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Is Awakening too easy?


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39 réponses à ce sujet

#1
Zombie Expert

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Is it just me, or is Awakening much easier than DAO? Because I am playing on nightmare mode, and seldom need to even switch to another character during fights (even boss fights). Also, I haven't even had to load my game 10 times! I was wondering if anybody else found it too easy for their liking.

#2
Rrend

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I've had to really micromanage 2 fights so far and I've done the forest/mines and am almost done with the swamp. Playing on nightmare with a full party. My opinion is that the game needs slightly more frequent setpiece battles that prevent you from taking advantage of mage AOE spells. Other than that, I think it has good balance on nightmare for a party that is not completely min/maxed. I like being able to take spells that are "crappy" without worrying about whether or not I've gimped my party so bad that it'll take me 12 tries to get through some of the hardest fights.

#3
Seblin

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Yes, its too easy. Nightmare in DA:A feels like Casual in DA:O.

#4
reason.decrystallized

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just beat the expansion last night, played on nightmare the whole way through. not even once did i have to reload because of failing a fight. had to do so rather more often in DA:O. (at least in the beginning--it gets progressively easier towards the end when all your chars get in their final-form builds+attribs+gear.)



i didn't even have to micromanage. on the final boss i had to pause the game a couple of times and manually drink some health potions, or cast an emergency heal with velana (only because i didn't include it in her tactics), and i micromanaged blood magic on my healer during the electric dragon fight. other than that? just set some decent tactics and had fun backstabbing. didn't use a single spell combo, didn't use CoC, didn't use blizzard, tempest or inferno. kinda disappointing tbh.

#5
Gimme H

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yeah, im halfway through and ive given up on the game being a challenge, i'm using a mageless party of three, on nightmare, and micromanaging everything for maximum efficiency, a sort of self-indulgent glory romp for my leather wearing, low constitution, and yet seemingly indestructible rogue, but man it would be nice to have the edge back.

Modifié par Gimme H, 25 mars 2010 - 11:26 .


#6
-akujin-

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yeah with all my protective spells on and heavy armor i could solo the expansion...



stupid party members running into my inferno, death cloud, blood magic AOE combo :D

#7
Badem

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pff I am having trouble doing this, possibly cos I went to Blackmarsh too soon or summat

#8
DhammaWings

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I don't think it's too easy. There were several times where it was touch and go whether I'd survive or not. I play all my games DiD (Dead is Dead), which means I start over if I die. Reloading is never an option for me. At times I thought it was too easy, and got lulled into a dangerous false sense of complacency, only to almost get the life snuffed out of me a few times.



So my answer to this questions is the expansion is a good mix of easy and hard.

#9
luk3us

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It was "easier" than Origins. I blame that mainly on some of the OP spells, abilities and runes.

#10
hexaligned

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Nightmare is too easy for people who are good at the game yes. The other difficulties seem to be fine for people who aren't.



I Don't mean that as a slam against the previous posters, not like it's an important accomplishment or anything, it is true though.

#11
Sidney

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luk3us wrote...

It was "easier" than Origins. I blame that mainly on some of the OP spells, abilities and runes.


To me it is just a problem with all RPG's that as you reach the "upper levels" all the challenge fades out. Happened in BG2, and TOB was just plain stupid on that front, and in the FO, ME, KOTOR series and pretty much every other RPG system I can think of. The "sweet spot" for rpgs, regardless of the flavor of the character system, seems to be in that mid-range of levels where you have access to some powers, some better equipment but you haven't become a living invulnerable cuisinart on the battelfield.

#12
Ashkatu

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Aye. Finished the game earlier today...
I'm no tactical genius; in fact, DA:O is the first party based game I've played, but Nightmare felt like a noonday stroll through Cupcake Fields.
Not once did I load. Neither did I micromanage nor minmax. Yet my character did not die once, and I had less deaths on my team than fingers on my right hand (of which I have the standard amount), which were all direct effects of spacing out.

The concept that players must deliberately weaken and withold themselves, or seek mods, to find the challenge and difficulty is a disheartening one. Nightmare should be a crazy, no-holds-barred, pull-out-all-stops (ahem, excuse clichés), dangerous ride where every action must be deliberate and precise. Complacency should take no part, for it ought to have no place. Thought and stratergy should be the path to victory. Not faceroll.

Modifié par Ashkatu, 25 mars 2010 - 01:14 .


#13
Gaidren

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Sidney wrote...

luk3us wrote...

It was "easier" than Origins. I blame that mainly on some of the OP spells, abilities and runes.


To me it is just a problem with all RPG's that as you reach the "upper levels" all the challenge fades out. Happened in BG2, and TOB was just plain stupid on that front, and in the FO, ME, KOTOR series and pretty much every other RPG system I can think of. The "sweet spot" for rpgs, regardless of the flavor of the character system, seems to be in that mid-range of levels where you have access to some powers, some better equipment but you haven't become a living invulnerable cuisinart on the battelfield.


This is part of the problem, but it isn't the entire problem in Awakenings.

Just look at the fights.  Typical non-boss fight in Awakenings:  1 elite and a handful of normals.  Trivial.

In Origins there were tons of fights that were:  Cluster of 4-5 normal archers, 2-3 elites, swarm of 5-6 normal melee mobs.  All at the *same* time.  On Nightmare you simply had to use CC abilities or else enemy mages/archers would lock you down with their CC and enemy melee would do too much damage.

Do any of the archers in Awakenings even use Scattershot?  In Origins it felt like they ALL did!  Granted, mass archer fights got a bit silly at times in Origins (Ser Cauthrian fight, anyone?) but enemy archers became trivial in Awakenings.  I never saw a single Pinning Shot/Scattershot. 

#14
Gaidren

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I really wonder if Awakenings was just poorly balanced or whether it was intended to be extremely easy. Origins wasn't hard by any stretch but there were constant posts on these forms from people so bad at the game that they found Easy unbeatable and I fear Bioware took those complaints a bit too much to heart....

#15
VampireCommando

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well i'm playing it on console, on nightmare, and belive me its a challege, its soooooo much harder to mircomanage on console than PC- as ive got it on PC aswel and admitidly its alot easier than console.

#16
Gimme H

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Gaidren wrote...

Do any of the archers in Awakenings even use Scattershot?  In Origins it felt like they ALL did!  Granted, mass archer fights got a bit silly at times in Origins (Ser Cauthrian fight, anyone?) but enemy archers became trivial in Awakenings.  I never saw a single Pinning Shot/Scattershot. 


also in Origins that sudden crackle of a chain lightning spell would give me instant fear, and more often than not my team would drop like flies, fair enough my char has higher resistences now, but in Awakening ive only ever seen enemy mages cast normal lightning, what's up with that?

#17
Gimme H

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Gaidren wrote...

I really wonder if Awakenings was just poorly balanced or whether it was intended to be extremely easy. Origins wasn't hard by any stretch but there were constant posts on these forms from people so bad at the game that they found Easy unbeatable and I fear Bioware took those complaints a bit too much to heart....


sad if it's true, surely those same people wouldn't be interested in buying the expansion anyway

#18
Ashkatu

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Gimme H wrote...

Gaidren wrote...

Do any of the archers in Awakenings even use Scattershot?  In Origins it felt like they ALL did!  Granted, mass archer fights got a bit silly at times in Origins (Ser Cauthrian fight, anyone?) but enemy archers became trivial in Awakenings.  I never saw a single Pinning Shot/Scattershot. 


also in Origins that sudden crackle of a chain lightning spell would give me instant fear, and more often than not my team would drop like flies, fair enough my char has higher resistences now, but in Awakening ive only ever seen enemy mages cast normal lightning, what's up with that?


I saw Scattershot used twice and Chain Lightning once...
Think I got Fireballed twice, maybe...
Much heavier on the auto attacks.

Modifié par Ashkatu, 25 mars 2010 - 01:32 .


#19
Cortire

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Was just about to make a post about this.

Origins on Nightmare was already a joke, but Awakening takes the cake. I win every fight by auto-attacking. I don't even cast spells anymore. Anders is set to heal allies <50%, and I run from enemy to enemy with my rogue stabbing them all to death in two hits.

Rogue even tanks bosses, rarely if ever getting hit for pitiful amounts of damage.

I honestly do not get how this escaped QA.

#20
Gimme H

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have devs said anything about this at all?

#21
Timurlane

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Too easy - severely detracts from gameplay, completely annihilates replayability. I'm waiting for a patch to fix the difficulty before I go on into Awakenings.

Significant buff to mob HP is the most needed. There is no need to control any party member ever in awakenings compared to the significant need to crowd control and burst down certain enemies in DA:O.

I don't see why they can't just make easy mode incredibly easy for people who buy DA thinking it's a first person shooter (I don't blame them with the silly EA SUPER ACTION! commercials they run on TV) and leave the other game modes actually difficult for people who like to play difficult RPGs. And not RNG difficult like having half your spells fail but more simple things like enemies having decent health and dealing decent damage and far more able mages on the enemies. I miss being fireballed and almost destroyed like DA:O, it isn't the end of the world if we have to re-load and approach a room a second time with a new tactic you know.

#22
Layn

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normal was good for me in origins. it wasn't too hard, but i had to pay attention in fights and switch characters and manage everything in a lot of battles. in awakening i can basically run around looting everything, while ignoring the enemies, because i know that the party members can deal with it. and even if they should die, i'd easily survive against whatever enemy may come.

the only time i died, was when i had lost my equipment and ran with a quarter of my HP into the next battle.

but, it does make somewhat sense... the hero of Ferelden should be able to deal with all that easily... it's just not so much fun

Modifié par Crrash, 25 mars 2010 - 02:06 .


#23
reason.decrystallized

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yeah, more than once in awakening, i tabbed out in the middle of a fight. it doesn't auto-pause when you tab out, oddly, and when i tabbed back in my three other party members had won the battle just with their tactics while my uber-rogue just sat there. this is on nightmare, mind you. what's wrong with this picture?

#24
Fish_Eye_McGee

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I REALLY think that DAA Nightmare=DAO Normal.



I was playing through Awakening right after it came out, before everyone commented on how easy it was. I was about halfway through the first major quest when I thought "Playing this on normal is too easy. I'll turn it up." Well it turns out that I was still on nightmare from DAO. So I was on nightmare and literally thought I was on normal.

#25
BubbleDncr

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I'm new to RPGs - Dragon Age was my first, and I played that on Normal and that was a good difficulty for me - there were quite a few battles I had to try several times.



Awakening I beat almost everything on my first try, until I put it on hard, and even then it wasn't as hard as some things on Normal were for me. I don't think I died at all on Hard, actually. And I was a rogue with no tank in my party for the first half of the game. In fact, I was the only melee fighter. But I found out very quickly that it didn't matter, cos it seemed like the bad guys never landed a hit on me. Tho my party members died often, so maybe it had to do with what equipment I had on.

I did go back and try the final boss on Nightmare, and that seemed to out it up to the difficulty that I would think the final boss should be - I died. But since I was really just more interested in seeing my epilogue text again,, I put it back on Hard.

But then I'm the type who replays the game on easy after I've beaten it.