Modifié par gordonbrown82, 23 mars 2010 - 05:00 .
the black characer problem (solved)
Débuté par
gordonbrown82
, mars 22 2010 09:16
#1
Posté 22 mars 2010 - 09:16
i can't get rid of it. i have rendered lightmaps in single player, rendered light probes, done all local posts, then copied the folder from the packages folder to my own modules core folder but my character is still pitch black when he's standing among light scources that doesn't affect him. i have four light scources outside of my level that are there to just light the character but they don't seem to have any affect.
#2
Posté 22 mars 2010 - 09:27
#3
Posté 22 mars 2010 - 05:51
first and most imported: are you using multiple rooms? are you placing the lights in a separated room? with room i don't mean the 3d-model geometry but the room object at the left side of the editor. you have to place the lights inside the correct room or if you are using a separate room edit the properties and add a reference to additional lights in adjacent rooms.
#4
Posté 23 mars 2010 - 06:05
yes i'm doing that.
#5
Posté 23 mars 2010 - 06:06
the lights that are supposed to light the character have been placed outside all rooms in the 3-d model but they are inside the room you see in the picture when it comes to the list of rooms on the left.
#6
Posté 23 mars 2010 - 06:06
i'm going to try and make a very small test room and see if i can make it work with that first.
#7
Posté 23 mars 2010 - 09:35
i can't get it to work. gawd.
#8
Posté 23 mars 2010 - 10:21
when i make a little room with a yellow light outside of it my character lights up in the game. i didn't even put in a light probe. why doesn't this simple thing work on my other level?
#9
Guest_dewkl_*
Posté 23 mars 2010 - 10:24
Guest_dewkl_*
What kind of light sources are lighting the character? Try to add a static light with high intensity (+3), make sure it's on affect characters and place it next to the character spawn.
#10
Posté 23 mars 2010 - 10:36
i was thinking that the problem might have to do with that my character lights are put in a room and when the player exits that room they don't light him up anymore?
#11
Posté 23 mars 2010 - 10:42
yes that turns out to be the case. but i shouldn't be forced to put character lights for each room? the light probe doesn't seem to do anything.
#12
Posté 23 mars 2010 - 10:42
dewkl wrote...
What kind of light sources are lighting the character? Try to add a static light with high intensity (+3), make sure it's on affect characters and place it next to the character spawn.
i have character lights outside the level that works but they only work for the room they're assigned to. in all other rooms the character is black.
#13
Guest_dewkl_*
Posté 23 mars 2010 - 10:47
Guest_dewkl_*
How are these rooms connected?
#14
Posté 23 mars 2010 - 10:59
with corridors that are also rooms.
#15
Posté 23 mars 2010 - 04:25
the easiest way to test is to create a separate room and place 3 to 4 static lights (only affect characters) within. these lights are placed outside the geometry of your level with a big enough radius to cover all the geometry, like a radius of 2000. then open the room properties of this room and add all the other rooms of your level to "lit rooms". it think that's your problem
Modifié par -Semper-, 23 mars 2010 - 04:27 .
#16
Posté 23 mars 2010 - 04:42
i'll give it a shot.
#17
Posté 23 mars 2010 - 04:52
open the room properties? i get the object inspector when i right click on the room and choose properties. there is no lit room property in there.
#18
Posté 23 mars 2010 - 04:55
oh i found it.
#19
Posté 23 mars 2010 - 04:59
yesss it worked. see you at the gay bar of ferelderen.
#20
Posté 23 mars 2010 - 05:28
nah, i ain't gay
#21
Posté 23 mars 2010 - 05:41
it's just a cool place to hang.
#22
Guest_dewkl_*
Posté 25 mars 2010 - 03:18
Guest_dewkl_*
I don't know if this is bad optimization or if it's the right way to do, but; I use baked lights for almost everything and create seperate static lights (not affect level, affect character) next to them to shine on the player. There are some occasions I use low intensity static lights to light objects that doesn't seem to receive light from baked lights (when some objects appear as too dark).
I would expect that static lights require more resources than baked lights. I never use them as environment light sources.
I would expect that static lights require more resources than baked lights. I never use them as environment light sources.





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