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Profits and Soul: What the Folks at Bioware Should Do to Fix Things Right with their Fans


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#76
StephenCharles

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Realmzmaster wrote...

Interesting, Some gamers have no problems and are enjoying the Awakening experience. Some gamers are experiencing a boat load of problems and cannot enjoy the experience. I fall into the former camp.
I had a flawless install and have had no game stopping bugs (no CTDs). I actually like Awakenings more (if that is possible) than Origins.
As far as I am concerned Bioware and EA have nothing to make right with the fan base.


I completely agree. I've only played 7 hours into though, so I have yet to get a full picture of Awakening. So far I like it better than the original. The only problem I have is that the battles are a bit easy, other than that i love it. I view the 1.03 bugs apart from Awakenings and I have full confidence that BioWare will address these. 

Modifié par StephenCharles, 25 mars 2010 - 05:59 .


#77
Realmzmaster

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TJSolo wrote...

Realmzmaster wrote...

My dear gamers at the end of the day. When all things are considered it is about profit. Businesses run on it. Businesses do not run on soul or passion. Everyone who works on the games wants to be paid so that can enjoy their life as much or as little as we do.
It is nice to want to have passion and soul in your work, but it does not buy life's necessities or luxuries. It does not feed a family. It does not ensure survival. Sometimes when you are standing between oblivion and soul. Guess what soul loses. That is a shame, but it is reality.
BioWare makes fantasies, it exists in reality. Reality can be a hard taskmaster.


All that is fine and dandy.
The problem is when a companys' business plan negatively effects the product.
We as customers did not invest our monies and trust into a business plan, we invested in the games.
A company can have the best business plans around but if the product is shoddy and shows a lack of commitment, they will fail.

I yet to see any company put out perfect products. I know a lot of companies that have put out products that are just good enough. Because if you waiting for the perfect profuct it will never make it out the door.
I am sure BioWare could have keep working on DA:O and DA:A right into oblivion.

#78
AlanC9

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bzombo wrote...

maybe people are just more whiny than they were 10 years ago.


Nah. Message boards were just as bad then.

#79
TJSolo

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Realmzmaster wrote...

TJSolo wrote...

Realmzmaster wrote...

My dear gamers at the end of the day. When all things are considered it is about profit. Businesses run on it. Businesses do not run on soul or passion. Everyone who works on the games wants to be paid so that can enjoy their life as much or as little as we do.
It is nice to want to have passion and soul in your work, but it does not buy life's necessities or luxuries. It does not feed a family. It does not ensure survival. Sometimes when you are standing between oblivion and soul. Guess what soul loses. That is a shame, but it is reality.
BioWare makes fantasies, it exists in reality. Reality can be a hard taskmaster.


All that is fine and dandy.
The problem is when a companys' business plan negatively effects the product.
We as customers did not invest our monies and trust into a business plan, we invested in the games.
A company can have the best business plans around but if the product is shoddy and shows a lack of commitment, they will fail.

I yet to see any company put out perfect products. I know a lot of companies that have put out products that are just good enough. Because if you waiting for the perfect profuct it will never make it out the door.
I am sure BioWare could have keep working on DA:O and DA:A right into oblivion.


In this response I have not stated a want nor expectation for perfect products. I have no idea why you are trying to degrade the conversation, unless it is an attempt to make it easier to argue.
My points still stand; a company too focused on ways to generate profits and ignore the quality of their products will fail. Ala Westwood Studios. 

If you want me to get specific about DAO and DAA; I had no expectations of DAA when I brought DAO a few weeks about the guy at Gamestop just told me an expansion(DAA) would be coming out soon for $40 and that it would be an additional 15-40 hours of game time. I didn't think much about the price and the additional gametime sounded like a lie. I don't have an issue with the gametime, I only play it sparatically my issue would be the overshadowing technically flaws which reaks of rushed developlement and a shortened testing time. Upon being bugged by so many bugs I checked around and noticed the uniformity of pricing across the physical media and digital media, that is another disgusting trait EA is known for. The UK getting the PC version for about 25 US bucks is another oddity but given the UKs value of customer rights above business rights, it makes the US pricing even more fishy.
This is why I think EA is too busy counting cash and ignoring quality. This is only the first wave of products only partially effected by this, we will be in for a bumpy and SHORT ride if the trend continues.

#80
Bryy_Miller

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AlanC9 wrote...

bzombo wrote...

maybe people are just more whiny than they were 10 years ago.


Nah. Message boards were just as bad then.


Actually, with the rise of faster and faster technology, people feel more entitled.

#81
TJSolo

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Bryy_Miller wrote...

AlanC9 wrote...

bzombo wrote...

maybe people are just more whiny than they were 10 years ago.


Nah. Message boards were just as bad then.


Actually, with the rise of faster and faster technology, people feel more entitled.


and pompous.

#82
Feraele

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Realmzmaster wrote...

My dear gamers at the end of the day. When all things are considered it is about profit. Businesses run on it. Businesses do not run on soul or passion. Everyone who works on the games wants to be paid so that can enjoy their life as much or as little as we do.
It is nice to want to have passion and soul in your work, but it does not buy life's necessities or luxuries. It does not feed a family. It does not ensure survival. Sometimes when you are standing between oblivion and soul. Guess what soul loses. That is a shame, but it is reality.
BioWare makes fantasies, it exists in reality. Reality can be a hard taskmaster.


Hehe Reality...who wants to look at that?!?! :P 

Yes..even artists, writers...and other people who put their soul into their work...need to be paid for same.   I realize the general thinking of today's gamer is...Free to Play...but sometimes its good to come down to earth and realize, that ALL these gaming companies, from the smallest to the largest ..are businesses first.  :)

Yes, money is a factor in how these games are made..it has to be.   Developpers spend in the millions of dollars to develop a good game....MILLIONS of dollars.

So why wouldn't it be about money?    And what is so hard to understand about a company attempting to stay within a projected budget..to get that game out to you?

And what is so hard to understand about that same company attempting to recoup their original investment of those millions of dollars...shouldn't be hard to get at all.

I think people need to keep this in focus or perspective.  

It would be a wonderful world indeed...if money didn't have a large influence over everything,  but thats not the case.

Btw Realmzmaster I find myself agreeing with you at every post..hehehe :D

Modifié par Feraele, 25 mars 2010 - 09:10 .


#83
DeadInHell

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I'm gonna have to jump in the middle here. There are two extreme sides to this discussion that I can't agree with. I'm not so entitled that I think we're entitled to reparations or anything absurd like that. But I do feel that Awakening was disappointing on quite a few levels. The whole experience just underwhelmed. The new characters were less engaging, and of all the great cast from Origins that disappeared the returning character was definitely one of the lesser characters from the main game. I also didn't get the feeling that I had many real in-game consequences for my decisions (decisions in the expansion tend to to affect your epilogue text rather than your actual experience), and the decisions you made in the main campaign just didn't seem to come into play at all which is especially dissapointing after Mass Effect 2 tied the new events and the story/decisions from the first game together so well. Then top that all off with encountering more bugs in the short time it took to finish Awakening than I did in all of the main campaign. And I know the length on this expansion wasn't supposed to match the main game or anything, but for 40 dollars compared to DA's 50, the ratio is WAY off. 80% of the price for maybe 20% of the content? That's a little steep. The length of the game was particularly troublesome because by the time you finish assembling your party...the game is basically over. So the party members you pick up last get almost no development. If it wasn't for all the approval rating bugs I would barely have had time to get some of my people friendly. It really would have been nice to have some more things to do after getting your party together, because you never get a chance to really get familiar with the characters before you head into the last mission. Maybe if the game allowed more time for character development the new characters wouldn't be so disappointing. Even if the development wasn't rushed, the game itself certainly feels that way.

I just hope that the flaws in Awakening (technical or otherwise) aren't indicative of future endeavors, as Dragon Age was one of the best RPGs in years and Bioware remains one of the few reliable developers around.

That said, support for ME2 has been reassuring. I've been pleased with the DLC so far, and certainly can't complain about the price considering it's all been free (until this costume pack, someone in bioware really likes sunglasses). And I can't wait to go dig into the Firewalker mission pack.

#84
Bryy_Miller

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Feraele wrote...

Realmzmaster wrote...

My dear gamers at the end of the day. When all things are considered it is about profit. Businesses run on it. Businesses do not run on soul or passion. Everyone who works on the games wants to be paid so that can enjoy their life as much or as little as we do.
It is nice to want to have passion and soul in your work, but it does not buy life's necessities or luxuries. It does not feed a family. It does not ensure survival. Sometimes when you are standing between oblivion and soul. Guess what soul loses. That is a shame, but it is reality.
BioWare makes fantasies, it exists in reality. Reality can be a hard taskmaster.


Hehe Reality...who wants to look at that?!?! :P 

Yes..even artists, writers...and other people who put their soul into their work...need to be paid for same.   I realize the general thinking of today's gamer is...Free to Play...but sometimes its good to come down to earth and realize, that ALL these gaming companies, from the smallest to the largest ..are businesses first.  :)

Yes, money is a factor in how these games are made..it has to be.   Developpers spend in the millions of dollars to develop a good game....MILLIONS of dollars.

So why wouldn't it be about money?    And what is so hard to understand about a company attempting to stay within a projected budget..to get that game out to you?

And what is so hard to understand about that same company attempting to recoup their original investment of those millions of dollars...shouldn't be hard to get at all.

I think people need to keep this in focus or perspective.  

It would be a wonderful world indeed...if money didn't have a large influence over everything,  but thats not the case.

Btw Realmzmaster I find myself agreeing with you at every post..hehehe :D


I'm currently starting up two projects, one theater company and one iPhone game project, and it's hard to balance money/passion when you are just starting out and you don't have jack to pay people. I just finished a four year film which I hope to send to the San Diego Comic-Con next year - did it for $10k. It's hard to do that stuff with limited resources.