Is Awakening too easy?
#26
Posté 25 mars 2010 - 03:33
#27
Posté 25 mars 2010 - 03:40
I mean, seriously.....when Hand of Winter or Massacre or Nature's Vengeance etc. basically 1 shots every non-elite you see it gets a little bit silly.
#28
Posté 25 mars 2010 - 03:42
#29
Posté 25 mars 2010 - 08:53
Gimme H wrote...
have devs said anything about this at all?
I made a thread before the expansion was released asking for a dev responce concerning their opinion on the difficulty of Origins, and if it got ramped up some for Awakenings. It never got a responce, I saw a few other threads asking the same thing that never did either. If anyone does know of one I would appreciate a link tho, as at least for me, it's the major selling point if I buy any future DAO releases.
Modifié par relhart, 25 mars 2010 - 09:16 .
#30
Posté 25 mars 2010 - 09:08
#31
Posté 26 mars 2010 - 03:28
#32
Posté 26 mars 2010 - 03:35
Modifié par Rubbish Hero, 26 mars 2010 - 03:38 .
#33
Posté 26 mars 2010 - 11:16
Of course my party was quite min-maxed; two DW-Rogues and a Mage with the right skills obviouly make short work of everything.
But that is why I play on Nightmare in the first place, to be able to min-max and still have a challenge.
People who have no clue about the game mechanics should play on normal or whatever.
That's why you have different difficulties in the first place - so that every kind of player can select what feels right for him.
But Normal in Awakening probably only feels right for a brain-amputated amoeba or something.
Still, Awakening was fun anyway.
I just would have enjoyed it a lot more if it had been challenging, too.
Hopefully they get it right for the next expansion.
Modifié par HungryFUNGUS, 26 mars 2010 - 11:17 .
#34
Posté 26 mars 2010 - 12:33
#35
Posté 06 avril 2010 - 10:34
#36
Posté 06 avril 2010 - 11:05
#37
Posté 07 avril 2010 - 12:10
Modifié par aaniadyen, 07 avril 2010 - 12:12 .
#38
Posté 12 avril 2010 - 06:59
I really had a lot of fun with DA:O on nightmare because FINALLY was a challengin game (for about the first 7 levels or so, then it got too easy). Had to use tacticts and think to win.
I dont even want to get into how easy awakening is.. Thankfully I love the story and the missions and what not so I can still play, but I would like it so much more if the battles actually required a thought or two.
#39
Posté 12 avril 2010 - 07:32
i never use the tactics since i want full control. this costs me the chance of probrably ever experiencing nightmare, but i'd rather clear hard myself than sit and brag about the nightmare run the Tactics system did for me.
some people in here are just so full of blow. if you want a challenge on nightmare, then play it as the intended the tactical vets should play it. get rid of your tactics setup. that's what i do.
as much as you complain about how ****** easy it is, you still have responsibility of enhancing the challenge for yourself. my view is, all you whiners should turn the difficulty up untill it fits. if it never fits, then clear your tactics tab and do it all yourselves. it's also much more awesome to have done it without.
just my oppinion on this.
Modifié par BomimoDK, 12 avril 2010 - 07:33 .
#40
Posté 12 avril 2010 - 11:28
BomimoDK wrote...
i find it moderately challenging. yeah, i never die... i resent dying. this means i go to basically any lengths to survive. i started DA:O on hard with my second run because i found my first run on normal to easy. the only problem was that i had dropped the spirit healer for the second run.
i never use the tactics since i want full control. this costs me the chance of probrably ever experiencing nightmare, but i'd rather clear hard myself than sit and brag about the nightmare run the Tactics system did for me.
some people in here are just so full of blow. if you want a challenge on nightmare, then play it as the intended the tactical vets should play it. get rid of your tactics setup. that's what i do.
as much as you complain about how ****** easy it is, you still have responsibility of enhancing the challenge for yourself. my view is, all you whiners should turn the difficulty up untill it fits. if it never fits, then clear your tactics tab and do it all yourselves. it's also much more awesome to have done it without.
just my oppinion on this.
The intended way? When you can solo nightmare the game is not challenging peroid.





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