just read the post about the having three squadies and here's another idea.
just like in FF13 how you indirectly control the other party but never reall take direct control and at the end of DA:O when the whole party is fighting at your side, what if in ME3 you got to take all of your squadmates with you and have general commands like, cover, flank, and such. you could assign 4 people to small units and have them do certain things. really big, really epic stuff and you mainly just have to focus on your shep.
probably never happen but would be fun
more than 2, 3 squadies in ME3.
Débuté par
sipaufade
, mars 22 2010 04:53
#1
Posté 22 mars 2010 - 04:53
#2
Posté 22 mars 2010 - 05:25
Just having the ability to send in another fireteam or two would be nice. I mean, what do certain squadmates do while we're out fighting? Sit on the ship playing poker? I mean, couldn't Zaeed at least give you cover fire with the garbage disposal chute, throwing cubes/shredded cubes at the enemy?
#3
Posté 22 mars 2010 - 05:59
**spoiler warning**
I think on the end mission, it would have been a bit more logical to divide your two fire teams a bit more evenly. I had only Mordin and Thane with me, whereas the other team (under Garrus) was three times that size.....didn't seem entirely fair.
I think on the end mission, it would have been a bit more logical to divide your two fire teams a bit more evenly. I had only Mordin and Thane with me, whereas the other team (under Garrus) was three times that size.....didn't seem entirely fair.
#4
Posté 22 mars 2010 - 10:35
I would like to take more people too but I'm sure there's some engine limitations with taking 3+ squadmates? I could be wrong.
I would've loved if during ME2's final mission that I could turn around and see 6 squadmates trailing behind me all ready to whoop some Collector ass.
I would've loved if during ME2's final mission that I could turn around and see 6 squadmates trailing behind me all ready to whoop some Collector ass.
#5
Posté 22 mars 2010 - 02:01
I'd like to see one mission where your entire squad is in a firing line, and you have to kill a horde of vorcha or a thresher maw.
#6
Posté 22 mars 2010 - 02:17
Full team missions are absolute win. Many more missions should have multiple groups. It's much more entertaining that way.
#7
Posté 22 mars 2010 - 02:18
Jarkill wrote...
Just having the ability to send in another fireteam or two would be nice. I mean, what do certain squadmates do while we're out fighting? Sit on the ship playing poker? I mean, couldn't Zaeed at least give you cover fire with the garbage disposal chute, throwing cubes/shredded cubes at the enemy?
Commander! Watch out behind you!
*Shepard turns around to see a varren about to bite his ass . . then WHUMP - trash cube hits it*
*Zaeed laughing over the radio*
Be funny as hell
Edit: This has been one of the problems I've always had with newer RPGs. I'm given a dozen or two characters, when I can only fit maybe 20% of them into a party at any one time and they just sit around camp while I go to save the world(its even worse when they don't level with you, meaning you have to go train them up for them to do any good). I'd like to see in ME3, you sending the rest of your party off on other objectives while you move on another.
Put in some banter over the radio with the other fire teams, some connections between the two objectives. For example:
You come up to a locked door, the second fire team is trying to take the control room, so you have to hold off enemies until they do. Or the other way around - the other fire team is trying to hold off enemies while you try to get the door open. Possibly even allow Shepard to assign objectives, so you might have different ways of going through the mission, while sending the others on the other way.
In short, make your whole party useful in more missions, rather then having 3 people do all the work while the others sit back sipping drinks on the Normandy.
Modifié par EternalWolfe, 22 mars 2010 - 02:25 .





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