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speed running reduces enemy quantity?


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#1
phordicus

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i've noticed this more as i've become almost tranced while vanguarding around.  if i charge deep into enemy territory as soon as possible, i sometimes don't get even half of the usual number of enemies.  it really stood out here during Grunt's recruitment mission.
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typically you fight 2 turian vanguards followed by 2 (or is it 4?) regular blue suns, backed up by 2 heavies and 2 commanders (or some special leader type).  this last time, however, i charged in and blasted the initial turians in less than 3 seconds from first appearance and only the 2nd pair of blue suns emerged;  no leaders, no heavies.

is anyone else getting this?  are there other areas where fights are made too easy like this one?

#2
Sabresandiego

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In certain missions enemies don't spawn properly if you charge past an enemy without killing him first.

#3
BlackFlameGhost

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Nah I get it too... When people grade their playstyle I'm way above aggressive and a cut above psycho.



I play my vanguard hard, and its almost like the game gets scared and doesn't send enemies to the obvious slaughter.



But if I hunker down and move ahead slowly... enemies come pouring at me. Especially noticed when fighting the Colossus, pretty much smashed the frontline so fast and was taking on the Colossus so quick I ended the mission before Kal'Reeger got off 5 shots from his Rocket Launcher.


#4
OniGanon

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There are many areas where enemies will continuously spawn from a room. If you get close to that room, however, the spawning stops.



So yeah. The game somewhat punishes too much turtling.

#5
Bogsnot1

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There are spawn triggers for each area, activate and de-activate.*



In the posted pic, just a bit ahead of where the PC is standing, is the spawn trigger for that. Run over that, and it releases the enemy troops at its set rate and number, until either the store of enemies for that area is depleted, or the spawn trigger for the next area is activated (just inside the door iirc).



So, you see the first guy come out as per the script's executable, you Charge him, and in the process of impacting him, you hit the deactivation trigger for the area you currently occupy.




#6
Grumpy Old Wizard

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The engineer's drone does the same thing. Cast it as far ahead as possible and you eliminate the reinforcements.

#7
themastakillah

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BlackFlameGhost wrote...

Nah I get it too... When people grade their playstyle I'm way above aggressive and a cut above psycho.

I play my vanguard hard, and its almost like the game gets scared and doesn't send enemies to the obvious slaughter.

But if I hunker down and move ahead slowly... enemies come pouring at me. Especially noticed when fighting the Colossus, pretty much smashed the frontline so fast and was taking on the Colossus so quick I ended the mission before Kal'Reeger got off 5 shots from his Rocket Launcher.


in fact when i did haestrom with my renegade vanguard at the end of the mission kal'reeger was alive and i was like wtf, because i was sure that if u choose the renegade option reegar will die, but not if u charge right away the colossus. lol

#8
magimix 2000

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The game definitely rewards 'bold play' (but that isn't the same as 'throwing caution to the wind', or not being tactical). The biggest change to my approach in the game came after my Vanguard playthrough, when I started to be a lot more aggressive and mobile for *all* classes.



Don't get boxed in, keep the pressure on, press the advantage where you can, and try not to hunker down overly - hard-learned lessons for me, because I was formally quite a 'cautious' gamer.

#9
BlackFlameGhost

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I always play for keeps, Every game I play I pick heavily offensive classes (I shy from squishes like mages and what not, I want to be in the thick of it) And I go as hard as I can pushing the very class design to their absolute limits.



Go hard or Go home, my creed for life and games =D

#10
SmilingMirror

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if you go backwards and haven't killed all the enemies yet, they'll respawn as well. so finish what you start.