Your ME2 & ME3 DLC Armor Wishlist!
#551
Posté 26 mai 2010 - 03:03
#552
Posté 26 mai 2010 - 03:25
ME1 was the game that had 4000+ suits of armour^_^Neuzhelin wrote...
I would rather see them working on story instead of silly armor. ME3 has to be elevated at least back to level of ME1.
#553
Posté 26 mai 2010 - 06:45
#554
Posté 26 mai 2010 - 07:37
Deebe wrote...
Firesteel7 wrote...
I think a cool idea would be visors that can be worn under the helmets, there is bound to be space under them, especially the massive piece of work that is the death mask, which I like however because it is unique.
Thought I'd share a few armor pics
img541.imageshack.us/img541/7325/masseffect2armormatchin.png full size:D
I would love to get the 1st, 3rd or 4th as Jacob's alternative apperence. And something similar for the others without armor.
Great work by the way!
#555
Posté 26 mai 2010 - 08:35
#556
Posté 26 mai 2010 - 08:37
dude where you get those from?biomag wrote...
Deebe wrote...
Firesteel7 wrote...
I think a cool idea would be visors that can be worn under the helmets, there is bound to be space under them, especially the massive piece of work that is the death mask, which I like however because it is unique.
Thought I'd share a few armor pics
img541.imageshack.us/img541/7325/masseffect2armormatchin.png full size:D
I would love to get the 1st, 3rd or 4th as Jacob's alternative apperence. And something similar for the others without armor.
Great work by the way!
#557
Posté 26 mai 2010 - 10:40
Or the Heavy Assasin Armor.
Modifié par MerrickShep, 26 mai 2010 - 10:41 .
#558
Posté 27 mai 2010 - 02:09
#559
Posté 27 mai 2010 - 11:00
#560
Posté 27 mai 2010 - 06:35
maybe 12 sets, 2 for each class (depending on play style for those classes).
Yeah...thats too much content though.
#561
Posté 27 mai 2010 - 09:37
darknoon5 wrote...
ME1 was the game that had 4000+ suits of armour^_^Neuzhelin wrote...
I would rather see them working on story instead of silly armor. ME3 has to be elevated at least back to level of ME1.
Bioware did not release DLC content that was armor specific when it came to ME1.
ME1 armor was using same model.
ME1 had story supperior in every way to ME2, hence my comment.
Modifié par Neuzhelin, 27 mai 2010 - 09:37 .
#562
Posté 27 mai 2010 - 10:16
Neuzhelin wrote...
I would rather see them working on story instead of silly armor. ME3 has to be elevated at least back to level of ME1.
What you fail to realize is that not all DLC has to be available at launch. I'm sure everyone here can agree that we want Bioware to focus on the main game first and foremost.
This topic is merely for the purpose of making suggestions for future DLC Armor, which the Bioware team are free to browse and consider at their leisure once work on the main game has been completed.
Nowhere in the OP did I suggest or imply that there is any rush for these ideas to be used, and I would have thought that the word future would've made that obvious.
#563
Posté 27 mai 2010 - 10:58
#564
Posté 27 mai 2010 - 11:11
Blk_Mage_Ctype wrote...
Neuzhelin wrote...
I would rather see them working on story instead of silly armor. ME3 has to be elevated at least back to level of ME1.
What you fail to realize is that not all DLC has to be available at launch. I'm sure everyone here can agree that we want Bioware to focus on the main game first and foremost.
This topic is merely for the purpose of making suggestions for future DLC Armor, which the Bioware team are free to browse and consider at their leisure once work on the main game has been completed.
Nowhere in the OP did I suggest or imply that there is any rush for these ideas to be used, and I would have thought that the word future would've made that obvious.
The point went above your head. Try again.
#565
Posté 28 mai 2010 - 10:34
#566
Posté 28 mai 2010 - 04:15
#567
Posté 28 mai 2010 - 11:51
I do support Sidequests when for all characters to get "newer" outfits that make it more believable within gameplay. Like Unique self contained Armors where they can work in space or hostile environments.
and there is nothing wrong with more heavy weapons or heavy weapons upgrades because there is no such thing as overkill. There is just kill and reload.
#568
Posté 28 mai 2010 - 11:59
#569
Posté 29 mai 2010 - 03:40
And more new armor pieces to add, I don't really like most of the ones we have already, putting out a few packs with new armor pieces can't be too hard since they said they have a team working entirely on stuff like this.
More varied basic weapons, it was obvious that the Revanent Gun was the most powerful AR in ME2 which I hated because it looked awful so perhaps add more basic weapons with different effects and abilities, like Spectre gear and what not.
Maybe a human replica of Sarens armor.
I know it's been said before but the Helmets on the original DLC armor need to go.
I hope this gets through I would love to see this stuff. But all I can do is post it here and hope it gets read by someone important and perhaps get my wish.
#570
Posté 29 mai 2010 - 02:45
I want to break up certain complete armor sets. Some won't work (Collecter, Cerberus, etc), but the Terminus and Infernus can easily be broken down and made into parts.
More, more, more N7 pieces.
#571
Posté 29 mai 2010 - 08:52
Neuzhelin wrote...
Blk_Mage_Ctype wrote...
Neuzhelin wrote...
I would rather see them working on story instead of silly armor. ME3 has to be elevated at least back to level of ME1.
What you fail to realize is that not all DLC has to be available at launch. I'm sure everyone here can agree that we want Bioware to focus on the main game first and foremost.
This topic is merely for the purpose of making suggestions for future DLC Armor, which the Bioware team are free to browse and consider at their leisure once work on the main game has been completed.
Nowhere in the OP did I suggest or imply that there is any rush for these ideas to be used, and I would have thought that the word future would've made that obvious.
The point went above your head. Try again.
You mean the fact that your post is utterly useless?
#572
Posté 30 mai 2010 - 08:48
In some action sequenses it'll stay on, but when he talks it should be removed.
The Blood Dragon armor looks great in ME2, but it looks stupid when a cutscenes playes.
It totally ruined the mood.
#573
Posté 30 mai 2010 - 08:57
The-Rog wrote...
Shepard should remove his helmet when talking to people, like youre character does in Dragon Age.
In some action sequenses it'll stay on, but when he talks it should be removed.
The Blood Dragon armor looks great in ME2, but it looks stupid when a cutscenes playes.
It totally ruined the mood.
I honestly thought removing your helmet in DA was retarded. Maybe seeing the action of manually taking off my helmet would have been interesting, but it magically vanishing and then reappearing for combat? ****ing stupid.
That said, I also don't care about Helmet Toggle, I love the DLC Armors, and I don't play this game to watch a Soap Opera. Besides logical reasons to wear face protection, I like the look of the Helmets and Visors we have.
Mercenary Company Helmet
Prologue N7 Armor
Interchangable Party Member Armor Suits (Miss uniform Armor sets)
I wasn't too psyched for Collosus in ME1, seeing as everyone used it being it was the best Armor in the game, and we already have enough DLC suits that boost defense. Can't hurt to have more Armor I guess, long as we're not paying for more rehash crap like buying the Equalizer pack when already having Inferno Armor.
I believe this might be a repeat of a very early post I made a while back, either in this topic or another.
#574
Posté 31 mai 2010 - 02:47
#575
Posté 31 mai 2010 - 02:41





Retour en haut





