What? When did this happen?bluecuban wrote...
Valve made it possible to put some approved user-made mods for Left 4 Dead onto the consoles. Yes, I know DA is not L4D, but the potential is still there.
PC content for consoles please - I WILL PAY
#101
Posté 23 mars 2010 - 02:46
#102
Posté 23 mars 2010 - 02:57
See this old Fernando interview for details.Challseus wrote...
I remember Fernando Melo saying something along the lines of it being a possibility of Bioware packaging up the best mods (by mods, I mean single player campaigns/add ons), and selling them to the console people.
Modifié par Sunjammer, 23 mars 2010 - 03:01 .
#103
Posté 23 mars 2010 - 04:39
If you allow mod on console, microsoft and EA will have more trouble to rip off their consummer beceause the small and irrevelant mod will be done in the blink of an eye by modders.
If you decide to game on console, you know that youu give full power to the gaming industry over your system. That's why they always claim PC gaming is dead don't get a PC when a single PC game like WoW probably sold more copy that all Bioware games put together.
They prefer chained consumer to advertised gamer. If you want mod, that mean you don't want to be in their claws. And for that the only way is to not use a console.
BTW PC gaming cost less than console gaming overtime. If you believe PC gaming cost more it's beceause you have falled in their marketing scheme.
Nevers forget that gaming expense aren't limited to the initial cost of the machine. MS and Sony make dumping with their console price so it stay lower than a "correct PC", but they have many tricks to get that money back.
No free mods on console, is one of them. And that's probably the only real reason why you'll never see user mods on console.
#104
Posté 23 mars 2010 - 05:04
#105
Posté 23 mars 2010 - 05:20
It's only a money issue. They can't charge user made mod when they want to sell everything they can think about.
#106
Posté 23 mars 2010 - 05:29
Shallina wrote...
They can't charge user made mod when they want to sell everything they can think about.
Haha and there's that as well I suppose.
#107
Posté 23 mars 2010 - 05:35
Shallina wrote...
It's only a money issue. They can't charge user made mod when they want to sell everything they can think about.
That is exactly it. They couldn't charge for third-party mods unless they paid royalties to the maker of the mod so they most likely never will.
I'm at the point where I'm tempted to mod my xbox just to get the patches for this game nevermind the mods.
#108
Posté 23 mars 2010 - 05:57
Have you even see the Toolset? It is a full-fledged software development kit designed to be used on a computer from the ground up. Everything from the layout, to the use of text, to the code running underneath it, is pretty much incompatible with the consoles at this point. It is not an easy-to-use program that you get in something like Far Cry 2 (which is cool, but nowhere near as powerful). I shudder to think how awful the interface would be to navigate with a controller.MonkeyChief117 wrote...
Most console users would agree that we feel a great deal of envy for our PC counterparts. As an xbox user, i would love the oppurtunity to play (if not create) user made content. I would imagine that it is very difficult to port items across from PC like this.
A significantly scaled-back tool, reworked entirely for the console platforms (no small feat) would be feasible, but even so, I don't think it was BioWare's intention to encourage user-generated content on the consoles. The only reasons they have it on the PC side is because of a) the community's huge tradition of modding and
Modifié par searanox, 23 mars 2010 - 06:00 .
#109
Posté 23 mars 2010 - 06:23
Dam Wookie wrote...
The problem with console mods is that as soon as you get a game converted where kids are shooting at faces of other real children or say in DAO having a love scene your console is going to be in serious trouble. The console market needs to be front room entertainment and needs a protected system. The PC is already a penis enlarger spam email and porn sites springing up in your browser when you click on an innocent looking device system. In the PC's case the protection is viewed as having to come from the parents side as it isn't perceived as a toy.
Every console has parental controls, that nullifies this "penis spam" argument.
#110
Posté 23 mars 2010 - 07:06
Shallina wrote...
I don't see technical issue. Console are just small PC with an operating system that don't give you free access to your machine.
It's only a money issue. They can't charge user made mod when they want to sell everything they can think about.
I don't agree with Shallina often (assuming this is Shallina from the old Bioware forums), but this is pretty much spot on.
#111
Posté 23 mars 2010 - 07:48
searanox wrote...
Have you even see the Toolset? It is a full-fledged software development kit designed to be used on a computer from the ground up. Everything from the layout, to the use of text, to the code running underneath it, is pretty much incompatible with the consoles at this point. It is not an easy-to-use program that you get in something like Far Cry 2 (which is cool, but nowhere near as powerful). I shudder to think how awful the interface would be to navigate with a controller.MonkeyChief117 wrote...
Most console users would agree that we feel a great deal of envy for our PC counterparts. As an xbox user, i would love the oppurtunity to play (if not create) user made content. I would imagine that it is very difficult to port items across from PC like this.
A significantly scaled-back tool, reworked entirely for the console platforms (no small feat) would be feasible, but even so, I don't think it was BioWare's intention to encourage user-generated content on the consoles. The only reasons they have it on the PC side is because of a) the community's huge tradition of modding andthey continue to develop it internally, so having their users provide feedback will help improve the tools for their own developers.
There could be some form rudimentary toolkit for the console, but it would be more likely that a mod would be created on a PC and then deployed to the console. A good example of this type of toolkit - XNA Studio:
http://creators.xna.com/en-GB/
This allows games to be created on a PC and then deployed to almost all MS platforms.
#112
Posté 23 mars 2010 - 07:57
It makes programming your own engine/game a bit easier and sets you up so that you're not starting from ground zero, but any sort of complex game engine is going to take significant software engineering, programming and artistic ability. It's not about placing characters down and adding conversations. Not by a long shot.
#113
Posté 23 mars 2010 - 08:09
Kinthalis ThornBlade wrote...
XNA is a set of API's. It is NOT a toolkit in the sense of the Dragon Age toolkit, or the oblivion toolkit.
It makes programming your own engine/game a bit easier and sets you up so that you're not starting from ground zero, but any sort of complex game engine is going to take significant software engineering, programming and artistic ability. It's not about placing characters down and adding conversations. Not by a long shot.
Yes agreed, you are right. However, conceivably a 3rd party could create a toolkit built on these APIs to allow expansions to games. As I mentioned earlier in this thread, I think this could happen in the longer term, perhaps on the next generation of consoles and maybe, just maybe, on this generation. I wouldn't be surprised to see something on the PS3 for example.
#114
Posté 23 mars 2010 - 08:15
On the bright side here for a moment Dragon Age does not require a beefy computer to run. You'll lose the comfort of your sofa, but with a nice leather chair thats no problem...and it's certainly no secret KB&M is simply the best method of control!
But no being honest it would be nice but it just won't happen.
#115
Posté 23 mars 2010 - 10:29
I own all of the major consoles and I have three very high
end laptops I purchased recently as well as pretty high end desktop I bought
last year. I've got DA and the expansion installed on it but I've yet to get
through a single playthrough on the pc.
I much prefer to play my games on the console for various
reasons. The first and major one being that I enjoy the simplicity of it. I
just pop in the bastard and it boots right up in and I lay back on my couch
with a drink and food and just get lost in it.
I have a very busy life so when I get a chance to play
game's, I don't want to have to fiddle with all sorts of configuration settings
and I honestly prefer using the console controllers to control my characters. I
just want to relax and enjoy my time.
Anyways, back on topic.
Now, as for the thread starter's questions. I am 100% sure
that the bulk of you misunderstood what this guy was asking. Mostly because of
his non-specific choice of words because I imagine this fellow hasn't yet been
introduced to the veteran PC Gaming modding culture for obvious reasons (He
doesn't have a good computer/technophobe) I think the vast majority of the
forum trolls immediately took it as a
queue to go all in and start an internet fight.
You can rest assured those that took the bait and started going
in on people who use consoles VS PC or PC vs Console are being thoroughly
ignored by the people that matter at EA/Bioware.
I believed what this thread starter was really asking was
simply MORE content. I don't think he'd mind if Bioware came out with it or a
third party indie crew. And I don't
think that this is too far off actually. Just look at the way they implemented
the whole Downloadable Content/EA Store deal. It's clearly made for this. The
absolute freedom they have to publish any
content they want without dealing with licensing problems is truly mind
blowing.
Does anyone remember those Neverwinter Nights Premium
Modules that they did? Those were an excellent idea and would of been a
sizeable residual income for Bioware but I think that the huge problem they ran
into there was the whole D&D/Hasbro Inc licensing that put a stopper on that.
As you can see, Bioware has realized that although the
Forgotten Realms licensing was profitable at first, it became a huge headache dealing
with copyrights and other licensing issues pertaining to that. They've created
an entirely new setting that they own and have complete freedom to do what they
wish.
X-Box is already getting the idea with their X-Box Indie
launch. They're already making a move into user generated content for profit.
In fact, a lot of savvy digital product developers have been using user
generated content to generate a buck for awhile now.
I'd be willing to bet that EA outsources a couple of jobs to
people that do nothing but search all
the relevant/popular gaming forums and gather all the important "key"
customer feedback for product research and development . It's one of the
simplest way's to create an instant hit product or fix problems that are
potential hurting sales. And I bet they are quite keen on forum threads like
this.
Bottom line, this isn't exactly as far off as people might
think. This is the way the market is moving. Everything is digital and soon
XBox and Playstation 3 will have no choice but to move towards it or risk
losing profits to PC.
Modifié par ezkash999, 23 mars 2010 - 10:30 .
#116
Posté 23 mars 2010 - 10:42
Spot on post
#117
Posté 23 mars 2010 - 11:05
Shallina wrote...
It's only a money issue. They can't charge user made mod when they want to sell everything they can think about.
Actually this is not correct. They already CAN and DO charge for user created content. NCAA football did it. You pay for "download slots" to access USER CREATED rosters.
EA found a way to charge for someone else's content...
#118
Posté 24 mars 2010 - 12:33
Yeah i prefer the console version for its simplicity aswell. A great, understanding post, which summed up my thoughts better than i could! Cheers. It just boils down to wanting more content - and a lot of the user made content (particularly ingame items) is a lot more impressive than anything BW has turned out for DA.





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