ME2 vs. ME1 gripes
#1
Posté 22 mars 2010 - 04:02
#2
Posté 22 mars 2010 - 04:03
#3
Posté 22 mars 2010 - 04:04
this has been discussed over and over and over and over and over and over and over and over and over and over and over and over again
#4
Posté 22 mars 2010 - 04:17
That means he isn't alone, right?ramdog7 wrote...
<_< here we go again.
this has been discussed over and over and over and over and over and over and over and over and over and over and over and over again
Modifié par AngryFrozenWater, 22 mars 2010 - 04:17 .
#5
Posté 22 mars 2010 - 04:18
#6
Posté 22 mars 2010 - 04:25
#7
Posté 22 mars 2010 - 04:31
#8
Posté 22 mars 2010 - 04:40
ME1 vs. ME2 gripe troll list incoming:AngryFrozenWater wrote...
Ah. The first trolling images appear. This time Ecael has the honor.
-Driving the Mako in main missions before realizing that ignoring enemies is faster (like Ilos Trench Run)
-Driving the Mako on empty, mountanous terrain for almost every planet
-Having to run/drive back to where you started after completing a quest
-Ridiculously slow elevators
-Getting stuck in said ridiculously slow elevators and having to restart
-Having to restart from a point one hour ago because the game hardly autosaves
-Unskippable cutscenes of the Normandy or the Mako landing
-Loading screens, even with the elevators in place (Citadel Rapid Transit and pre-game Load)
-Decontamination in progress. Stand by. Decontamination in progress.
-Having to play the game 3 times over with one character in order to reach the highest level of tedium
-Having to play the game 5+ times over with one character in order to get the most skill points
-Immediately dying after getting knocked out of the terrain/level by biotics instead of getting back up
-Realizing that you only actually have 4 different weapons with different textures and accuracy
-Only using one of those 4 weapons depending on your class
-Having to sort through your inventory of items to figure out what is actually useful
-Having to sell your inventory of completely useless items after every mission
-Having to omni-gel your inventory of completely useless items after hitting the credit cap
-Having to repeatedly exchange armor and armor mods with a slightly newer version of itself
-Having to switch between Tungsten/Shredder ammo between enemy types (for each squadmate)
-Spending a minute firing at a krogan spamming Immunity even with the weapon/ammo mods, and then another minute if Warp or some other skill doesn't hit him right as he dies
-Mineral, relic and artifact scanning and collection quests
-Every side quest making use of either:
----A generic freighter
----A generic two floor facility
----A generic science facility
Almost every single one of those timesinks - except the last few - are unavoidable in completing Mass Effect 1.
The major timesink in Mass Effect 2, planet-scanning, can be avoided entirely with import bonuses if you want your entire squad to survive with the 3 Normandy upgrades. None of the upgrades are required to complete the game, after all - and it actually ups the difficulty on Insanity without them.
Modifié par Ecael, 22 mars 2010 - 04:44 .
#9
Posté 22 mars 2010 - 04:41
#10
Posté 22 mars 2010 - 04:43
Modifié par Collider, 22 mars 2010 - 04:43 .
#11
Posté 22 mars 2010 - 04:47
Collider wrote...
Very true Ecael. Agree 100%, those were the worst things in ME1. I might also add the annoyance of getting killed instantly by a thresher maw (it randomly bursts under the mako) and then as you said having to replay one hour because autosaves are wonky. Now, if they'd get rid of the X button choosing dialogue...
Thresher maws have preset emergence points, they can't pop up anywhere.
#12
Guest_Sqeebee_*
Posté 22 mars 2010 - 04:48
Guest_Sqeebee_*
Collider wrote...
Very true Ecael. Agree 100%, those were the worst things in ME1. I might also add the annoyance of getting killed instantly by a thresher maw (it randomly bursts under the mako) and then as you said having to replay one hour because autosaves are wonky. Now, if they'd get rid of the X button choosing dialogue...
dont go into the nest, drive to the middle to alert it and then go to the edges of its nest and shoot it from there!!
#13
Posté 22 mars 2010 - 04:48
Collider wrote...and then as you said having to replay one hour because autosaves are wonky...
What's this fuss about autosaves? There's a perfectly fine working manual save which you can use whenever you want outside of combat. It takes 5 seconds.
#14
Posté 22 mars 2010 - 04:48
#15
Posté 22 mars 2010 - 04:48
I played a Soldier with Immunity/Barrier on Insanity, so it got to the point where it was faster just to run up to the thresher maw and shoot at it point-blank without the Mako.Collider wrote...
Very true Ecael. Agree 100%, those were the worst things in ME1. I might also add the annoyance of getting killed instantly by a thresher maw (it randomly bursts under the mako) and then as you said having to replay one hour because autosaves are wonky. Now, if they'd get rid of the X button choosing dialogue...
Replaying Mass Effect 1 with that Soldier and Ashley/Wrex (both with Immunity and Energized Plating) consisted of standing in the middle of a room and firing at all the enemies without regard to cover. I might as well be playing a top-down bullet hell shooter, except with an invincible ship.
#16
Posté 22 mars 2010 - 04:50
Collider wrote...
Yet they can randomly pop up under you killing you instantly. ME2 handled Thresher Maws much better.
No, they only pop up from under you if you're unlucky enough to drive over one of the emergence points. Which does, indeed, insta-kill you (just like their limit-less range melee attack...). But... err... Thresher Maws in 2?
Also, Wrex seems to have forgotten the dozen or so TMs you've killed in 1.
#17
Posté 22 mars 2010 - 04:50
The autosave in Mass Effect 2 is seamless and doesn't pause the game to do so.saammii wrote...
Collider wrote...and then as you said having to replay one hour because autosaves are wonky...
What's this fuss about autosaves? There's a perfectly fine working manual save which you can use whenever you want outside of combat. It takes 5 seconds.
Having to quick save before and after getting out of elevators (in case it got stuck) was irritating, not to mention the 'Loading' screen you still received on some of those elevators.
#18
Posté 22 mars 2010 - 04:53
Actually i have survived an encounter where a thresher maw popped up from under the mako... i was flung across half the map and lost half of my shields, i wish a had vids to prove it but it was on XBOX360.Dethateer wrote...
Collider wrote...
Yet they can randomly pop up under you killing you instantly. ME2 handled Thresher Maws much better.
No, they only pop up from under you if you're unlucky enough to drive over one of the emergence points. Which does, indeed, insta-kill you (just like their limit-less range melee attack...).
#19
Posté 22 mars 2010 - 04:57
MehCollider wrote...
Yet they can randomly pop up under you killing you instantly. ME2 handled Thresher Maws much better.
Thats the whole point though its a giant worm and you are encrouching on its nest, besides its not hard to figure out all its points of remergance...
Heres to hoping they add an actual exploration feel like was present in ME1 or they should perfect it in ME3..:innocent:
#20
Posté 22 mars 2010 - 04:57
Ah, by emergence points I thought you meant the depression in the land where Thresher Maws lurk. Still, it's annoying and I don't recall even noticing that they have specific emergence points that they only pop out of.Dethateer wrote...
Collider wrote...
Yet they can randomly pop up under you killing you instantly. ME2 handled Thresher Maws much better.
No, they only pop up from under you if you're unlucky enough to drive over one of the emergence points. Which does, indeed, insta-kill you (just like their limit-less range melee attack...). But... err... Thresher Maws in 2?
Also, Wrex seems to have forgotten the dozen or so TMs you've killed in 1.
There was a Thresher Maw in ME2 in Grunt's loyalty mission.
#21
Posté 22 mars 2010 - 04:58
Or simply drive in circles around it and shoot it until its health is near zero. Jump out of the Mako and kill it for some extra XP points.Sqeebee wrote...
dont go into the nest, drive to the middle to alert it and then go to the edges of its nest and shoot it from there!!Collider wrote...
Very true Ecael. Agree 100%, those were the worst things in ME1. I might also add the annoyance of getting killed instantly by a thresher maw (it randomly bursts under the mako) and then as you said having to replay one hour because autosaves are wonky. Now, if they'd get rid of the X button choosing dialogue...
#22
Posté 22 mars 2010 - 04:58
You'd have to watch the Thresher Maw pop out in the first place, possibly dying in the process.SovereignT wrote...
MehCollider wrote...
Yet they can randomly pop up under you killing you instantly. ME2 handled Thresher Maws much better.
Thats the whole point though its a giant worm and you are encrouching on its nest, besides its not hard to figure out all its points of remergance...
#23
Posté 22 mars 2010 - 05:01
Collider wrote...
Ah, by emergence points I thought you meant the depression in the land where Thresher Maws lurk. Still, it's annoying and I don't recall even noticing that they have specific emergence points that they only pop out of.
There was a Thresher Maw in ME2 in Grunt's loyalty mission.
Yeah, but there was only one. Also, they are fixed, get down in a nest, let it come up, then run around until it goes back down, if you're far enough away from where it went down it should show up in another place. If you repeat the action, it will jump up from the same places. Also, DAMNED BE ITS MELEE ATTACK!
#24
Posté 22 mars 2010 - 05:05
Hehe. That's right. I forgot about that trick.Dethateer wrote...
Collider wrote...
Ah, by emergence points I thought you meant the depression in the land where Thresher Maws lurk. Still, it's annoying and I don't recall even noticing that they have specific emergence points that they only pop out of.
There was a Thresher Maw in ME2 in Grunt's loyalty mission.
Yeah, but there was only one. Also, they are fixed, get down in a nest, let it come up, then run around until it goes back down, if you're far enough away from where it went down it should show up in another place. If you repeat the action, it will jump up from the same places. Also, DAMNED BE ITS MELEE ATTACK!
Modifié par AngryFrozenWater, 22 mars 2010 - 05:05 .
#25
Posté 22 mars 2010 - 05:16
AngryFrozenWater wrote...
That means he isn't alone, right?ramdog7 wrote...
<_< here we go again.
this has been discussed over and over and over and over and over and over and over and over and over and over and over and over again
LOL, exactly!





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