Arcane Warrior + Dexterity
#1
Posté 23 mars 2010 - 12:43
So, how many points should be placed in dexterity to have a good hit rating with the AW? I don't want to gimp my character by adding to many points to a tertiary attribute.
#2
Posté 23 mars 2010 - 01:25
It would help if you also explain your AW concept. There are many different ways to build it. I've done the swiss-knife AW build for Morrigan and frontline Aura for my main. There's a caster-type of which I'd like to hear more about.
Tbh, you can make several mistakes in your AW build and still come out pretty strong. It doesn't have that big a margin of error. My first run through wasn't perfect. You may not want my recommendations because it may not suit your playstyle. Mine doesn't cast a lot of spells. ^^
#3
Posté 23 mars 2010 - 01:45
#4
Posté 23 mars 2010 - 04:46
#5
Posté 23 mars 2010 - 04:53
When u get your char in Awakening, unlock the Battlemage class ASAP! it makes an AW even more formidable!! like the stoic talent, witch converts damage u take into mana, and some other neat spells
For a guide on these forums, look for Colma's Nightmare Aracane warrior thread, its a great thread even if u don't play on nightmare. u find it in the Character creation forum.
#6
Posté 23 mars 2010 - 05:07
You do not need any points in Dexterity in an Origins run through if you are playing as a Sword and Board Arcane Warrior. You can maintain a very decent attack rating without a single points invested.
Source:
http://www.neoseeker...arcane-warrior/
Kudos to swk3000 for the number crunching in this thread. If you follow this guide, you'll end up with a very decent attack rating, and have no issues with hitting anything ingame. I know I have not. If on the other hand you want to create a dual wielding Arcane Warrior (insane with X2 Haste stack), then you will need to invest upto 30 points into Dexterity just to use some of the nicer daggers.
Awakenings:
For Awakenings, I've respecced and removed all the pts I obtained in the Fade for Willpower (whilst maintaing my sustainables, so this took some time to find the right balance), Strength and some for Constitution and invested into Dexterity. So far I find that about 40 Dexterity seems good, although I haven't finished the entire expansion as yet.
Hope this helps.
Modifié par Nioxide, 23 mars 2010 - 05:13 .
#7
Posté 23 mars 2010 - 05:10
Takrandro wrote...
Dex is't needed for AW unless u are using ranged and daggers, boost strength instead, and only till 20 or so, the rest u just put in Willpower so u can cast more spells even with all armor spells on, and ofc in magic to boost your magic power and weapon damage.
When u get your char in Awakening, unlock the Battlemage class ASAP! it makes an AW even more formidable!! like the stoic talent, witch converts damage u take into mana, and some other neat spells
For a guide on these forums, look for Colma's Nightmare Aracane warrior thread, its a great thread even if u don't play on nightmare. u find it in the Character creation forum.
Incorrect, do not invest anything in Strength!!! Magic substitutes for Strength when Combat Magic is activated, and even though STR does add to attack rating, Dex adds to Attack Rating and Defence.
My STR in Awakenings is the base 10 for an Elf after a respec, it is a completley useless attribute for an Arcane Warrior.
Modifié par Nioxide, 23 mars 2010 - 05:11 .
#8
Posté 23 mars 2010 - 05:25
i could still be wrong, but i go by what i seen with my own eyes, rather then take the game apart piece by piece.
#9
Posté 23 mars 2010 - 05:39
I'm probably going to go for a dual wield AW, using Wynne to cast Haste and Heroic Offense on my PC. I see myself using the class more as a hybrid, I'll cast some damaging spells like Virulent Bomb or Fireball at the start of a fight and then turn on my sustainables to take out any enemies survivors who come into melee range.
Modifié par groundhogie, 23 mars 2010 - 05:40 .
#10
Posté 23 mars 2010 - 06:06
#11
Posté 23 mars 2010 - 08:47
Don't add to dexterity to gain attack rating. On a 4 man team it's better to use Song of Courage (Bard) and Rally (Campion) along with things like Miasma, Weakness, and Disorient that reduce enemy defense. If you want more attack on your AW without using those you can get items that add a decent amount of attack. Enchanted Daggers is the earliest and dual wielding those along with high magic weapon sustainables (Flaming Weapons) can do a lot of damage in the early game. Later on there are even shields that add attack rating if you prefer the small chance of missle deflection. Also keep an eye out for armor pieces that add dexterity (Corruption comes to mind, but I think that's in the final battles) and don't tie yourself down to using massive armor just because you can. You can often use lighter armor for the bonuses they provide without losing much armor rating, allowing you to use pieces that increase your dexterity without becoming a totally squishy mage again.
Basically I just pumped magic on my AW and used an Enchanted Dagger throughout the game to make the most o out of my weapon sustainables. It worked fine for me, and got me through Origins without getting any injuries.





Retour en haut






