Really impressed with the last big choice in Awakening (spoilers)
#26
Posté 22 mars 2010 - 02:07
#27
Posté 22 mars 2010 - 02:08
Nyaore wrote...
2. There are only so many more Blights the world can go through before there are no more Old Gods for the Darkspawn to taint. As it stands, there are only two more Old Gods left that have yet to be tainted. Which means once the final one is destroyed there no longer will be any Blight to worry about, and the Darkspawn will once again revert to a primitive beastial race with little to no purpose. It's true that giving the Darkspawn the gift of sentience could easily pan out favorably for everyone involved; but when you weigh the impacts of what could very well happen it seems like the riskier choice in the long run. I don't know about you but I'd prefer having to deal with a relatively stupid race that only has two more chances to destroy the world before they become a non-threat (the Archdemons are really the one truly intelligent foes in this case), instead of a highly intelligent race that could easily be a threat for the rest of their existence.
Err.... We might have a problem with that.
Thing is, the Grey Warden blood wasnt used to make the Darkspawn smart - rather it was used to make them resist the song of the Old Gods, to cut it off. That means that when the final Old God is destroyed, the Darkspawn may become exactly what the Architect had planned to make them. Which means that rather than a new age without blights we could see an age of intelligent and more fully evolved Darkspawn, whether or not the Architect lives.
Atleast the Grey Wardens will still have a purpose.
#28
Posté 22 mars 2010 - 02:09
#29
Posté 22 mars 2010 - 02:14
#30
Posté 22 mars 2010 - 02:18
Only now without a leader and probably very angry at everything in sight after the last Archdemon falls.
#31
Posté 22 mars 2010 - 02:29
Efesell wrote...
We would still be dealing with intelligent Darkspawn eventually.
Only now without a leader and probably very angry at everything in sight after the last Archdemon falls.
Is that a "for" or "against" because they could still just as easily fall to infighting without a good leader - they would just go about it more effectively.
#32
Posté 22 mars 2010 - 02:35
Assuming the Architect doesn't heel turn, of course, which I don't really expect.
#33
Posté 22 mars 2010 - 03:25
Anyway as far as i can tell man is as bad as darkspawn (other then the spreading the sickness of blight thing) man is smart, and man likes to kill. the only thing i would be very scared of is a smart ogre that would make me poop myself.
#34
Posté 22 mars 2010 - 03:56
Personally my PC killed the messenger (even though the epilogue acted as though I had spared him, WTF), but spared the Architect. My PC hates darkspawn, and always will, but tries to keep an open mind and has used it to make many risky/uncharacteristic decisions in the past (sparing Loghain, agreeing to Morrigan's deal, recruiting Nathaniel, etc.). He might very well end up regretting it, but the potential reward is worth the risk. He's not about to start rubbing elbows with darkspawn, whether they can talk or not, and will have no qualms about killing the Architect if/when it starts to look like his plans aren't working. Any darkspawn he encounters not directly involved with the Architect's plan are open game, and that includes messengers.
#35
Posté 22 mars 2010 - 04:27
True, but killing the Architect wouldn't stop that. I'm still not sure if I made the right decision or not to ally with him but the possibility of ending Blights forever... yeah I want that. Are we even sure that there are only two old gods left? How can we be sure that there aren't others somewhere? The legends could be wrong.
With the Architect, there is a greater chance of a civi war between the dark spawn that could decimate them. Sounds cool. Then again, with that loss of numbers, they made need more brood mothers- that's bad. Then again, if a Blight happens because I killed the Architect, they are going to be breeding like rabbits.
Shades of grey...
#36
Posté 22 mars 2010 - 04:30
TiaraBlade wrote...
Are we even sure that there are only two old gods left? How can we be sure that there aren't others somewhere? The legends could be wrong.
Is it all legend? Isn't some of that Tevinter records?
I suppose the Magisters themselves could have been mistaken on the number, but that is quite a stretch.
#37
Posté 22 mars 2010 - 04:37
Or find the Archdemon much more easily!
#38
Posté 22 mars 2010 - 04:58
#39
Posté 22 mars 2010 - 04:59
Yes there are only two blights to go. But does everything think that once the last to remaining Old Gods are found and if they are slain, will end the lives of all the dark spawn just like that? Or after the last Old God falls will the dark spawn still be there? And now they won't have the song in thier heads compelling them what to do. I think THAT form of dark spawn would be even more dangerous. After all we saw what The Mother was doing when she could not hear the song anymore, she went crazy from the loss of it and wanted basically everything to end. She wanted to fill in that empty space she felt with revenge and death.
All in all if the choice needed to be made for the furture of that little world, I would still make the same choice. After all there will always been fighters who if needed can be called upon to fight against another dark spawn threat. All in all it was a great extended part for the game and I loved it.
With much due /respect
Kor
#40
Posté 22 mars 2010 - 05:01
The mother had intelligence.Koracus666 wrote...
I had made a post about this same sort of thing. It was about someone asking if they thought they might of made the right decision about letting The Arch live and go on with his research or if they should follow thier Grey Warden code of killing Dark Spawn and ending the Blights. Since I read "The Calling", I knew alittle more than just what we got from the game about The Arch. This let me reflect on what might actually be the "best" thing for this imaginary world.
Yes there are only two blights to go. But does everything think that once the last to remaining Old Gods are found and if they are slain, will end the lives of all the dark spawn just like that? Or after the last Old God falls will the dark spawn still be there? And now they won't have the song in thier heads compelling them what to do. I think THAT form of dark spawn would be even more dangerous. After all we saw what The Mother was doing when she could not hear the song anymore, she went crazy from the loss of it and wanted basically everything to end. She wanted to fill in that empty space she felt with revenge and death.
All in all if the choice needed to be made for the furture of that little world, I would still make the same choice. After all there will always been fighters who if needed can be called upon to fight against another dark spawn threat. All in all it was a great extended part for the game and I loved it.
With much due /respect
Kor





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