Mass Effect 2. My disappointed thoughts
#151
Posté 14 juillet 2010 - 11:27
#152
Posté 15 juillet 2010 - 12:24
There were several issues I had, however.
1. Planet scanning: Definitly not a good idea.
2. The feeling that you were sort of herded through small areas to the battles and cutscenes rather than being able to explore (It also bothered me that areas were closed off once you completed them) The lack of an actual docking or landing cinamatic for the normandy makes the galaxy and the Normandy feel disconnected.
3.Planet exploration: I was (And am still) happy to see the Mako go but I had a "Don't know what you have until it's gone" moment while playing ME2. Not being able to properly explore encountered planets caused the game to lose a certain sense of scale. The galaxy shrunk. I don't want planet scanning back but neither do I want the Mako, I hope they can find some kind of middleground.
4. The Crew: I liked each and every character but somethings bugged me. I hated how it was impossible to have further conversations with some crew without romancing them (Create an alternate Friend path please) A few characters also seemed to run out of lines rather quickly. I would request a smaller cast for the next game, so there can be more dialogue per character.
I'll end on a positive note. I thought the combat in ME2 was vastly superior to ME1 combat.
#153
Posté 15 juillet 2010 - 01:24
Lord Aesir wrote...
I really enjoyed enjoyed ME2, better than the first game even.
There were several issues I had, however.
1. Planet scanning: Definitly not a good idea.
2. The feeling that you were sort of herded through small areas to the battles and cutscenes rather than being able to explore (It also bothered me that areas were closed off once you completed them) The lack of an actual docking or landing cinamatic for the normandy makes the galaxy and the Normandy feel disconnected.
3.Planet exploration: I was (And am still) happy to see the Mako go but I had a "Don't know what you have until it's gone" moment while playing ME2. Not being able to properly explore encountered planets caused the game to lose a certain sense of scale. The galaxy shrunk. I don't want planet scanning back but neither do I want the Mako, I hope they can find some kind of middleground.
4. The Crew: I liked each and every character but somethings bugged me. I hated how it was impossible to have further conversations with some crew without romancing them (Create an alternate Friend path please) A few characters also seemed to run out of lines rather quickly. I would request a smaller cast for the next game, so there can be more dialogue per character.
I'll end on a positive note. I thought the combat in ME2 was vastly superior to ME1 combat.
I KNOW YOU FEEL THIS
#154
Posté 15 juillet 2010 - 01:41
Oh yes, they also need to design the next antagonists lines so they can't all be interpreted sexuallymaegi46 wrote...
Lord Aesir wrote...
I really enjoyed enjoyed ME2, better than the first game even.
There were several issues I had, however.
1. Planet scanning: Definitly not a good idea.
2. The feeling that you were sort of herded through small areas to the battles and cutscenes rather than being able to explore (It also bothered me that areas were closed off once you completed them) The lack of an actual docking or landing cinamatic for the normandy makes the galaxy and the Normandy feel disconnected.
3.Planet exploration: I was (And am still) happy to see the Mako go but I had a "Don't know what you have until it's gone" moment while playing ME2. Not being able to properly explore encountered planets caused the game to lose a certain sense of scale. The galaxy shrunk. I don't want planet scanning back but neither do I want the Mako, I hope they can find some kind of middleground.
4. The Crew: I liked each and every character but somethings bugged me. I hated how it was impossible to have further conversations with some crew without romancing them (Create an alternate Friend path please) A few characters also seemed to run out of lines rather quickly. I would request a smaller cast for the next game, so there can be more dialogue per character.
I'll end on a positive note. I thought the combat in ME2 was vastly superior to ME1 combat.
I KNOW YOU FEEL THIS
#155
Posté 15 juillet 2010 - 02:03
Lord Aesir wrote...
Oh yes, they also need to design the next antagonists lines so they can't all be interpreted sexually
That would involve designing an actual antagonist.
#156
Posté 15 juillet 2010 - 02:22
#157
Posté 15 juillet 2010 - 02:31
The Collecter general and Harbinger weren't so bad... but they were far too indirectly involved with Shepard. Shepard spoke with both Sovereign and Saren, it made them more real antagonists that make /harbinger and the general pale in comparison. I think everyone would prefer a more Saren-esque antagonistsmudboy wrote...
Lord Aesir wrote...
Oh yes, they also need to design the next antagonists lines so they can't all be interpreted sexually
That would involve designing an actual antagonist.
#158
Posté 15 juillet 2010 - 03:02
smudboy wrote...
Lord Aesir wrote...
Oh yes, they also need to design the next antagonists lines so they can't all be interpreted sexually
That would involve designing an actual antagonist.
Breaking my "Ignore Smud" rule for a moment:
antagonist
1. One who contends with another in an athletic contest, a battle, or struggle for the mastery; an opponent, an adversary.
2. An opponent in any sphere of human action, as politics, controversy, etc.
3. An impersonal agent acting in opposition.
So, you don't like Harbinger. Great. Still an antagonist, though.
Modifié par didymos1120, 15 juillet 2010 - 03:03 .
#159
Posté 15 juillet 2010 - 03:20
Payne by name wrote...
The music
I’m sorry but it was nowhere near as good as the first one.
.
BLASPHEMY!!
#160
Posté 15 juillet 2010 - 04:15
didymos1120 wrote...
smudboy wrote...
Lord Aesir wrote...
Oh yes, they also need to design the next antagonists lines so they can't all be interpreted sexually
That would involve designing an actual antagonist.
Breaking my "Ignore Smud" rule for a moment:antagonist
1. One who contends with another in an athletic contest, a battle, or struggle for the mastery; an opponent, an adversary.
2. An opponent in any sphere of human action, as politics, controversy, etc.
3. An impersonal agent acting in opposition.
So, you don't like Harbinger. Great. Still an antagonist, though.
That's like saying the Wizard of Oz is an antagonist.
#161
Posté 15 juillet 2010 - 04:20
smudboy wrote...
didymos1120 wrote...
smudboy wrote...
Lord Aesir wrote...
Oh yes, they also need to design the next antagonists lines so they can't all be interpreted sexually
That would involve designing an actual antagonist.
Breaking my "Ignore Smud" rule for a moment:antagonist
1. One who contends with another in an athletic contest, a battle, or struggle for the mastery; an opponent, an adversary.
2. An opponent in any sphere of human action, as politics, controversy, etc.
3. An impersonal agent acting in opposition.
So, you don't like Harbinger. Great. Still an antagonist, though.
That's like saying the Wizard of Oz is an antagonist.
That's how I think of him.
#162
Posté 15 juillet 2010 - 04:23
#163
Posté 15 juillet 2010 - 09:47
I LIKED:
1. Storyline. Actually I didnt mind it - on the whole - seemed to be missing an act, ie the narrative went right from gathering my forces to a final suicide mission. The size of the crew probably caused this. The reaper business at the end made a lot of sense to me. They are the physical incarnation of genocide, born from the blood of an entire species. Explains their god-complex pretty well I thought.
2. Combat. Way better than ME1. Personally I liked the re-loading mechanic. Endless ammo always feels a bit off to me.
3. Music, I liked it largely.
DISLIKED:
1. The universe feeling small. The Mako - horrible thing that it was - and planet exploration did make me feel like I was wondering around in a big universe. Definitely not present in ME2.Little things to, like every mission ending with you back on Normandy and that silly toy spaceship navigation thing, really distracted from the feeling you were a kick-arse space-hero flying around the known galaxy.
2.Too much streamlining of stats/talents. IF you want to simplify, fine, but dont keep game mechanics hidden in the game so its a pain to work them out without hours of net research. Maybe next time have an "advanced mechanics viewable" option or something and let us see more of the raw stats.
3. Bioware, whomever came up with the idea of planet scanning, PLEASE DON'T LET THEM DESIGN ANYTHING EVER AGAIN. Ok, a little harsh, sorry. But really, even the mako makes me more excited. At least in ME1 every system had some ground action. I went through whole sets of systems in ME2 with nothing but scanning available. Oh and I dont know if my game was bugged or something, but why have a meter for storing resources that doesnt mean anything? It would fill up at around 30K of a resource, but if i kept scanning it would just keep filling. I got Iridium up to 120k O.o. silly.
4. Helmut toggle. why o' why cant I change this on the fly? So frustrating.
REQUEST
I want to be able to dance in my room on the normandy. sif shepard wouldnt rock out to his/her favourite song while alone!
#164
Posté 15 juillet 2010 - 10:42
Modifié par Ksandor, 15 juillet 2010 - 10:46 .
#165
Posté 15 juillet 2010 - 11:16
Additionally, I think that ME2's side-quests (N7 missions, detected by scanning planets for the most part) are vastly superior when compared to the very generic ME1's side-quests (with only a handful of exceptions like the Cerberus-related ones or that one where we had to confront certain NPCs with unique dialog, or when we had to defend of small base against Rachni soldiers with the help of the Mako, but those were rare), they are each very unique, they occur in unique environments as well and present many different options to chose from on many occasions (saving an industrial complex or a residential area, or sending sensitive information about Cerberus to the Alliance or to keep it for yourself, delivering package to Salarians in potential danger or informing them of the danger and saving them instead, and so on and so forth).
Also, even though we have more crew members to care about in ME2 I still think that their respective characters (their back-stories as well) are way superior in comparison to ME1 with a few exceptions (such as Liara, Kaiden/Ashley, Wrex, all for the obvious reason that they aren't part of the permanent crew during the game). Each of the characters are very well developed in comparison to ME1 (those on the Normandy I mean, and even many outside as well, there's lots of NPCs with very well developed life stories like the Asari bartender on Illium or Aria on Omega, as well as many others, even some returning from ME1). In addition to that I also liked their loyalty missions, it helped better understand them, and we had absolutely no such complex missions (in comparison, again) in ME1 for our crew (I wouldn't count Wrex's family armor as being anything comparable as... say... Grunt's loyalty mission, obviously, well that's my point, ME1 never went that far with each of the characters we could take on in our team, ever). Anyway, I think that both games are great, but yes I do still prefer ME1 over ME2 to this day even if I played ME2 more often (six times so far, from A to Z, compared to three times for ME1). I consider ME1 a very good interactive "book", with a superbly told story, and very nicely done main missions (and the way they unfold, the race against Saren to find the truth, the mystery of the beacon's visions, it was the most epic investigation in video gaming history, for me anyway).
My only real and permanent problem with ME2 (in comparison all the rest is just minor stuff I can deal with) is the story-telling and the freaking plot holes or completely unexplained out-of-the-blue events, the worst being taking the shuttle in seemingly nowhere "for my next mission" even though I hadn't planned on going anywhere, WITH THE ENTIRE CREW, out of the Normandy taking a small ballad somewhere (nowhere really, not even a planet nearby that the shuttle could reach that we know of, and that's the point, we never knew, nothing was ever explained), THAT is the absolute worst part of the story-telling that I can think of in the game, that part for me was done that way because: 1) BioWare didn't know what to do had the crew been present in the Normandy, generating too many possibilities, needing too much development time... 2) And so they decided to take the entire crew WITH Shepard as well seemingly to "nowhere" for a reason that doesn't hold up at all (if there's testing to do with the IFF then I SHOULD be present in MY ship IN CASE something happens, right? but no, BioWare couldn't come up with anything had such a possibility been imposed to them)... 3) Thus giving them a reason to play as Joker (awwwww, that's cute, at least they put in some humor and 2001 Space Odyssey references, so it all worked out right, right?) for... oh... around two minutes? 4) Only to have Miranda ****ing against Joker at the return of the crew, wow, fantastic (well, not surprising to see Miranda ****ing, but I mean... c'mon BioWare, as if Joker could be taken responsible for the abduction of the rest of the crew and the near loss of the ship in the process, I guess it wouldn't have been possible to change some of Miranda's ****ing lines to point at BioWare's decisions instead).
Anyway, if that part of the game wasn't decided at all by BioWare and was somewhat imposed by ME2's main writer than please, fire him? Just call Drew back (original ME1 writer) and ask him to clean the whole mess for ME3, that would probably help. But, hey, other than that stupid part I pretty much like the rest, and even if ME2 is "inferior" to ME1, I still say that ME2 is STILL a video gaming jewel when you compare it alone (without ME1 in the portrait) to most of the rubbish we've been fed with in recent years.
Modifié par Lyrandori, 15 juillet 2010 - 11:20 .
#166
Posté 15 juillet 2010 - 11:23
ADLegend21 wrote...
my one complaint about complainers is that they complain about all the shooting, when EVERY major mission had you shooting up something. Feros, Noveria, Virmire, Liara's dig site, etc. Every time something effected the entire story you ahd to shoot up some geth or Krogan or whoever.
We didn't complain then because the story made the combat enjoyable. Immersive. You almost forgot it was a shooter.
ME2 was weak on story. The combat stands out more because of it. No story to prop it up.
#167
Posté 15 juillet 2010 - 11:27
#168
Guest_Shandepared_*
Posté 15 juillet 2010 - 11:28
Guest_Shandepared_*
Specifically Thane and Samara's recruitment missions feel a bit contrived. Nassa's reaction is absurd and all it does is give Shepard an excuse to go in shooting. In Samara's case under what legal authority did Shepard march inside and start shooting people? Wasn't that the exact same reason Samara was arrested?
I suppose Garrus' loyalty mission is an example of this too.
Again though... this is still pretty minor in my opinion. Something I can overlook.
#169
Posté 16 juillet 2010 - 08:48
I liked mass effect 2, even though there are some things I don't appreciate to the same degree as I did in ME1. First of all, in ME1 we had the main antagonist in Saren. A bad ass character we tracked and followed. In ME2 we had a collective group of aliens we never got a grip on called the Collectors. It was a bit too fuzzy for my tastes. I enjoyed chasing Saren across the universe.
When it comes to the squadmates, I enjoyed recruiting them and finding them. I thought it was fun to have a wider choice of characters to pick for every mission. I liked most of the loyalty missions, even though it involved a lot of shooting.
The action of the game is awesome. When people complain about the action I can't really understand it. The mechanics for ME1 wasn't that great. How many times did the AI just rush you in ME1? The cover system works wonders in ME2 and the AI is a heck of a lot better. What I missed was the ability to crouch to improve stability (yes auto-crouch behind low cower is there).
I missed the open world of the Citadel, but I liked that we had more planets to visit, more shops to visit. Could have been bigger, but hey I am pleased with what I got.
What I wasn't so pleased with was the damn armor. I liked the whole searching for new armor. But at the same time I enjoyed the chance to personalize the armor we got. Still I liked the diffirent types of armor, from light to heavy, diffirent models and so on. Combine the two? Please pretty please bioware? And the addition of helmet on/off would have been nice.
I liked that they decided to use the minerals you pick up while scanning planets. And honestly I didn't mind the scanning. I would also have liked to have more missions driving around the planets...specially when they added a cooler vehicle than the mako, but you hardly get to use it. What a let down that was.
But over all...I am playing through ME1 again having just killed Wrex, allowed Ashley to get blown up by a nuke, will allow the council to die a fiery death to be able to play through ME2 again but with a diffirent background. And I am looking forward to it.
Bioware, if I could clean your floors just to be able to see stuff from ME3, I would.
/Wargs
#170
Posté 16 juillet 2010 - 11:56
#171
Posté 07 décembre 2010 - 04:43
FataliTensei wrote...
I agree with basically everything you said
Cheers bud
#172
Posté 07 décembre 2010 - 04:51
ADLegend21 wrote...
my one complaint about complainers is that they complain about all the shooting, when EVERY major mission had you shooting up something. Feros, Noveria, Virmire, Liara's dig site, etc. Every time something effected the entire story you ahd to shoot up some geth or Krogan or whoever.
I didn't have a problem with the shooting. It's the fact that the shooting seemed to have been a greater area of focus than the story. Action scenes are all well and good but without the 'legitimacy' or emotional momentum of a decent story, they can feel pretty shallow. Particularly when you feel that the action is so established - start here, take cover here or here, shoot this, move forward, repeat.
I'm not saying ME2 was utterly devoid of story but compared to ME1, it just didn't have that punch or drive.
#173
Posté 07 décembre 2010 - 04:53
Modifié par Da_Lion_Man, 07 décembre 2010 - 04:53 .
#174
Posté 07 décembre 2010 - 05:01
Lord Aesir wrote...
2. The feeling that you were sort of herded through small areas to the battles and cutscenes rather than being able to explore (It also bothered me that areas were closed off once you completed them) The lack of an actual docking or landing cinamatic for the normandy makes the galaxy and the Normandy feel disconnected.
3.Planet exploration: I was (And am still) happy to see the Mako go but I had a "Don't know what you have until it's gone" moment while playing ME2. Not being able to properly explore encountered planets caused the game to lose a certain sense of scale. The galaxy shrunk. I don't want planet scanning back but neither do I want the Mako, I hope they can find some kind of middleground.
I certainly felt the herding, which affected my immersion in the atmosphere. Is it on Virmire in ME1 where you effectively get off the Normandy and run to the survivor campsite and from then on through the tunnels. In contrast on the Krogan world, you just felt so closed in.
Three or four effective rooms and then if you wanted to explore further, you had to get on the transport for the loading sequence that took you to the Salarian doctor. The 'herding' was compounded because I'd killed him and the game wanted to 'return' me I couldn't be sure whether it was sending me back to the Krogan 'hub' or all the way back to the Normandy.
That's a good way of describing not being able to visit the planets. The universe did lose scale and you didn't feel like you were hotstepping around this massive universe anymore. You simply appeared in another solar system, scanned a few planets and didn't bother reading the Codex entry because as you wouldn't land on it, it was completely pointless.
#175
Posté 07 décembre 2010 - 05:01
I agree with most of your points. However, I'd like to state that I was more emotionally impacted by ME2 than ME1, and that I enjoyed ME2's soundtrack just as much as the first. Really, the only things I'd criticize ME2 for would be the weak core plot and the complete stripping down or removal of some old features instead of just improving them.
Oh. And planet scanning/lack of helmet toggle. Apart from that, I'd say ME2 is just a slightly better game than its predecessor. Just slightly. Really, after going back to play ME1 again, I must say that I prefer ME2, if only by a little bit.
Seriously, all ME3 has to do to be the "best game ever" is give us a stronger central story with a little more personal choice. Everything else is minor.





Retour en haut







