If you look at ME2 as a stand alone product, then in my opinion it deserves all it's praise.
Most of the problem's with the game lie in the fact that it is part of a trilogy, and it did not do its proper job as a sequal.
Rather then continue Shepard's story, it hits the reset button by killing him/her and sending the rest of the cast away. As soon as Shepard is brought back to life s/he teams up with the enemy, Cerberus, despite having the I would rather die then sell out to the enemy philosophy in ME1, regardless of playing paragon or renegade. I guess when they rebuilt Shep they forgot to repair her spine, the entire game I felt like a puppet with TIM pulling the string's, and I wonder if people who sucked up to TIM will get their very own GIMP suit as an armor option in ME3.
Despite Shepard being in charge of the mission, Miranda and Jacob seem to take control of every situation in the game when it comes to recruitment and important mission's. It almost seems like you have to report to them as much as to TIM, and the game never gives you the option to tell them off. The game also never gives you the option to call out Cerberus in general at any point in conversation's, and always has an excuse for what little action's commited by Cerberus are brought up. Shepard is never given the option to call people on anything, s/he must take everything said at face value, because it is apparently impossible for people to tell lies or falsify information.
Many of your decision's from ME1 had little effect on the game, though the vast majority of them are minor, the main problem's arise when dealing with your former squadmates, with the exception of Wrex who I felt was well done. It is not so much the reaction's of the former squadmates that are the problem, its the fact that the dialog option's for Shepard are rediculous, Liara is the worst case of this since she is available for Shep to return and talk to at any point later in the game, and Shep is never given the option to say anything that even the most basic amount of common sense would dictate should be available.
As to the inventory, I am happy with the changes, but the weapons are far to limited, and the squadmates really should be wearing armor in combat, or at the very least when in dangerous enviroment's.
Combat was a big improvement, but the amount of walls where way overdone and the exploding canister's and crates scattered everywhere are beyond rediculous. Shepard and Co. should be made about twice as capable at taking damage but given half the amount of cover. Exploding crates everywhere need to go, occasional tactical placement of them where appropriate is fine, make those area's very difficult to beat if you fail to utilize them though. Walk in to any warehouse, corporate office, or barren wasteland and tell me how many explosive crates and barrel's you find. We all maintain a suspension of disbelief when watching movies or playing video games, but there are times when media takes this too far and no amount is enough.
Other then that the gameword itself felt small and confined, I am not saying the size of area's in ME needed to be reduced a little but, but they went to far, they need to keep thing's big enough that the ME world feels massive, and make combat area's a little less linier. Landing on planet's is another thing that reduced the massive feeling in the game, it is gone in ME2, at least in the sense of large explorable world's with an empty atmosphere where you can pan the camera out to see the beautifully rendered star's and moon's. The main problem with planet exploration was the poor mako control's, the crazy terrain that is the same on every planet and to a lesser extent redundant building's, though premade dwelling's that can be quickly deployed on a planet are believable, they just get boring after a while.
That pretty much wrap's up my gripes with ME2, these do not ruin the game, but the definately detract from it and I find some of them quite upsetting. These are the main things that I think Bioware should work on to make ME3 a groundbreaking and enjoyable experiance.
Modifié par Sharn01, 23 mars 2010 - 09:40 .