Best Biotic Powers?
#26
Posté 22 mars 2010 - 04:07
#27
Posté 22 mars 2010 - 04:15
#28
Posté 22 mars 2010 - 05:08
I'm not entirely sure what you're asking here, but I'm going with, "What classes get shockwave?"archurban wrote...
actually, I didn't play those biotic only classes yet. but I am not sure that I could get shockwave when I will play it? or not.
Both the Vanguard and Adept get the shockwave power. It is, however, a power ruled by difficulty. On veteran and below it is awesomely powerful, on hardcore/insanity it is completely useless.
#29
Guest_a08m08_*
Posté 22 mars 2010 - 05:21
Guest_a08m08_*
#30
Posté 22 mars 2010 - 05:33
#31
Posté 22 mars 2010 - 06:29
Runner up is singularity - but I've only seen it on normal difficulty, watching some adept guides though, it can be a serious powerhouse if used with warp detonations on insanity.
#32
Posté 26 mars 2010 - 04:11
But best combo is lift and throw/warp
#33
Posté 26 mars 2010 - 05:21
#34
Posté 26 mars 2010 - 03:07
I'm picky on whom I use it though. I usually don't use it on tougher enemies that recharge their defenses, I prefer to distract them with a drone. Even though it's great to have a regenerating Krogan (apart from Grunt) at my side, it has backfired a few times (I have a squadmate shooting at the dominated Krogan on the safe side). I always use it on heavies, as it never gets old to see enemies blowing each other to bits with missiles, flamethrowers and similar AOE weapons.
#35
Posté 26 mars 2010 - 03:38
For damage use singularity + heavy warp = winning combo.
I have never ever put any points in Shockwave because it is difficult to use and situational.
#36
Posté 26 mars 2010 - 04:45
Pull its benefit is it has a really short cooldown. its negative is it frequently doesn't really pull, yeah it will almost always disable a target in the red(i've had plenty of glitches where it doesn't) but it will all too often not even lift them past cover, or they will glide along the ground for less than the duration and then end. Even when arced to come down from above them, pull does not lift them enough all to often.
Push, a lot of people love it, and if you get an instant kill from it its cool. but all often even with what looks like a perfect arc it doesn't instant kill and they hit a wall for negligible damage. A tip if they are doing the all too lame float across the ground thing from pull arc the push from the top and they will bounce off the ground into orbit frequently. but hey the cool down in 3 seconds which eventually means the cool down in how long the animation is.
Shockwave on normal I bet this is bad ass, it will clear husks like nobodies business. On insanity, I don't care for it much since I have to strip defenses before it does anything worthwhile and even then its only awesome against husks, unless the target is lifted it just knocks them around a bit for crap damage. but hey you gained like the cool down in time since they aren't shooting at you for 3-4 seconds.
class ability, it reduces cooldowns and that is awesome sauce.
Bonus power. i like area reeve, but at the same time you deal with armor fairly well anyways so this is a bonus on your bonus. it is good warp explosion material though, and the area function makes it a great husk take down power.
dominate best warp explosion material in the game, IMO. It also gives some of the best CC in the game. Your enemies really focus on controlled targets which is awesome on the higher difficulties where you have to strip defenses before you can use your more traditional CC powers. Sadly vs husks it instant kills them if they are in the red, I'd rather they be dominated.
#37
Posté 26 mars 2010 - 04:57
#38
Posté 26 mars 2010 - 05:07
#39
Posté 26 mars 2010 - 06:53
Techo Angel wrote...
I have a Question, can you Blow up some one effected by Reave with Warp?
To detonate Warp on a target, it must be affected by Singularity, Pull, or
CrushSlam (during its lift duration only).
Modifié par SmilingMirror, 26 mars 2010 - 06:55 .
#40
Guest_Shavon_*
Posté 26 mars 2010 - 06:54
Guest_Shavon_*
#41
Posté 26 mars 2010 - 06:55
casedawgz wrote...
I kinda like shockwave, honestly. It was a big help during the section in Garrus' recruitment where you need to close the shutters. I just sent a shockwave down the hall and it did a great job disrupting all the vorcha pouring through.
Yeah, even on the higher difficulties, it does not knock them down, but I think it is a good distraction ability if nothing else is good at the moment.
#42
Posté 26 mars 2010 - 09:12
Weiser_Cain wrote...
I'm fond of dominate. Pick the best guy and make him turn on his partners, if nothing else it ties up two guys with on power you can spam over and over again while you direct you companions to kill the rest.
Plus it just feels evil to mess with minds.
Dominate is very useful, the perfect distraction. Used it the whole time.. Works best with rocket launcher troops (as mentioned above).... or just on enemies that stand behind others and shoot them in the back forcing them to turn around which then makes these an easier target for you.
Also frequently used:
shockwave, espacially when standing behind crates or something (good for husks and other light enemies)
warp - as follow-up to singularity/pull
#43
Posté 26 mars 2010 - 11:47
#44
Posté 26 mars 2010 - 11:50
the problem with the adept is that you never really need to use anything besides singularity and warp. with global cooldowns you only need one ability to spam. biotics are a big disappointment for me in ME2. every class (ability) became better in ME2 except for biotics.
i just dont see any reason to play an adept when i can play a soldier and just spam slam and be equally as effective in the CC department as the all mighty adept.
its a shame.
#45
Posté 26 mars 2010 - 11:54
3s cooldown, minus all the class and research cooldown bonuses = spammable.
Use it, and pretty much as soon as your casting animation finishes, you have your cooldown back.
It's nice to put a few throws in there .. especially if your singularity caught multiple foes. Hurl one away, then warp bomb.
Edit:
I guess the same can be said for pull, 'cos it's also a 3s cooldown (on shepard), but I never take pull on my adepts.
Modifié par Tlazolteotl, 26 mars 2010 - 11:58 .
#46
Posté 27 mars 2010 - 12:00
I've finished the game once, as Adept, and I just recently started another playthrough to get another feel for it...but I couldn't withstand the temptation and went Adept again. I don't really care about what's the most effective or not...spamming 1 or 2 over and over because they're the best would get really boring. I do agree, though, that I never really felt as powerful as I would think I would. I wish Adepts (and biotics in general) had more/better abilities.
#47
Posté 27 mars 2010 - 12:40
The Spamming Troll part 2 wrote...
if your looking to use biotics id suggest playing on veteran or lower so your biotics can actually become effective. or id just go back and play ME1.
the problem with the adept is that you never really need to use anything besides singularity and warp. with global cooldowns you only need one ability to spam. biotics are a big disappointment for me in ME2. every class (ability) became better in ME2 except for biotics.
i just dont see any reason to play an adept when i can play a soldier and just spam slam and be equally as effective in the CC department as the all mighty adept.
its a shame.
The soldier has no crowd control on higher difficulties. Slam only works when you've already stripped it's defenses. Thats not crowd control. Singularity will stop in its tracks for a few seconds anything other than a YMIR mech, an armored geth prime or a preatorian even if that enemy has all of it's defenses. By the time it wears off you're usually cooled down. Harbringer, Scions, Blue Suns commanders, Ecplise Commandos, boss level krogan, can all be soloed by an adapt with ease on insanity. Now thats crowd control. Of all the classes I've played on insanity, I've died the least playing an adept.
#48
Posté 27 mars 2010 - 12:57
For Adept you might as well stick with singularity even if the cooldown is a little longer, just to CC defended enemies.
#49
Posté 27 mars 2010 - 02:08
mosor wrote...
The Spamming Troll part 2 wrote...
if your looking to use biotics id suggest playing on veteran or lower so your biotics can actually become effective. or id just go back and play ME1.
the problem with the adept is that you never really need to use anything besides singularity and warp. with global cooldowns you only need one ability to spam. biotics are a big disappointment for me in ME2. every class (ability) became better in ME2 except for biotics.
i just dont see any reason to play an adept when i can play a soldier and just spam slam and be equally as effective in the CC department as the all mighty adept.
its a shame.
The soldier has no crowd control on higher difficulties. Slam only works when you've already stripped it's defenses. Thats not crowd control. Singularity will stop in its tracks for a few seconds anything other than a YMIR mech, an armored geth prime or a preatorian even if that enemy has all of it's defenses. By the time it wears off you're usually cooled down. Harbringer, Scions, Blue Suns commanders, Ecplise Commandos, boss level krogan, can all be soloed by an adapt with ease on insanity. Now thats crowd control. Of all the classes I've played on insanity, I've died the least playing an adept.
ofcourse. everything in this game is situational. if you want CC on higher difficulties you have to play an adept. but thats my point, an adept only spams singularity becasue theres no reason to use anything else, becuase everything else is worse then singularity. but a soldier with slam is equally as comparable to the vangaurd or the sentinel in terms of CC. theres not much differnece in spamming slam every three seconds as an infiltrator, as opposed to spamming throw as a sentinel. if your looking to play with biotics and be effective at CC, choosing a nonbiotic class is just as good as choosing a sentinel or vangaurd. even a soldier with reave is just as good at CC as those two classes. hell ive found i die the most with my sentinel. thanks to tech armor getinng blown in 2 seconds and having a 12 seconds cooldown.
#50
Posté 27 mars 2010 - 03:29




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