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Suggestion for future games


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#1
Murushirago

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Not so much a suggestion as pointing out such a hideous oversight that it may as well be called a glitch: the AI-assigned stats of minions you obtain late in the game are often so stupid that it's impossible to use the character. I would really like to be able to have Zevran not pigeon-holed into dual-wielding by the time I advance the main plot far enough to obtain him, for example.

Same goes for NWN 1 expansions that include partners whose stats you have control over, NWN2 in general, etc etc. It's annoying; I really would like to hear a character name and not think "Oh yeah, that was that broken one".

Has probably been pointed out before. The more it's repeated, the better, though.

#2
Onyx Jaguar

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Pathfinding has almost always been a problem. With Everything

#3
Seagloom

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This issue has been around as long as I can remember. The Baldur's Gate series was this way too. Sometimes I'd rush to pick up an NPC on subsequent playthroughs. If I waited their proficiencies were distributed in ways I disliked.

I feel your pain with Zevran. It's a pain to make him a competent lock picker. It can be done, but it takes forever and forces lots of backtracking to open chests I missed before. I'm afraid this may be something we'll have to live though.

Modifié par Seagloom, 22 mars 2010 - 12:30 .


#4
Onyx Jaguar

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That also happened to me with Sigrun in DA:A, I expected her to be a rogue, not a rogue with fighter stats. Was strange. Couldn't open chests in Kal'Hirol because I thought it would be best to replace Nathaniel since they were both rogue class. WRONG

#5
Murushirago

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I forgot to make clear I wasn't suggesting the AI decision-making be improved; rather that the player should be allowed to assign stats as though the character had been present from the start - possibly INCLUDING potential bonuses from quest rewards it was impossible to have that character present for.



Of course, considering the multiple possible pigeon-holes for each class (usually enough points in Dragon Age before the cap to max out one area of expertise, a prestige class and the class skills), it wouldn't be possible for the AI to assign properly anyway - for example, I might want Loghain to be a double-handed weapon wielding juggernaught with 60 strength, relying on health potions (yes, potions, you don't drink a poultice...) so I can ignore Constitution... or at the very least, I might not want half his total possible points in Willpower...