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ME characters were deeper?


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#176
jlb524

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TyDurden13 wrote...


Not true.  Every character has a few dialogue trees after you complete their loyalty mission - I counted: Jacob has 2, Miranda has 2, Mordin has 4, Jack has 2, etc, etc.) . 


It seems the romanceable characters only just thank me after their loyalty missions.  Mordin does speak more b/c he's unreliant on romance (same with Samara).  Maybe I talk to them too much before the loyalty mission and burn through their entire dialog trees...

#177
jlb524

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ratzerman wrote...

In ME2, the damn loyalty missions were like a giant neon sign, flashing CARE ABOUT GRUNT NAO! CARE ABOUT MIRANDA NAO!  


Yes, and when you're busy caring about Grunt you forgot about all the care you had for Miranda 25 freakin' gameplay hours ago!!!  

#178
fortunesque

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BaladasDemnevanni wrote...

2. Hmm, could you refresh my memory? I was under the impression that they'd served together along with Joker and Jenkins for quite some time? I thought that was why everyone seemed so affected when Jenkins died and why Kaidan/Joker are so familiar with each other and Anderson. Talking with Chakwas in ME2 also showed that everyone had been together quite a while.  


The Normandy SR1 had been just made. That crew was hand-picked by Anderson to do the shakedown run. Like Badpie said, the death of a fellow marine affected the crew.

As far as Chakwas, I believe that 'Kaidan uses biotics on Jenkins' thing could have easily happened when they first met . Like this:
Kaidan: Hey doc. Just saying hello. I'm looking forward to working with you and....? *looks at Jenkins*
Jenkins: Corporal Richard Leeeroy Jenkins, sir! *excited salute*
Kaidan: Staff Lieutenant Kaidan Alenko. Good to meed you, Jenk.
Chak: So, you're the L2 that I see in my files...
Jenk: An L2???!!!!! OMGEE SHOW ME SOMETHIGN!11111!!!!
Kaidan: Uh...
Jenk: Pleeeease????
Kaidan: Biotics aren't a toy, Corporal. You could get hurt.
Jenk: Come onnnnnnnnnnn *puppy eyes*
Kaidan: *sigh*..... *throws Jenkins*

At least that's how I picture it happening. Shepard may or may not have even reported in yet. =]

#179
Knoll Argonar

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jlb524 wrote...

TyDurden13 wrote...


Not true.  Every character has a few dialogue trees after you complete their loyalty mission - I counted: Jacob has 2, Miranda has 2, Mordin has 4, Jack has 2, etc, etc.) . 


It seems the romanceable characters only just thank me after their loyalty missions.  Mordin does speak more b/c he's unreliant on romance (same with Samara).  Maybe I talk to them too much before the loyalty mission and burn through their entire dialog trees...


That happened to me with garrus and Grunt. Once I got them I went to speak to them EVERYTIME I went back to the Normandy. Once I realized the amount of dialog was almost the same as in ME1 for those characters, I only speak to some of them (3 or so) after every major mission.

Problem (or advantage) in ME2 is that the pacing doesn't depend on you, but TIM, so you have to be careful about it.

#180
lastpawn

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BaladasDemnevanni wrote...
2. Hmm, could you refresh my memory? I was under the impression that they'd served together along with Joker and Jenkins for quite some time? I thought that was why everyone seemed so affected when Jenkins died and why Kaidan/Joker are so familiar with each other and Anderson. Talking with Chakwas in ME2 also showed that everyone had been together quite a while.  


What!? You don't know the story of ME1 backwards and forwards and you're debating about it? (Just being sarcastic.) The very first scene of ME1 should clue you into what's going on. They (Udina, Anderson, Hackett) hand-pick Shepard as humanity's best choice for a Specter.

He is transferred to Normandy. It's Normandy's first flight, and the crew is (mostly, entirely?) hand-picked by Anderson from various ships (Presley tells you this). Some of them served together before, others didn't. It's safe to assume that Shepard did not serve with Kaidan, because he's clueless about Kaidan's past, including the fact that Alenko's fitted with L2 implants.

#181
Onyx Jaguar

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Knoll Argonar wrote...

jlb524 wrote...

TyDurden13 wrote...


Not true.  Every character has a few dialogue trees after you complete their loyalty mission - I counted: Jacob has 2, Miranda has 2, Mordin has 4, Jack has 2, etc, etc.) . 


It seems the romanceable characters only just thank me after their loyalty missions.  Mordin does speak more b/c he's unreliant on romance (same with Samara).  Maybe I talk to them too much before the loyalty mission and burn through their entire dialog trees...


That happened to me with garrus and Grunt. Once I got them I went to speak to them EVERYTIME I went back to the Normandy. Once I realized the amount of dialog was almost the same as in ME1 for those characters, I only speak to some of them (3 or so) after every major mission.

Problem (or advantage) in ME2 is that the pacing doesn't depend on you, but TIM, so you have to be careful about it.


That is a good way to put it.  ME 2 is just too damn long compared to how ME 1 is in how its story is presented that character interaction is ofset and is poorly paced.

#182
BaladasDemnevanni

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Haha, alright. Wow, this actually changes my perspective on...quite a few things. Gonna have to go replay the intro at some point soon, damn it. -_-

Edit: Ah, thanks Lastspawn that helps too. It did seem like at least a few of the characters knew each other (Like how Joker remarks that Anderson is always angry with him).

Modifié par BaladasDemnevanni, 23 mars 2010 - 02:04 .


#183
Knoll Argonar

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fortunesque wrote...

BaladasDemnevanni wrote...

2. Hmm, could you refresh my memory? I was under the impression that they'd served together along with Joker and Jenkins for quite some time? I thought that was why everyone seemed so affected when Jenkins died and why Kaidan/Joker are so familiar with each other and Anderson. Talking with Chakwas in ME2 also showed that everyone had been together quite a while.  


The Normandy SR1 had been just made. That crew was hand-picked by Anderson to do the shakedown run. Like Badpie said, the death of a fellow marine affected the crew.

As far as Chakwas, I believe that 'Kaidan uses biotics on Jenkins' thing could have easily happened when they first met . Like this:
Kaidan: Hey doc. Just saying hello. I'm looking forward to working with you and....? *looks at Jenkins*
Jenkins: Corporal Richard Leeeroy Jenkins, sir! *excited salute*
Kaidan: Staff Lieutenant Kaidan Alenko. Good to meed you, Jenk.
Chak: So, you're the L2 that I see in my files...
Jenk: An L2???!!!!! OMGEE SHOW ME SOMETHIGN!11111!!!!
Kaidan: Uh...
Jenk: Pleeeease????
Kaidan: Biotics aren't a toy, Corporal. You could get hurt.
Jenk: Come onnnnnnnnnnn *puppy eyes*
Kaidan: *sigh*..... *throws Jenkins*

At least that's how I picture it happening. Shepard may or may not have even reported in yet. =]


Ahhhh, Jenkins. Incredible that a level 60 soldier with Collossus X and inmunity triggered could die because of some laser shots in the easiest level (yeah, I tried xDDD)

#184
fortunesque

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BaladasDemnevanni wrote...

Haha, alright. Wow, this actually changes my perspective on...quite a few things. Gonna have to go replay the intro at some point soon, damn it. -_-


It's aright. ME is one of those games that continually brings surprises no matter how many times you've beaten it ^_^

#185
BaladasDemnevanni

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Funny part is I actually can imagine the Alenko-Jenkins incident occurring the way you described it. Jenkins definitely has the hyper active personality for it. =p

#186
Knoll Argonar

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BaladasDemnevanni wrote...

Funny part is I actually can imagine the Alenko-Jenkins incident occurring the way you described it. Jenkins definitely had the hyper active personality for it. =p


Fixed :crying::crying:

#187
fortunesque

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BaladasDemnevanni wrote...

Funny part is I actually can imagine the Alenko-Jenkins incident occurring the way you described it. Jenkins definitely has the hyper active personality for it. =p


I imagine Jenkins having a South Park voice too at times. :?

#188
Badpie

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BaladasDemnevanni wrote...

Funny part is I actually can imagine the Alenko-Jenkins incident occurring the way you described it. Jenkins definitely has the hyper active personality for it. =p


*clears throat*  Had.

...too soon? 

EDIT:  Ninja'd!

Modifié par Badpie, 23 mars 2010 - 02:11 .


#189
Guest_Umanix_*

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fortunesque wrote...

Knoll Argonar wrote...


I don't think so. Thane, talking about his life, Mordin about the Genophage, Jack, being fulled by her own mind, Miranda, softening talking about her past, Samara and her daughter (she became more interesting after that mission though), Legion and the Geth dilemma, Tali and the Migrant Fleet... I think there's actually more content there about those characters than Liara in Noveria, really.

Even Garrus, with his actions during his loyalty mission (being very ruthless with that volus, wanting to hurt Harkin if necesary...) says more about himself than during any other convo in ME1.

And I think that's were ME2 wins: characters not only speak about something: they DO something. Mordin goes crazy when he finds that krogan experiments and his student, Tali cries when she finds her father, Samara KILLS her daughter.

That's deeper than Kaidan's past, IMO.


IMO, the idea that Shepard has to *do* something for every squadmate doesn't provide depth, it simply turns the Commander into a shrink or a errand boy.

In fact, it provides a false sense of depth. A character like Kaidan has his past squared away. He isn't distracted by something and is focused on the mission, whereas an ME2 character comes into the roster 'disloyal'- distracted by a problem to the point where they can easily die on the final mission. Instead, he (along with the rest of the ME1 squad) puts aside any personal issues in order to be focused on the task at hand: saving the galaxy.

You're going to have to go easy on me if the next few sentences sound inane (I'm tired) but bear with me:

Comparing Kaidan's past issues to the issues of the Mass Effect 2 squadmates seems a little unfair, IMO. Kaidan's issues with BAAT happened 15 years before the events of the game. If he hadn't found some way to work past them by the time Mass Effect rolled around, I would be incredibly concerned for him.

Contrariwise, the issues that the characters from Mass Effect 2 have are either sprung upon them (Tali and her trial with the quarians, Thane with his son, Miranda with her sister, etc), or they are suddenly given information that can help them deal with these problems ASAP (Garrus with Sidonis, Samara with Morinth, Jack with the Cerberus facility, etc). They don't necessarily ask Shepard to help them "find their feelings" on these missions—they're asking Shepard to help them wrap these issues up as quickly as possible so that they can go into this Suicide Mission with no regrets. The characters in the second game are constantly being reminded of their mortality when tackling the Suicide Mission—it would make sense for them to be distracted by things they might have regretted not doing when they were given the chance.
 
I guess that’s why I don’t see Shepard as much of a shrink on any of the loyalty missions—none of the party members ask for Shepard’s moral guidance, they just want Shepard’s gun to help them finish the mission as soon as possible. 

Characters from the first game don't have this problem. For the majority of the game, the Reapers aren’t even a real threat; it is assumed that they are still in distant space and that the primary focus is taking down Saren. For some reason, they seem to think Shepard is doing a pretty good job keeping up with Saren (Wrex: We have him on the run now! Me: We...do?) and that this mission to take down Saren is in the bag. Up until Virmire where the Reaper existence is finally confirmed, these characters have no reason to believe that they won’t have time to work past their issues themselves--they're not faced with their mortality until well into the game.
 
Tl;dr: Verbal diarrhea.

I think the pacing of the dialogues in Mass Effect 2 stink in comparison to Mass Effect, though. I was bummed when I had burned through everyone's dialogue well before I hit the Omega 4 relay. Especially Jack. *grumble grumble*

Jack: "You're starting to ****** me off. I said I like you, all right? Stop trying to talk to me."
Shepard: ">:C NO. You're going to get your Paragon hug and you are going to LIKE it."

#190
Onyx Jaguar

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Jenkins looks and reminded me exactly of a friend of mine. Would always tease him, hey you died in Mass Effect! You tool.

#191
lastpawn

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BaladasDemnevanni wrote...

Haha, alright. Wow, this actually changes my perspective on...quite a few things. Gonna have to go replay the intro at some point soon, damn it. -_-

Edit: Ah, thanks Lastspawn that helps too. It did seem like at least a few of the characters knew each other (Like how Joker remarks that Anderson is always angry with him).


Sure, I knew I remembered all that for a reason. It does seem like some of the crew, like Joker and Alenko, know each other. And Doctor Chakwas certainly knows Anderson, she mentions she's served with him before (and greatly respects him). On the other hand, some members of the crew, like Navigator Pressly (sp? always mess it up), did not work with Anderson before.

#192
Knoll Argonar

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I think we all agree in something:



Once we get ME3 in our hands, and if they don't nuke the Normandy again, and make ME1 and ME2 worthy parts of the trilogy, we all are going to make a Mass Effect trilogy run =P

#193
BaladasDemnevanni

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Badpie wrote...

BaladasDemnevanni wrote...

Funny part is I actually can imagine the Alenko-Jenkins incident occurring the way you described it. Jenkins definitely has the hyper active personality for it. =p


*clears throat*  Had.

...too soon? 

EDIT:  Ninja'd!


Too soon. Image IPB

#194
Halmiriliath

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Umanix wrote...

Comparing Kaidan's past issues to the issues of the Mass Effect 2 squadmates seems a little unfair, IMO. Kaidan's issues with BAAT happened 15 years before the events of the game. If he hadn't found some way to work past them by the time Mass Effect rolled around, I would be incredibly concerned for him.

Contrariwise, the issues that the characters from Mass Effect 2 have are either sprung upon them (Tali and her trial with the quarians, Thane with his son, Miranda with her sister, etc), or they are suddenly given information that can help them deal with these problems ASAP (Garrus with Sidonis, Samara with Morinth, Jack with the Cerberus facility, etc). They don't necessarily ask Shepard to help them "find their feelings" on these missions—they're asking Shepard to help them wrap these issues up as quickly as possible so that they can go into this Suicide Mission with no regrets. The characters in the second game are constantly being reminded of their mortality when tackling the Suicide Mission—it would make sense for them to be distracted by things they might have regretted not doing when they were given the chance.
 
I guess that’s why I don’t see Shepard as much of a shrink on any of the loyalty missions—none of the party members ask for Shepard’s moral guidance, they just want Shepard’s gun to help them finish the mission as soon as possible. 


That's a very good point. The threat of death doesn't seem so immediate in the first Mass Effect until the meeting with Sovereign and the unfolding of the overarching plot, so there is much less compulsion to seek immediate closure. Plus, if we also try to get into the minds of the characters, then we have to remember that they don't have the benefit of a detached, informed opinion on the gravity of the Reaper threat. Combine that with the fact that people tend to get wrapped up in their own personal problems/demons anyway - often at the expense of missing the bigger picture - and you have what I feel to be an acceptable justification for their requests for help. Everyone would like the luxury of being able to say that they've 'lived a full life - no regrets', as Dr Chakwas says, when death seems imminent. 

Modifié par Halmiriliath, 23 mars 2010 - 02:40 .


#195
KotOREffecT

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Badpie wrote...

lastpawn wrote...

Badpie wrote...

I mean, like Fort said.  Kaidan didn't bother Shepard with that **** in the first game.   Shepard didn't have to go find Rhana so Kaidan could get "closure."  He didn't have to clear Ashley's granddad's name, etc.


To add...
In my game, Shepard actually killed Liara's mother in front of her... and he didn't have to help her "find herself" later. The amount of drama in ME2 was a bit too much. Like you said, suck it up and deal with it like Shepard does.


Honestly they could have done a lot more to flesh out Shepard's character in ME2.  He was barely reactive to emotional dialogue, seemed to shrug off the whole "oh I'm working for Cerberus now" thing, etc.  I would have liked for someone to ask Shepard how he was feeling and if everything was all right.  You get this once or twice with Kelly, but not much else. 

In ME1 it felt more fluid and actually conversational.  I learned about Shepard as much as I learned about Kaidan or Wrex.


Actually there were moments where Shep could really rep for Cerberus and let others know how he felt about them, like when he is talking to Anderson or the Council, or on Horizon with Ash/Kaiden. Even with some of the squadmates he would talk about Cerberus, letting them know how he felt about them, or how he was still in charge and not them. I didn't really see him blowing off the role, he would let Cerberus know how he felt, when talking to TIM in their convos.

As far as emotion goes, you get as much as you put into your Shep. There were times when Shep got emotional, like hugging Tali for example.

However one thing I'd like to see, is a personal sidequest that is like loyalty mission style for Shep involving his background as a spacer, earth born,etc. It could really delve further into who he is. They should do this for our Sheps in ME 3, or even as DLC maybe..

#196
Daurf815

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Dinkamus_Littlelog wrote...

In ME1 there was more dialogue to them, and they didnt snub you if you chose not to romance them. Half of the ME2 squad has next to no content because you cant/wont romance them.

Add to that that the dialogues themselves were crap, and the romanes ridiculously brief, Id say on the whole you go to ME1 for quality, and ME2 for quantity, and crappy combat oriented loyalty missions people try and pass off as "character driven". Yup, thats right, I was really getting to grips with a character popping out of cover shooting enemies.

The squad in ME2 sucked IMO, and most are the worst characters Bioware has ever done. Hope to see a much better showing in ME3, particularly with returning ME1 crew. Its pretty much the dealbreaker for me, after a maximum of 2 squadmates out of 11 so far only impressed me in ME2. The rest sucked.


Wow, just wow.

The loyalty missions WERE character driven. (Jacob comes to terms with his dad, Miranda has an emotional breakdown concerning her family, Thane tries to save his son from a life of crime, Garrus comes close to falling to the dark side, etc.)

The ME1 squadmates were extremely shallow compared to the ME2 team.

Liara and Tali basically just were walking codex updates (Unless you romanced Liara, then she just wanted your **** every dialogue scene)

Ash and Kaiden had some development, but if you don't romance them, you don't get THAT great of development.

Garrus is the same in both games, too little dialogue, a shame Image IPB

Wrex is an exception, best Bioware character ever, he pulled over the walking codex update thing, was the best in combat, and was the most fleshed out concerning the ME1 crew.

#197
Axterix

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Daurf815 wrote...

The ME1 squadmates were extremely shallow compared to the ME2 team.


Would disagree.  Would say about equal, overall.  A lot of it varies from character to character.

Consider Miranda.  Miranda whines a lot about her genetic make up and that's about the sum of her out of combat stuff.  And she has a touching moment with her sister. 

And now Ashley.  Ashley doesn't have a personal mission, but goes into her family, telling the tale of her sister and the boyfriend trouble.  Also mentions the issue with the surrender of the human colony and how that has tinted her past.  Her views on aliens.  The poetry she read to her dad.  And so on.  I'd say sisterhood is about equal from a character perspective and, for the rest, Ashley comes out ahead.

Liara, on the other hand, always struck me as far less complete.  She told me a little bit about her culture and that she was fascinated by Protean things.  Overall, I know far less about her and what makes her tick than Ashley or Wrex.

And then you've got the returning squadmates.  ME 2 Tali pretty much says what ME 1 Tali says, just less of it with less detail.  And apparantly some rabid fan fic write broke into Bioware's office and changed the design doc to read that she always loved Shepard.  And in doing so, accidentally erased a bunch of stuff related to Garrus, leaving him with nothing to do but check calibrations.  But, on the bright side, you do get to see her in action a bit more.  Outside of the fan fic addition though, what do you really know about her in ME 2 that you didn't know in ME 1?

Of course, ME 2 does have other characters that do go more into their past, what makes them tick.  Thane and Jack, for example.  So, both games have characters that have a lot of depth and ones that are lacking.

I think two things hurt ME 2 to a certain degree though. One is that, for several of the LI possibilities, if they aren't your LI, a bunch of stuff is cut off.  And the other is that the little elevator dialogues added a lot of feeling to the characters, to see them interact with each other, even if it really didn't add that much, just felt like it.

Overall, works out about the same.

#198
Daurf815

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Axterix wrote...

Daurf815 wrote...

The ME1 squadmates were extremely shallow compared to the ME2 team.


Would disagree.  Would say about equal, overall.  A lot of it varies from character to character.

Consider Miranda.  Miranda whines a lot about her genetic make up and that's about the sum of her out of combat stuff.  And she has a touching moment with her sister. 

And now Ashley.  Ashley doesn't have a personal mission, but goes into her family, telling the tale of her sister and the boyfriend trouble.  Also mentions the issue with the surrender of the human colony and how that has tinted her past.  Her views on aliens.  The poetry she read to her dad.  And so on.  I'd say sisterhood is about equal from a character perspective and, for the rest, Ashley comes out ahead.

Liara, on the other hand, always struck me as far less complete.  She told me a little bit about her culture and that she was fascinated by Protean things.  Overall, I know far less about her and what makes her tick than Ashley or Wrex.

And then you've got the returning squadmates.  ME 2 Tali pretty much says what ME 1 Tali says, just less of it with less detail.  And apparantly some rabid fan fic write broke into Bioware's office and changed the design doc to read that she always loved Shepard.  And in doing so, accidentally erased a bunch of stuff related to Garrus, leaving him with nothing to do but check calibrations.  But, on the bright side, you do get to see her in action a bit more.  Outside of the fan fic addition though, what do you really know about her in ME 2 that you didn't know in ME 1?

Of course, ME 2 does have other characters that do go more into their past, what makes them tick.  Thane and Jack, for example.  So, both games have characters that have a lot of depth and ones that are lacking.

I think two things hurt ME 2 to a certain degree though. One is that, for several of the LI possibilities, if they aren't your LI, a bunch of stuff is cut off.  And the other is that the little elevator dialogues added a lot of feeling to the characters, to see them interact with each other, even if it really didn't add that much, just felt like it.

Overall, works out about the same.

Well, I have to disagree with you.

Concerning the Ash/Miranda thing, Miranda whines a bit that is true, but she gives a more emotional performance and a more realistic romance performance than ash.

Liara was about as shallow as ME1 Tali, which is preeeetty shallow Image IPB

Kaiden, like Ash, had some development...I would put him on par with Jacob but Jacob's pursuit of his father makes him come out on top.

Tali and Garrus grow from ME1 to ME2 (Shame you have to romance them to get their full dialogue Image IPB)

Then you have Wrex who is a well written character.

But the ME2 crew has enough character development and depth to surpass the ME1 crew seeing as there are more of them, you find out more about how they think, and they have overall more appealing backstories and such.

#199
Karstedt

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To the OP: Ride the elevators often. Yes, they are too long, but the banter you get between each combination of characters provides a dimension you just don't get from the ME2 characters because for the most part because they only interact with Shep... and they more or less go along with whatever. Showing them interacting with other characters is what makes the difference. It's subtle and seems minor, but it's very effective.

Oh, and take Wrex around with each other squad mate. His constant antagonizing really help develop the others. I might actually feel differently about the depth of ME1 character is Wrex hadn't been there to prod them constantly.

Modifié par Karstedt, 23 mars 2010 - 05:53 .


#200
Joisan

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Karstedt wrote...

To the OP: Ride the elevators often. Yes, they are too long, but the banter you get between each combination of characters provides a dimension you just don't get from the ME2 characters because for the most part because they only interact with Shep... and they more or less go along with whatever. Showing them interacting with other characters is what makes the difference. It's subtle and seems minor, but it's very effective.

Oh, and take Wrex around with each other squad mate. His constant antagonizing really help develop the others. I might actually feel differently about the depth of ME1 character is Wrex hadn't been there to prod them constantly.


I agree here.  I actually didn't hate the elevators... they were no longer than the loading screens in ME2 (maybe even shorter) and they added a whole 'nother dimension to the characters.  I also missed all the inter-character banter you had in ME1.  Like when you go into Chora's Den with Kaidan and Ashley and Kaidan says, "I can see why this place is so popular.  It's got quite the... umm... view," and Ashley says something like, "Hey, LT, put your tongue back in your mouth before you trip on it!"  Or the conversation at the scenic view on the Citadel.  Or a dozen other examples that I could name.

As for the LIs, I can't speak to any of the ME2 LIs except Jacob but that romance was just... ugh.  One conversation Shepard is basically pushing and pushing even though Jacob is hesitant, and the next he suddenly has these deep feelings for her.  It developed much more naturally with Shepard and Kaidan, from Shepard saving him from the beacon and Kaidan's little smile in the med bay afterward to the little comments he makes about Shepard being beautiful and charming to "I wasn't speaking to you as my commanding officer, ma'am," and finally the locker scene and the subsequent love scene.

And on that note, the locker scene adds so much depth to both Shepard's and Kaidan's characters.  The ME2 romances suffer from a lack of this type of dynamic in the relationship.

People call Kaidan a whiner but he doesn't need Shepard to help solve his problems, unlike all the ME2 characters.