Is Awakening too easy?
#1
Posté 22 mars 2010 - 02:29
#2
Posté 22 mars 2010 - 02:54
#3
Posté 22 mars 2010 - 09:15
#4
Posté 25 mars 2010 - 09:40
i didn't even have to micromanage. on the final boss i had to pause the game a couple of times and manually drink some health potions, or cast an emergency heal with velana (only because i didn't include it in her tactics), and i micromanaged blood magic on my healer during the electric dragon fight. other than that? just set some decent tactics and had fun backstabbing. didn't use a single spell combo, didn't use CoC, didn't use blizzard, tempest or inferno. kinda disappointing tbh.
#5
Posté 25 mars 2010 - 11:16
Modifié par Gimme H, 25 mars 2010 - 11:26 .
#6
Posté 25 mars 2010 - 11:31
stupid party members running into my inferno, death cloud, blood magic AOE combo
#7
Posté 25 mars 2010 - 11:40
#8
Posté 25 mars 2010 - 11:45
So my answer to this questions is the expansion is a good mix of easy and hard.
#9
Posté 25 mars 2010 - 11:48
#10
Posté 25 mars 2010 - 11:49
I Don't mean that as a slam against the previous posters, not like it's an important accomplishment or anything, it is true though.
#11
Posté 25 mars 2010 - 12:40
luk3us wrote...
It was "easier" than Origins. I blame that mainly on some of the OP spells, abilities and runes.
To me it is just a problem with all RPG's that as you reach the "upper levels" all the challenge fades out. Happened in BG2, and TOB was just plain stupid on that front, and in the FO, ME, KOTOR series and pretty much every other RPG system I can think of. The "sweet spot" for rpgs, regardless of the flavor of the character system, seems to be in that mid-range of levels where you have access to some powers, some better equipment but you haven't become a living invulnerable cuisinart on the battelfield.
#12
Posté 25 mars 2010 - 01:03
I'm no tactical genius; in fact, DA:O is the first party based game I've played, but Nightmare felt like a noonday stroll through Cupcake Fields.
Not once did I load. Neither did I micromanage nor minmax. Yet my character did not die once, and I had less deaths on my team than fingers on my right hand (of which I have the standard amount), which were all direct effects of spacing out.
The concept that players must deliberately weaken and withold themselves, or seek mods, to find the challenge and difficulty is a disheartening one. Nightmare should be a crazy, no-holds-barred, pull-out-all-stops (ahem, excuse clichés), dangerous ride where every action must be deliberate and precise. Complacency should take no part, for it ought to have no place. Thought and stratergy should be the path to victory. Not faceroll.
Modifié par Ashkatu, 25 mars 2010 - 01:14 .
#13
Posté 25 mars 2010 - 01:18
Sidney wrote...
luk3us wrote...
It was "easier" than Origins. I blame that mainly on some of the OP spells, abilities and runes.
To me it is just a problem with all RPG's that as you reach the "upper levels" all the challenge fades out. Happened in BG2, and TOB was just plain stupid on that front, and in the FO, ME, KOTOR series and pretty much every other RPG system I can think of. The "sweet spot" for rpgs, regardless of the flavor of the character system, seems to be in that mid-range of levels where you have access to some powers, some better equipment but you haven't become a living invulnerable cuisinart on the battelfield.
This is part of the problem, but it isn't the entire problem in Awakenings.
Just look at the fights. Typical non-boss fight in Awakenings: 1 elite and a handful of normals. Trivial.
In Origins there were tons of fights that were: Cluster of 4-5 normal archers, 2-3 elites, swarm of 5-6 normal melee mobs. All at the *same* time. On Nightmare you simply had to use CC abilities or else enemy mages/archers would lock you down with their CC and enemy melee would do too much damage.
Do any of the archers in Awakenings even use Scattershot? In Origins it felt like they ALL did! Granted, mass archer fights got a bit silly at times in Origins (Ser Cauthrian fight, anyone?) but enemy archers became trivial in Awakenings. I never saw a single Pinning Shot/Scattershot.
#14
Posté 25 mars 2010 - 01:19
#15
Posté 25 mars 2010 - 01:24
#16
Posté 25 mars 2010 - 01:25
Gaidren wrote...
Do any of the archers in Awakenings even use Scattershot? In Origins it felt like they ALL did! Granted, mass archer fights got a bit silly at times in Origins (Ser Cauthrian fight, anyone?) but enemy archers became trivial in Awakenings. I never saw a single Pinning Shot/Scattershot.
also in Origins that sudden crackle of a chain lightning spell would give me instant fear, and more often than not my team would drop like flies, fair enough my char has higher resistences now, but in Awakening ive only ever seen enemy mages cast normal lightning, what's up with that?
#17
Posté 25 mars 2010 - 01:28
Gaidren wrote...
I really wonder if Awakenings was just poorly balanced or whether it was intended to be extremely easy. Origins wasn't hard by any stretch but there were constant posts on these forms from people so bad at the game that they found Easy unbeatable and I fear Bioware took those complaints a bit too much to heart....
sad if it's true, surely those same people wouldn't be interested in buying the expansion anyway
#18
Posté 25 mars 2010 - 01:32
Gimme H wrote...
Gaidren wrote...
Do any of the archers in Awakenings even use Scattershot? In Origins it felt like they ALL did! Granted, mass archer fights got a bit silly at times in Origins (Ser Cauthrian fight, anyone?) but enemy archers became trivial in Awakenings. I never saw a single Pinning Shot/Scattershot.
also in Origins that sudden crackle of a chain lightning spell would give me instant fear, and more often than not my team would drop like flies, fair enough my char has higher resistences now, but in Awakening ive only ever seen enemy mages cast normal lightning, what's up with that?
I saw Scattershot used twice and Chain Lightning once...
Think I got Fireballed twice, maybe...
Much heavier on the auto attacks.
Modifié par Ashkatu, 25 mars 2010 - 01:32 .
#19
Posté 25 mars 2010 - 01:47
Origins on Nightmare was already a joke, but Awakening takes the cake. I win every fight by auto-attacking. I don't even cast spells anymore. Anders is set to heal allies <50%, and I run from enemy to enemy with my rogue stabbing them all to death in two hits.
Rogue even tanks bosses, rarely if ever getting hit for pitiful amounts of damage.
I honestly do not get how this escaped QA.
#20
Posté 25 mars 2010 - 01:52
#21
Posté 25 mars 2010 - 02:04
Significant buff to mob HP is the most needed. There is no need to control any party member ever in awakenings compared to the significant need to crowd control and burst down certain enemies in DA:O.
I don't see why they can't just make easy mode incredibly easy for people who buy DA thinking it's a first person shooter (I don't blame them with the silly EA SUPER ACTION! commercials they run on TV) and leave the other game modes actually difficult for people who like to play difficult RPGs. And not RNG difficult like having half your spells fail but more simple things like enemies having decent health and dealing decent damage and far more able mages on the enemies. I miss being fireballed and almost destroyed like DA:O, it isn't the end of the world if we have to re-load and approach a room a second time with a new tactic you know.
#22
Posté 25 mars 2010 - 02:04
the only time i died, was when i had lost my equipment and ran with a quarter of my HP into the next battle.
but, it does make somewhat sense... the hero of Ferelden should be able to deal with all that easily... it's just not so much fun
Modifié par Crrash, 25 mars 2010 - 02:06 .
#23
Posté 25 mars 2010 - 02:50
#24
Posté 25 mars 2010 - 02:54
I was playing through Awakening right after it came out, before everyone commented on how easy it was. I was about halfway through the first major quest when I thought "Playing this on normal is too easy. I'll turn it up." Well it turns out that I was still on nightmare from DAO. So I was on nightmare and literally thought I was on normal.
#25
Posté 25 mars 2010 - 03:10
Awakening I beat almost everything on my first try, until I put it on hard, and even then it wasn't as hard as some things on Normal were for me. I don't think I died at all on Hard, actually. And I was a rogue with no tank in my party for the first half of the game. In fact, I was the only melee fighter. But I found out very quickly that it didn't matter, cos it seemed like the bad guys never landed a hit on me. Tho my party members died often, so maybe it had to do with what equipment I had on.
I did go back and try the final boss on Nightmare, and that seemed to out it up to the difficulty that I would think the final boss should be - I died. But since I was really just more interested in seeing my epilogue text again,, I put it back on Hard.
But then I'm the type who replays the game on easy after I've beaten it.





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