Spyndel wrote...
Adanu wrote...
Don't you people *dare* tell me how to play my games. You get your Nightmare difficulty ramp up from mods or the devs... let the rest of us who don't want to have to fight spirit dragon level fights each fight have our normal.
Then, when you conquer *that*, make your own mod to make it so that you fight whatever being is supposed to be the Maker in every fight.
Yes, I'm completely and totally sick of people who complain that no difficulty is good enough... they always want more until it's to the point of one of those custom Mario levels where you *CANNOT* make a mistake or you will die instantly.
Relax. Nobody is saying Dragon age needs to be tougher overall on the easy difficulty settings, if that is what you are happy with. People just wanted a challenge that was at least consistent with Origins, which Awakening was not, even on Nightmare difficulty.
It would be nice to have a campaign that was actually designed for the high level characters in it. Characters in Awakenings are much more powerful, but the enemies don't scale in impressiveness enough to compensate.
And, by the way, on Nightmare difficulty, my party ran through and used simple auto attacks to kill the Spirit Dragon in one try. Surely one can see there is an issue here.
Nobody on here has told you how to play your game. If you want to play on easy or normal that's fine, nobody's judging you for that. But for those of us who want more of a challenge from our games, we expect 'hard' and 'nightmare' to do what they say on the tin so to speak. At the minute on nightmare when I can bring whoever I want for any fight, not need to bother with any tactics and cake walk every fight then there's something wrong. On origins I played nightmare once and then stuck to hard as I felt it was the right mix of challenge and enjoyment.
As others have said, I just want easy to be easy, hard to be hard and nightmare to be a real b*tch. In awakenings this isn't the case.





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