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ME characters were deeper?


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#151
DarthCaine

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ratzerman wrote...

Badpie wrote...

Hey Ash.  Good to see you.

That's IT?!  (I'm with you, Ash)


"I'll talk to you later, Liara."

WHUH?  Where's the love?
:unsure:

What makes you think there was ever any "love" ? They've moved on with their lives
The ME1 thing was just a fling and your LI only slept with you 'cos they thought they were about to die

#152
fortunesque

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BaladasDemnevanni wrote...

Fortune, I get what you're saying, but I defer back to my previous point: all your squad mates having long conversations with you in the first place already breaks it. Why do Garrus and Wrex feel the need to explain their lives to me? Same with Kaidan, whom I've already worked with quite a bit- why do we not already know each other? We all happen to be a couple of guys who have a common interest. This is already forced.

Dragon Age tried to account for this with Sten- but he didn't come off as someone who didn't have anything to say, more like someone you just had to work with alot longer so he would say it.



I'd personally rather have a long conversation with someone to learn about them, as in real life, than to help every one of them with something that bothers them so much that there's a high likelihood that they'll die if I don't help them.

Sidenote: Shepard doesn't know Kaidan; the Eden Prime shakedown run is the first time they've worked together. At that point, they only know each other's name, rank, and class.

#153
jlb524

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DarthCaine wrote...

What makes you think there was ever any "love" ? They've moved on with their lives
The ME1 thing was just a fling and your LI only slept with you 'cos they thought they were about to die


Yeah, you can keep telling yourself that....

#154
Knoll Argonar

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jlb524 wrote...

Knoll Argonar wrote...

Well, you forget about them. I don't =]


Why shouldn't I?  During my first ME2 playthrough, at one point I realized that I haven't spoken with Miranda or Jack in 25 gameplay hours (I did their loyalty missions first).  It's not b/c I didn't want to....they just kept saying the same crap over and over 'I'm busy Commander'...'****** off!  I'm done with you!'.  I eventually gave up and 25 hrs later I have to check to make sure they're still on the ship.

My point, though ME1 and ME2 squad mates may have the same amount of dialog, the ME1 dialogs are spread out and integrated within the game.  This gives it a more organic feel and it seems to lend some more depth to each character.  In ME2, the dialog revolves mostly around an individuals one mission.  When this mission is over, they no longer speak to you. 


Really, you should create some Shepard so you can romance people ._.

#155
ratzerman

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DarthCaine wrote...

ratzerman wrote...

Badpie wrote...

Hey Ash.  Good to see you.

That's IT?!  (I'm with you, Ash)


"I'll talk to you later, Liara."

WHUH?  Where's the love?
:unsure:

What makes you think there was ever any "love" ? They've moved on with their lives
The ME1 thing was just a fling and your LI only slept with you 'cos they thought they were about to die

Still the same old DarthCaine.  Good to see you, buddy.  How've you been?

#156
Badpie

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DarthCaine wrote...

ratzerman wrote...

Badpie wrote...

Hey Ash.  Good to see you.

That's IT?!  (I'm with you, Ash)


"I'll talk to you later, Liara."

WHUH?  Where's the love?
:unsure:

What makes you think there was ever any "love" ? They've moved on with their lives
The ME1 thing was just a fling and your LI only slept with you 'cos they thought they were about to die


You keep saying this over and over again like it's going to make it true.

Yes.  Getting to know someone and telling them specifically that they're special to you and you have feelings for them over the course of a better part of a year and then finally having that culminate in a night of sex means it was just a fling.  Bioware has already said it was a love story, not that.  I'm not sure why you keep trying to make this same point.

#157
Ziggy

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fortunesque wrote...

The idea that each and every squadmate has some absolutely urgent business is what breaks it for me.

Do I mind helping others? Of course not. But when everyone wants to have Shepard do something for them it gets to be ridiculous. Like Badpie said, it becomes especially ridiculous when nobody stops to say to Shepard, "hey, you died. Are you okay? Do you need to talk?"

The fact that they touted 30% more dialogue and yet there's double the amount of squadmates should tell you something. Why isn't there double the amount of dialogue for double the amount of squadmates? Why aren't there only 30% more squadmates?

Shepard continually gives and gives and doesn't receive back from the ME2 squad unless romancing one of them. It's more like cultivating a garden of npcs. They're pretty to look at, but I feel no attachment.


So true, all the conversations in me2 are completely one way - no one's interested in shepard as a person, they just want her/him to solve their problems.

#158
Badpie

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Knoll Argonar wrote...

jlb524 wrote...

Knoll Argonar wrote...

Well, you forget about them. I don't =]


Why shouldn't I?  During my first ME2 playthrough, at one point I realized that I haven't spoken with Miranda or Jack in 25 gameplay hours (I did their loyalty missions first).  It's not b/c I didn't want to....they just kept saying the same crap over and over 'I'm busy Commander'...'****** off!  I'm done with you!'.  I eventually gave up and 25 hrs later I have to check to make sure they're still on the ship.

My point, though ME1 and ME2 squad mates may have the same amount of dialog, the ME1 dialogs are spread out and integrated within the game.  This gives it a more organic feel and it seems to lend some more depth to each character.  In ME2, the dialog revolves mostly around an individuals one mission.  When this mission is over, they no longer speak to you. 


Really, you should create some Shepard so you can romance people ._.


The point is, why should you have to want to sleep with the character in order to get any character development?  Hmm?

#159
fortunesque

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Badpie wrote...

Knoll Argonar wrote...

jlb524 wrote...

Knoll Argonar wrote...

Well, you forget about them. I don't =]


Why shouldn't I?  During my first ME2 playthrough, at one point I realized that I haven't spoken with Miranda or Jack in 25 gameplay hours (I did their loyalty missions first).  It's not b/c I didn't want to....they just kept saying the same crap over and over 'I'm busy Commander'...'****** off!  I'm done with you!'.  I eventually gave up and 25 hrs later I have to check to make sure they're still on the ship.

My point, though ME1 and ME2 squad mates may have the same amount of dialog, the ME1 dialogs are spread out and integrated within the game.  This gives it a more organic feel and it seems to lend some more depth to each character.  In ME2, the dialog revolves mostly around an individuals one mission.  When this mission is over, they no longer speak to you. 


Really, you should create some Shepard so you can romance people ._.


The point is, why should you have to want to sleep with the character in order to get any character development?  Hmm?


Because starting a new romance is part of the Praaaahhhzzzzeeeeee

#160
primero holodon

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I wouldn't say they are deeper but Jacob replaced Kaidan as the most boring chracter... followed by zaeed and grunt

#161
Onyx Jaguar

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Em23 wrote...

fortunesque wrote...

The idea that each and every squadmate has some absolutely urgent business is what breaks it for me.

Do I mind helping others? Of course not. But when everyone wants to have Shepard do something for them it gets to be ridiculous. Like Badpie said, it becomes especially ridiculous when nobody stops to say to Shepard, "hey, you died. Are you okay? Do you need to talk?"

The fact that they touted 30% more dialogue and yet there's double the amount of squadmates should tell you something. Why isn't there double the amount of dialogue for double the amount of squadmates? Why aren't there only 30% more squadmates?

Shepard continually gives and gives and doesn't receive back from the ME2 squad unless romancing one of them. It's more like cultivating a garden of npcs. They're pretty to look at, but I feel no attachment.


So true, all the conversations in me2 are completely one way - no one's interested in shepard as a person, they just want her/him to solve their problems.


Again, this is the same with Wrex/Tali and Garrus in the first game.  Garrus has very little to say, Wrex educates you about his plight and exploits (kind of like Zaeed in ME 2) while Tali is just there AT ALL TIMES to talk about Quarians.

#162
jlb524

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Knoll Argonar wrote...

Really, you should create some Shepard so you can romance people ._.


No.  I only play as a Female Shepard and I don't like any of her LIs.

#163
Guest_Shavon_*

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Darth Caine, I've been around the forums,and I would say you hold an unpopular opinion. Most tend to think the ME2 Li's are 'flings' vs. the Me1 romances.



Rather than having this ME1 vs. ME2 Li thing, we should just accept the fact that the player will rp his or her Shepard however they want, and if something looks like a fling to them, it's a fling. To others the same romance will not be so. It's not something you can argue for and come up with a black and white classification of which is which. Except perhaps the Jack hook-up. But that was written specifically.

#164
Onyx Jaguar

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I tend to think both suck compared to Dragon Age in development but eh, gotta fight with whats given to ya.

#165
BaladasDemnevanni

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fortunesque wrote...

1. I'd personally rather have a long conversation with someone to learn about them, as in real life, than to help every one of them with something that bothers them so much that there's a high likelihood that they'll die if I don't help them.

2. Sidenote: Shepard doesn't know Kaidan; the Eden Prime shakedown run is the first time they've worked together. At that point, they only know each other's name, rank, and class.


1. But that's not my point. I'm not making a comparison between the two games to say "which is more realistic." By the fact that every member of your party (in most Bioware games) has some long, intricate back-story to explain- we already are entering that realm of unbelievability. Every character doesn't have to give Shepard their life story, but they do ME1 and 2 included.

2. Hmm, could you refresh my memory? I was under the impression that they'd served together along with Joker and Jenkins for quite some time? I thought that was why everyone seemed so affected when Jenkins died and why Kaidan/Joker are so familiar with each other and Anderson. Talking with Chakwas in ME2 also showed that everyone had been together quite a while.  

#166
Knoll Argonar

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jlb524 wrote...

Knoll Argonar wrote...

Really, you should create some Shepard so you can romance people ._.


No.  I only play as a Female Shepard and I don't like any of her LIs.


Your problem, not ME2's. I just was giving you an idea about how to "not forget" them. I don't need it, though, I only romance Tali for the moment (my engineer wants some Miranda in.... the engineer deck,duh).

#167
jlb524

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Knoll Argonar wrote...

Your problem, not ME2's. I just was giving you an idea about how to "not forget" them. I don't need it, though, I only romance Tali for the moment (my engineer wants some Miranda in.... the engineer deck,duh).


As Badpie and Fort mentioned, it shouldn't matter.  I played a single Shep in ME1 once and I still enjoyed the character interaction.  I always enjoyed my Sistermance with Ash even though I played a FemShep.

#168
Badpie

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BaladasDemnevanni wrote...


2. Hmm, could you refresh my memory? I was under the impression that they'd served together along with Joker and Jenkins for quite some time? I thought that was why everyone seemed so affected when Jenkins died and why Kaidan/Joker are so familiar with each other and Anderson. Talking with Chakwas in ME2 also showed that everyone had been together quite a while.  


I got the impression they had all just started working together when they came to be on the Normandy.  And this was it's first run.  Jenkins was a fellow marine.  Of course it would be hard on the crew, especially on its first mission.

Maybe some of that crew had worked together but I think Shepard at least was a new addition.

Modifié par Badpie, 23 mars 2010 - 01:48 .


#169
Knoll Argonar

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jlb524 wrote...

Knoll Argonar wrote...

Your problem, not ME2's. I just was giving you an idea about how to "not forget" them. I don't need it, though, I only romance Tali for the moment (my engineer wants some Miranda in.... the engineer deck,duh).


As Badpie and Fort mentioned, it shouldn't matter.  I played a single Shep in ME1 once and I still enjoyed the character interaction.  I always enjoyed my Sistermance with Ash even though I played a FemShep.


Again, I didn't need to romance them so I didn't forget them, it was just an idea. ._.

#170
Knoll Argonar

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Badpie wrote...

BaladasDemnevanni wrote...


2. Hmm, could you refresh my memory? I was under the impression that they'd served together along with Joker and Jenkins for quite some time? I thought that was why everyone seemed so affected when Jenkins died and why Kaidan/Joker are so familiar with each other and Anderson. Talking with Chakwas in ME2 also showed that everyone had been together quite a while.  


I got the impression they had all just started working together when they came to be on the Normandy.  And this was it's first run.  Jenkins was a fellow marine.  Of course it would be hard on the crew, especially on its first mission.

Maybe some of that crew had worked together but I think Shepard at least was a new addition.


I think that's actually a plot hole LOL.

#171
Badpie

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Knoll Argonar wrote...

Badpie wrote...

BaladasDemnevanni wrote...


2. Hmm, could you refresh my memory? I was under the impression that they'd served together along with Joker and Jenkins for quite some time? I thought that was why everyone seemed so affected when Jenkins died and why Kaidan/Joker are so familiar with each other and Anderson. Talking with Chakwas in ME2 also showed that everyone had been together quite a while.  


I got the impression they had all just started working together when they came to be on the Normandy.  And this was it's first run.  Jenkins was a fellow marine.  Of course it would be hard on the crew, especially on its first mission.

Maybe some of that crew had worked together but I think Shepard at least was a new addition.


I think that's actually a plot hole LOL.


I doubt it.  That's a pretty big plot hole.  :happy:

#172
ratzerman

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jlb524 wrote...
I always enjoyed my Sistermance with Ash even though I played a FemShep.

Me too.  I loved my femshep's relationship with Ash.  Part of the reason I still feel a connection to the ME1 squad was because we weren't explicitly told when to care about them.  We were allowed to let the relationships build naturally over time.  In ME2, the damn loyalty missions were like a giant neon sign, flashing CARE ABOUT GRUNT NAO! CARE ABOUT MIRANDA NAO!  

#173
TyDurden13

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jlb524 wrote...

 During my first ME2 playthrough, at one point I realized that I haven't spoken with Miranda or Jack in 25 gameplay hours (I did their loyalty missions first).


Yeah one of the (few) flaws I think ME2 has is a pacing problem - in both the pace of the main story and the development of the characters. Personally, I find that if I do the recruitment missions before any of the loyalty missions, the whole thing has a much better pace in terms of the crew.

My point, though ME1 and ME2 squad mates may have the same amount of dialog, the ME1 dialogs are spread out and integrated within the game.  This gives it a more organic feel and it seems to lend some more depth to each character.
...
In ME2, the dialog revolves mostly around an individuals one mission.  When this mission is over, they no longer speak to you. 


Not true.  Every character has a few dialogue trees after you complete their loyalty mission - I counted: Jacob has 2, Miranda has 2, Mordin has 4, Jack has 2, etc, etc.) .  The problem is that each subsequent tree seems to unlock after every mission (or 2) you do (whether  it is a N7, recreuitment, loyalty, or story mission) as long as the loyalty request is not "active".  So if you're checking in with each character after every mission, then yeah the characters you get early run ot of diaalogue trees too early in the game.  Whereas in ME1 employs the simple method of having each susequent dialogue tree unlock after each of the main 4 story planets.  And because you have the entire squad from pretty much the get-go, it is much simpler to pace the dialogues evenly.

I am sure they coud hve handled it better in ME2, but he structure makes it problematic, as for the most part (i.e. save the Tali, Samara, and Thane recruitments), you have free reign w/r/t the order of the squad missions and there are a lot of them. 

#174
Knoll Argonar

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Well, I actually got the feeling that they were together for some time by then in ME1. I always though that the "who are you" convos with Joker&cia were just because it was the first game in the series.

#175
Badpie

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Knoll Argonar wrote...

Well, I actually got the feeling that they were together for some time by then in ME1. I always though that the "who are you" convos with Joker&cia were just because it was the first game in the series.


But Shepard's not having a conversation with Joker "because it's the first game in a series."  He's getting to know Joker because Shepard doesn't know Joker.