MassAffected wrote...
Also, there were loyalty missions in the first game with Dr. Heart and Wrex's family armor...where all you got was a text box for Wrex and a few lines for Garrus. With ME2 you saw a significant change in your companions as well as the struggles within them during the loyalty missions.
I only wish there were greater repercussions than their ability to survive during the suicide mission. I personally loved each of the loyalty/recruitment missions- they were handled very well. But I think the game would benefit by taking a leaf out of Dragon Age's book. If you ****** a recruited character off enough, they leave (since they had no personal motive really to fight the Collectors). This way the suicide mission would feel alot more...suicidal since you could go in without that full roster of 10.





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