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too people saying game is too short


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#26
dertrop

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Onyx Jaguar wrote...

It just ends when it feels like its about to start, so in that sense I would consider it too short, possibly overpriced.


i agree with the term that the games ending comes rather abruptly. i disagree on the overpriced, since the story is compelling and there is still a load of quests besides the Main Plot.

As for the RPG with the most content i recall "Secret of Mana" on SNES being long... really long, though i haven't played in years, mevertheless is <3 Secret of Mana.

#27
Masticetobbacco

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the story was terrible, you cannot justify buying this crap for 39.99



I could have trapped 3 monkeys in a room with a typewriter, fed them a bucket of KFC, and gas the room with carbon monoxide and they would still make a story similar to DAA's plot

#28
JKJEDIKNIGHT

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Noir201 wrote...

@Jkjediknight : Shenmue and Sudeki just to name two that's as short as awakening.


No offense to your opinion, but I thought they both sucked honestly.  If you liked them, that's fine, but I didn't, and it was probably because I didn't think they were build properly and epic enough.  If I wanted to put a standard on an RPG as far as content, and length, it would be set at what Squaresoft does with the Final Fantasy games, and what BIOWARE did with KOTOR.  But this 10 hour RPG crap, it doesn't do it for me, they don't have anywhere near as much substance as they should, or could have.  And I find it completely insulting that they are going to charge this much for a so called RPG, "expansion" or not when it doesn't meet any sort of high end RPG standards.  I have said it before and I'll say it again, you can spend longer in the monster arena of FFX than you can in the whole game of DA:OA.  And that's just 1 sidequest section to FFX.  I hate to say it, but if this is BIOWARE's new approach towards games, they need to take a long hard look at their old work, and at Squaresoft and get back on the bike and ride this out the right way or Origins will be the last game from them that I purchase.  If this means taking 4 years to make like Origins did, or like the Final Fantasy games do, then so be it, but don't just push out garbage titles with your name attached and treat the customers like fools.

#29
wrdnshprd

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JKJEDIKNIGHT wrote...

Name a GOOD RPG which is good and is as short as Awakening. This argument comes ALL the time. RPG's are supposed to be about epic story telling, great character development, tears being shed, and surprises up the ying yang. Have you finished ANY Final Fantasy game in the last 10 years as fast as you can Awakening? I doubt it, in fact, I'm pretty sure it's impossible. To compare RPG's to other game genre's is not a fair comparison by any stretch of the imagination. Because the mere notion of RPG is Role Playing. Meaning you fill the role, you build the character up, you build up the relations in the game, you make the choices. This isn't some gunning game where you have missions and what not, and the real time span for the game comes from Multi Player. So you can go and pick up 30 games right now that have come out this year and beat them all faster than DA:OA. Are any of them RPGs? I doubt it. Why don't you all just compare how little time you spent in Tekken 6 (a fighting game) to Awakening too. Another great "fair" comparison. If you people are so hell bent on defending Awakening then get some better material and stop comparing it to games that aren't designed the same or categorized the same in ANY way/shape/form. Or maybe just go back to comparing it to a movie. Another great and fair comparison. Then you can compare a book to a movie. Such great comparisons. Give me a break.


first.. wall of text crits my eyes for 93664565487 dmg..

second.. name me one RPG expansion (as in RPG, not fighting, not FPS/TPS, not RTS.. but actuall RPG) that has better story telling, better character development,  better voice acting,  and better dialogue choices.

still thinking?? thought so..

Modifié par wrdnshprd, 22 mars 2010 - 12:59 .


#30
JKJEDIKNIGHT

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wrdnshprd wrote...

first.. wall of text crits my eyes for 93664565487 dmg..

second.. name me one RPG expansion (as in RPG, not fighting, not FPS/TPS, not RTS.. but actuall RPG) that has better story telling, better character development,  better voice acting,  and better dialogue choices.

still thinking?? thought so..



I knew the excuses of this being "an expansion" would surface eventually.  Fair enough, hide behind that excuse.  Then tell me why it's priced so close to a full fledged game.  Then I'd like to have an explanation as to WHY ANY company makes expansions.  My answer to that would be to milk their product for all it's worth.  Whether it's good for the series or not.  Name the last time Squaresoft did an expansion.  The ONLY time I can think of was FFX-2.  At least it was a stand alone game which had enough content to warrant the full game price tag.  They didn't tell us that everything we did would play through only to say HA, tricked ya, nothing you did really mattered in the long run.  If you consider that better story telling, and better character development, then so be it.  But I question how well ANY character development and story telling can be done in such a short amount of time.  That would have been like killing Aeris in FFVII in the first half hour.  Because anyone would have truly cared.

#31
Onyx Jaguar

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SquareSoft tends to re-release their games in internation versions, pretty much forcing you to buy the full game with an expansion instead of giving you the option of purchasing the expansion separate.

#32
Cardantus

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Saying "it's an expansion" isn't a magic wand to explain away any problems. Maybe some people are willing to accept less value for their money because "it's an expansion", but I'm not. If the length is supposed to be significantly less because it's an expansion, then the price should be significantly less too. I'll happily pick it up for $20...until then I'll spend my time and money on other things.

Modifié par Cardantus, 22 mars 2010 - 04:27 .


#33
worksa8

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I disagree, I have several RPGs that cost 10-15 dollars more, and are twice as long. It's too short, and too buggy.
I'm not going to ignore the flaws, you can if you want, but I don't intend to.
Not to say it didn't have it's high points of course, I mean the amazing enviroments, music, new story...
But also there are the bugs...Unable to use a lot of the games main weapons and amror is just sloppy, and there is no excuse for that. It feels like they sold me a 'scratched disc' or osmething at full value.

#34
zykinwulf

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way too short


#35
JKJEDIKNIGHT

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Onyx Jaguar wrote...

SquareSoft tends to re-release their games in internation versions, pretty much forcing you to buy the full game with an expansion instead of giving you the option of purchasing the expansion separate.


I'm not overly sure what you're referring to.  If you mean that all their games come out in Japan first, but I can't say as I remember like Final Fantasy VII coming overseas with some expansion attached to it making it a full game.

#36
Onyx Jaguar

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No, Star Ocean 4 released here. Later released on PS3 as International with expanded content.

Final Fantasy X and Final Fantasy 12 (maybe others) also received similar treatment but did not make out of Japan.

For instance the Final Fantasy 12 expansion replaced the licensing boards with something more akin to what you would see in Final Fantasy 5/Tactics instead of one generic board.

Modifié par Onyx Jaguar, 22 mars 2010 - 01:25 .


#37
JKJEDIKNIGHT

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Onyx Jaguar wrote...

No, Star Ocean 4 released here. Later released on PS3 as International with expanded content.

Final Fantasy X and Final Fantasy 12 (maybe others) also received similar treatment but did not make out of Japan.

For instance the Final Fantasy 12 expansion replaced the licensing boards with something more akin to what you would see in Final Fantasy 5/Tactics instead of one generic board.


Ahhh.  I see what you're saying.  If anything I would say that the FFX which came here to the states was a step down to the Japanese and International editions.  So if you want to talk about expansions, then figure out why some of the best content somehow got lost when it got mail over seas.  By that I mean the "Ribbon" customization, and the Dark Aeon quest.

#38
elkston

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Though it certainly took me more than 10h to finish, I did feel like the last "act" felt terribly rushed. My feeling is that there should have been at least 1 more major "area" to explore/quest in once you get your entire team in-tact.


#39
MassEffect762

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Way too short on content.



Cameos, quests, narrative(miss duncan here), dialogue, etc.

#40
MEUTRIERE

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Ingrimm22 wrote...

clocking at 30 hours and still not finished. The only way to get a 8-10h playthrough is:
1. Ignore all character-customisation (i.e. auto-level), itemcrafting, optimising your equip.
2. play on "normal" or below.
3. Skipping dialogues and cutscenes.
4. not exploring maps, just running to questobjectives.

well yeah, but who the hell plays a game like Dragon Age like this?


Bull****, seeing as how I beat it in 11 hours not skipping a single cutscene/dialogue, doing almost every quest, leveling up my characters and their equipment carefully, and exploring every map.  Did I think it was worth my $26?  Sure.  Do I think it was too rushed because of how short it was for the story?  Absolutely.

#41
JKJEDIKNIGHT

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$26? Where the hell did you get it that cheap? I think the majority of those that complain are doing so because they paid $40+ for this. Everyone said it was worth it at $20.

#42
elearon1

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>>Not Duel Wielding Rogues any1 else getting the impression they are underpowered now in days comparing to Archery and 2h warriors?<<



Actually, no. My duel wielding rogue (assassin/duelist/shadow) was one of the deadliest people in my party - she was always in the thick of things, fighting 3-4 enemies at a time. Maybe you had a less effective set of specializations? (though Sigrun was just about as scary with a different focus) Either that or just bad luck.


#43
Mondo_

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JKJEDIKNIGHT wrote...

Onyx Jaguar wrote...

Suikoden was pretty short, and actually they both have some similar gameplay ideas


There are 4 of them, are there not?  Which one do you speak of?  And I can't say I thought they were really any good.  And I'm not trying to put a "standard" on RPG's, but if you WANTED to, I would say you put your standard at something such as Final Fantasy.  Given that as a standard, DA:OA fails epically by comparison.  So by all means you nut huggers run on here and rail off the excuses about how it's "an expansion" and blah blah blah.  Okay, the day they stop selling it as a regularly priced game, then I will believe it's "an expansion".  Until then, it's an over priced RPG no where near worth the heft price tag.  Anyone on the fence about purchasing DA:OA, I would recommend to you, pony up a few more dollars and buy FFXIII, because I guarantee you, you'll get your money's worth and it will be a hell of a lot more hours than 10.


There is 5 Suikoden's unless you're not counting 4 which was the worst in the series, the rest were very good!

#44
Domyk

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It's short if you rush through the main quest. But there are tons of side quests and most of the "good" rewards are found completing side quests.

#45
Giles_Warrior_Champion

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I was happy w/ the game. for 39.99 you get 10-20 hours added on to the original. Not bad for an expansion. Do I wish it was longer? Yes! Should it have been longer? Yes. It was an expansion, sure. That don't mean you make it a tenth of what the original was for only 20 dollars less. Yes there were some bugs, but I am happy with it since I got to play DA a bit more.

Modifié par Giles_Warrior_Champion, 22 mars 2010 - 05:53 .


#46
Guest_mrfoo1_*

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wrdnshprd wrote...

what do you say to games that cost $50-$60 and are supposed to be full games and not expansions.. and are around 15-20 hours of gameplay (some games less than that).. if you do everything Awakening has,  that is about what it takes to complete; and to me this expansion was way worth the money..

yes, i completed it in a weekend (about 15-20 hours total), but ive completed other full games that cost $60 in the same amount of time and still felt like all those games were worth it..

also, please tell me an EXPANSION that was a good 30-50 hours of gameplay with this level of story telling, character voice over, and has compelling dialogue choice?  still thinking?  thought so.


The average game play time is around 20 hours. So charging 50-60 dollars for it is justified as in those 20 hours you will not complete the game 100%. Most often you will miss items, codex entries(applicable only to reference of DA. Pick a different name for them from something else), side quests, conversations etc. So there is always a reason to go back and continue through the game.

Where as a game like MW2 has a solo campaign that is 10 hours long while carrying a price tag of 50-60 dollars. The difference between MW2 and DA:A is the fact that MW2 provides a competative online component. DA:A doesn't.  So the effectual value of the game time played in MW2 is increased.

DA:A is a short game because the amount of content, the difficulty of the content, the progression of the content(and the amount the game practically holds your hand), capacity to engage companions etc all signify that the game is not worth the value of 39.99.

DA:A is well written and much like DA:O the quality of voice acting animations etc are all superb. But that doesn't excuse the lack of content and the lack of quality content in DA:A. ME2 barely gets away with it.

#47
Feraele

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Twenty-three hours and 57 minutes for my first run.../shrug...your mileage may vary.

#48
Onyx Jaguar

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Mondo_ wrote...

JKJEDIKNIGHT wrote...

Onyx Jaguar wrote...

Suikoden was pretty short, and actually they both have some similar gameplay ideas


There are 4 of them, are there not?  Which one do you speak of?  And I can't say I thought they were really any good.  And I'm not trying to put a "standard" on RPG's, but if you WANTED to, I would say you put your standard at something such as Final Fantasy.  Given that as a standard, DA:OA fails epically by comparison.  So by all means you nut huggers run on here and rail off the excuses about how it's "an expansion" and blah blah blah.  Okay, the day they stop selling it as a regularly priced game, then I will believe it's "an expansion".  Until then, it's an over priced RPG no where near worth the heft price tag.  Anyone on the fence about purchasing DA:OA, I would recommend to you, pony up a few more dollars and buy FFXIII, because I guarantee you, you'll get your money's worth and it will be a hell of a lot more hours than 10.


There is 5 Suikoden's unless you're not counting 4 which was the worst in the series, the rest were very good!




Indeed

#49
Applepie_Svk

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Yes that is true, but i think for next time try to make better AI and difficult for mobs in DA, bcz in Origins u have max lvl about 20-24 and u got some fights with good planted enemy with great dmg or heal sometimes that was insane i think main problems in Origins was been in Deep roads, but in Awakening your stats are increased and there is 2 new specs for everyone class and your enemy?

Your enemy is without change, i think mainly at Darkspawn fights, how many u see discipline or armored giants ? 1-2-3 times in gane? That is main fail, yes there was a great amout of childrens but when u got in grp battlemage spec or some of that funny pusshback tallent u haven´t prob :)

#50
Elanareon

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I played 20 hours. But i turned off the quest plot helpers to give it a classic RPG feel to it. Much much more fun that way than looking at the map and heading straight to the quest objective.