Modifié par Unato, 23 mars 2010 - 04:11 .
patch 1.04/1.03a what do you want to see from it
#26
Posté 23 mars 2010 - 04:10
#27
Posté 23 mars 2010 - 04:12
ChaosUndivded wrote...
k9medusa wrote...
2) Enable muti quick bars -- I am always running out of room on them even on a high res monitor.
more than what you get already? the quickbar is freakin huge if you drag it out.. and if you can't refine your skills down to what fits, seriously.. go back to WoW
back on topic though... ah crap forgot what i was going to say anyway.. will edit when i remember
I never play WoW
#28
Posté 23 mars 2010 - 04:23
ChaosUndivded wrote...
k9medusa wrote...
2) Enable muti quick bars -- I am always running out of room on them even on a high res monitor.
more than what you get already? the quickbar is freakin huge if you drag it out.. and if you can't refine your skills down to what fits, seriously.. go back to WoW
I'd actually like to see this as well, and I've never played (nor do I intend to play) WoW. I find with my mages, I don't have room to drop all my spells, some healing pots/injury kits, lyrium pots, etc. with the one quick bar. And I'm playing at 1920x1200 resolution. Just because you don't need more quick slots doesn't mean some other players don't.
Aside from that, I'd also like to see the various bugs mentioned fixed up, especially pick pocketing (since I love playing Rogues).
#29
Posté 23 mars 2010 - 04:28
Modifié par Mike Smith, 23 mars 2010 - 04:29 .
#30
Posté 23 mars 2010 - 04:59
I want to see a patch that just fixed some thing even just one thing and not break any thing. That would be miraculous.
#31
Posté 23 mars 2010 - 05:12
krylo wrote...
Yes it does. It opens a 'secret compartment' not a trap door, and it's on the very altar you're speaking of. Click the altar for your prize.jennamarae wrote...
[*]In Awakening, putting a statue on an alter doesn't actually open a trap door like it says it does (intentionally vague because of no spoiler section)
No, it doesn't. I searched all around the altar, zoomed in and out, and couldn't find it anywhere on any side of it. It may have worked for you, but in my game it was bugged and I got nothing from it. My mistake on saying trap door instead of secret compartment, but it still does not work in my game.
#32
Posté 23 mars 2010 - 08:17
How about this in terms of graphics
1. Re-size the hands on all the characters so that their hands aren't as big as their face
[quote]
But in real life your hands are as big as your face.......
#33
Posté 23 mars 2010 - 08:55
#34
Posté 23 mars 2010 - 09:02
#35
Posté 23 mars 2010 - 09:14
Mike Smith wrote...
Not sure if it's a bug, but team members frequently stop to talk to me in the middle of fights. It's very disconcerting, especially when the enemies are still fighting.I'd like to see a patch fix that if possible.
You mean the patch should make them ignore you clicking on them while they're in combat??
#36
Posté 23 mars 2010 - 09:27
#37
Posté 23 mars 2010 - 09:29
Those referernces are from december. Dex has been fixed for a looong time now.Volleyjeff wrote...
I keep seeing people refer to a "dex bug" and "stealing bug". I am not aware of these, but I haven't played as a rogue for my main yet (just warrior and mage). What are these bugs you refer to? I'm curious because I'll be starting my third run-through soon with a rogue and don't want to make the wrong build.
The stealign bug is new. You can only steal money from people, nothing else. It's retarded - why would they have even touched anything stealing-related for patch 1.03?
sigh
#38
Posté 23 mars 2010 - 09:31
has made one - the hands look scary as crap in this game. They are
ginormous. Way to make morrigan and leliana unattractive - they've got
the most enormous grotesque monster hands ever. ushhgh[smilie]../../../images/forum/emoticons/crying.png[/smilie]
Modifié par ccconda, 23 mars 2010 - 09:33 .
#39
Posté 23 mars 2010 - 10:01
e.g. A change in leadership (can be broken fairly easily), Jowans intention (can only be completed via cheating by using a console command to teleport to teh location, on the consoles it is incompletable due to teh inability to use the console commands), a Lost nug (only a few of the nugs appear) or Precious Metals (the quest itself can be completed via one route, but the option to hand over the drug dealers to the templars does not work.)
The ability to register your version of awakening would eb nice aswell. (european ps3 users cannot register the game because they do not have a code to go with it)
The human noble dog does not have the warrior talents, wheras the ostegar version of him does, It would be nice for the two to be the same.
No game breaking glitches being included would also be a nice request .
Modifié par Tekkaman Saber, 23 mars 2010 - 10:05 .
#40
Posté 23 mars 2010 - 10:12
2. Fang tier 7 for city elfs
3. Annoying auto deactivating of skills like berserk, blood thirst, tainted blade, blood magic
4. Bug with Lacerate and Dual wepaon mastery when using tainted blade and blood thirst
#41
Posté 23 mars 2010 - 10:48
The ancient boots bug is really a minor thing that has already been modded in:
http://social.bioware.com/project/670/
#42
Posté 23 mars 2010 - 11:04
Modifié par ccconda, 23 mars 2010 - 11:04 .
#43
Posté 23 mars 2010 - 11:12
There is. I think it's even called "Smaller Hands"ccconda wrote...
Yes. There should be a 'smaller hands' mod at least.
Check Dragon Age Nexus.
#44
Posté 23 mars 2010 - 11:13
#45
Posté 23 mars 2010 - 11:13
#46
Posté 23 mars 2010 - 11:22
#47
Posté 23 mars 2010 - 11:23
I did, its not there. Searched the name and searched again with "hands" in the description.Sylvius the Mad wrote...
There is. I think it's even called "Smaller Hands"ccconda wrote...
Yes. There should be a 'smaller hands' mod at least.
Check Dragon Age Nexus.
#48
Posté 23 mars 2010 - 11:27
#49
Posté 23 mars 2010 - 11:32
#50
Posté 23 mars 2010 - 11:43





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