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The Elder Scrolls IV: Oblivion


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#26
Arbiter Libera

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jynthor wrote...

Don't listen to all mod-a-holics , the game is fine as it is.
Playing vanilla since release and still love it.

Of course mods do make everything even better.

Vanilla Oblivion? Some would go as far as to call it broken given that there's no challenge in the game due to insanely tight leashed level-scaling. Basically, you'll only ever be challenged if you gimp yourself on purpose. Once you try mods I really don't see how you could go back to vanilla. It's just too... plain.

#27
Rubbish Hero

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In the case of Oblivion, mods aren't there to enhance the game, they are there to attempt to make it tolerable.

#28
Twitchmonkey

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Rubbish Hero wrote...

In the case of Oblivion, mods aren't there to enhance the game, they are there to attempt to make it tolerable.


Back in my day we didn't have mods and we got by just fine! It is much better with them however.

#29
HoonDing

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Mordaedil wrote...

Except that she dies very easily to a simple sneak attack and the good old pulling and feinting with a bow.

I'd like to see that. She kills a level 1 character in one or two blows and her speed is 100. 

Unless you're playing a level 1 character that delayed levelling up and has certain skills at 100, it wouldn't be possible.

#30
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virumor wrote...

It's not possible to finish Oblivion at level 1, since one needs to acquire a Daedric artifact during the main quest, and the lowest required level to start a Daedric quest is level 2.

It is only possible to acquire a Daedric artifact at level 1 if one beats the toughest NPC in the game to get the Umbra sword. But this is not possible without hours of grinding for gold so one can purchase the best magical staff in the game.

About romances: there are Oblivion mods for absolutely everything.

yes you can it is a glitch and allows you to skip to the final (mega spoilers) battle with mehrunes dagon vs. tiber septim/martin. And you can do this the first time you enter the imperial city.

#31
Darth-Mandalore

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virumor wrote...

About romances: there are Oblivion mods for absolutely everything.


Oh but those mods are so cheesy and lame, especially when the creator tries to cut and paste the random dialouge spouted by the villagers into a conversation and tries to make it sound flirty.

"Hello" "Look at the muscles on you" "I like that".

But yeah I do suggest you download a few mods as it does add a lot to the game, just it might be best to stay away from the romance ones.

I recommend you search for Oblivion mods on youtube as there are a few videos that show off some of the better mods and will give you an idea of what is out there and what to look for. 

#32
The Angry One

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By the way even Bethesda admit modders do it better than they can, they've hired modders as developers at least twice.

Their main problem however is they haven't been able to balance an RPG well since Morrowind, which could be broken in it's own right on occassion.

Well that and Todd Howard is a moron.

#33
Loerwyn

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Haven't been able to balance an RPG since Morrowind?

Isn't Morrowind the game where you can aim *directly below* yourself at a rat and miss eight hundred thousand times? Yes, it is.

#34
The Angry One

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OnlyShallow89 wrote...

Haven't been able to balance an RPG since Morrowind?
Isn't Morrowind the game where you can aim *directly below* yourself at a rat and miss eight hundred thousand times? Yes, it is.


Oh please it was never that bad.
Besides. Yes. Morrowind was an RPG, not an FPS. Your damage and to hit % was based on stats.
It wasn't perfect but in it's own way it makes sense.

#35
Loerwyn

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If I had a longsword (or a short sword) and there was a giant rat nibbling my knees, I would have no problem hitting it.

My Morrowind character, even with the relevant skills, would struggle to do so.

#36
The Angry One

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OnlyShallow89 wrote...

If I had a longsword (or a short sword) and there was a giant rat nibbling my knees, I would have no problem hitting it.
My Morrowind character, even with the relevant skills, would struggle to do so.


Anything above a skill of 50 and you're hitting rats no problem.
Anything below means you suck at using swords. You know. Role playing.

#37
MaaZeus

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Oblivion after modding is great. Vanilla is too crippled and simple, mainly because of dumb leveling.

Oscuros Oblivion Overhaul (gives challenge making going higher levels actually mandatory in some places, and otherwise dungeons more diverse with unique loot)

Unique Landscapes (better enviroment. Instead of just one big boring forest you can encounter farmlands, swamps, dark forest etc...)

Unofficial Oblivion Patch (fixes bugs)


These alone make Oblivion much better. If you dont like the way you level up skills by using them constantly, there is mod Oblivion XP that makes leveling XP point based where you get XP from killing enemies (amount depending on difficulty) and solving quests.

Qarls Texture Pack III makes game look breathtakinly beautifull.

Really AEVWD improves graphics by making far-away things like ruins visible from much much farther.

Deadly Reflex adds nifty things like decapitations, or cutting enemy in two from waist... ewwww... :devil:

Modifié par MaaZeus, 22 mars 2010 - 04:18 .


#38
The Angry One

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Hey that Oscuro Overhaul guy, didn't I hear Obsidian hired him for Fallout New Vegas?

#39
MaaZeus

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OnlyShallow89 wrote...

Haven't been able to balance an RPG since Morrowind?
Isn't Morrowind the game where you can aim *directly below* yourself at a rat and miss eight hundred thousand times? Yes, it is.



Morrowinds combat system is random dice based. When you swing your sword, it takes in account your weaponskill, dexterity and enemies defense. Sometimes you hit, sometimes you miss. Same thing with enemies.
Raise your longsword skill to 100 and you pretty much hit always.

I admit its a bit silly concept for game thay plays in first person mode. Such system works better in games like Dragon Age. Oblivion feels more fluid in combat, but thats pretty much only thing Oblivion does better. (not taking graphics in account)

#40
MaaZeus

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The Angry One wrote...

Hey that Oscuro Overhaul guy, didn't I hear Obsidian hired him for Fallout New Vegas?



Say what!? Where did you hear this? o_O

*edit*

Its true!
http://fallout.wikia...lout:_New_Vegas

Well, this goes to show how good Oscuro Obvlivion Overhaul is if it got the attention of developers too. ;) Well okay, it was Obsidian and not Bethesda who hired him, but still...

Modifié par MaaZeus, 22 mars 2010 - 04:27 .


#41
MerinTB

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Mordaedil wrote...

There is no romance in the game. Also, if you use fast-travel, you can indeed beat the game at level 1 within 40 minutes. Doesn't require a lot of know-how, but it does require you don't stop to smell the roses.

However, if you buy Oblivion to play it, you don't play it for the main story. The side-quests and other stuff you can do is the only thing that makes the game feel less shallow than a facepaint.


Pretty much this.

Elder Scrolls games are NOT played for their story.  You play an Elder Scrolls game because you have large control over creating your character and deciding where you want to go and what you want to do.

You really shouldn't play it like a Bioware game ( you can try, I guess ) but my suggestion is if you want to enjoy it, come up with a character concept during your character creation and just run around the world being that guy.  Play the game in small chunks, leave it to play another game, come back to build more on your character and explore the world more.  It is most fun, IMO, if you treat it like there is no main story and you just return time and again to wander around and experience the open sandbox-ness of it.

It's not my ideal type of game, but if you approach it not expecting even the level of story in Fallout 3, you can have a lot of fun.

#42
Emperor Mars

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MaaZeus wrote...

The Angry One wrote...

Hey that Oscuro Overhaul guy, didn't I hear Obsidian hired him for Fallout New Vegas?



Say what!? Where did you hear this? o_O

*edit*

Its true!
http://fallout.wikia...lout:_New_Vegas

Well, this goes to show how good Oscuro Obvlivion Overhaul is if it got the attention of developers too. ;)


Holy ****! Good for him!



The game without mods is fine, but mods make it much...MUCH better.

Remeber when buying a bethesda RPG you are trying to get as much physcial freedom as possible, in terms of classes, gear and of course exploration. A bioware RPG aims for Story and character.

Personally I love the **** out of both game companies, but for differenet reasons, so dont go into a Beth RPG thinking all the many characters will be fully fleshed out.

And no, there are no romance options in Oblivion..and the mod ones are.....creepy....like creepier then other game romances

#43
Loerwyn

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MaaZeus wrote...

OnlyShallow89 wrote...

Haven't been able to balance an RPG since Morrowind?
Isn't Morrowind the game where you can aim *directly below* yourself at a rat and miss eight hundred thousand times? Yes, it is.



Morrowinds combat system is random dice based. When you swing your sword, it takes in account your weaponskill, dexterity and enemies defense. Sometimes you hit, sometimes you miss. Same thing with enemies.
Raise your longsword skill to 100 and you pretty much hit always.

I admit its a bit silly concept for game thay plays in first person mode. Such system works better in games like Dragon Age. Oblivion feels more fluid in combat, but thats pretty much only thing Oblivion does better. (not taking graphics in account)

The reason that it annoys me *so* much is because to increase weapon skill you have to level, to level you generally have to kill, to kill you have to hit stuff, to hit stuff you need an increased weapon skill and it's a cycle.

#44
JRCHOharry

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Rubbish Hero wrote...

It's like picking dog crap off the ground, using a futuristic machine to clone it a million times, then laying all the dog crap on the ground to make a landscape of dog crap.

This is probably the greatest thing i've read on these forums in a while Posted Image

#45
MaaZeus

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Remeber when buying a bethesda RPG you are trying to get as much physcial freedom as possible, in terms of classes, gear and of course exploration. A bioware RPG aims for Story and character.

Personally I love the **** out of both game companies, but for differenet reasons, so dont go into a Beth RPG thinking all the many characters will be fully fleshed out.



Yeah, freedom is the name of the game when it comes to Beth RPG's. Warriors get bit shafted here as most what they can do is loot ruins and do guild quests, but if you play thief/assassins, not only you can do Thieves and Assassins guild (Dark Brotherhood kicks arse) quests you can just roleplay a thief plain and simple. Waiting for the night, sneaking in houses hoping they are not awake, cleaning the house of its worldly possessions. If you are greedy, you might want to try pickpocketing the sleeping person to check if s/he has any goods or possibly key to the chest you just keep failing to pick... oh crap he awoke! And you make a run for it far away from the town hoping you lose the guards and then lay low for a while. And then going to one of your guildmasters to see if he can make your bounty go away and then selling your loot to fence.

Good times. ^_^

#46
MaaZeus

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The reason that it annoys me *so* much is because to increase weapon skill you have to level, to level you generally have to kill, to kill you have to hit stuff, to hit stuff you need an increased weapon skill and it's a cycle.



Indeed. And while Oblivion is not so bad because hit detection is no longer random skill based thank god, its still pain to level up by using different skills over and over. Thats why there is Oblivion XP mod, making the game good old fashioned experience point based. Great mod, very well implemented to game. Im not sure if Morrowind has such mod though, it has been ages since I checked out Morrowind modding community.

#47
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or you can increase acrobatics skill like crazy and then enchant all your clothes with fortify acrobatics +10 and see how high you jump.

after getting used to him play fallout 3 and jump you feel like your charecter is 1000 lbs.

then once you get used to fallout 3 jumping play on that charecter again. and it feels almost scary...

#48
Loerwyn

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MaaZeus wrote...
Indeed. And while Oblivion is not so bad because hit detection is no longer random skill based thank god, its still pain to level up by using different skills over and over. Thats why there is Oblivion XP mod, making the game good old fashioned experience point based. Great mod, very well implemented to game. Im not sure if Morrowind has such mod though, it has been ages since I checked out Morrowind modding community.

When I had Morrowind (think I must have sold my copy), I looked high and low for a combat "fix" but could never find one, so I just gave up with it.

#49
The Angry One

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MaaZeus wrote...

Remeber when buying a bethesda RPG you are trying to get as much physcial freedom as possible, in terms of classes, gear and of course exploration. A bioware RPG aims for Story and character.

Personally I love the **** out of both game companies, but for differenet reasons, so dont go into a Beth RPG thinking all the many characters will be fully fleshed out.



Yeah, freedom is the name of the game when it comes to Beth RPG's. Warriors get bit shafted here as most what they can do is loot ruins and do guild quests, but if you play thief/assassins, not only you can do Thieves and Assassins guild (Dark Brotherhood kicks arse) quests you can just roleplay a thief plain and simple. Waiting for the night, sneaking in houses hoping they are not awake, cleaning the house of its worldly possessions. If you are greedy, you might want to try pickpocketing the sleeping person to check if s/he has any goods or possibly key to the chest you just keep failing to pick... oh crap he awoke! And you make a run for it far away from the town hoping you lose the guards and then lay low for a while. And then going to one of your guildmasters to see if he can make your bounty go away and then selling your loot to fence.

Good times. ^_^


In Oblivion, class is largely irrelevant. You can be a meathead warrior archmage of the mage's guild, head of the dark brotherhood, head of the warrior's guild, head of the thieves guild champion ninja gladiator assassin mage pirate paladin demigod.
That's part of the problem.

#50
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jynthor wrote...
Of course mods do make everything even better.


I'm glad you see the error of your ways.