MrBeachBum wrote...
I miss the infinite ammo from ME1. If infinite ammo was too easy, play at a harder setting.
See, the thing with the system they had in ME1, I could take my assault rifle and literally hold down the trigger for over a minute before it would overheat. And this was playing with a level 44 Adept, not having the stupid maxed out stuff that my level 60 soldier had. That soldier had a shotgun that COULD NOT OVERHEAT. I could hold down the trigger all day if I wanted to, keep firing continuously at the fire rate the shotgun allowed, and I would never have it overheat. Forgive me, but I sincerely believe that it is absolutely a broken system. The ammo in ME2 fixed that system and made everything more balanced.
Let me put it this way: Mass Effect 1, Insanity, was an absolute cakewalk for me. I didn't need to try, and hell, I didn't even need to use a weapon I was trained with! Mass Effect 2, Insanity, is a serious challenge. The combat and weapon changes they made took the game in a whole new direction, and it was a good direction. Being a tank is boring, and they removed that from ME2 (with the exception of the Sentinel).
ME2 was made to be more shooter-focused than ME1. The cover system, weapon and armor changes, and especially the ammo changes were all a part of that. In ME1, playing as one of the weakest classes with only light armor, on INSANITY, when I leveled up and found nice gear I was entirely untouchable, unless I fell asleep while playing the game. It got boring because of it. You didn't even have to try to kill anything, just stand there mindlessly holding down the trigger on something, occasionally pausing to use medi-gel or barrier or something like that, and eventually it would all die. There was no challenge whatsoever, even on Insanity. ME2, it made playing the game a challenge no matter what level you are. You had to think tactically using your powers, which ammo to use against what enemy, and what weapons would be ideal for what situations. It made you have to try to excel at the game, instead of playing the role of bullet-sponge while slaughtering everything with ease, never having to pause with the shooting at all to reload or cool down or anything like that at all.
I agree with what some people say, the ammo for each weapon IS quite limited, and having more for a reserve for each weapon (without needing research) would have been a smart move, but everything else about the ammo system I approve of.
Modifié par spartacusthegod, 07 septembre 2011 - 04:07 .