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Best Biotic Powers?


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#26
OniGanon

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Neural Shock is good for Soldiers and Infiltrators as they tend to lack crowd control and it only requires one point to be useful. Other classes have Throw, Pull or Cryo Blast which can perform mostly the same function, so Neural Shock is a bit redundant for them.

#27
archurban

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actually, I didn't play those biotic only classes yet. but I am not sure that I could get shockwave when I will play it? or not.

#28
Kurupt87

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archurban wrote...

actually, I didn't play those biotic only classes yet. but I am not sure that I could get shockwave when I will play it? or not.

I'm not entirely sure what you're asking here, but I'm going with, "What classes get shockwave?"
Both the Vanguard and Adept get the shockwave power. It is, however, a power ruled by difficulty. On veteran and below it is awesomely powerful, on hardcore/insanity it is completely useless.

#29
Guest_a08m08_*

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singularity is a really incredible power. The best way i've found to use it (on insanity) is to throw it out somewhere and let it stunlock some guys and while they're locked up shoot of their protection so they go swirling around waiting to get Warp bombed. As for bonus power nueral shock is a pretty useless one for an adept. I personally didn't use my bonus power because I felt that the Adept had all the tools it needed to get the job done. (Yes biotics aren't good against shields but SMG's are)

#30
Techo Angel

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I have a Question, can you Blow up some one effected by Reave with Warp?

#31
OneBadAssMother

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Charge - simply the best



Runner up is singularity - but I've only seen it on normal difficulty, watching some adept guides though, it can be a serious powerhouse if used with warp detonations on insanity.

#32
Aztag09

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Best biotic power for me is Slam because of the power behind it.



But best combo is lift and throw/warp

#33
casedawgz

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I kinda like shockwave, honestly. It was a big help during the section in Garrus' recruitment where you need to close the shutters. I just sent a shockwave down the hall and it did a great job disrupting all the vorcha pouring through.

#34
Heart Collector

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I am extremely fond of Dominate. I'm using it as a bonus power on my engineer in her insanity run, and I can say it's really helped me survive through tough fights, as most enemies immediately start shooting the "possessed" enemy, giving your squad valuable breathing space.



I'm picky on whom I use it though. I usually don't use it on tougher enemies that recharge their defenses, I prefer to distract them with a drone. Even though it's great to have a regenerating Krogan (apart from Grunt) at my side, it has backfired a few times (I have a squadmate shooting at the dominated Krogan on the safe side). I always use it on heavies, as it never gets old to see enemies blowing each other to bits with missiles, flamethrowers and similar AOE weapons.

#35
billywaffles

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Dominate is really fun. Low cooldown (like Singularity) and it is INSTANT (no need to wait for a projectile to reach the enemy). This helps a lot in battles where there are lots of enemies overwhelming you.

For damage use singularity + heavy warp = winning combo.

I have never ever put any points in Shockwave because it is difficult to use and situational.

#36
Ahglock

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The core abilites to an adept are singularity and warp. Everything past that in the core non bonus power list is gravy and done mostly for fun, though in limited cases they work out better.



Pull its benefit is it has a really short cooldown. its negative is it frequently doesn't really pull, yeah it will almost always disable a target in the red(i've had plenty of glitches where it doesn't) but it will all too often not even lift them past cover, or they will glide along the ground for less than the duration and then end. Even when arced to come down from above them, pull does not lift them enough all to often.



Push, a lot of people love it, and if you get an instant kill from it its cool. but all often even with what looks like a perfect arc it doesn't instant kill and they hit a wall for negligible damage. A tip if they are doing the all too lame float across the ground thing from pull arc the push from the top and they will bounce off the ground into orbit frequently. but hey the cool down in 3 seconds which eventually means the cool down in how long the animation is.



Shockwave on normal I bet this is bad ass, it will clear husks like nobodies business. On insanity, I don't care for it much since I have to strip defenses before it does anything worthwhile and even then its only awesome against husks, unless the target is lifted it just knocks them around a bit for crap damage. but hey you gained like the cool down in time since they aren't shooting at you for 3-4 seconds.



class ability, it reduces cooldowns and that is awesome sauce.



Bonus power. i like area reeve, but at the same time you deal with armor fairly well anyways so this is a bonus on your bonus. it is good warp explosion material though, and the area function makes it a great husk take down power.



dominate best warp explosion material in the game, IMO. It also gives some of the best CC in the game. Your enemies really focus on controlled targets which is awesome on the higher difficulties where you have to strip defenses before you can use your more traditional CC powers. Sadly vs husks it instant kills them if they are in the red, I'd rather they be dominated.

#37
TheBestClass

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I'm torn between Squad Cryo or Getting rank 3 of Pull on my Vanguard. I've heard it's quite good.

#38
atheelogos

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Warp ammo is always good.

#39
SmilingMirror

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Techo Angel wrote...

I have a Question, can you Blow up some one effected by Reave with Warp?


To detonate Warp on a target, it must be affected by Singularity, Pull, or Crush Slam (during its lift duration only).


Modifié par SmilingMirror, 26 mars 2010 - 06:55 .


#40
Guest_Shavon_*

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Warp or Shockwave, depending on the situation! :P

#41
binaryemperor

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casedawgz wrote...

I kinda like shockwave, honestly. It was a big help during the section in Garrus' recruitment where you need to close the shutters. I just sent a shockwave down the hall and it did a great job disrupting all the vorcha pouring through.


Yeah, even on the higher difficulties, it does not knock them down, but I think it is a good distraction ability if nothing else is good at the moment.

#42
Jack Package

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Weiser_Cain wrote...

I'm fond of dominate. Pick the best guy and make him turn on his partners, if nothing else it ties up two guys with on power you can spam over and over again while you direct you companions to kill the rest.
Plus it just feels evil to mess with minds.



Dominate is very useful, the perfect distraction.  Used it the whole time.. Works best with rocket launcher troops (as mentioned above).... or just on enemies that stand behind others and shoot them in the back forcing them to turn around which then makes these an easier target for you.

Also frequently used:
shockwave, espacially when standing behind crates or something (good for husks and other light enemies)
warp - as follow-up to singularity/pull

#43
archurban

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well, I like shockwave. but unfortunately we can't get it as bonus power. I want to know why....

#44
The Spamming Troll part 2

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if your looking to use biotics id suggest playing on veteran or lower so your biotics can actually become effective. or id just go back and play ME1.



the problem with the adept is that you never really need to use anything besides singularity and warp. with global cooldowns you only need one ability to spam. biotics are a big disappointment for me in ME2. every class (ability) became better in ME2 except for biotics.



i just dont see any reason to play an adept when i can play a soldier and just spam slam and be equally as effective in the CC department as the all mighty adept.



its a shame.

#45
Tlazolteotl

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Umm, you can always use throw.
3s cooldown, minus all the class and research cooldown bonuses = spammable.
Use it, and pretty much as soon as your casting animation finishes, you have your cooldown back.
It's nice to put a few throws in there .. especially if your singularity caught multiple foes. Hurl one away, then warp bomb.

Edit:
I guess the same can be said for pull, 'cos it's also a 3s cooldown (on shepard), but I never take pull on my adepts.

Modifié par Tlazolteotl, 26 mars 2010 - 11:58 .


#46
SirOccam

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I love Throw, but my favorite has to be Shockwave. Not only is it ridiculously fun to watch, but it's nice when you're otherwise having trouble getting around obstacles. Slam is also good in that regard.



I've finished the game once, as Adept, and I just recently started another playthrough to get another feel for it...but I couldn't withstand the temptation and went Adept again. I don't really care about what's the most effective or not...spamming 1 or 2 over and over because they're the best would get really boring. I do agree, though, that I never really felt as powerful as I would think I would. I wish Adepts (and biotics in general) had more/better abilities.

#47
mosor

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The Spamming Troll part 2 wrote...

if your looking to use biotics id suggest playing on veteran or lower so your biotics can actually become effective. or id just go back and play ME1.

the problem with the adept is that you never really need to use anything besides singularity and warp. with global cooldowns you only need one ability to spam. biotics are a big disappointment for me in ME2. every class (ability) became better in ME2 except for biotics.

i just dont see any reason to play an adept when i can play a soldier and just spam slam and be equally as effective in the CC department as the all mighty adept.

its a shame.


The soldier has no crowd control on higher difficulties. Slam only works when you've already stripped it's defenses. Thats not crowd control. Singularity will stop in its tracks for a few seconds anything other than a YMIR mech, an armored geth prime or a preatorian even if that enemy has all of it's defenses. By the time it wears off you're usually cooled down. Harbringer, Scions, Blue Suns commanders, Ecplise Commandos, boss level krogan, can all be soloed by an adapt with ease on insanity. Now thats crowd control. Of all the classes I've played on insanity, I've died the least playing an adept.

#48
RamsenC

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Pull is overall the best biotic ability in the game. You can combo it with warp, throw, and concussive blast for nice effects and it has a super short cooldown. Also every class has access to it. If you are trying to top tier this game you should always bring a puller or have pull yourself.



For Adept you might as well stick with singularity even if the cooldown is a little longer, just to CC defended enemies.

#49
The Spamming Troll part 2

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mosor wrote...

The Spamming Troll part 2 wrote...

if your looking to use biotics id suggest playing on veteran or lower so your biotics can actually become effective. or id just go back and play ME1.

the problem with the adept is that you never really need to use anything besides singularity and warp. with global cooldowns you only need one ability to spam. biotics are a big disappointment for me in ME2. every class (ability) became better in ME2 except for biotics.

i just dont see any reason to play an adept when i can play a soldier and just spam slam and be equally as effective in the CC department as the all mighty adept.

its a shame.


The soldier has no crowd control on higher difficulties. Slam only works when you've already stripped it's defenses. Thats not crowd control. Singularity will stop in its tracks for a few seconds anything other than a YMIR mech, an armored geth prime or a preatorian even if that enemy has all of it's defenses. By the time it wears off you're usually cooled down. Harbringer, Scions, Blue Suns commanders, Ecplise Commandos, boss level krogan, can all be soloed by an adapt with ease on insanity. Now thats crowd control. Of all the classes I've played on insanity, I've died the least playing an adept.


ofcourse. everything in this game is situational. if you want CC on higher difficulties you have to play an adept. but thats my point, an adept only spams singularity becasue theres no reason to use anything else, becuase everything else is worse then singularity. but a soldier with slam is equally as comparable to the vangaurd or the sentinel in terms of CC. theres not much differnece in spamming slam every three seconds as an infiltrator, as opposed to spamming throw as a sentinel.  if your looking to play with biotics and be effective at CC, choosing a nonbiotic class is just as good as choosing a sentinel or vangaurd. even a soldier with reave is just as good at CC as those two classes. hell ive found i die the most with my sentinel. thanks to tech armor getinng blown in 2 seconds and having a 12 seconds cooldown.

#50
lastpawn

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Maxed Dominate + Unstable Warp is very fun in my book. When the pawn starts running low on their kinetic shields, detonate them (best with Miranda or Than for instant detonation). This works incredibly well on certain fights. And frankly I use it even when its utility is in question, just because it's too damn fun.