M-27 Scimitar Vs M-22 Eviscerator
#1
Posté 22 mars 2010 - 12:02
#2
Posté 22 mars 2010 - 12:24
Dannok1234 wrote...
I was saying the Scimitar is possibly better dps then the Claymore if you can't do the trick. (Which was the point, and thus not being moot ;p)The shot+melee thing does a whole lot of damage very fast, and if the person using the Claymore isn't able to do the reload trick, it will fall behind. Man I worded that badly the first time around.
As in :
Scimitar: shot+melee
162 in 0s
287 0.x
449 in 0.6
s574 0.x
736 in 1.2
861 1.x
1023 in 1.8s
1148 in 2.x?
1310 in 2.4 seconds
(don't really know how long the melee takes or how fast you can do it after a shot)
Claymore
400 in 0s
800 in 2s
1200 in 4s
Not sure where the melee would be included in the Claymore lineup if you aren't successful with the speed reload, I'm guessing either as a delay before you reload or after it thus delaying the second shot.
Though I suppose perfect Claymore for 2 seconds would be like this then. (assuming it's a shot every 0.9 as you said)
Claymore :
525in 0 (melee included)
1050 in 0.9 (melee included)
1575 in 1,8 (melee included)
Which would give it a very solid lead on pretty much everything.
Evi Wtih melee
294 0
419 0.x
544 0,x
838 1,25
963 in 1,25+0,x
1088 in 1.25+0.x+0,x
1382 in 2.5
The gap in damage between Scimitar and Eviscerator isn't that big, not sure if you can really tell it ingame unless you look very carefully for it, since the time frame is so damn close.(At least not against mobs that need more then one shot from the Evi.)
That is from the Vanguard sticky thread in this forum. Dannok has posted more info in there which you could dig around for, but the general consensus is: all the shotguns have, against multiple enemies, virtually identical kill times. The only one that stands out is the claymore, but only if you can do the reload trick consistently. The evi is also capable of pulling offf more consistent headshots because of its accuracy.
Now, I know that that isn't the exact answer to your question, but seeing as each shotgun will one shot defences while in melee range, I thought it more approrpriate.
#3
Posté 22 mars 2010 - 01:05
Scimitar is the safest choice, a missed shot is not a problem, it does decent damage.
Eviscerator is the most accurate, has best range and great damage, but it is harder to use and missed shot can cause some problems.
Claymore with the reload trick is comparable to Evi, only it does a little more damage but fires a little slower (1.5 vs. 1.25), each missed shot can be your death and unsuccessful reload trick is even worse.
Anyways, raw numbers without melee after 3 seconds:
Scimitar:
976 damage in 3 seconds (6 shots)
Eviscerator:
883 damage in 2.5 seconds (3 shots - then reload, no time for 4th shot)
Claymore:
1202 damage in 3 seconds (3 shots, 2 reloads)
Though you probably will not be able to fire 6 accurate shots in 3 seconds with Scimitar, you might,but probably not very often. On the other hand, you can fire 3 shots in 2.5 seconds with Evi and 3 shots in 3 seconds with Claymore. But again, each miss with those two is much more punishing than miss with Scimitar.
It comes down to personal preference though, raw numbers do not tell the whole story.
Modifié par Kronner, 22 mars 2010 - 01:06 .
#4
Posté 22 mars 2010 - 01:10
#5
Posté 22 mars 2010 - 01:31
Ahh, did I post the wrong Dannok musings? My bad.Kronner wrote...
Claymore with the reload trick fires every 1.5 seconds, not 0.9.
But yes, like Kronner and nexo have said, it's more about which one you like the feel of than which one is best. I, personally, like the scim best because it means I am constantly firing/melee'ing. Kronner loves the clay because it fits him like a glove, a glove with an awesome boom that is, he 1shots his way through insanity with nary a scratch on him. I think Nexo is an evi enthusiast, who likes a bigger bang for his buck than the scim gives, an accurate shotgun, and the ability to pick up AR/sniper training for unchargeables and YMIRs.
#6
Posté 22 mars 2010 - 02:14
Never really did use the Scim, it's just not my thing. I like to play like a bulldozer. I took the Claymore on my first Vanguard and I actually miss it quite a bit. Every time I watch a Kronner video I shed a tear. The Claymore is just awesome. I think I'm gonna start a NG+ game with it.
#7
Posté 22 mars 2010 - 02:18
The Scimitar is fast and can keep enemies stunlocked, but it just feels stupid and toy-like in my hands. It's a personal peeve.
#8
Posté 22 mars 2010 - 03:21
Kurupt87 wrote...
Ahh, did I post the wrong Dannok musings? My bad.Kronner wrote...
Claymore with the reload trick fires every 1.5 seconds, not 0.9.
But yes, like Kronner and nexo have said, it's more about which one you like the feel of than which one is best. I, personally, like the scim best because it means I am constantly firing/melee'ing. Kronner loves the clay because it fits him like a glove, a glove with an awesome boom that is, he 1shots his way through insanity with nary a scratch on him. I think Nexo is an evi enthusiast, who likes a bigger bang for his buck than the scim gives, an accurate shotgun, and the ability to pick up AR/sniper training for unchargeables and YMIRs.
I don't know about that, but when you do the reload trick and then watch in VirtualDub, it is apparent that Claymore shoots every 1.5 seconds..
Yeah, Scimitar is pretty effective shotty, but I just do not enjoy it as much as Claymore and Evi..
Everyone should try all shottys and see which one is the one
Nexolek wrote...
Yeah, this time around I went with the Evi and I totally fell in love with it. I come from a shooter background, so it just fits my style. I like me a good headshot, and the Evi delivers.
Never really did use the Scim, it's just not my thing. I like to play like a bulldozer. I took the Claymore on my first Vanguard and I actually miss it quite a bit. Every time I watch a Kronner video I shed a tear. The Claymore is just awesome. I think I'm gonna start a NG+ game with it.
hehe me too, I like to limit my Vanguard to be really good in close range but lack weapons and abilities for long range combat, just makes it more unique. I enjoyed my fair share of other weapons as a Soldier and Infiltrator and biotic combos as Sentinel and Adept, so I wanna make Vanguard as distant as possible from other classes.
I keep going back to Vanguard, what they did with that class in ME2 is amazing, I do not think I enjoyed combat in any other game more than in this one, and I played a lot of FPS games.
I love the Evi, I play with it until I get the Claymore and I even did whole playthrough with Evi as my shotgun. It is basically Claymore with a little less damage and little faster shooting. Simply awesome shotty, a very close second most favourite for me, if Claymore was not a krogan weapon I'd use Evi all the time!
Modifié par Kronner, 22 mars 2010 - 03:33 .
#9
Posté 22 mars 2010 - 04:07
#10
Posté 22 mars 2010 - 08:44
Which is why I did a scim/evi thread instead of a claymore/evi thread. I was mostly inspired to be a vanguard because of the charge effect on an unfinished playthrough as well as watching Kroner's videos. Anyway, thanks for the replies guys. I once again appreciate it.
I tried using evi on my soldier and I found that I missed alot..especially against husks.I always had to switch to my submachin Rifle (revanent). So I'll try the scim first to see how it handles. Katana is like a weaker version of the scim right? So i doubt i'll be using that.
Modifié par CodyMelch, 22 mars 2010 - 11:57 .
#11
Posté 22 mars 2010 - 08:59
#12
Posté 22 mars 2010 - 09:14
#13
Posté 22 mars 2010 - 09:23
#14
Posté 22 mars 2010 - 09:35
without the heavy charge, i'm finding myself having a harder time with an assault sentinel using Evi on insanity, because I miss too much.
>Conclusion for me : scimi for the newbs that also like insanity, evi or claymore for the chest thumpers ^^
Modifié par Anti0chus, 22 mars 2010 - 09:41 .
#15
Posté 22 mars 2010 - 09:43
#16
Posté 22 mars 2010 - 09:47
#17
Posté 22 mars 2010 - 10:07
Reload trick: Shoot, continue to press the shoot button, when you hear the reload sound, use melee. Shotgun should fire right after, then its just rinse and repeat.
#18
Posté 22 mars 2010 - 10:10
#19
Posté 22 mars 2010 - 10:22
But in the sense of pure utility, either is good.
On squadmates, however ... I'd go with the evi.
#20
Posté 22 mars 2010 - 11:26
Tlazolteotl wrote...
I like the evi, 'cos as others have said before, the scim just doesn't feel badass.
But in the sense of pure utility, either is good.
On squadmates, however ... I'd go with the evi.
To me, rapid fire and pumping people full of lead with the Scimitar is as badass as one shotting someone with the claymore or eviscerator. Whats even more badass is charging in with the scimitar and then using a squad biotic combo to wreck enemies all around you.
#21
Posté 22 mars 2010 - 11:52
#22
Posté 22 mars 2010 - 11:56
Tlazolteotl wrote...
On squadmates, however ... I'd go with the evi.
Without a doubt. Tali, Jacob and Jack are nearly useless with the other shotguns. The damage drop off due to the range is just too harsh on the Scimitar and Katana. It also makes it so that they don't need to switch to a different weapon between shield and armor.
#23
Posté 23 mars 2010 - 12:01
Athenau wrote...
Scimitar has the highest non-reload trick dps which counts for something. More importantly, it's an awesome anti-barrier weapon. which I find useful occasionally as a soldier.
Where did you get that info? I'm still in the dark if any scientifically accurate tests have been done which show real dps of the shotguns.
#24
Posté 23 mars 2010 - 12:21
Athenau wrote...
Scimitar has the highest non-reload trick dps which counts for something. More importantly, it's an awesome anti-barrier weapon. which I find useful occasionally as a soldier.
I'm also curious how you came to that conclusion. As far as I can tell the Evi will do more DPS, especially when you get shield piercing. The Scimitar would be OP if it had the biggest clip, the most DPS, and the fastest fire rate.
#25
Posté 23 mars 2010 - 12:31
Evi is ~288 damage per shot, .8 shots/sec (48 ROF), 3 shot mag. The same calculation yields 164 dps.
In practice the kill speed on grunt enemies should be about the same. But there are a couple of instances where the ability of the scimitar to put a lot of damage downrange with a big barrier/shield multiplier is handy (geth colossus, praetorians).
Modifié par Athenau, 23 mars 2010 - 12:33 .




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