That's just a reason not to have animated speech.Gliese wrote...
It worked in older games like the BG series because there was no animated speech
Leave the camera up where it belongs and put the dialogue in a text box. Problem solved.
I disagree entirely. Those conversations will Alistair are excellent opportunities for the relationship to go in new directions. If you two are constantly speaking past each other, then you're just not going to get along very well.AlanC9 wrote...
But we only really get to decide that ourselves if the inflection given the line has no consequences. Not an issue in your example, of course. But there are plenty of places in DA:O where you have to work a little to figure out if the devs thought you were joking or serious if you speak a line. Particularly true in Alistair conversations, for obvious reasons.
Because the PC's personality is under your control, but the other party members' are not, there's always the chance that the PC just won't get along with some of the companions. This is one possible way for that incompatibility to manifest.
I'd agree with that, but I'd like that be necessary as little as possible.I'm not supporting voicing at all, mind. Just pointing out that in cases where it matters, the devs really need to give some indication how they think the line is to be spoken, even if the PC doesn't actually speak it.
Modifié par Sylvius the Mad, 24 mars 2010 - 06:10 .





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