1. There is a cap of 350% total which, with a base of 150%, means 200% from gear.
2. If there is more then 200% of it on gear then the actual modifer will be the amount over 200% i.e. 205% = 5%
After some limited in game testing I'd like to question one or both of these assumptions, especially the second.
First, the equipment set up:
Voice of Velvet with 3x Intensifying Runes
Helm of Honnleath
The Felon's Coat
Cadash Stompers
Andruil's Blessing
Spirit Cord
Key to the City
Harvest Festival Ring
Sustains:
Momentum
Shadow Form
Dueling
Specializations:
Assassin
Duelist
Shadow
Attributes (totals after gear):
Strength 19
Dexterity 141
WIllpower 20
Magic 18
Cunning 31
Constitution 16
Variables:
Tier 7 dagger with 1x Intensifying Rune
Tier 7 dagger with 2x Intensifying Rune
Tier 7 dagger with 3x Intensifying Rune
Gloves Red Jenny Seekers
Location:
Testing was done in the very early section of the second section of the Vigil's keep basement (after the rubble has been cleared). All attacks were against the 7 Hurlocks near the x marked 'Deep Roads' on the left fork from the entrance. Only backstab hits were recorded.
Results:
235.00% 220.00% 200.00% 180.00%
194 195 171 167
177 172 235 144
199 152 170 184
171 185 169 167
218 171 152 153
236 171 198 143
152 142 157 169
174 218 185 177
171 209 203 197
192 195 208 215
175 151 184 187
225 176 166 174
221 160 157 186
224 154 194 197
164 216 204 217
191 209 207 167
153 159 228 177
161 181 222 196
225 233 181 133
191 213 227 188
217 180 169 212
184 208 139 138
231 228 210 172
206 183 168 187
174 211 195 217
169 229 180 157
184 146 200 206
229 195 215 189
175 233 183 179
159 194 183 166
172 178 150 187
185 166 167 216
165 209 151 190
201 222 231 210
181 185 230 135
159 195 156 216
231 177 214 203
143 209 187 191
227 160 164 189
186 145 216 157
205 146 143 189
175 204 143 159
208 185 161 161
233 145 191 205
170 216 234 199
188 224 191 215
201 212 188 203
192 186 162 185
181 168 228 168
194 215 154 171
190.78 188.32 186.42 182.2
236 233 235 217
143 142 139 133
Formatting here is a little screwy so bare with me. The third row from the bottom are averages, we can clearly see a trend from more crit mod to less of average damage reduction. The second from the bottom and the bottom row are the largest and the smallest hit recorded in each set, again we see a clear trend.
The data set is fairly small in this case, I didn't have all day, but it's large enough to prove, at least on the PC platform I'm using, that going over does not reset the crit mod stat. If 215% was actually 200% the average should be at least 40 points lower, hits of 233 shouldn't even be possible at that point.
Given the averages, the maxes, the mins, and the size of the sample the rest of the results are inconclusive. The averages suggest the cap is not 200% from gear but the small differences coupled with the very very similar max and in values in each set suggests the cap is there.
If anyone has better data on this or direct access to datamining I'd love to see it. If you found this interesting enough to read this far please feel free to reply with feedback.
Modifié par tetracycloide, 23 mars 2010 - 04:56 .





Retour en haut






