K. I've played them back to back, twice, and am doing so a third time.
So, just to clarify a few arguments:
a. Romances in ME1 are abrupt and can happen without you realizing it. I talked to Ash once about her family, and I still got her and Liara in the confrontation scene. Also, when I turned Ash down in the second playthrough, she never said jack to me after that. Granted, the flirting is more subtle and drawn out, but it is ALL romance. I'll also say that conversations with others were...sparce.
Ex.
You can only talk to Tali about one of three things, and a fourth thing later about her family...a bit.
Wrex has all of two conversations in ship, and one is about his family armor.
Garrus actually has few(if you're male, at least), and they are generally all about c-sec and his decision to leave, which all lead up to affirming his vigilante attitude, not caring, or chastising it. That and his Dr. Saleon quest.
Kaiden, while a male, does provide the most interesting incite into the games story.
And Ash is probably the most recognizable character in relation to real life.
Also, the party does comment more during the mission in ME1, but it has to be very specific characters. Wrex talks a lot, Tali talks a bit, Liara mentions now and then, Garrus barely talks, etc. etc.
I will say the scene with Ash and Kaiden overlooking the citadel was probably one of the best. It did set grounds for a LI with both of them, and provided a good intro.
b. While ME2 may have an abrupt romance, in a way, it does have other options, they are just earlier in the game. For instance, if Ash were in the second game, you could have that conversation about her family and not trigger a romance path with her. It's as simple as that.
I'll also say I found some of the conversations more humorous. EX: Garrus having Reach, and Joker commenting on every mission and party member
c. I will admit that the lack of throwbacks to the first game was disappointing. Especially with Liara. Mostly when bringing along both Tali and Garrus and nothing happens. They really could have tried harder than that. The brevity of the surviving human character is also largely disappointing.
d. Loyalty missions are character building. Garrus, for example, has another challenge with his impulsive vigilante style, the Drell's mission has no shooting at all, Tali's serves to draw her closer to the commander, Mordin's makes him face the genophage, etc etc.
Also note, like said, it is a game, and ME1 and 2 both had a lot of shooting. I'll say the sidequests in ME1 were more annoying because the number of times they repeated hordes of husks. Personally I enjoyed the combat system of ME2, mainly because they did away with the horrible overheating system and actually made an accurate crosshair instead of a circle that each shot may or may not actually hit.
My biggest problem with either game is the lack of difficult decisions. ME1 had more difficult decisions than 2, mainly giving up Kaiden or Ash, and deciding to save the council or leave them to die.
I'd say the ultimate difference between ME1 and 2 with characters, is in ME1 they talk on the field more often, while in ME2 they mostly talk on the ship.
Also note: The increase in number of party members can have a few effects: including picking favorites. There are a lot of characters and not many people are going to want to keep tabs on ALL of them. Each will diverge to their own favorites, which may leave more characters that aren't particularly cared for, but the option is still there.
Modifié par Vinear, 23 mars 2010 - 12:49 .