Not sure if I love or hate rune crafting
#1
Posté 23 mars 2010 - 02:53
IE, instead of having to do make 64 crafting moves to make a Paragon Flame Rune, it would be nice to do it from one click on the Pargon but still have it cost the same.
Maybe change crafting to just upgrading dropped items or a gold/blank rune/etching crafting, as all the raw components are in unlimited supply. It would make it way less annoying.
#2
Posté 23 mars 2010 - 02:56
The new runes? Awesome. The runecrafting SKILL? Still needs some work.
#3
Posté 23 mars 2010 - 02:59
Anyway, I completely agree about the crafting. It should keep its current cost but the crafting as it is now is just far too time consuming.
#4
Posté 23 mars 2010 - 03:41
CybAnt1 wrote...
I don't like the system by design, and as I said, what's worse is it's also flawed in implementation. The absence of certain runes & rune tracings make it impossible to make certain Paragon runes because you can't "climb" the "tiers".
The new runes? Awesome. The runecrafting SKILL? Still needs some work.
To be honest? I didn't make many of the new runes; in fact, I made one because I just happened to have the right runes available. Just too annoying. Everything else I would just go clickcliclclickclickclickclickclick till I hate paragon flame/lightning/cold runes.
#5
Posté 23 mars 2010 - 03:54
#6
Posté 23 mars 2010 - 04:27
#7
Posté 23 mars 2010 - 07:23
#8
Posté 23 mars 2010 - 08:01
#9
Posté 23 mars 2010 - 08:06
- I hate that if you have not taken the skill on your PC, you have to go outside the throne room with a character with the skill in tow to actually craft the stuff. Didn't calculate the amount of ingredients you'd need properly? You have to schlep back inside, then back outside again.
- I agree--if you have all the needed materials in inventory, you should be able to 1-click runecraft rather than having to work your way up the tiers over and over again.
- Missing tracing tiers are very annoying. Right now, the types of runes you can craft are restricted both by your runecrafting level and by the tracings you have purchased. Some streamlining here would be great--maybe only the top tiers (Grandmaster, Paragon, etc.) should have to purchase tracings. You can't craft them without Runecrafting 4 anyway.
- There's at least one instance (that I know of), that a weapon rune suddenly becomes an armor rune past a certain tier--which, to me, is extremely stupid. No warning is given, either. Keep weapon runes and armor runes separate.
...I could go on, but I'll shut up now! Good idea, but in practice it's quite cumbersome.
Modifié par JosieJ, 23 mars 2010 - 08:10 .
#10
Posté 24 mars 2010 - 03:53
I much preferred finding or buying runes in Origins then being forced to craft them in Awakenings or being stuck with Journeyman/Novice runes.
Crafting is a major time and money sink with very little reward in Awakenings. I have completed it twice with no upgrades on weapons or armour. Fortunately the gear in awakenings is already very powerful.
#11
Posté 24 mars 2010 - 08:29
Modifié par MutantSpleen, 24 mars 2010 - 08:30 .
#12
Posté 24 mars 2010 - 08:36
JosieJ wrote...
I actually use it quite a lot, but it definitely needs some work.
- I hate that if you have not taken the skill on your PC, you have to go outside the throne room with a character with the skill in tow to actually craft the stuff. Didn't calculate the amount of ingredients you'd need properly? You have to schlep back inside, then back outside again.
- I agree--if you have all the needed materials in inventory, you should be able to 1-click runecraft rather than having to work your way up the tiers over and over again.
- Missing tracing tiers are very annoying. Right now, the types of runes you can craft are restricted both by your runecrafting level and by the tracings you have purchased. Some streamlining here would be great--maybe only the top tiers (Grandmaster, Paragon, etc.) should have to purchase tracings. You can't craft them without Runecrafting 4 anyway.
- There's at least one instance (that I know of), that a weapon rune suddenly becomes an armor rune past a certain tier--which, to me, is extremely stupid. No warning is given, either. Keep weapon runes and armor runes separate.
...I could go on, but I'll shut up now! Good idea, but in practice it's quite cumbersome.
This happened to me. Spent all that time climbing the tiers and suddenly Silverite runes go in armour?
WTF?
I dont hug genlocks!
#13
Guest_Puddi III_*
Posté 24 mars 2010 - 08:50
Guest_Puddi III_*
JosieJ wrote...
I actually use it quite a lot, but it definitely needs some work.
- I hate that if you have not taken the skill on your PC, you have to go outside the throne room with a character with the skill in tow to actually craft the stuff. Didn't calculate the amount of ingredients you'd need properly? You have to schlep back inside, then back outside again.
- I agree--if you have all the needed materials in inventory, you should be able to 1-click runecraft rather than having to work your way up the tiers over and over again.
- Missing tracing tiers are very annoying. Right now, the types of runes you can craft are restricted both by your runecrafting level and by the tracings you have purchased. Some streamlining here would be great--maybe only the top tiers (Grandmaster, Paragon, etc.) should have to purchase tracings. You can't craft them without Runecrafting 4 anyway.
- There's at least one instance (that I know of), that a weapon rune suddenly becomes an armor rune past a certain tier--which, to me, is extremely stupid. No warning is given, either. Keep weapon runes and armor runes separate.
...I could go on, but I'll shut up now! Good idea, but in practice it's quite cumbersome.
Great post-- I would add just one more point:
--if you have too many tracings, the crafting menu gets terribly disorganized and becomes a real pain to browse through, and there's no way to reorganize it.
(..is there?)
#14
Posté 24 mars 2010 - 11:55
I've bought 50 reciepes, and... well...
the lack of descriptions, coupled with the fact that it's hard to find all the required reciepes... and the cluttered crafting menu with a potential 150 reciepes...
Ugh.
I really wanted to make a barrier rune, but I couldn't find the reciepes nor be arsed to find out that it in fact was the barrier rune I wanted due to the lack of descriptions on the etchings.
Perhaps next time...
#15
Posté 24 mars 2010 - 05:10
Heh, Red Frostraven beat me to it. The complete lack of descriptions of what some of the new runes do.
#16
Posté 24 mars 2010 - 05:18
Flame
--->Novice
--->Journeyman
Frost
--->Novice
--->Master
Silverite
--->Novice
--->Paragon
Etc, and have each of the rune types be a collapsible sub-menu.
Plus, the fact that you have to buy what, 32 novices to make a Paragon? they don't stack like potions, either. So you have to constantly return to the keep and craft outside (especially if you depend on Anders to runecraft) and back and forth until you're done.
Just... really time-consuming and needlessly tedious.
Modifié par Charsen, 24 mars 2010 - 05:18 .
#17
Posté 24 mars 2010 - 05:38
jmbjr14 wrote...
Speaking of paragon flame rune, could anyone point me where to find the tracing?
Anyway, I completely agree about the crafting. It should keep its current cost but the crafting as it is now is just far too time consuming.
Kal Hirol if I remember correctly.
I think it may have been better if you could just pay Ambassador Cera to do it for you. So basically, just buy them instead.
It would probably be cheaper than buying 40 runes to create a single one and it would get rid of the problem of having to search the whole map for tracings.
The lack of descriptions is incredibly annoying. In my first playthrough it was just so tedious I just didn't bother as I already had enough Grandmaster runes from Origins to go through the whole game. On my second playthough. I made sure to give it to my PC and it still requires me to repeatedly go in and out of Cera inventory to get what I need.
And after all of this, only the backstab runes and the ones that do +2 evry damage type seem worth crafting. The paragon Flame, etc, runes are just not worth the hastle for 2 extra damage.
It was a great Idea but implemented in the most stupid way I can think of.
#18
Posté 24 mars 2010 - 10:07
-Having to run outside and pick Anders to be in my party constantly, since he was the rune tracer person.
-No Barrier runes. The elf lady doesn't even sell the darn things! Yet somehow I ended up with a single Novice one in my bags.
-Unsorted recipes! I had to spend sooooo much time scrolling up and down looking for the exact rune among seven of that same type scattered throughout all the others. Not to mention that picking out "master" when there's "grandmaster" and "masterpiece" sprinkled in there doesn't make it any easier. I don't care if they're sorted by type or sorted by rank, it just needs some kind of sorting scheme besides, apparently, the order in which I found/purchased the recipes.
#19
Posté 25 mars 2010 - 01:23
#20
Posté 25 mars 2010 - 02:27
I think it was a neat idea that failed in implementation.
#21
Posté 25 mars 2010 - 11:57
#22
Posté 25 mars 2010 - 12:25
Payne wrote...
...Yuriah is supposed to have it in his wares in the keep throne room, but when I go to him ... he doesnt have it. The book says its "Yuriah's Wares Upgrade 1" anyone know what that means?
From another thread, his merchant inventory upgrades after something else happens (other merchants in the keep? I forget...)
#23
Posté 25 mars 2010 - 01:59
Zifbox wrote...
-Having to run outside and pick Anders to be in my party constantly, since he was the rune tracer person.
You know, this was a big problem/annoyance in DA:O as well; no non-PC crafting while in camp.
#24
Posté 25 mars 2010 - 04:01
Satanic Hamster wrote...
Zifbox wrote...
-Having to run outside and pick Anders to be in my party constantly, since he was the rune tracer person.
You know, this was a big problem/annoyance in DA:O as well; no non-PC crafting while in camp.
It didn't annoy me as much in DA:O since I didn't ever buy crafting materials from Bodahn. It wasn't too difficult to take my main Herbalists/Poison-makers to where the vendor selling the stuff they needed was and have them craft right there. At least that way, if I needed more stuff, I didn't have to go through an area transition to get it.
In contrast, you have to use Cera to buy runestones and etching agents (at least, I've never noted another vendor with an unlimited supply).
#25
Guest_Puddi III_*
Posté 25 mars 2010 - 04:25
Guest_Puddi III_*





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