Aller au contenu

Photo

patch 1.04/1.03a what do you want to see from it


  • Veuillez vous connecter pour répondre
155 réponses à ce sujet

#101
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
Since no one's said it for a while... undo the engine changes within DAO. I don't really care how Awakenings works - it's a new game, and you guys can change it however you like - but I'm really annoyed that I can't install Awakenings without changing the engine that runs DAO. DAO worked fine; there was no need to change how it works. The shatterable lieutenants was a good feature, and you took it away for no reason at all (there may well be a good reason not to have shatterable lieutenants in Awakenings, but there isn't in DAO).

You need to undo that change.

#102
Surango

Surango
  • Members
  • 307 messages
The fact that, without mods, you cannot use the Awakenings abilities says any changes to the OC were unnecessary. So I'm inclined to agree.

Modifié par Surango, 26 mars 2010 - 07:32 .


#103
Guest_mrfoo1_*

Guest_mrfoo1_*
  • Guests

Sylvius the Mad wrote...

Since no one's said it for a while... undo the engine changes within DAO. I don't really care how Awakenings works - it's a new game, and you guys can change it however you like - but I'm really annoyed that I can't install Awakenings without changing the engine that runs DAO. DAO worked fine; there was no need to change how it works. The shatterable lieutenants was a good feature, and you took it away for no reason at all (there may well be a good reason not to have shatterable lieutenants in Awakenings, but there isn't in DAO).
You need to undo that change.


Then unistall and only patch up to 1.2. Patch 1.3 had the fix's to shatterable LTs, to which it notes:
Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat
encounters.[/list]Also if it hasn't been mentioned the "Main Plot" Quest tag in the Quest Journal needs to be fixed.

Modifié par mrfoo1, 26 mars 2010 - 08:32 .


#104
nategawd

nategawd
  • Members
  • 1 messages
The Crashing is my top priority... Its bloody frustrating! I'm pulling my hair out. And like others, I had no problems with my game crashing until patch 1.03. I love this game. And played it for literally hundreds of hours also without a crash prior to said patch. Please please please fix this soonest!

#105
Jbar

Jbar
  • Members
  • 4 messages
and fix the bloody DLC disappearing bugs, since they should of been fixed ages ago

#106
Jbar

Jbar
  • Members
  • 4 messages
oh yeah and fix it so that I can save a summoned creature Tactics instead of having to bloody redo everytime I summon them.

Also it would save hassle if they didn't despawn evry bloody time I zone grrr

#107
Andari_Surana

Andari_Surana
  • Members
  • 113 messages
I'm just hoping the patch comes out before Diablo III....


#108
ColGali

ColGali
  • Members
  • 115 messages
The fixing of epilogue bugs would be nice.

#109
krol146

krol146
  • Members
  • 324 messages
Fix Dexterity so it actually gives 1 point attack for ranged attacks like its supposed to.

Give crossbows an attribute modifier. Either strength or dex, maybe both.

Fix effects that should enhance healing effects.

Apparently stealing is broken now, so that should be fixed.



Theres tons more, but those are the first that come to mind.

#110
Surango

Surango
  • Members
  • 307 messages
What's broken in healing?

#111
Frencho9

Frencho9
  • Members
  • 9 messages
1)Fix the Dragon age content updater so it can start automatically by default instead of doing manually!

2) Fix the Alistair dialogue, there are missing things, and when he's dead everyone speaks of him like he's still alive. I had to install a mod that solves this issue and polishes Alistair dialogue.

3) Fix everything that 1.03 broke!


#112
Arqken

Arqken
  • Members
  • 2 messages
Above all things, I would love for Bioware to have the guts to make the Nightmare mode exactly that! The idea to have the tactical aspect of the game was to beat the insane deficulty Nightmare mode was suppose to provide. Now all i do in awakenings is target and cut through everything like nothing. It makes me luagh everytime i do becuase as it stands now its completely easy. To think all you have to do and add alot more hit points and armor to
all and i mean ALL the enemies. And for god sakes who was in charge of the conversation tree's, Why give me 3 options to respond to a NPC, when 2 of them have the exact same response and 1 is a obviouse choice to make.There was no effort at all to make the conversations intresting as is was done in origins.

#113
igniss

igniss
  • Members
  • 123 messages
dlc dowloading and installing properly, for gods sake

#114
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

mrfoo1 wrote...

Then unistall and only patch up to 1.2. Patch 1.3 had the fix's to shatterable LTs, to which it notes:
Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.

Right, but since Awakenings installs 1.03 automatically, there's no way to play Awakenings without keeping 1.03.

#115
Blueset

Blueset
  • Members
  • 3 messages
I know it might be posted in here but one thing I want to see fixed with 1.04 is the showing of the Ancient Elven Equipment. When I was looking for one of the items that was said to be found in Lothering, but never found it.

#116
Nukenin

Nukenin
  • Members
  • 571 messages
One thing Bioware should include in the 1.04 patch is a subliminal that periodically flashes an interstitial frame on the user's display that reads Awakenings.  Because an awful lot of us seem to be forgetting the proper title of the expansion.  :lol:

#117
Gliese

Gliese
  • Members
  • 302 messages

Surango wrote...

What's broken in healing?


Items that supposedly increase healing effects doesn't work.

#118
Nukenin

Nukenin
  • Members
  • 571 messages

Gliese wrote...

Surango wrote...

What's broken in healing?


Items that supposedly increase healing effects doesn't work.

I think it's not that the items don't work, it's that the base "healing effect" attribute they modify (creature property 51) is initialized incorrectly (it should be initialized to 100, i.e. 100%, but it's 0 or 1 or some such).  The code that actually applies the healing will treat any value of less than 100 as 100, so if it starts at 0 and you have an item that increases it by 25, well, 0 + 25 is still less than 100, so no difference in effect.

There's a +Healing Received Fix available (also from Dragon Age Nexus) but I haven't tested it yet (this is one of those item properties like "Messy Kills" I just pretend like it works and itemize accordingly, oblivious to the harsh cruel reality).

#119
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Nukenin wrote...

(this is one of those item properties like "Messy Kills" I just pretend like it works and itemize accordingly, oblivious to the harsh cruel reality).

Though unlike messy kills, increased healing effects would actually be a good thing to have.

#120
Emerald Melios

Emerald Melios
  • Members
  • 830 messages
Allow you to select Use Ability when setting Enemy -> Clustered tactics. Presets can do it, afterall....

#121
dougbrad81

dougbrad81
  • Members
  • 1 messages
probably been said many times, but I would love to queue up actions, it will make combat much more enjoyable (well for me anyways).

#122
TalkShowHost01

TalkShowHost01
  • Members
  • 8 messages
1) Shale is massively bugged, whenever I talk to him it teleports me outside the map and gives me the options of "active the golem" or "leave the golem alone."

2) Archery talents are pretty lame, they need balancing

3) Archery dex fix

4) Lothering chantry boots aren't where they should be

5) Properly remove quests, and better sorting of the quest log. There are quite a lot of quests that can remain in your quest log even if you cannot complete them.

Examples: Cammen's Lament, I got them both annoyed and couldn't talk to either of them, yet I still had the quest for the rest of the game.

Elora's Valla, Elora is gone now but I still have that quest.

#123
Siven80

Siven80
  • Members
  • 1 505 messages
Pretty much every bug and wrong item/stat description in the game that are still here from release......which is about 95% of what people have written here.

Modifié par Siven80, 29 mars 2010 - 01:26 .


#124
Avissel

Avissel
  • Members
  • 2 132 messages
What do I want it fix?



Something that matters.



Ya know, now that we got a handle on the npc armor pen situation.

#125
Relinquished2

Relinquished2
  • Members
  • 471 messages
I'd actually be happy if they just fixed the bloody Memory leakage lagg and frequent crashes. Now that, for me, is truely gamebreaking. When I buy a game, I want it to work. It feels more like they rushed the game and patches.



BioWare's primary focus should be the Memory Leakage and the frequent crashes. Deal with the game breaking problems and let them fix the annoyances later.