Lonely_Fat_Guy wrote...
I see alot of negative review from players, mostly about the rpg element of the game.
i understand a few concerns or points of improvement, but some are just a matter of taste and perspective.
the so called RPG ellements, inventory, loot, xp per kill,... are these really a must in a game?
why do people keep using boxes to put things in?
so what that they axed a few things
the inventory whas messy, mako got tiresome afther a few hours, the combat was clunky. (serrious missing someone with a shotgun at point blank range is just wrong) for this game the whole % of hit ratio doesnt suit it.
do you really need those things back?
ofcourse there are improvements for ME2, scanning is dreadfull, shepard and especially the crew could use more and diverse skillsets.
i think ME2 is a improvement too ME1, gameplay wise (storys are too difrent, love them both) .
are the more RPG winged players more active on the forums and thats why there more negative posts here?
before some will say im a shooter fan, i love RPG's like fallout 1, BG2 etc.
it also bothers me that when some one is beeing postive about it he usually gets beaten down on his own thread by the negative posters. for some reason it just shows me how narrow/small minded people can be.
They hate it because it's different from ME1. ME1 is a really good game, but ME2 is better by far.
Personally, I believe it's one of the best games i've ever played. However - and this has nothing to do really with it being an RPG or not - some things have irked me.
1: The Cerberus symbol. It's f*cking everywhere. Why would an organization branded as terrorists go around wearing a ridiculously conspicious symbol? (They are in the Terminus Systems, the symbol is actually Cord-Hislop Aerospace's symbol etc, no matter the explanation its still bad).
2: Not being able to visit old locations. Seriously, they were already mapped out and done, why not just reuse the old models and slap some new paint on it? And why remove planet exploration? Those backdrops were so goddamn awesome.

This isn't the most major issue though, if I want scenery porn, I'll just pop in the ME1 dvd and zigzag between the planets. Not being able to visit the old locations, on the other hand, is a pretty big issue.
Oh, and while I'm at it... too few hubs. Omega was great, Illium was okay, the Citadel was... mediocre. Tuchanka was pretty good actually. The Migrant Fleet should have been a hub.
3: The story in ME2 wasn't bad, it just lacked urgency. First of all, you're working for the military space equivalent of the NSDAP. This sucks, because working for terrorists - no matter how well-funded or awesome - is never cool. In fact, with the Illusive Man being such a suave bastard, having Cerberus as villains would have been a lot more sensible and a lot more awesome. It had made more sense for it to be the Shadow Broker or someone else concerned for the galaxy that revived Shepard.
Second, in the first game, Sovereign and the geth threatened
everyone, which gave a sense of urgency... that if you failed, sh*t would really hit the fan, whereas in ME2 only human colonies founded in the Terminus Systems are the only ones truly threatened... and this despite very clear warnings in the first game that establishing human colonies in the Terminus Systems would eventually lead to trouble. Whoopdie-do, I'm saving idiots who can't listen to good advice? "Hurr durr aliens don't know sh*t." Yes, yes they do. They have 2 millenia of experience while your race has 2 decades. F*ck you, Terminus colonists, f*ck you.
4: The Collectors would have been a 1000 times less lame if they had been a stand-alone threat that's only allied to the reapers. Instead, we get this master-slave thing... and they're former protheans! Now, none of this would have been the problem if they had been periphery antagonists next to the reapers (like the geth in ME1)... but they're the main antagonists, which is exactly what makes it so lame. And in addition, their primary goal is really lame too... not the goal itself (i.e building a reaper to replace Sovereign, which makes complete sense), but how it is realized in the game... a human-shaped reaper? Wow, I'm... just speechless. If it had been an actual squiddie-reaper (miniature or whatever), it would at least have made sense.
You can argue that it looks like that because of the human genetic materiel, but genetics does not work that way in the ME universe. You simply CANNOT grind people into genetic paste and use it as a blueprint. In fact, the very idea of human genetic materiel being used to build them makes absolutely no sense - unless, and this is a stretch, the reapers want to have biotic capabilities (remember that the Collectors were interested in human biotics in Ascension). But even then, using humans exclusively would be senseless.
This is a pretty big roadbump in what would otherwise have been a perfectly smooth and awesome road.
5: The notable lack of armor pieces and casual clothes. This form of customization was actually 1000% superior to the one in ME1, so just adding a bigger variety of armor pieces will solve this issue flawlessly.
6: Post-game dialogue with the crew. I'm just going to go ahead and say that it made me lose my willing suspension of disbelief. Especially jarring when LI's treated the romance like a one-night stand.
7: Everything else about the game simply rocked.