Time we heared our wardens speak!!!!
#26
Posté 22 mars 2010 - 04:39
#27
Posté 22 mars 2010 - 04:58
outlaworacle wrote...
Forum Search. Learn it. Love it. Only you can prevent the same thread repeating 845 times a week.
Yeah, but then we just get more thread necromancy. I don't know which is worse.
#28
Posté 23 mars 2010 - 09:23
Count Viceroy wrote...
Yes, lets add a ****load of spoken dialog, which will take time away from other areas, such as polish or more likley, actual gameplay content. Because everyone totally wants a pre determined voiceset for their imagined character. Because that always fits with what the player has in mind for their character.
It works for an interactive movie such as mass effect. It does not however work as well with a fullblown RPG such as Dragon age.
Money and time better spent elsewhere.
Why on earth should one have to preclude the other? You already have pre-chosen dialogue, just have somebody speak it. This would in no way interfere with the holy "fullblown RPG" elements of the game.
#29
Posté 23 mars 2010 - 09:24
ccconda wrote...
NO.
The dialog and conversation choices are good in Dragon Age because they don't have to worry about voicework for the hero.
Mass Effect has limited dialogue in comparison to Dragon Age, and the conversation trees are really obvious and it begins to feel like a game pretty quickly.
(And shepard doesnt feel like a character because he doesn't 'act', he simply 'speaks' different tones. Even if you go pure renegade or paragon, he/she feels bipolar and robotic. If you converse with real people in real life, shepard's 'personality' takes you down uncanny valley)
This reminds me of people in gears of war asking for melee weapons, people in socom asking for a jump button, and people in oblivion asking for it to become an MMO (wtf?).
You don't know what makes this game good, so you're going to ask for 'upgrades' that will actually REMOVE part of what makes this game magical. sigh, thanks
Huh? Shepard doesn't feel like a character? What?
#30
Posté 23 mars 2010 - 11:34
What I'm trying to say is that DAO almost never feels like it's about your character, your warden. Most of the time it's about other cool npc. They are better dressed (our beloved witch), voiced and with more cut-scenes about them... Our wardens just seem flat, and even if they do something that we will remeber - they do it in silence.
#31
Posté 23 mars 2010 - 11:39
No.Deliath wrote...
I agree that our wardens should have voice.
That the lines aren't acted out for you allows you to decide how they're delivered.
in Ostagar, when you can say to Duncan "You mean we're not fighting in the battle?" is your character annoyed about that? Is he whining? Is he excited that he's avoiding the danger? Is he calmly asking for clarification?
Witha voiced Warden, that would be decided for you. With a silent Warden, you get to decide that yourself.
More roleplaying freedom is a good think in roleplaying games. The PC voice-over in Mass Effect is the main reason I don't think Mass Effect is an RPG.
#32
Posté 23 mars 2010 - 11:44
#33
Posté 23 mars 2010 - 11:46
Ayanko wrote...
Okay, if you've ever played Mass effect you'll know what I'm talking about. Shepard actually says what Dialouge choice you pick.
This is debatable. My biggest problem with ME (2, 1 had a heap of other problems which were probably bigger as well) , was that your dialogue options were not only so limited, but on quite a regular basis what came out of your (shepards) mouth was not what you intended. From a cinematic view point I can see the merit, but so far I have not been impressed with the implementation.
#34
Posté 23 mars 2010 - 11:56
#35
Posté 24 mars 2010 - 12:18
My Warden senses are tingling!SOLID_EVEREST wrote...
I didn't even like my warden saying his three or so cheesy lines.
#36
Posté 24 mars 2010 - 12:20
The beauty of Dragon Age is creating all different types of character, if the Warden was VO than all that would be taken away. So unless Bioware is willing to give us a choice between at least half a dozen VO to choose from for each gender, than I say no way.
#37
Posté 24 mars 2010 - 12:47
#38
Posté 24 mars 2010 - 12:50
That said. I would like to play a fantasy game with the type of dialogue options as ME and a space opera game with the dialogue options of DA
#39
Posté 24 mars 2010 - 01:36
I don't think the argument that you as a player decides how your lines are going to be delivered is a good one. Everyone you talk to is going to perceive it in a certain way that has already been predetermined by the developers and their perception is going to impose its reality on your speech. As for the argument that even a few different voices wouldn't be enough because someone would always be unhappy with them, well, how about only having 3 classes to choose from? Isn't that going to be terrible to lots of players? Obviously Bioware made THAT work, whether or not the game would benefit from more class choice is another question but it works, there's still a RPG there.
#40
Posté 24 mars 2010 - 01:45
No, because it would mean Bioware wasted a lot of resources on voicing the main character that would be better spent on making the game better.Deliath wrote...
Let us say that in DAO2 the main character would be voiced and yet you would be able to turn it off... wouldn't that make us all happy?
As Georg once said voicing the PC in Dragon Age would have made the game 50% shorter.
#41
Posté 24 mars 2010 - 01:49
#42
Posté 24 mars 2010 - 01:56
On a side note, I would be extremely happy if they got rid of the snarkyness in the cocky voice. Be cocky not a complaining twit.
#43
Posté 24 mars 2010 - 03:21
Gill Kaiser wrote...
Unworkable. Too expensive, too many variables. Either role-playing or game length would have suffered.
Awesome response. Not only do I agree with it, but you managed to sound like Mordin while typing it out.
#44
Posté 24 mars 2010 - 04:46
Count Viceroy wrote...
Because everyone totally wants a pre determined voiceset for their imagined character. .
CAN I GET YOU A LADDER? SO YOU CAN GET OFF MY BACK!
#45
Posté 24 mars 2010 - 04:49
I love that line!Slidell505 wrote...
Count Viceroy wrote...
Because everyone totally wants a pre determined voiceset for their imagined character. .
CAN I GET YOU A LADDER? SO YOU CAN GET OFF MY BACK!
LIFELESS BASTARDS!!
In all seriousness, NO. I like mute Wardens. Leaves a lot to imagination.
Modifié par DrunkDeadman, 24 mars 2010 - 04:51 .
#46
Posté 24 mars 2010 - 04:56
Incorrect. The player only gives the direction you want the dialogue to take. You do not pick it line for line like Dragon Age, and that's how I like it. It's immersive, giving the player the character's voice instead of some actor following a defined script.Ayanko wrote...
Okay, if you've ever played Mass effect you'll know what I'm talking about. Shepard actually says what Dialouge choice you pick.
#47
Posté 24 mars 2010 - 07:45
Sylvius the Mad wrote...
in Ostagar, when you can say to Duncan "You mean we're not fighting in the battle?" is your character annoyed about that? Is he whining? Is he excited that he's avoiding the danger? Is he calmly asking for clarification?
With a voiced Warden, that would be decided for you. With a silent Warden, you get to decide that yourself.
But we only really get to decide that ourselves if the inflection given the line has no consequences. Not an issue in your example, of course. But there are plenty of places in DA:O where you have to work a little to figure out if the devs thought you were joking or serious if you speak a line. Particularly true in Alistair conversations, for obvious reasons.
I'm not supporting voicing at all, mind. Just pointing out that in cases where it matters, the devs really need to give some indication how they think the line is to be spoken, even if the PC doesn't actually speak it.
#48
Posté 24 mars 2010 - 12:28
#49
Guest_PontiusPilate_*
Posté 24 mars 2010 - 12:48
Guest_PontiusPilate_*
#50
Posté 24 mars 2010 - 01:16
The only way it works in a game like Mass Effect is that there's only two possible voices, and far fewer lines for Shepard to speak.
Modifié par searanox, 24 mars 2010 - 01:17 .





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