Awakening's lack of a post-ending save
#1
Posté 22 mars 2010 - 04:27
So, since I have nothing better to do at the moment than to speculate, I was just wondering what other people made of this, and whether there's been any official confirmation (or even insinuation) as to whether this really is the end.
#2
Posté 22 mars 2010 - 04:30
#3
Posté 22 mars 2010 - 04:33
#4
Posté 22 mars 2010 - 04:35
Who knows, but I will be disappointed to not have a real ending. This reeks of Bethesda and their "And the character went East, never to be seen again...". It makes sense for those games because character development is not strong, but to create all those wonderful personalities and then have no closure with them is a real bummer.
I guess we won't really know until February of 2011, or maybe during E3 at the earliest.
Modifié par screwoffreg, 22 mars 2010 - 04:36 .
#5
Posté 22 mars 2010 - 04:38
Since you have to kill the Mother, and there's nothing like the post-coronation ceremony, it seems like you could just use any old save that comes after you decide what to do with the Architect, similar to how you can technically use any save you want from an Origins character to import.
I think there's still at least one more expansion (plus DLC) for the current Warden, although god knows I'd like to carry him over into DA2. It doesn't even have to take place in Ferelden and involve darkspawn and Blights for that to work - like I just said, the epilogues seem to be doing a good job of cutting most of your ties to Ferelden and freeing the Warden up to go elsewhere and do other things.
Modifié par TheBlackBaron, 22 mars 2010 - 04:39 .
#6
Posté 22 mars 2010 - 04:39
#7
Posté 22 mars 2010 - 04:41
Booglarize wrote...
See, here's what wouldn't make sense to me about there being no import into a future game (my personal dissatisfaction with the 'ending' and desire to continue the story notwithstanding) - the "big choice" that you have to make regarding the Architect essentially goes to waste. It's clearly made out to be something that could have big repercussions depending on what you chose, and it'd be really lame if it ended up getting swept under the rug or shoehorned into a canonized ending.
It's possible the big decisions are being whittled down to a handful that could be answered in dialogue at the beginning of a hypothetical second expansion/DA2, a la the Exile and Atton talking about Revan on Peragus. It might also be to establish a soft canon where certain things are said to have without a doubt happened but the actual circumstances leading to it are left in the players hands.
#8
Posté 22 mars 2010 - 04:41
#9
Posté 22 mars 2010 - 04:42
screwoffreg wrote...
It may be because we are going to get a clean slate like they did in Baldurs Gate II. There is always our "final" autosaves from Awakenings which track everything from Origins anyway.
I thought about that, but if they went down that route then you'd be importing a character that technically hasn't killed the Mother. Not that it wouldn't be impossible (and you wouldn't lose anything except for the experience from killing the mother and those tentacles), but it still seems a tad awkward.
#10
Posté 22 mars 2010 - 04:43
Booglarize wrote...
screwoffreg wrote...
It may be because we are going to get a clean slate like they did in Baldurs Gate II. There is always our "final" autosaves from Awakenings which track everything from Origins anyway.
I thought about that, but if they went down that route then you'd be importing a character that technically hasn't killed the Mother. Not that it wouldn't be impossible (and you wouldn't lose anything except for the experience from killing the mother and those tentacles), but it still seems a tad awkward.
Yeah, there is that. If we do end up going to Orlais or some other far off land, our decisions in Ferelden may be not be so important. It would be good to know from someone at Bioware if this IS the end and we can at least put that speculation to rest. If so, I will sadly retire my current Warden savegames....
#11
Posté 22 mars 2010 - 04:43
Sure the epilogues mention the Blight being over, but that doesn't mean that there isn't anything else for a Grey Warden to do. In any event I would be disappointed if Awakening was it for the Warden- I'm at least expecting another expansion pack if not the ability to import into DA2.
But as for why there isn't a post-ending save; I can only guess that maybe with the way they have the system set up, they are treating the expansions like separate self contained adventures, so that there really won't be any carry over between them but rather any future expansion just plays off of the last Origins save game.
#12
Posté 22 mars 2010 - 04:44
screwoffreg wrote...
Well, we need to also remember the Baldurs Gate: Tales of the Sword Coast had NO crossover to the second game. It may turn out the Awakenings will have little to no relevance to a sequel, even IF we get to use our characters. With that said, it means our DA:O end saves will be the only ones that matter in that the decisions they record will change the sequel.
You know, I wouldn't mind that at all.
However - unlike Tales of the Sword Coast, Awakening didn't just add extra content; it actually moved the plot forward. It'd be kind of weird if they just retconned Awakening's story into nonexistance - I wouldn't complain all that much if they did, but it seems unlikely.
#13
Posté 22 mars 2010 - 04:44
Brockololly wrote...
I guess you can view the whole "vanishing" or "disappearing" Warden ending one of 2 ways- either it means Bioware is done with the Warden or they just left it with the Warden disappearing since its an easy way to plop them in to some other area of Thedas in a future expansion / sequel.
Sure the epilogues mention the Blight being over, but that doesn't mean that there isn't anything else for a Grey Warden to do. In any event I would be disappointed if Awakening was it for the Warden- I'm at least expecting another expansion pack if not the ability to import into DA2.
But as for why there isn't a post-ending save; I can only guess that maybe with the way they have the system set up, they are treating the expansions like separate self contained adventures, so that there really won't be any carry over between them but rather any future expansion just plays off of the last Origins save game.
I hope you are right, mate. I wouldn't mind a new story in the Dragon Age world, but frankly the way things have ended so far it is SO open ended that it would be a shame to not see all the old crew and what happened to them, one last time.
#14
Posté 22 mars 2010 - 04:45
I also told my friend about how they didn't give you a post-epilogue save, and he said that they could just patch it up to make one, and then there's the fact that we could just load up our last autosave or whatever.
Again, the final decision we make on the Architect most likely won't affect any possible future expansion(s) or sequel(s). It'd be too much of a fuss and problem to make two storylines for having killed him/let him live.
#15
Posté 22 mars 2010 - 04:49
TheBlackBaron wrote...
Booglarize wrote...
See, here's what wouldn't make sense to me about there being no import into a future game (my personal dissatisfaction with the 'ending' and desire to continue the story notwithstanding) - the "big choice" that you have to make regarding the Architect essentially goes to waste. It's clearly made out to be something that could have big repercussions depending on what you chose, and it'd be really lame if it ended up getting swept under the rug or shoehorned into a canonized ending.
It's possible the big decisions are being whittled down to a handful that could be answered in dialogue at the beginning of a hypothetical second expansion/DA2, a la the Exile and Atton talking about Revan on Peragus. It might also be to establish a soft canon where certain things are said to have without a doubt happened but the actual circumstances leading to it are left in the players hands.
That's another possibility - I remember the Neverwinter Nights 2 expansion had a similar dialogue thing regarding the fates of your former companions from the original game. That could work, I suppose.
#16
Posté 22 mars 2010 - 04:50
You can import your character from any save. You could make a character, get to Lothering, and import your level five, or whatever, Warden into Awakenings. If you do so, it autolevels you to 18 and gives you the Orlesian Warden's equipment.
There need not be an epilogue save to allow you to import. The save in The Nest would be good enough.
#17
Posté 22 mars 2010 - 04:50
Auresta wrote...
I think Awakening might have little to no relevance to a sequel, just as screwoffreg said. Most of what you do in Awakening just climaxes at whether or not you kill the Architect, the decision of which could easily be premade for you in a sequel.
I also told my friend about how they didn't give you a post-epilogue save, and he said that they could just patch it up to make one, and then there's the fact that we could just load up our last autosave or whatever.
Again, the final decision we make on the Architect most likely won't affect any possible future expansion(s) or sequel(s). It'd be too much of a fuss and problem to make two storylines for having killed him/let him live.
ME 2 has no official post game save and its clear that ANY save after the Collector Base will count. This isn't directly applicable to DA:Awakenings, but something to think about.
They could always go the route BGII and ME 2 went with just having your character appear but suffer some terrible trauma, losing their powers and starting from scratch. You may then have to decide how you want your story to continue from there...maybe in a conversation where you choose dialogue options or on your journey (do you reignite the romance with Leliana or let it slide, etc).
#18
Posté 22 mars 2010 - 04:50
#19
Posté 22 mars 2010 - 04:51
Onyx Jaguar wrote...
Yeah but that is a cheap an ineffective way to handle it. They might as well start from scratch. KOTOR 2 would have been better if it hadn't referenced Revan.
Hell, it worked for Baldurs Gate II.
People keep citing KOTOR II but we have to remember that was handled by Obsidian not Bioware. I don't know if that is the best example to use in how Bioware might want to continue the story of the Warden.
Modifié par screwoffreg, 22 mars 2010 - 04:52 .
#20
Posté 22 mars 2010 - 04:52
#21
Posté 22 mars 2010 - 04:53
#22
Posté 22 mars 2010 - 04:54
Booglarize wrote...
screwoffreg wrote...
Well, we need to also remember the Baldurs Gate: Tales of the Sword Coast had NO crossover to the second game. It may turn out the Awakenings will have little to no relevance to a sequel, even IF we get to use our characters. With that said, it means our DA:O end saves will be the only ones that matter in that the decisions they record will change the sequel.
You know, I wouldn't mind that at all.
However - unlike Tales of the Sword Coast, Awakening didn't just add extra content; it actually moved the plot forward. It'd be kind of weird if they just retconned Awakening's story into nonexistance - I wouldn't complain all that much if they did, but it seems unlikely.
Most of the reprecussions of Awakening would primarily be felt in Amaranthine, though, with some possible spillover into the rest of Ferelden. Things like whether the city burned or not, while of major importance for the locals, would be of little concern in the rest of Thedas.
There's really only one thing that has the potential to affect teh storyline and that's the Architect decision, which, like I siad, could probably be handled through dialgoue-set flags.
#23
Posté 22 mars 2010 - 04:55
#24
Posté 22 mars 2010 - 04:55
screwoffreg wrote...
They could always go the route BGII and ME 2 went with just having your character appear but suffer some terrible trauma, losing their powers and starting from scratch. You may then have to decide how you want your story to continue from there...maybe in a conversation where you choose dialogue options or on your journey (do you reignite the romance with Leliana or let it slide, etc).
They could also just reset the levels with no explanation. Some might cry, but most people I've talked to seem to recognize that levels are nothing more than an abstraction. Gear is another issue, but for that we have the Magic Bag of Spilling.
screwoffreg wrote...
Actually now that I read EA reports
it seems they said a new DA release is coming out 2011, so it makes
sense that the SEQUEL is what is coming 2.1.2011. I guess if we hear
familiar VO actors are working on Dragon Age again (like Claudia Black)
then we can assume we will see old friends...
Knock on wood, right? Although Claudia Black and Grey DeLisle have been showing up in quite a few games lately.
Modifié par TheBlackBaron, 22 mars 2010 - 04:57 .
#25
Posté 22 mars 2010 - 04:56
http://www.thatvideo...r-dragon-age-2/
http://www.1up.com/d...ory?cId=3178311
Modifié par screwoffreg, 22 mars 2010 - 04:57 .





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