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patch 1.04/1.03a what do you want to see from it


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#26
Unato

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Oghren gifts in Awakening is game breaking enough u can barely do his quest _-_

Modifié par Unato, 23 mars 2010 - 04:11 .


#27
k9medusa

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ChaosUndivded wrote...

k9medusa wrote...
2) Enable muti quick bars -- I am always running out of room on them even on a high res monitor.


more than what you get already? the quickbar is freakin huge if you drag it out.. and if you can't refine your skills down to what fits, seriously.. go back to WoW

back on topic though... ah crap forgot what i was going to say anyway.. will edit when i remember


I never play WoW ;)  I only have seen it play on youbetube :blink: I like have all my spells (couple of my Health / Mana Flasks) where I can get them fast and I do not wan to talk the time to dig around my spell book for that one spell and yes I like to see when the spell is off the cool down cycle and no I do not wan to use any mods -- In NWN2, I have used all those quickbars also  DAO is a single player and this how I play But anyways, back on topic

#28
Eurypterid

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ChaosUndivded wrote...

k9medusa wrote...
2) Enable muti quick bars -- I am always running out of room on them even on a high res monitor.


more than what you get already? the quickbar is freakin huge if you drag it out.. and if you can't refine your skills down to what fits, seriously.. go back to WoW


I'd actually like to see this as well, and I've never played (nor do I intend to play) WoW. I find with my mages, I don't have room to drop all my spells, some healing pots/injury kits, lyrium pots, etc. with the one quick bar. And I'm playing at 1920x1200 resolution. Just because you don't need more quick slots doesn't mean some other players don't.

Aside from that, I'd also like to see the various bugs mentioned fixed up, especially pick pocketing (since I love playing Rogues).

#29
Mike3207

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Not sure if it's a bug, but team members frequently stop to talk to me in the middle of fights. It's very disconcerting, especially when the enemies are still fighting.I'd like to see a patch fix that if possible.

Modifié par Mike Smith, 23 mars 2010 - 04:29 .


#30
Sylriel

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Every patch so far has fixed some thing(s) but then turned around and broke some thing(s).



I want to see a patch that just fixed some thing even just one thing and not break any thing. That would be miraculous.

#31
jennamarae

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krylo wrote...

jennamarae wrote...

[*]In Awakening, putting a statue on an alter doesn't actually open a trap door like it says it does (intentionally vague because of no spoiler section)

Yes it does.  It opens a 'secret compartment' not a trap door, and it's on the very altar you're speaking of.  Click the altar for your prize.


No, it doesn't. I searched all around the altar, zoomed in and out, and couldn't find it anywhere on any side of it. It may have worked for you, but in my game it was bugged and I got nothing from it. My mistake on saying trap door instead of secret compartment, but it still does not work in my game.

#32
Mr.DriftingDreamer

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[quote]FuIcrum wrote...

How about this in terms of graphics
1. Re-size the hands on all the characters so that their hands aren't as big as their face
[quote]

But in real life your hands are as big as your face.......

#33
Volleyjeff

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I keep seeing people refer to a "dex bug" and "stealing bug". I am not aware of these, but I haven't played as a rogue for my main yet (just warrior and mage). What are these bugs you refer to? I'm curious because I'll be starting my third run-through soon with a rogue and don't want to make the wrong build.

#34
MindYerBeak

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Getting rid of that bluddy memory leak would be a step in the right direction.

#35
AlanC9

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Mike Smith wrote...

Not sure if it's a bug, but team members frequently stop to talk to me in the middle of fights. It's very disconcerting, especially when the enemies are still fighting.I'd like to see a patch fix that if possible.


You mean the patch should make them ignore you clicking on them while they're in combat??

#36
ccconda

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Right clicking to SPEAK, yes. It's annoying when im trying to loot a corpse and my dog keeps getting in the way. "BARK!" cutscene. Lame

#37
ccconda

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Volleyjeff wrote...

I keep seeing people refer to a "dex bug" and "stealing bug". I am not aware of these, but I haven't played as a rogue for my main yet (just warrior and mage). What are these bugs you refer to? I'm curious because I'll be starting my third run-through soon with a rogue and don't want to make the wrong build.

Those referernces are from december. Dex has been fixed for a looong time now.
The stealign bug is new. You can only steal money from people, nothing else. It's retarded - why would they have even touched anything stealing-related for patch 1.03?
sigh

#38
ccconda

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Yes. There should be a 'smaller hands' mod at least. No idea why nobody
has made one - the hands look scary as crap in this game.  They are
ginormous. Way to make morrigan and leliana unattractive - they've got
the most enormous grotesque monster hands ever. ushhgh[smilie]../../../images/forum/emoticons/crying.png[/smilie]

Modifié par ccconda, 23 mars 2010 - 09:33 .


#39
Tekkaman Saber

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Before any tiny tid bits are fied perhaps it would be a good idea to fix all of the broken quests so that they can be completed.
e.g. A change in leadership (can be broken fairly easily), Jowans intention (can only be completed via cheating by using a console command to teleport to teh location, on the consoles it is incompletable due to teh inability to use the console commands), a Lost nug (only a few of the nugs appear) or Precious Metals (the quest itself can be completed via one route, but the option to hand over the drug dealers to the templars does not work.)

The ability to register your version of awakening would eb nice aswell. (european ps3 users cannot register the game because they do not have a code to go with it)

The human noble dog does not have the warrior talents, wheras the ostegar version of him does, It would be nice for the two to be the same.

No game breaking glitches being included would also be a nice request .

Modifié par Tekkaman Saber, 23 mars 2010 - 10:05 .


#40
Mirolsen

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1. Ancient boots not spawning in lothering cabinet
2. Fang tier 7 for city elfs
3. Annoying auto deactivating of skills like berserk, blood thirst, tainted blade, blood magic
4. Bug with Lacerate and Dual wepaon mastery when using tainted blade and blood thirst

#41
Gliese

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Dex has not been fixed, crossbows get no +dmg multiplier.



The ancient boots bug is really a minor thing that has already been modded in:

http://social.bioware.com/project/670/

#42
ccconda

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So dex HAS been fixed for bows and daggers, just not for crossbows? (and i thought crossbows only used STR, not DEX, like in ff12)

Modifié par ccconda, 23 mars 2010 - 11:04 .


#43
Sylvius the Mad

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ccconda wrote...

Yes. There should be a 'smaller hands' mod at least.

There is.  I think it's even called "Smaller Hands"

Check Dragon Age Nexus.

#44
S0ndor

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The only problem I'm having is that the game crashes so frequently during big spectacular fights after the last patch. I had to restart the Urthemiel boss fight three times with my last character.

#45
Sylvius the Mad

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I want the next patch to undo that Lieutenant shattering change from 1.03. I haven't been able to figure out how to change it back myself.

#46
Bullets McDeath

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Forced Deathblows should do it, Sylvius. At least, I assume that's what does it because I've been shattering lieutenants fine since I installed 1.03... don't know what else it would be unless the "fix" is "broken", which wouldn't exactly blow my mind either.

#47
ccconda

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Sylvius the Mad wrote...

ccconda wrote...

Yes. There should be a 'smaller hands' mod at least.

There is.  I think it's even called "Smaller Hands"

Check Dragon Age Nexus.

I did, its not there. Searched the name and searched again with "hands" in the description.

#48
Jwd

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fixing those archery bugs would be on top of my list, specificly the haste/swift salve and buffs like flame weapon not applying to ranged weapons though i doubt we will se that :(

#49
Sylvius the Mad

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Found it. It's part of the Realistic Look package, but it looks like it only applies to ungloved hands (making a new model for every glove in the game would be a huge job).

#50
Squeaker Squeak

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this isn't a bug, but I'd like to see it anyway: When there is a quest marker on the minimap or on the main map, let us click on it, and have the character walk to it automatically. Maybe I'm just lazy.