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Mass Effect 2. My disappointed thoughts


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#251
tertium organum

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Payne by name wrote...


 
 
I hadn’t realised that the development team and writer had changed so much in between ME1 and ME2. It certainly explains a lot. I remember after playing the first one, I went into ‘sponge mode’ and devoured the special features, documentaries, books and soundtrack. I had a real interest in how this wonderful space opera had come about. It was fascinating and helped maintain my enthusiasm.
 
With ME2, I bought the special edition because once again I thought I’d be wanting to see all the making of etc. When I finished the game, although I thought it was good, it had ultimately disappointed and I wasn’t that interested in the features. I don’t say that in some kind of pithy protest. It’s just I simply wasn’t fired up enough to enter the sponge mode.
 
I can clearly remember the end of ME1. Letting the crazy events from the reveal on Ilos to the race back to the Citadel and the charged ending wash over me. Letting the end track from Faunts play out in it’s entirety as my mind raced and processed the wonderful experience I’d had. After ME2, I didn’t ‘feel’ the same, which was a shame, but for that reason I didn't watch the features and hence wasn’t aware of the development changes.
 


This. I will not be getting  the special edition of ME3. Cold comfort I guess since they will get sixty bucks from me but they have dropped the ball on their franchise from a narrative perspective - improved gameplay and graphics, even side characters were greatly improved but the overall story is dismal. The new trailer looks cool but inspires no confidence - it's the typical scenario. It willl be Halo and the Ark or some other nonsense again.  I hope some other Dev truly does this trilogy thing right before these type of games become extinct altogether.

Modifié par tertium organum, 14 décembre 2010 - 03:30 .


#252
yoda23

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SithLordExarKun wrote...

Wow really? With people looking forward to ME3, the rest of you elitists are still beating a dead horse?


Name calling? Really. Not my fault the Xbox controller is crap. But hey at least it vibrates right? :innocent:

#253
yoda23

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SithLordExarKun - I am not making up or imagining the xbox life cycle and its effect on Bioware's games right? Blizzard didn't have this problem, quite obviously, and I don't think their sales suffered. So rather than slinging Ad Hominem insults maybe a little thought about the issue would do you some good. Gosh I absolutely cannot wait until these new Bioware users grow up a bit. An analysis should do more than Boo / Hooray if it is to mean anything at all. qed:wub:

Modifié par yoda23, 14 décembre 2010 - 03:51 .


#254
Killjoy Cutter

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Hopefully, ME3 won't have a strange divide to accomdate disk-space issues on the xBox.




#255
Vaenier

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Killjoy Cutter wrote...

Hopefully, ME3 won't have a strange divide to accomdate disk-space issues on the xBox.

I am hoping they just make instalation mandatory or you must suffer the constant disc changing otherwise.

#256
Payne by name

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I must confess that I'm seeing much at E3 that is convincing me that the direction taken in ME2 is relentlessly continuing in ME3.

More shooting, more 'cool look at these graphics', more funnelled running and gunning and more reminders that the events in ME2 were pointless fillers to allow Bioware and EA the chance to align a cross platform release.

EA and seemingly Bioware have forgotten what creates atmosphere, what generates tension. It's not the never ending, ever bigger Michael Bay set pieces that litter Modern Warfare 3, it's the small things. The killer originality, the clever twists, the tough decisions that are then given the chance to sink into your psyche through the use of ambient and emotive musical cues.

The chance to breathe and reflect on what’s going on without having to dilute the power of the writing with a reckless need to get to the next massive set piece because your fear the attention span of the players is beginning to wane.

To see Casey Hudson attempting to hoodwink players by once again saying the importance of your decisions will come into play is embarrassing. I was sold this line when getting ME1, we all made those huge decisions and then we all saw how in ME2 they didn't have the dramatic consequences we'd been promised.

“All those decisions will have a meaning, tailoring the game and story to your individual play through”. Okay maybe doing this would have required a huge game with multiple branching but they were the ones that there were selling this dream, re-inforced I might add by the fact that the 2nd game would come on two discs..

Don’t promote a vision, don’t promise a whole new world and then when you can’t deliver it, say well you should have realised that we couldn’t have given you what we were saying that we could.

In ME2 we witnessed how a decision that we'd given thought to for all that time was effectively covered off in maybe two lines of dialogue. From this we identified that the impact of any new decisions in ME2 regarding the collector bases would ultimately have little impact because we'd witnessed how other decisions had been given such scant treatment.

And finally we saw how in the intervening years we were drip fed stories that should have been in the original game (yes, the one that spanned two discs) but were held back to raise a little more cash. Do people really not think that they won't play the same trick for ME3? That a writer won't have a great idea to bring drama to the story and someone will suggest ‘save that for the post game DLC’.

It's so disappointing because ME1 had the greatest and most unrealised promise of any franchise that I've played yet it really has turned into a shadow of what it could have been.

#257
78stonewobble

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Hmm I found all the characters interesting in their own way. As I like both garrus and tali due to past history more dialogue from either would have been nice.

I don't necessarily agree that there were too many characters but maybe we should have had fewer in the game and then character DLC's?

To give more detail to each squad member.

Regarding reloading. So far I think I liked the overheat effect better considering the backgroud explanation of how firearms work.

My other current complaint about the action parts is that my squadmembers just won't stay put in cover. I try to set a trap and lure the enemies back myself and they just run allover the place.

Still like the game, graphics and story though. Except for the human reaper thingy.... That just didn't make any sense to me... Matrix style bio batteries or neural net made way more sense. Allthough terminators T-800's are cool offcourse...


@People complaining about the shooting/action parts? What is your main problem with it? Because all the rpg's have loads of combat and grinding. Is it a question of percentage of action vs. roleplay?

Personally I'd like that both parts were developed properly and had their good moments (aka of good quality). I think the balance between them though is a matter of personal preference.



@Payne... : Try out homeworld -> Homeworld: Cataclysm -> Homeworld 2.

Modifié par 78stonewobble, 09 juin 2011 - 06:23 .


#258
Asari Commando

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i agree with a good ammount of OP's arguments, i was a huge fan of ME1 and had a heap of PT. the sequal just felt way too much like a shooter with dialogue trees, and some of the same characters tossed in for substance.

on the reloading/amo subject, i did enjoy the old system of overheat much better. but with all of the combat improvements to make things more smooth, i can overlook the amo situation.

the customization was much more involving for ME1, weather you are modding weapons or upgrading squaddies stats. you have much more say in the equipment and stats, its feels more like a RPG in every way. even with shuffling thru all those menues to find the best weapon, i would much rather prefer doing that tedius work. it beats having a crap selection, even with added DLC items, its still a sliver of the selection we used to have.



"I really feel for all those that played ME1 multiple times to have all the different saved versions of exterminating or not the Rachni, Ashley dying, Kaiden dying, Wrex dying, letting the council live or letting the council die because they must have discovered that it was all ultimately pointless."

ya not gonna lie i was very frusterated when i imported different shepards to see the decision changes.

 same convo with anderson regardless of the council dying or not, or him being appointed on council or not. ok really? nomatter what everyone air quotes "reapers" and you end up going along the same path. the only difference for these playthrus is you can hear shepards different para/renegade responces..

Modifié par Asari Commando, 09 juin 2011 - 08:33 .


#259
Payne by name

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78stonewobble - Some good points. I certainly hear you on the squad members. They'd keep steaming forward and not allowing me to play my style, which is calm and measured. I'd end up having to send them way behind me so I could concentrate on the task at hand (before they came walking past me again!)
 
I'd be happy for them to dial down the action and up the RPG/story. When they try and make the game too actioney, it moves it into a field where it can be compared to other better action games.
 
ME1 was about the story, the atmosphere, the mood - that's what resonated long after, not the action. Once you've fired a wicked gun in a game, the memory of that only lasts until you find something better. A story, an emotional connection, which ME1 had, lingers a lot longer than a stylised head shot.

#260
Payne by name

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Asari Commando - It did feel like a shooter and the third one feels like it's trying to appease that even more with turret cannons and that Predator style forearm blade.
 
You're right on the customisation. I can see how some thought it boring but you didn't have to do it if you didn't want but I loved tailoring my guys to the perfect look.
 
I think the lack of impact of your decisions cast possibly the biggest negative shadow. The realisation that all the guff about a game unique to your actions etc when the impact of those decisions could be sidestepped with a handwave or a couple of lines of text was very disappointing. As I said, it was the makers that kept reminding me how big the impact would be, so I don’t think they can blame me for feeling a little cheated when the game didn’t deliver on their promises.

#261
78stonewobble

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I happen to LIKE stylished headshots. ;)
IMHO the story itself was better in ME1 but is told better in ME2.
ME1 had alot more planet side freedom but to me it felt very disconnected from the rest of the game. Quite anonymous.
On the other hand. Exploring the citadel in ME1 was the best part for me and probably also the best made part of that game.
Combat is quite a bit better in ME2 except for the heatclips vs. overheat and that the squadmembers behave so erraticly.
Graphics aren't everything but they sure are better in ME2.
Being a tali fan since ME1 so I kinda have to like ME2 ;)