Blk_Mage_Ctype wrote...
MisterSurreal wrote...
I also thought it'd be kind of cool to have a special N7 Shep armor for each class, suited to the style. Soldier gets the heavier N7 armor we all like. Vanguard gets something similar to Grunt, heavy but sleeveless. So on and so forth. Either get it at the beginning or make it a mission reward with some appropriate stats.
Soldier: +20% health, +10% weapon damage. Heavy N7 armor al la ME1
Vanguard: +15% Power and weapon damage. Heavy N7 armor, sleeveless.
Sentinel: +20% shields, +10% power damage. Skull-faced merc helmet.
Engineer: +10% power damage, ammo, and shields. Tech visor that covers left side of face with a screen.
Infiltrator: +20% weapon damage, +10% Shields. Lower face mask+targeting reticule.
Adept: -15% cooldown, +15% power damage. Hood, al la Kasumi.
No thanks, I'd like to be able to wear any armor I want, and choice the bonuses I get.
For example, I'm a Sentinel, but I like the Heavy Armor more than the old light armor in ME1, yet if it worked your way, I'd be forced to wear light armor with preset bonuses.
I like the customization and freedom the current system offers.
It ain't broke, so don't bother trying to fix it.
I meant these as OPTIONS, like the Cerberus Armor or the Preorder armors. Some are helmets you can use with the normal N7 gear in game, some are suits without helmets that you can use the default headgear with.
Sorry it was vague. No forcing of armor meant.





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