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Mass Effect 2. My disappointed thoughts


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#226
yoda23

yoda23
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[quote]Payne by name wrote...

Mass Effect 2. My disappointed thoughts
 
First up, let me establish how great I thought Mass Effect was. Although Halo takes the crown as my best gaming experience on any console, Mass Effect was always the best thing I’d played on the 360. I bought the two books, got the soundtrack album, the art books, the special edition of the 1st and even managed to lay my hands on the SE of Mass Effect 2.
 
I don’t say this to indicate that my opinion is gospel, far from it, but to at least justify that I am entitled to an opinion and aren’t some attention seeking troll. I’d like these comments to be read, hopefully by the developers in the hope that improvements can be made to the 3rd one.
 
If I offered and asked them to receive my praise on the 1st, then it seems only right I should do the same on the 2nd.
 
I also know that some or all of my points will have been raised before but I didn’t want to post my thoughts or even look at the forum until I’d completed the game. I put in about 50-60 hours but didn’t do it in all one go and thus why it’s taken some time for me to probably repeat what others have said before. To be honest many won’t even get this far in reading my ramble but you can’t grumble about a game unless you are prepared to detail what you actually thought of it.
 
Okay. I have to say that I was disappointed. The first game packed an emotional punch and a resonance that I felt long after the game. There were choices, there were selections and favourites and note worthy moments to discuss with friends and relatives, who I’d encouraged to take up the game.
 
The second, although it had a fabulous start, a good level of surface polish and an intriguing opening premise seemed desperate to try and improve but ultimately lost what it had in the first but then couldn’t attain in it’s attempts to copy other action focused titles.
 
Number of crew members
There were just too many crew members to assemble and find. With more characters there comes more dialogue but ultimately less for each respective character. When I first met Garrus, to see a friendly face (after Tali) from the 1st one, it felt really cool. He was always my right hand man in the first game and thus when the banter started in the de-briefing room after he came aboard, I was excited at the prospect at that level of further interaction between us.
 
Unfortunately, apart from the brilliant “reach and flexibility” story, we got little else magic. With so much content needed for the other characters, everything seemed to be spread thinly. Hence the most I learnt from Garrus is that he spent an inordinate amount of time “checking those calibrations”. I can’t help but feel that if the amount of characters had been halved, there would have been more room for content to develop them further.
 
When you can only ever take two with you at a time, you didn’t need an ultimate tally or 9 or 10. A further disadvantage of having so many team members is that the lions share of your time was spent recruiting them or completing their loyalty missions. You spend more time recruiting them and demonstrating loyalty that the actual core of the game.
 
In ME2, the loyalty missions (which were deemed as side quests in the first one) become part of the primary mission structure it seemed. Where as in the first you seemed to pick them up on the main journey of the story, here they were the story and hence things had an air of inevitability to them.
 
It’s all very well having loads of friends but until you start doing things with them and sharing experiences then you aren’t going to bond and thus more time was needed doing the missions that propelled the story forwards rather than forcibly bonding with your crew. It seems the lesson from the developers is “the more we chuck in, the happier everyone will be”.
 
You build an emotional connection to certain characters and the more they are fleshed the better it feels but with so many to choose from, you still ended up remaining with a core select and dismissing the others.
 
When it comes to characters, less definitely would have been more.[/quote]

Agreed. EA must be doing some sort of user profiling with their collected data for spin-off game possibilities. Star Adventures of Floating Jellies and such.
 
[quote]Game structure
You never feel like you are organically in charge of Shepherd, the missions or the crew. You select a planet, then it loads, you’re already on it, then before you know it, you’ve completed the mission and are back on the Normandy. Sometimes you don’t even realise you’ve triggered the return to the Normandy meaning your taste of these new worlds seems incredibly controlled. Like you don’t have the time or freedom to look round.
 
The mission where the collector ship has landed and has taken a lot of the colonists felt very rigid and structured. Sure you could see other areas but these were always behind crates etc meaning that you always felt very funnelled rather than having the time to look around. Always being pushed onto the next action scene.
 
I mean look at how restricted you are on the citadel. Illium was probably the closest that any planet came to the wonder of The Citadel or Feros.
 
This feeling of being bounced along is further compounded with the mission summary at the end. It felt so wrong. The game is meant to feel like your own story, your own journey but that felt like having a summation at the end of every chapter in a fictional book or having a ‘previously on’ moment that you get on so many series episodes.
 
The game is about your experiences, how you relate that with your crew and your growing stature. The mission summation is a heavy handed reminder that you are playing a game and have scored x amount of points.
 
The feeling of being pushed along on rails was demonstrated well when I started on Red Omega. I started to have a look around and try to take in the atmosphere in an un-hurried manner. I don’t dawdle but I like to get my bearings. Not wanting to miss anything I started by making my way round from the right. Without realising it, I ended up in the lifts and had started Mordin’s mission. Then with the confusing “Do you want to wait for Mordin or leave” (indicating to me that you’d either remain in the surgery or head off to investigate the rest of the space station”, I ended up back in the Normandy, flying off.
 
Whereas in the first you always felt you could control when and what you did and thoroughly investigate a location, here I became wary of ‘triggering; the return to ship and space section. And with the loading screens seemingly just as long, if not longer, than the first one, it’s something you didn’t want to do.[/quote]

Agreed. From the Bioware perspective I expected more open worlds rather than less, in the Fallout 3 mold. I too am more than a bit disappointed that exploration has been cut. The narrative of Bioware's games matched the sequence of the game mechanics much better in past games, i.e. Neverwinter. In ME2 the narrative simply feels "tacked on" something EA added after the fact as game mechanics dev consumed budgeted development resources.
 
[quote]Scanning of the planets
Now I know many used to grumble about going down to the planet in a Mako but at least if made you feel there was a difference between space and a planet. You felt like you actually saw the universe a little more because you got to go planet side and visit different terrains and scenery.
 
Ok, it might have been simple driving around but you witnessed different vistas, you had a sense of freedom and took a greater involvement with the planets. You were more likely to read the description of a planet because you wanted to know what to expect when you touched down and who can forget some of the views you saw. Double moons, planets with rings or even trundling up the side of a hill on the moon and Earth coming into view.
 
In Mass Effect 2 every planet is just another scan. It was fun to fire off the probe at the beginning but after a time you realise it’s about exciting as metal detecting on a tidal river bank. Roll forward a couple of hours and seeing a cluster of planets fills you with dread. You don’t bother reading the planet info because it’s ultimately irrelevant and feel the scanning is just a burden to get your numbers up.
 
Granted, you don’t have to do it but then you feel you are missing out which makes you feel dis-enfranchised from the emotive connection to the story as well as not being able to upgrade. In the old game, you’d enter a new system, read up on the planets and there might be one or two to land on. In ME2, you enter a new system, see four planets and think we’ll there’s an hour or two of gameplay gone there.[/quote]

Plannet Scanning < Cleaning the Cat Box; I would rather clean the cat box than scan planets but when you think about it this and your next item "Space Map" actually fit with the first ME as reasonable extensions of the in-game manipulables. I would have liked to see an evolved version of the original mini-game where you "unlocked" that spinning wheel thing. 
 
[quote] Driving the Normandy round the space map
I know this is a small point but when it plays an integral role in the game is just feels silly and immature. One of the beauties of this game is that the creators have applied sensible logic. It’s got wonderful form and design married with practical function. Why then would Shepherd want to ‘vroom, vroom’ his toy spaceship around the screen like some four year old child at a fairground on of those remote controlled cars. In reality he’d just have a sensible cursor to move.
 
It seems a silly point but when you use it so much and it’s there at the beginning it feels totally misplaced.
 
Likewise, why would the captain be bothered with trivialities of buying the fuel. On one hand this game is taking RPG like elements of customisation and point gathering away to replace with predictable action yet then getting bogged down in the tedium of how much gas is in the tanks. What will we get in the 3rd one, how many toilet rolls to buy?[/quote]
 
[quote]The reloading of the pistol
I know they wanted to make the action more fun but this became a real bug bear of mine. In ME1, especially when a vanguard you could get in a lengthy scrap with your foes. You could pace your shots with an endless steady stream or run in hard with a short lived flurry but understand that your gun would overheat.
 
Utilising future technologies and the ideas of the mass effect it seemed another great example of sensible logic. You never run out of ammo because you are just shearing off ‘slugs’ of metal from a clip. Having to endlessly reload and worry about the small size of the clip doesn’t make it more fun, just more frustrating. I know some will say it makes you think more strategic but to me it didn’t.
 
Instead of taking in the battlefield, the view, the nature of combat, you seem concerned with finding the next clip so you don’t run out and be forced to use another weapon that you might not like. It might be more realistic but one minute it seems we are, then next minute we aren’t. It’s like when Bungie decided to reduce the size of AR clip. It might have seemed a small change but you just didn’t have as much fun in the combat anymore. GOW managed to exploit this by having the Lancer come with a 60 round clip.[/quote]
 
Agreed. I was very much looking forward to another evolved aspect of the game. The original mechanic for firing worked rather well on the PC if you right clicked to aim. Which when you think about it makes sense. If you have read the books then you would know that the original firing method was a direct response to shields as a tactic. If your weapon overheated before the other and your shields held you still then had a chance at winning the encounter. Now its just a dumpster dive for more ammo without the extra layer of complexity involved. Thermal clips are a cheap short-cut for a game that deserved better.

[quote]Lack of customisation for your look
Ok, I know Bioware wanted to dial down the various point connotations and outfits but did you have to take away the ability to have you or your crew wearing the helmets?
 
When we are on the Normandy or safely wandering round the Citadel then seeing all the eye/mouth magic is great but on a mission I want my crew to look badass. When playing ME1, I always had Garrus and Wrex with their helmets on and they looked so cool.
 
On the collector ship mission, you automatically get their helmets but the rest of the time no chance. I wouldn’t mind but when in the armour section it says that having the helmet on gives you 10% more shields it’s basically adding the sensible element to the ‘look’ element as well.
 
Needless to say I like to have my full face helmet on to compliment the hard arse look but again I can only set this when on the Normandy. Why can’t I take it on and off during a mission, as you would do, and do the same with my team members. When I met Liara she passionately kissed the outside of my cold metal helmet.[/quote]
 
AGREED.

[quote]The music
I’m sorry but it was nowhere near as good as the first one. I’m quite adept at noticing soundtracks, whether in films or games. I own a fair chunk and this one had very little that was memorable, apart from maybe that first one when the game loads up.
 
The first soundtrack was out of this world. So many different themes, so evocative of that late 70’s sci fi vibe. It really was something else. Even to the point that when I played the OST album to a recent newbie to ME, who’d only put in like 10 hours he still was beaming like a cat when each different tune would come on and he could relate a scene or an emotion to a piece of music.
 
Vigil for me stands as inspirational a piece of music for Mass Effect, as the Gregorian chant is for Halo but there was nothing similar to this. We didn’t even get a similar belter to that of Faunts M4 Pt II that we got over the final credits. I don’t know if it was laziness or there was just nothing left in the bank.[/quote]
 
I very much enjoyed both sound tracks.

[quote]Sacrificing story for action. Mood for boom, boom
I can’t help but feel like the game was prepared to sacrifice the strengths of story telling and mood generation through sweeping vistas and a haunting, evocative score by pandering or attempting to impress those with short attention spans or who only want action.
 
If I wanted a full on action game I’d play Halo, COD or GOW. Why does ME2 feel it has to directly compete. When it tries to, it suffers in the comparison but has then lost the forgiving consideration that story outweighs the shooting. So the first one was clunky, it didn’t matter when the reason for what you was doing was more important that how you were doing it.
 
Adopting the reload, employing a cover system so every battle is telegraphed by the sudden appearance of cover behind boxes or using the screen blurring when you are getting wounded.
 
The proliferation of weapons removes the need for multiple play throughs. When I played ME1, I was a vanguard who got very proficient at the pistol. It was the weapon I excelled at and I made sure that my two squad mates always had the firepower of an AR with them. It made me think, well maybe I’ll play it again as a soldier someday.
 
In ME2 though, with a considerably weakened pistol and an annoyingly small clip when I’m given the AR that becomes my weapon of choice and once again the game and gameplay is affected by too much choice.[/quote]
 
Bioware with ME1 were well on their way to redefining the Shooter RPG genre but the ME2 effort indicates the main people at Bioware have moved on to develop SW:TOR. This is really a shame b/c ME had the capability of redefining solo-gaming but after the principles left EA was left with making a $$$ decision. If it looks like a shooter, smells like a shooter, then EA called it a shooter and moved on. The original ME set the stage for a highly complex Shooter/RPG that I for one expected a natural progression for in ME2. ME2 seems like an attempt to correct what in all interpretations was an already GREAT GAME. i.e. They could have simply upgraded ME1 with better graphics and kept right on telling the story. But alas it seems developers and politicians share a desire to dig up the ground when it isn't needed.

[quote]Not the same level of ‘stop dead’ decisions
I’m sorry but there weren’t really that many stop dead, think about it for a moment decisions to make, only really the one at the end about the Collector base. Unfortunately though the developers have revealed their hand and for all the talk that your decisions in the first would have such a big bearing, you realise that in reality they don’t.
 
Whether the council lived or died is of little real consequence and hence when you are presented with the dilemma of destroying the collectors base, you know that it is something that will be addressed/corrected in maybe two lines of a conversation and that’s it.
 
I really feel for all those that played ME1 multiple times to have all the different saved versions of exterminating or not the Rachni, Ashley dying, Kaiden dying, Wrex dying, letting the council live or letting the council die because they must have discovered that it was all ultimately pointless.
 
When you consider how ME1 ended and for all the intervening time thinking have I made the right decision and it barely affected the new story, one just feels so short changed. When your mind is playing “well by letting the council live, humans and the alien races can work together in better harmony against the forthcoming threat” you realised that, that level of thinking was pointless.
 
Because of this you know that any decisions made in the 2nd aren’t going to hugely affect the third. When you consider that ME made such a big thing of the different branching and how you could affect the story, there has been considerably less in the 2nd, to the point where they’ve allowed themselves to be thoroughly usurped by Heavy Rain.[/quote]

This is such a huge concern. Insulted as a Bioware fan is how I feel for how shallow the story is turning out to be. The ME books have been better than the games so far at describing and narrating the world. Sadly developers don't see much need for an understanding of narrative.
 
[quote]The ending
I’m sorry but what a cop out. There certainly wasn’t the same kind of feeling that existed when I heard the full story behind the reapers, the keepers and the hidden relay. Turning up to see the Citadel being destroyed and under attack was truly incredible. The ending in this one, with the suicide mission being having built up so long was although entertaining as coming to the end of something might be, certainly wasn’t edge of the seat stuff.
 
No one died apart from Mordin (and I played it through first time on the one below insanity), though woefully this wasn’t fully explained how, just a shot of his body and him no longer in the roster. There were plenty of rally calls but little emotional impact. You’re in a system that no one has seen, fighting a fabricated dumbed down version of the Reapers because the developers don’t want to reveal them until the 3rd one.
 
And why would the Reapers want to create a human looking ship? It’s well known that they look down at all sentient life, what purpose would it be having a ship to look human? Why not have it shaped like a doughnut or a banana. It was just another example of lazy story telling.
 
“we don’t want anything too big because we want to double dip the punters wallets, so let’s give them a human shaped reaper to shock them. That’ll work”.
 
This none moreso demonstrated than with that final shot of all the reaper ships heading towards the star system. They clearly had some ideas but thought if we can hoodwink the fans with repetitive action and quicktime events they won’t realise that the Reaper/end of the universe story hasn’t really advanced at all.
 
The makers tried to claim that this was The Empire Strikes Back but at least things were revealed in that film. Darth being Luke’s father, the Empire on the ascendancy, the rebellion having taken a massive blow. At least that left you pumped for ‘”oh god, everything has gone to hell”. If ME2 was meant to be the dark one, I rue what the 3rd will be.[quote]

Agreed but it is too easy to judge from the 2nd of three but the more concerning news is that ME3 will be exclusively multi-player. i.e. no more BioEA solo-adventuring in ME space. That SUCKS! Anyone who has followed the trajectory of Bioware knows that their games are designed to be paused. How exactly does one pause in a live, multi-player scenario? Enter all the noisy Shooter Fans "Pausing sucks" "RPG Elements Suck" blah whine whine blah... Stupid little slackers ruined Bioware imo.
 
[/quote]In summary
To me it’s like the game was play tested but not emotionally play tested. In the rush to seduce the COD fanboys no one took the time to stop and listen to the amazing, emotive music and think “what will people be actually feeling”.
 
You want to return to a sequel to see new things but also to catch up. ME2 was on two discs as opposed to the one of ME1, so you assumed everything would be massive. How disappointing then that the Citadel was Access no areas, that Illium although great to look at wasn’t a snitch on the level of involvement of Feros or Virmire and that all we seemed to get was an endless stream of monotonous planets to scan.
 
When you consider that even if the makers hadn’t wanted to have you battling the reapers how you could have been going round trying to drum up galactic support for the forthcoming war. The loyalty missions could then have been for the respective council members with trips to their homeworld to boot. This would have played into the necessity and continuity of you being Shepherd to galvanise forces but also could/would have played into your decision to let the council live or die or what you did with the Rachni.
 
At least also you would have finished the 2nd primed and ready to go for the huge bust up with the reapers with your actions directly affecting how many races, ships etc you went into battle with.
 
Such a wasted opportunity, such a disappointment compared to the first one and a real feeling that your core audience was discarded in favour of the inconsistent vagaries of the shooter audience.[/quote]

+1 Sadly Agree - I miss the old Bioware. :o

#227
Payne by name

Payne by name
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AdmiralCheez wrote...

Problem is, more of the same is boring.  I like every game in a series to be different from the first one.  Not every change they made to ME2 was a good thing, but the fact that there were changes at all made it fun to play.  I don't like it when development stagnates, because when that happens, everything might as well be an expansion pack.


That's a fair comment and I agree that developers can stagnate but when a game is marketed as being a continuation, as having a direct connection to the actions of the 1st, I don't think you can blame the punter for expecting it to be similar.

I'm good with changes but change simply for change sake isn't always the best approach. 
 

It was still Mass Effect to me.  Sure, there was more combat and cool explosions, but the core elements were still there.  And, like I said, more of the same is boring.  Even the best food in the world will start to lose its flavor if you eat it every day.  Mix it up! 


To me it didn't feel the same and a lot of the times, you felt they put stuff in to look cool but with not a great deal of thought. Almost as if to tick the Cool box but not have any relevance to the story or forward momentum. 

Is it bad when I say Two Towers is my favorite of the three?


Each to their own but this was when I noticed the rot really set in. None moreso than with the whole Aragorn is dead scene. Come on, the audience knows the third one is called Return of the King, the trailers for the film have shown all the Helms Deep scenes with Aragorn in it so it just felt so unneccesary. The film had so many 'are they dead' scenes that it just became very cheap and took you out of the film.
 

And this is the part where I completely disagree.  Going on your own instincts is fine if you're making something just for yourself, like a painting, but sometimes your own intuition can give you bad feedback.  Listening to the fans is important since they're the ones ultimately buying your product, and a lot of them can pick out things you missed.  It's simply a matter of recognizing which suggestions are bad advice and knowing when following your own intuition is a better idea.  Bioware seems to have overcorrected, but hopefully they've learned their lesson.

Besides, fanbase reaction saved Han Solo.  He was supposed to be dead at the end of Empire, but George Lucas brought him back, tweaking the story so he was "just frozen."  And, let's face it, Return of the Jedi wouldn't have been as fun without him.  Also, Garrus romance: cheap fanservice suddenly becomes some of the sweetest and most hilarious dialogue in the game.  Epic win.


Design by committee rarely works and to me you only have to look at the Spiderman films for an indication of this. Okay they might have been successful but, imo, they are pretty empty. Lots of hitting fanboy tickboxes but a desire to look cool and appease fans can lead to a rambled mess.

I didn't know about that with Han Solo but personally I think that would have been pretty bold and quite awesome if he'd had the courage to kill off Han. That really would have been the dark one and I would have approved. It's respected for the 'I'm your father' stuff but can you imagine if they'd killed off Han. That would have been outstanding. What a shame they weren't braver. I like ROTJ but I'm sure you'll concede that Han has a weaker input into it. 

With all the people crabbing about how ME2 was too dumbed down, I don't think you have to worry.  Christina Norman herself has said that they're putting some more focus on RPG elements.  Oddly enough, listening to the fans may just be what "saves" ME3 from becoming a typical shooter.


You've more faith than me. My comments certainly seem to be in the minority and with the increased revenue and accolades that ME2 have received, I fear they'll just continue down the dumbing down road. I mean if by making it more shooter earned it so much money, why not take it even further and earn even more cash.

I think the way Bioware have handled the buyable DLC highlights this. Although some see DLC as a way to continue a games longevity, I just look it as a way of putting out a lesser game and then being able to 'tap' the punter for more money to add to the experience that they should have had in the first place.

#228
Payne by name

Payne by name
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Bourne Endeavor wrote...

While your mileage may vary, I found ME2 was indeed an expansion, merely a fantastically developed one. It did essentially nothing to move the plot forward and frankly forgot the Reapers even existed for the vast majority. The Collectors were an arbitrary threat I am certain will see vague references at best going forward. In the end, if squad mates do not return, which is an extremely likely scenario, ME2 will have been a pointless addition to the trilogy. Does not mean I do not thoroughly enjoy it of course.


I've bolded what was an excellent point.

#229
Payne by name

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BiancoAngelo7 wrote...

Completely

Agree

With

EVERYTHING

the OP said.

(no sarcasm)

He has said (written) what so many of us have felt and thought. I know I personally love to play ME2 so much because its the only game out there that even remotely comes close to being the sequel I expected after ME1 and was harshly denied.

Take a minute to reread what I just said and let it sink in.

Yeah. You know it's true.


Thanks for your words. You're right in that it is the closest game to Mass Effect and hence demanded my attention and playing of it. I just wish it had been more.

Maybe I should give Dragon Age a go. I hear that that is more like ME1 but I can't be sure and my faith in Bioware has been a little dented to commit the time to something that might not be what I hope it would be.

#230
yoda23

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[quote]Payne by name wrote...

[quote]With all the people crabbing about how ME2 was too dumbed down, I don't think you have to worry.  Christina Norman herself has said that they're putting some more focus on RPG elements.  Oddly enough, listening to the fans may just be what "saves" ME3 from becoming a typical shooter.
[/quote]

It was a good game to begin with. But for the folks at EA to reproduce what the principle Bioware devs did on ME1 probably was going to be either too labor intensive, too time consuming, too costly, etc. If you compare game trajectories between Blizzard and Bioware I think you see a much different thing going on. From SC1 to SC2 very little besides graphics and story really changed, when strictly comparing the game mechanics. Apart from all the extra graphics and production stuff the game really remained unchanged. Why? Because the folks at Blizzard are still roughly the same that worked on SC1 and they probably acknowledged that to re-make the game completely would be to ignore the success of the first iteration which would make little sense. It seems with BioEA the second-string of producers and devs lacked the confidence to execute on the platform that the principle Bioware team had already established. Or, in a need to drive personal career success you tear down an already great game to make a completely new one but call it a sequel. And while Casey Hudson remained as the Director, the design team was not the same nor was the writer. I fear for the Multi-Player ME3 as "COD in Space" ...

#231
Payne by name

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Yoda 23 - I enjoyed and agreed with many of your excellent points (apart from maybe the music but that’s a personal taste thing!)
 
It’s re-assuring that others have a similar opinion or feeling that ME1 really was something special, and that having created that, releasing another game within the same universe and calling it a sequel, people would expect it to be the same or similar. It’s a con really. You tell people ‘buy my product, it’s just like that one you previously bought that you really like. And further more all the stuff you did in the first one will have repercussions in this one, so you can’t really not get in, can you?”.
 
Then of course once you have purchased it, you realise it isn’t the same and all the guff that you were fed about choices having real impact was nothing more than a couple of lines of text.
 
The story in ME1 was so intense, the emotional mood and atmosphere so rich and compelling that it really did linger long after playing. As you say though, having fashioned a great game the desperate need to re-invent or to make something more commercially viable outweighs recognising and appreciating what it is that you’ve already created.
 
That’s an interesting comparison that you draw with SC (I assume this is Starcraft). I’ve not played it but it does highlight that sequels don’t always have to be about changing or re-invention. If you plan on doing that, just come up with a new IP.
 
I hadn’t realised that the development team and writer had changed so much in between ME1 and ME2. It certainly explains a lot. I remember after playing the first one, I went into ‘sponge mode’ and devoured the special features, documentaries, books and soundtrack. I had a real interest in how this wonderful space opera had come about. It was fascinating and helped maintain my enthusiasm.
 
With ME2, I bought the special edition because once again I thought I’d be wanting to see all the making of etc. When I finished the game, although I thought it was good, it had ultimately disappointed and I wasn’t that interested in the features. I don’t say that in some kind of pithy protest. It’s just I simply wasn’t fired up enough to enter the sponge mode.
 
I can clearly remember the end of ME1. Letting the crazy events from the reveal on Ilos to the race back to the Citadel and the charged ending wash over me. Letting the end track from Faunts play out in it’s entirety as my mind raced and processed the wonderful experience I’d had. After ME2, I didn’t ‘feel’ the same, which was a shame, but for that reason I didn't watch the features and hence wasn’t aware of the development changes.
 
If EA are taking a greater role in pushing the direction to COD or would that be MOH in Space, I can see why they’d like another cash cow. I didn’t know that their involvement had been so intrusive. I hoped/assumed that it would be more like Bungie/Microsoft Studios. This is particularly born out in the easy cash to be made from the amount of downloadable content. I know some think it great that you can get DLC but I do really look at it as rather than a chance to expand the experience, a chance to make money to fill in the blanks from the incomplete story telling.

Unfortunately I don't see this changing to ME3, so although I'll probably give it a go, my expectations are low.

#232
yoda23

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Payne - Yes my expectations for ME3 are fairly low as well. It probably wasn't fair of me to expect the same level of attention to detail given the tremendous growth of Bio-EA. It was probably an irrational hope on my part that ME2 would still reflect Bioware's original nuance but I was wrong. If you recall ME1 was Bioware's first major release after they sold out to EA. This was after NWN, Neverwinter Nights, was the hit that it was. Bioware at that time was a radically different enterprise in my opinion. With NWN I recall there were questions regarding the world builder prior to release. Everyone wanted to know if the quest creator tool would be an extra charge. Bioware released the game with the creator included and stipulated that anyone could build worlds with the tool but they were precluded from charging users to access them. Overnight Bioware grew as each server came up running persistent NWN worlds. Then server admins started linking their worlds together so you could literally step from one server here in the states to one in Germany. At the time this was all very new for gamers and Bioware handled it, at least publicly, with grace and a winning attitude. This new EA influence seems, as you mentioned, to be just a money grab. The calculation revolves around how much money can be extracted out of users and the quality of the games produced is clearly secondary now. This is all so disappointing for a company that showed so much promise. Blizzard I think has set the model correctly for PC success but it was also easier for them, their games were already of the multi-player sort. So why then abandon the model you created with NWN? On the outside looking in this makes little sense. Another terrible decision, at least from the fan / users perspective, was the notion of tying a major release trilogy to a single generation of hardware. i.e. All 3 are supposed to be completed WITHIN the life cycle of the X(crack)BOX. So, right from the start, what remained of the Bioware influence at EA for ME was at a disadvantage and completely dependent on third-party hardware manufacturer(s). Were they negotiating the sale to EA with bags on their heads? :)



Good chat, very cathartic. Thanks!

#233
Lumikki

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I agree with too many squad members and they related missions, what leaved main story little weak, planet mining wasn't fun at all and lack of customation problems in ME2. All others I disagree. Game design was better in ME2, music was good, graphics was good, dialog was better, combat worked better, weapons worked better, game ending was good, except the idiotic human looking reaper. Inventory system was better in ME2, but too limited customation, like I sayed before. Some small impression details where better in ME1. Character development was bad in both games. In ME2 it was too simple and in ME1 it's was filled with useless and badly design skills.

Modifié par Lumikki, 10 décembre 2010 - 03:20 .


#234
AdmiralCheez

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Payne by name wrote...

That's a fair comment and I agree that developers can stagnate but when a game is marketed as being a continuation, as having a direct connection to the actions of the 1st, I don't think you can blame the punter for expecting it to be similar.

I'm good with changes but change simply for change sake isn't always the best approach.

And I'd rather have the developers experiment with what works and what doesn't.  It shows a certain level of boldness.  As for similarity, you still had the convo wheel, the same universe, squad-based combat...  Everything that makes it Mass Effect is there.  The only thing that ruined the familiarity for me was that E was now a move/attack command instead of "interact."
 

To me it didn't feel the same and a lot of the times, you felt they put stuff in to look cool but with not a great deal of thought. Almost as if to tick the Cool box but not have any relevance to the story or forward momentum.

You... did do Mordin's, Garrus's, and Tali's loyalty quests, right?  There was some deep and emotional stuff in there.  I'm sorry, but with the way they handled certain issues, like the geth heretics, the genophage, et cetera, I thought there was a lot of thought and momentum involved.

I honestly understand the parts you don't like (and I agree with a lot of them), but you seem to be ignoring the awesome bits.

Each to their own but this was when I noticed the rot really set in. None moreso than with the whole Aragorn is dead scene. Come on, the audience knows the third one is called Return of the King, the trailers for the film have shown all the Helms Deep scenes with Aragorn in it so it just felt so unneccesary. The film had so many 'are they dead' scenes that it just became very cheap and took you out of the film.

I don't know; I never sit down and watch the whole thing at once.  Short attention span, you know?  Like any longer movie, I split it into two parts.  I guess that gives me more time to build my suspence of disbelief back up.  I just felt FOTR and ROTK dragged too much: FOTR at the beginning (but that may be because I'm fusing the book and the movie together in m mind; haven't watched it in a while) and ROTK at the end.  Pacing is vital, and bad pacing is the first thing I notice in any film.
 

Design by committee rarely works and to me you only have to look at the Spiderman films for an indication of this. Okay they might have been successful but, imo, they are pretty empty. Lots of hitting fanboy tickboxes but a desire to look cool and appease fans can lead to a rambled mess.

The first one was pretty good and didn't seem empty to me.  The other two were cash cow rehashes, so of course they sucked.  However, you need to remember that every single film and video game is a collaborative project, and just having each person do their own thing will result in a bigger fail than when they work together.  You can't expect just one artist to handle everything by himself.  And remember, the minute Bioware stops listening to the fans is the minute they stop listening to you as well.

I didn't know about that with Han Solo but personally I think that would have been pretty bold and quite awesome if he'd had the courage to kill off Han. That really would have been the dark one and I would have approved. It's respected for the 'I'm your father' stuff but can you imagine if they'd killed off Han. That would have been outstanding. What a shame they weren't braver. I like ROTJ but I'm sure you'll concede that Han has a weaker input into it.

"What a shame?"  Really?  There's a difference between boldness and a cheap shot at making things "darker."  And besides, no one know Han would be coming back at the time, so the ending seemed pretty damn gloomy to the initial audience.  I'm all for drama, really, but axing off the audience's favorite character isn't always the best way to go.  If it's done too much, the audience will come to expect it, and they won't bother getting attached to any of the cast because they always die at the end.  It's a device best used sparingly so that you can pull a fast one when people least expect it.

So Han wasn't that important in ROTJ.  There was a lot of stuff you could have cut from that movie, and it would have probably been better off.  But Han did serve a purpose, even if it was just as a supporting character, because people like him add flavor and continuity to the story.  Without him, it would have just been Luke.  And that would have been boring as hell.  Even worse, Lucas may have just brought him back as a damn ghost.  The hell was with the ghosts, anyway? (Yeah, I know, it's a Jedi thing, and Han wasn't a Jedi, blah blah blah.)

You've more faith than me. My comments certainly seem to be in the minority and with the increased revenue and accolades that ME2 have received, I fear they'll just continue down the dumbing down road. I mean if by making it more shooter earned it so much money, why not take it even further and earn even more cash.

Christ's sake, all this bellyaching because they nerfed the inventory and improved the combat?  Mass Effect has guns, therefore the combat should involve shooting things.  Frankly, I felt I had to think a lot more strategically in ME2, since I never had the surpeme advantage and resources were far more limited.  In ME1, I just had to wait until I could buy the best gun, upgrade it until it never overheated, charge in, spam lift, and hold down the trigger.  Selecting squadmates for each mission also involved a lot more thought, as did deciding how to level them up.  Oh, and the fact that each of your decisions could so dramatically affect the endgame was brilliant.  Sure, they could have done more with it, but you don't see that kind of thing in a game that often.  It was like Virmire on steroids.  I was impressed, and I hope that sort of thing is expanded upon in ME3... minus the loyalty missions.  That sort of thing is a one-time gimmick.  More plot, plz.

Mass Effect 2 may have had too little customization and too many shooting-gallery-esque levels, but it was not "dumbed down."  Apart from the exposed boobies in space (and by extension, they way Miranda was treated in general), I found it to be incredibly intelligent for a videogame.  And I set a pretty high standard.

I think the way Bioware have handled the buyable DLC highlights this. Although some see DLC as a way to continue a games longevity, I just look it as a way of putting out a lesser game and then being able to 'tap' the punter for more money to add to the experience that they should have had in the first place.

Really?  I thought it was more "we ran out of time to put this in by the release date, so we'll hold off on it, polish it up, and make a few extra bucks."  A cheap grab at cash, sure, but if you look at how much they responded to fan criticism in Shadow Broker, you'll see why the wait was worth it.  More banter, more innovative level design, better boss battles, a less bonkers version of Liara, and a few lines of dialogue sprinkled in to make it unique to each playthrough.  The fact that each DLC mission is higher quality than the last (look how far we've come since Firewalker) shows that Bioware is making an effort to improve their product and pay attention to fanbase critiques.  A marketing stunt?  Yes, but it's a good one.

I'm not worshipping the ground BW walks on here, since they're still a corporation and slaves to EA, but they put a lot more effort into their games than a lot of other companies.  They care about their products, and they are doing their best to correct their mistakes and not let the fans down.  Seriously, to get someone like me to actually like a corporate entity is an impressive feat.

You are free to not like Mass Effect 2 (absolutely loathe it if you want), but I think you should stop being so pessimistic about it.  Seriously, there are moments where it really shined, and the original Mass Effect has a lot of flaws I think you're ignoring.  Personally, I liked both, enough that they are on par with StarCraft for me when it comes to quality, perhaps even a step above it.  And StarCraft has been my favorite game series since I was 12.

#235
Zulu_DFA

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AdmiralCheez wrote...
You... did do Mordin's, Garrus's, and Tali's loyalty quests, right?  There was some deep and emotional stuff in there. 


Garrus' loyalty mission (together with the recruitment mission) is about as emotional as a Van Damme movie.

Garrus had a life of his own in ME1. In ME2 his only role was to suck up to Shepard, tell the tale how he tried to play Shepard, because he thought Shepard was so great, but failed because obviously he couldn't be so great, and now only Shepard can fix stuff. And then... Calibrations!!!

Just a couple of my 1001 dissapointed thoughts of Mass Effect 2.

#236
Killjoy Cutter

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We know...


#237
AdmiralCheez

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Zulu_DFA wrote...

Garrus' loyalty mission (together with the recruitment mission) is about as emotional as a Van Damme movie.

I beg to differ.  Watching him lose it with Harkin and the standoff with Sidonis--especially if you paragoned it--really illustrated how broken and obsessed he was.  Let him take the shot, and he comes out of it darker and hardened.  Talk him down, and he comes away confused and almost guilty.  Keener did a knock-out job with his lines, which helped, but the fact that I knew him in the first one, that I could see how much he'd changed, really made me realize the hell he'd been through in the two years Shepard spent on a Cerberus operating table.  It was emotional enough for me to actually give a sh*t about a person that doesn't even exist.  I understand that not every player was impacted in the same way, but I totally bought it.

Garrus had a life of his own in ME1. In ME2 his only role was to suck up to Shepard, tell the tale how he tried to play Shepard, because he thought Shepard was so great, but failed because obviously he couldn't be so great, and now only Shepard can fix stuff. And then... Calibrations!!!

Just a couple of my 1001 dissapointed thoughts of Mass Effect 2.

Really?  He came across as a bit of a parrot in ME1...

"Hey, Shepard, screw the rules, right?"
"Yes, Garrus, screw the rules/No, Garrus, the rules exist for a reason."
"Lol, k."

And then there was his own unique version of Calibrations back then, too:

"Commander, I wanted to thank you.  Blah blah blah I've learned a lot.  Blah blah blah I'm totally your fanboy now."

God, I accidentally repeated that conversation a thousand times...  Anyway, you can't pretend you didn't see the Archangel thing coming after tracking his character development in ME1.  Fact is, Garrus became dependent on Shepard the moment he was whisked aboard the Normandy.  His fate as your eternal apprentice was sealed when the credits rolled.

Not he wasn't interesting in ME1: like you said, he had a life of his own.  I personally think he still has one in ME2, albeit one that eminated Shepard's and didn't go as planned.  He still has his own personality, his own problems, his own wishes, opinions, and memories.  We would have known more about them had he not been glued to the targeting computers, but alas, it can't be helped now.  F*cking calibrations...

However, I freely admit that I wish I didn't have to hold his hand every time he wanted to track down an old enemy.  First Saleon, now Sidonis.  Then again, since you play Shepard, you are kind-of-sort-of stuck with it if you want to see this stuff happen and not just have him tell you about it.  Chat aboard Normandy or chat during a mission?  Eh, I'll go with the mission.  MOAR CREDITS/LEVEL GRINDING!

And really, Shepard fixes everyone's problems, whether it be a squadmate or complete strangers he just happens to run into on the Citadel.  Such is the case whenever you play a big goddamn hero in any RPG: it's like the world couldn't go on unless you run errands for NPC #157.

TL;DR version: Quiet, you.  Garrus is my bro.

#238
AlanC9

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yoda23 wrote...

Agreed. From the Bioware perspective I expected more open worlds rather than less, in the Fallout 3 mold. I too am more than a bit disappointed that exploration has been cut. The narrative of Bioware's games matched the sequence of the game mechanics much better in past games, i.e. Neverwinter. In ME2 the narrative simply feels "tacked on" something EA added after the fact as game mechanics dev consumed budgeted development resources.


This confuses me. Bio hasn't done exploration well since BG1, and they've never really seemed interested in it. Why did you expect more?

As for the bolded sentence, i have no idea at all what this means.

#239
Morzak

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Everyone is entitled to his opinion, but i really feel some of you are just nitpicking because it wasn't exactly like ME1.



Yes the Reaper story takes a bit of a back seat in the second one, it's more about the Team you recruit and their problems. But you get information about the universe as a whole more background about the different race's and the Character development was pretty good, even though some characters were a bit extreme. Yes there should have been more banter between squad mates on missions. I had one major gripe with the Story progression in ME1, it always was urgent to chase after Saren, but then again you wen't of to do Sidequest for 15 hours.



The combat system in ME2 is just way better, the first had so many issues and was so easy to exploit it took away much of the fun in battle. Yes the Thermo clip explanation wasn't perfect but for me that was a gameplay design choice that didn't kill the universe.



What bugs me a bit in ME2 are the Mission summary screens and the loading screens they take away from the immersion and especially the Mission summary isn't needed. For the loading screens that was just BW listening to everyone and their mother who complained about long elevator rides.



I love both Games and they are for me some of the best to ever come out, both have their flaws and strengths. But honestly you could rip apart ME1 if you just focus on the bad parts, as you apparently can with ME2 if you want to.

#240
Killjoy Cutter

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If one were to judge based just on faults*, then ME1 is the game of being shot in the back by your squadmates throughout every combat.





* and evidently that's how ME2 is judged by many on these forums.


#241
yoda23

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Morzak wrote...

Everyone is entitled to his opinion, but i really feel some of you are just nitpicking because it wasn't exactly like ME1.

Yes the Reaper story takes a bit of a back seat in the second one, it's more about the Team you recruit and their problems. But you get information about the universe as a whole more background about the different race's and the Character development was pretty good, even though some characters were a bit extreme. Yes there should have been more banter between squad mates on missions. I had one major gripe with the Story progression in ME1, it always was urgent to chase after Saren, but then again you wen't of to do Sidequest for 15 hours.


But those side quests in ME1 mostly related to the main narrative. In ME2 there is a perceived disconnect between the overall narrative and a large portion of the game. There have been dev posts on here stating that as a part of production the goal was to make the game simpler and it was the connection between the user and the various parts of the game that suffered.

The combat system in ME2 is just way better, the first had so many issues and was so easy to exploit it took away much of the fun in battle. Yes the Thermo clip explanation wasn't perfect but for me that was a gameplay design choice that didn't kill the universe.

What bugs me a bit in ME2 are the Mission summary screens and the loading screens they take away from the immersion and especially the Mission summary isn't needed. For the loading screens that was just BW listening to everyone and their mother who complained about long elevator rides.

I love both Games and they are for me some of the best to ever come out, both have their flaws and strengths. But honestly you could rip apart ME1 if you just focus on the bad parts, as you apparently can with ME2 if you want to.


 I too love both games but for different reasons. In ME1 the story worked, flowed, much better than in ME2 but also had decent game play mechanics on the PC. You lost a TON of game ability using the XBOX. For instance the MAKO was an assault vehicle, i.e. remote and fast incursions on enemy forces. On a PC it was possible to make fast runs at enemies. From what I read on the boards there was a problem using the XBOX controller in this fashion that turned off XBOX users. Again on a PC I found ME1 to be highly playable and enjoyable, one of the better Bioware efforts Jade Empire included. Remember what company you are referring to when discussing playable games that may have been before your time. So why mess with what worked? What good reason do you really have?:P

#242
Thalorin1919

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Or you know, if you don't like the game, you could just not come onto the forums and complain about it.



Honestly, I'm so tired of all that crap most people on this forum give Bioware. They deliver some of the best games of this generation, and most of you spit it back on their face saying it's crap. I'm not saying you should like it, you're entitled to your own opinion, but do you really think ANYONE on here cares other then the minority that troll on the Mass Effect AND Dragon age 2/Origins forums nitpicking on the most outlandish things?



I'm just glad the folks at Bioware aren't prideful folk, or they would probably just say screw you to all of us and stop making games or something. I mean, honestly.



And I'm sorry, but someone ^^^ up there complained about the way the pistol reloads and using the NORMANDY TO FLY AROUND ON A SPACE MAP. If you are nitpicking at that things like that I would have never thought of, it's obvious you DON'T like the game at all, and you shouldn't even be here.




#243
yoda23

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Lumikki wrote...

I agree with too many squad members and they related missions, what leaved main story little weak, planet mining wasn't fun at all and lack of customation problems in ME2. All others I disagree. Game design was better in ME2, music was good, graphics was good, dialog was better, combat worked better, weapons worked better, game ending was good, except the idiotic human looking reaper. Inventory system was better in ME2, but too limited customation, like I sayed before. Some small impression details where better in ME1. Character development was bad in both games. In ME2 it was too simple and in ME1 it's was filled with useless and badly design skills.


I don't recall ever reading the same level of "Yeah But's" on these forums for a Bioware game. I just don't. Sorry. "The end was good BUT..." I guess it comes down to what you expect from a game developer. Are you interested in redefining genre's or making more of the same? (Yes that was a challenge to you Bioware!)

You are correct. The PC graphics were gorgeous, imo. If you played on the XBOX, however, the graphics were, I think, passable. Again the point here is that I believe ME deserved better as a franchise but that's not to say ME2 was necessarily a bad game because in many respects that you point out, it was not horrible. But it is tragic for ME in general that the role play and narrative elements were simplified. This does not generally sit well with your classic Bioware fan. It just doesn't. The notion that a complex universe is then best represented with a simplified game doesn't make any sense to me. Personally I have always thought Bioware games were the heady alternative to the COD thing, if you get my drift. Now, obviously not so much ...:sick:

Modifié par yoda23, 14 décembre 2010 - 03:30 .


#244
yoda23

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Thalorin1919 wrote...

Or you know, if you don't like the game, you could just not come onto the forums and complain about it.

Honestly, I'm so tired of all that crap most people on this forum give Bioware. They deliver some of the best games of this generation, and most of you spit it back on their face saying it's crap. I'm not saying you should like it, you're entitled to your own opinion, but do you really think ANYONE on here cares other then the minority that troll on the Mass Effect AND Dragon age 2/Origins forums nitpicking on the most outlandish things?

I'm just glad the folks at Bioware aren't prideful folk, or they would probably just say screw you to all of us and stop making games or something. I mean, honestly.

And I'm sorry, but someone ^^^ up there complained about the way the pistol reloads and using the NORMANDY TO FLY AROUND ON A SPACE MAP. If you are nitpicking at that things like that I would have never thought of, it's obvious you DON'T like the game at all, and you shouldn't even be here.


I love the "don't agree then get lost folks". Don't you?:wub:

#245
AdmiralCheez

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yoda23 wrote...
I love the "don't agree then get lost folks". Don't you?:wub:

They just warm my little heart.

Modifié par AdmiralCheez, 14 décembre 2010 - 05:48 .


#246
Thalorin1919

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yoda23 wrote...

Thalorin1919 wrote...

Or you know, if you don't like the game, you could just not come onto the forums and complain about it.

Honestly, I'm so tired of all that crap most people on this forum give Bioware. They deliver some of the best games of this generation, and most of you spit it back on their face saying it's crap. I'm not saying you should like it, you're entitled to your own opinion, but do you really think ANYONE on here cares other then the minority that troll on the Mass Effect AND Dragon age 2/Origins forums nitpicking on the most outlandish things?

I'm just glad the folks at Bioware aren't prideful folk, or they would probably just say screw you to all of us and stop making games or something. I mean, honestly.

And I'm sorry, but someone ^^^ up there complained about the way the pistol reloads and using the NORMANDY TO FLY AROUND ON A SPACE MAP. If you are nitpicking at that things like that I would have never thought of, it's obvious you DON'T like the game at all, and you shouldn't even be here.


I love the "don't agree then get lost folks". Don't you?:wub:


Nah, don't play that card.

I'm actually an agreeable person, but it comes to a point when you complain about the normandy space map thing and the way pistols reload - it's like, what? Why do you even play this game then? Why are you even on this forum? 

But hey, I'll show you the door since you adore me so much.

#247
AdmiralCheez

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Actually, Thalorin1919, I hated having to buy fuel and the controls were a bit clunkly. Another case of "it wasn't broke, Bioware, so why the hell did you try to fix it?!" Really, what was the point of that other than another time/credit sink?



Don't get me wrong, I love ME2, but that's the one thing that makes me WTF.

#248
SithLordExarKun

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Wow really? With people looking forward to ME3, the rest of you elitists are still beating a dead horse?

#249
AdmiralCheez

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@SithLordExarKun: Nah. Some of us are either rebutting them or taking the middle ground.

#250
SithLordExarKun

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AdmiralCheez wrote...

@SithLordExarKun: Nah. Some of us are either rebutting them or taking the middle ground.

Ok well when i say elitists i wasn'r referring to you. I just don't like to point names