jlb524 wrote...
During my first ME2 playthrough, at one point I realized that I haven't spoken with Miranda or Jack in 25 gameplay hours (I did their loyalty missions first).
Yeah one of the (few) flaws I think ME2 has is a pacing problem - in both the pace of the main story and the development of the characters. Personally, I find that if I do the recruitment missions before any of the loyalty missions, the whole thing has a much better pace in terms of the crew.
My point, though ME1 and ME2 squad mates may have the same amount of dialog, the ME1 dialogs are spread out and integrated within the game. This gives it a more organic feel and it seems to lend some more depth to each character.
...
In ME2, the dialog revolves mostly around an individuals one mission. When this mission is over, they no longer speak to you.
Not true. Every character has a few dialogue trees after you complete their loyalty mission - I counted: Jacob has 2, Miranda has 2, Mordin has 4, Jack has 2, etc, etc.) . The problem is that each subsequent tree seems to unlock after every mission (or 2) you do (whether it is a N7, recreuitment, loyalty, or story mission) as long as the loyalty request is not "active". So if you're checking in with each character after every mission, then yeah the characters you get early run ot of diaalogue trees too early in the game. Whereas in ME1 employs the simple method of having each susequent dialogue tree unlock after each of the main 4 story planets. And because you have the entire squad from pretty much the get-go, it is much simpler to pace the dialogues evenly.
I am sure they coud hve handled it better in ME2, but he structure makes it problematic, as for the most part (i.e. save the Tali, Samara, and Thane recruitments), you have free reign w/r/t the order of the squad missions and there are a lot of them.