patch 1.04/1.03a what do you want to see from it
#101
Posté 26 mars 2010 - 06:01
You need to undo that change.
#102
Posté 26 mars 2010 - 07:31
Modifié par Surango, 26 mars 2010 - 07:32 .
#103
Guest_mrfoo1_*
Posté 26 mars 2010 - 08:31
Guest_mrfoo1_*
Sylvius the Mad wrote...
Since no one's said it for a while... undo the engine changes within DAO. I don't really care how Awakenings works - it's a new game, and you guys can change it however you like - but I'm really annoyed that I can't install Awakenings without changing the engine that runs DAO. DAO worked fine; there was no need to change how it works. The shatterable lieutenants was a good feature, and you took it away for no reason at all (there may well be a good reason not to have shatterable lieutenants in Awakenings, but there isn't in DAO).
You need to undo that change.
Then unistall and only patch up to 1.2. Patch 1.3 had the fix's to shatterable LTs, to which it notes:
Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat
encounters.[/list]Also if it hasn't been mentioned the "Main Plot" Quest tag in the Quest Journal needs to be fixed.
Modifié par mrfoo1, 26 mars 2010 - 08:32 .
#104
Posté 26 mars 2010 - 08:54
#105
Posté 26 mars 2010 - 11:21
#106
Posté 26 mars 2010 - 11:26
Also it would save hassle if they didn't despawn evry bloody time I zone grrr
#107
Posté 26 mars 2010 - 11:31
#108
Posté 28 mars 2010 - 07:42
#109
Posté 28 mars 2010 - 07:53
Give crossbows an attribute modifier. Either strength or dex, maybe both.
Fix effects that should enhance healing effects.
Apparently stealing is broken now, so that should be fixed.
Theres tons more, but those are the first that come to mind.
#110
Posté 28 mars 2010 - 08:16
#111
Posté 28 mars 2010 - 08:38
2) Fix the Alistair dialogue, there are missing things, and when he's dead everyone speaks of him like he's still alive. I had to install a mod that solves this issue and polishes Alistair dialogue.
3) Fix everything that 1.03 broke!
#112
Posté 28 mars 2010 - 09:24
all and i mean ALL the enemies. And for god sakes who was in charge of the conversation tree's, Why give me 3 options to respond to a NPC, when 2 of them have the exact same response and 1 is a obviouse choice to make.There was no effort at all to make the conversations intresting as is was done in origins.
#113
Posté 28 mars 2010 - 09:49
#114
Posté 28 mars 2010 - 10:30
Right, but since Awakenings installs 1.03 automatically, there's no way to play Awakenings without keeping 1.03.mrfoo1 wrote...
Then unistall and only patch up to 1.2. Patch 1.3 had the fix's to shatterable LTs, to which it notes:
Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
#115
Posté 29 mars 2010 - 03:13
#116
Posté 29 mars 2010 - 03:43
#117
Posté 29 mars 2010 - 04:29
Surango wrote...
What's broken in healing?
Items that supposedly increase healing effects doesn't work.
#118
Posté 29 mars 2010 - 04:52
I think it's not that the items don't work, it's that the base "healing effect" attribute they modify (creature property 51) is initialized incorrectly (it should be initialized to 100, i.e. 100%, but it's 0 or 1 or some such). The code that actually applies the healing will treat any value of less than 100 as 100, so if it starts at 0 and you have an item that increases it by 25, well, 0 + 25 is still less than 100, so no difference in effect.Gliese wrote...
Surango wrote...
What's broken in healing?
Items that supposedly increase healing effects doesn't work.
There's a +Healing Received Fix available (also from Dragon Age Nexus) but I haven't tested it yet (this is one of those item properties like "Messy Kills" I just pretend like it works and itemize accordingly, oblivious to the harsh cruel reality).
#119
Posté 29 mars 2010 - 07:06
Though unlike messy kills, increased healing effects would actually be a good thing to have.Nukenin wrote...
(this is one of those item properties like "Messy Kills" I just pretend like it works and itemize accordingly, oblivious to the harsh cruel reality).
#120
Posté 29 mars 2010 - 09:05
#121
Posté 29 mars 2010 - 09:10
#122
Posté 29 mars 2010 - 12:25
2) Archery talents are pretty lame, they need balancing
3) Archery dex fix
4) Lothering chantry boots aren't where they should be
5) Properly remove quests, and better sorting of the quest log. There are quite a lot of quests that can remain in your quest log even if you cannot complete them.
Examples: Cammen's Lament, I got them both annoyed and couldn't talk to either of them, yet I still had the quest for the rest of the game.
Elora's Valla, Elora is gone now but I still have that quest.
#123
Posté 29 mars 2010 - 01:25
Modifié par Siven80, 29 mars 2010 - 01:26 .
#124
Posté 29 mars 2010 - 02:01
Something that matters.
Ya know, now that we got a handle on the npc armor pen situation.
#125
Posté 29 mars 2010 - 02:33
BioWare's primary focus should be the Memory Leakage and the frequent crashes. Deal with the game breaking problems and let them fix the annoyances later.





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