[b]
event handler script
#include "utility_h"
#include "wrappers_h"
#include "plt_makers_set_plot"
void main()
{
if ( WR_GetPlotFlag( PLT_MAKERS_SET_PLOT, MAKERS_SET_CHECK_FLAG ) == TRUE )
return;
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
switch ( nEventType )
{
case EVENT_TYPE_MODULE_LOAD:
{
UT_AddItemToInventory(R"makers_hat.uti", 1);
UT_AddItemToInventory(R"makers_light_armor.uti", 1);
UT_AddItemToInventory(R"makers_light_hat.uti", 1);
UT_AddItemToInventory(R"makers_light_slippers.uti", 1);
UT_AddItemToInventory(R"makers_longsword.uti", 1);
UT_AddItemToInventory(R"makers_med_armor.uti", 1);
UT_AddItemToInventory(R"makers_shield.uti", 1);
UT_AddItemToInventory(R"makers_slippers.uti", 1);
UT_AddItemToInventory(R"makers_sting.uti", 2);
UT_AddItemToInventory(R"makers_wand.uti", 1);
UT_AddItemToInventory(R"makers_med_touch.uti", 1);
UT_AddItemToInventory(R"makers_light_touch.uti", 1);
WR_SetPlotFlag( PLT_MAKERS_SET_PLOT, MAKERS_SET_CHECK_FLAG, TRUE );
break;
}
default:
break;
}
}





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