I do several things that many players would probably (and the developers for sure) consider cheating:
- I use the 25 tactics mod/fix. I think that I should be able to tell my characters to do exactly what I want them to do. It doesn't make sense for the game to have a mechanism to automate thier actions and then intentionally restrict my ability to use it. I think that was a poor design decision by Bioware. I suspect they copied the idea from FFXII, however in FFXII it works fine because the player doesn't need complicated tactics early on and since the gambit system was new it would have been too confusing to give players too many options. DAO is much different and I think that full use of the tactics should be availble from the start.
- I use the respec mod (pre-Awakenings). I like to respec new companions when I first get them. I only make minor tweaks though - no significant changes (e.g. Allister is always SS, Morrigan is always a shapeshifter with an entropy focus, etc). I also like to make tweaks mid-game if I find I'm never using a specific talent or spell - I'm not hardcore enough to replay from scratch if I pick a spell I don't use. But I never remove anything late in the game that I've made extensive use of.
- Luring/Pulling. I don't intentionally exploit the AI to pull mobs one-by-one from an encounter, but I'm also not going to intentionally gimp my strategy OOC to make up for the bad AI. If I want to make my stand in a doorway or around a corner (to avoid los from archers) then I'm going to pull back to those positions and it's not my fault if the crappy AI doesn't follow. (minor spolier ahead) Prime example is the fight agaist Ser Cauthrien. I immediately pulled back around the corner and into the doorway. I fully expected the melees to follow and a few archers and the mage to crowd at the door/corner. If they don't do that because they are hardcoded to stand still, that's not my fault.
Modifié par carton, 22 mars 2010 - 08:16 .





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