Hammerhead DLC Impressions: Post your thoughts here! + Poll
#226
Posté 23 mars 2010 - 08:21
is this what happened to the mako? safe link but the music is kind of loud.
#227
Posté 23 mars 2010 - 08:22
The DLC was poorly integrated to the main game, as i've come to expect from BioWare, but the gameplay itself was fun. The missions were too short and easy and there were too few of them, but what was there was very fun to play. I'm hoping BW releases a mission pack, i might even buy them. This sort of fast paced mini-game is exactly what i had hoped this would be, all that is missing are more and longer missions.
#228
Posté 23 mars 2010 - 08:23
Burdokva wrote...
I'm disappointed with the poll options. I really, really despise it when someone makes a poll with only two possible picks ("I don't care" doesn't matter, why it's in anyway, if you don't care, don't vote) - it feels almost like cheating on part of the poll's creator.
Personally, I'm "Mildly disappointed, but it's still not bad". I had high expectations, turns out it's a minigame rather than an exploration/vehicle control mechanic. Missions were short and not very varied in objectives due to gameplay limitations of the Hammerhead (although visually there certainly was variety). The vehicle is well animated and interesting as a design, but I don't like the user interface being integrated into it... simply looks strange. There was some semblance of story, which is nice, but very devoid of dialogue.
Again, somewhat disappointed, and it had its nice moments and it has potential (for future missions). How does that fit into a poll with only two polar-opposite options?!
You either Like it or Don't like it, or don't think of it (meaning you don't care'). What other options would you put?
Modifié par llinsane1ll, 23 mars 2010 - 08:26 .
#229
Posté 23 mars 2010 - 08:23
Well they mispelled fractures as factures, so it isn't being proof-readAnhihi wrote...
is this kinda stuff even being beta tested?
#230
Posté 23 mars 2010 - 08:26
I love the overhaul Bioware gave to the shooter gameplay and the new N7 missions are great, but this wasn't very exciting. Hopefully they won't spend more time on more missions like these. Give us some real exploring or focus on other things. Exploring would be appreciated, now that minerals are actually useful. And please, remove the auto rockets and give us back the machine gun and the cannon.
So the vehicle (except the rockets) is just fine to me. BW can keep that, just focus more on exploration instead of combat. We already have enough (massively entertaining) combat in all other missions.
Modifié par Gaddmeister, 23 mars 2010 - 08:47 .
#231
Posté 23 mars 2010 - 08:26
llinsane1ll wrote...
So obviously this thread hasn't been about complaining saying this **** sucks, and that's it. We're saying it sucks, and why. So where are you going with this? Just leave it as that, with the responses to me atleast. It's going nowhere. But in all honestly, I do understand where you're coming from and I agree. Just this is constructive criticism.
You made a poor analogy at my expense simply because I had an opposing view. I HAD TO DEFEND MY HONOR, SIR.
Then stop ranting on people that don't make long explanitive posts, there are also plenty of "It's great" posts that have no explanation or reasoning.
Well what is your feedback on the Hammerhead DLC.
Okay, I thought it was fun for what it was. I wasn't particularly thrilled, but I didn't hate it. It entertained me. If Bioware plans on adding a permanent vehicle to ME3 or more ME2 content, I hope they take into consideration the flaws of both the Mako and the Hammerhead and improve.
#232
Posté 23 mars 2010 - 08:27
Mimaiselphenai wrote...
JKoopman wrote...
The Cerberus Network (and by extension all it's "free" content) are included with the overall ME2 package. They're incentives to buy the game new. Meaning you paid for it when you purchased your retail copy (unless you purchased it used in which case you actually paid $15 for the Network). The DLC provided by the Cerberus Network is no more a "gift" than is the radio that came with your car or the windows that came with your house.
Furthermore, let's say I create a game that has a driving section. I'm unhappy with the quality of that driving section so I pull it from the game and release it a few months later as a download pack at no charge. Would you say it's now above criticism for it's obvious deficiencies simply because it didn't ship with the core product? Most rational people would see that as an obvious cop-out.
Seriously, the "it's free" defense is not only factually incorrect, it's retarded.
Right, because there would have been no motivation to buy the game if it weren't for the incentives. The majority of players bought the game for the core game, and majority of gamers buy games brand new regardless of what perks may or may not come with it. So again, any free content is a gift.
I never once said the HH DLC was above criticism, but there's already enough of that going around. Thread after thread is just compounding at this point and is sounding more like needless complaining than actual constructive criticism toward the content that was released.
What the motivations of the people purchasing the game were and whether they would've purchased it new regardless is not the issue here. The point is the the Cerberus Network and all it's "free" content is part and parcel with the purchase price of the retail game, therefor you cannot say that the Cerberus Network or it's DLC is free (irrespective of the fact that to those who purchased the game used, it is NOT free). The fact that you chose not to refute that point and instead attempted to sidestep the issue is telling.
Modifié par JKoopman, 23 mars 2010 - 08:28 .
#233
Posté 23 mars 2010 - 08:29
the tutorial told me to use wrong keybindings, I had to look them up in the menu.
And at one point, I was like.. hey cool, water, lets see what for effect I get when I jump in it
*crash* *VI voice: watch out for the acid*
BAM back to start, since there is no autosave or quicksave option, awesome
#234
Posté 23 mars 2010 - 08:30
No shield/armor information
no map, no radar
Handling, humm, better than the mako ? I played PC version and mako was easy to handle. This hammerhead is not easier to handle. I continuely crash my neck in the ground after a jump.
Very boring missions.
I spent more time killing Geth with my hammerhead than with an AR ...
So, definitely disappointed. Actually, I was expecting that but I really had a few hope left concerning Bioware.
Now, that's all gone. We're not 10 years old, we're neither morrons nor fools, we enjoy smart games. And that's not a smart game anymore.
Modifié par Nolenthar, 23 mars 2010 - 08:33 .
#235
Posté 23 mars 2010 - 08:32
#236
Posté 23 mars 2010 - 08:34
Of course, as it has been said, these forums are never happy.
#237
Posté 23 mars 2010 - 08:39
JKoopman wrote...
What the motivations of the people purchasing the game were and whether they would've purchased it new regardless is not the issue here. The point is the the Cerberus Network and all it's "free" content is part and parcel with the purchase price of the retail game, therefor you cannot say that the Cerberus Network or it's DLC is free (irrespective of the fact that to those who purchased the game used, it is NOT free). The fact that you chose not to refute that point and instead attempted to sidestep the issue is telling.
The fact that I sidestepped an issue that's doubtlessly in the minority is telling? I don't know anyone who buys games used, even for consoles. So, sure, for those few people who DO buy ME2 used and have to pay 15 dollars for Cerberus Network content, it's not free. They have every right in the world to complain. Shucks, you got me.
#238
Posté 23 mars 2010 - 08:42
I know this is free DLC but to be honest I can see why it is free DLC, is Bioware intentionally trying to destroy it's masterpiece ? I did get a chuckle out of the first mission though, on the PC version the tutorial instructions don't even match the default controls for the hammerhead
#239
Posté 23 mars 2010 - 08:45
1 - very disappointed
2 - slightly disappointed
3 - neutral
4 - satisfied
5 - very happy
#240
Posté 23 mars 2010 - 08:45
#241
Posté 23 mars 2010 - 08:46
Ok, first off, the Hammerhead itself - not its controls, not the missions, but the design and functionality of the vehicle. The design of the vehicle is very nice, and the overheating engines when jumping is a nice touch - I am unsure as to why my scanning is displayed on the back of the vehicle though.
Also, I was a bit disappointed in the weapon systems - a single rapid fire missile launcher, with guided missiles(who need a better guide, tbh - really, if I fire right at an enemy, who is target no less, don‘t turn to go after another. If you do, at least hit the damn thing). While I had no problems with the weapon itself, except for the times it would arc for a target I didn‘t point it towards, I would have preferred two weapons, like the Mako - an Anti-Infantry weapon, like a machine gun, with limited firing time, and a heavier weapon - maybe a heavy rocket launcher, or a multi-rocket launcher, with a heavier cool down. An aim mode would have been nice as well.
Another problem was a lack of a health bar - you went from silent to BEEP BEEP BEEP to Fire and BOOM. As mentioned in one of the Mako threads, the Mako could have benefited from a HUD that made you feel like you were actually driving the vehicle, even if all the gauges weren’t necessary. The same goes for the Hammerhead - I’d have had a lot more immersion if the Hammerhead had some HUD elements, like a damage meter, a weapon meter(assuming you have weapons that don’t just bombard enemies with explosives like these), maybe some extras like a speedometer, scanning meter, ect, for flavor.
I also think the Hammerhead could have been a bit tougher - I don’t mind challenges, but infantry like Geth Troopers shouldn’t be able to blow me up as quick as they did(that said, I’m on Insanity and I was trying to run them over for the hell of it - didn’t go as planned). Some actual vehicular enemies, along with the Colossus should provide a good challenge, but infantry without heavy weapons should be fodder(unless in high enough numbers - 5 is not high enough). My own opinion, though. Did enjoy seeing them fly again.
My final point is the scanning - its not that I mind the little mini-game of trying to stay over the point, I just don’t see the point of it. I have no idea why my vehicle is dancing around like a little kid about to pee its pants, to be able to scan something.
CONTROLS
The Hammerhead controls very nicely overall - it moves fairly smoothly across semi-level ground and low slopes, although a few steeper slopes caused me to bang, stop, burst, bang, stop. The control you have when boosting is nice as well(I was half expecting to be sliding and turning like I was on ice actually). Jumping around, boosting and flinging myself across chasms, is fun and lends a fast-paced action to the movement of the Hammerhead.
MISSION AND STORY
The basic story of the mission is somewhat interesting(if inconsequential). It would have been nice to come across something more then just data pads and journals to tell the story, especially during the Prothean Ruin mission, maybe a decision or two - a little too much to ask of a free DLC I suppose. Some conversation from something other then the VI would have been nice too.
The missions themselves were much as the N7 missions - fairly short and quick, with a focus on action. They reminded me most of the mako parts of the story missions in ME1(albeit, with a bit more action). The mission locales were nicely done, with their own atmosphere and style, and the ‘speed’ run-through of the Geth Activity mission was an interesting change-up. I found the battles to be rather unchallenging if you played it right - stay far enough away and enemies didn’t even try to fire at you(and rushing forward into battle got you damaged fast on Insanity - made for some tight stretches I suppose, killing off the enemy as you burst into flame). Some more challenging enemies(like some vehicles that can keep up with you and fight on your terms, for instance) would be interesting.
For future DLC(and for ME3, if the Hammerhead will be returning - hell if any vehicle will be in), I’d like to see a few larger explore-able worlds, with multiple mission from an overreaching story across them. Some conversation with your allies/npcs would be welcome as well.
Overall, I enjoyed these mission and the Hammerhead(although I likely wouldn‘t have paid much for it), and would be happy to see it return in ME3, especially if Bioware decides to create some open-world exploration(even just two or three worlds) with it.
Edited for spacing - this forum does not like copy-paste.
Modifié par EternalWolfe, 23 mars 2010 - 08:47 .
#242
Posté 23 mars 2010 - 08:47
cruc1al wrote...
You could've at least put a five point scale in the poll. Like this:
1 - very disappointed
2 - slightly disappointed
3 - neutral
4 - satisfied
5 - very happy
Yea I realized it like 1 min after your post. Anyone reading the poll sorry for 'cheating' you on your more specific opinion. But you could leave a comment on how you really feel.
#243
Posté 23 mars 2010 - 08:48
#244
Posté 23 mars 2010 - 08:48
2llinsane1ll wrote...
cruc1al wrote...
You could've at least put a five point scale in the poll. Like this:
1 - very disappointed
2 - slightly disappointed
3 - neutral
4 - satisfied
5 - very happy
Yea I realized it like 1 min after your post. Anyone reading the poll sorry for 'cheating' you on your more specific opinion. But you could leave a comment on how you really feel.
#245
Posté 23 mars 2010 - 08:52
Modifié par stelluhreyesthis, 24 mars 2010 - 03:02 .
#246
Posté 23 mars 2010 - 08:52
v1K0 wrote...
The last mission was terrible, along with the reward!
It would have been interesting, maybe even better if at the end for a reward Shep would have the same events happen from ME1 or with more clarification.
Modifié par TJSolo, 23 mars 2010 - 08:52 .
#247
Posté 23 mars 2010 - 08:52
cruc1al wrote...
2llinsane1ll wrote...
cruc1al wrote...
You could've at least put a five point scale in the poll. Like this:
1 - very disappointed
2 - slightly disappointed
3 - neutral
4 - satisfied
5 - very happy
Yea I realized it like 1 min after your post. Anyone reading the poll sorry for 'cheating' you on your more specific opinion. But you could leave a comment on how you really feel.
I meant comment on the poll lol but here is fine also.
#248
Posté 23 mars 2010 - 09:01
llinsane1ll wrote...
3 min missions of pointless hovering over yellow marks to get money or minerals (lol) and mindless run and gun whatever little enemies are there.
That's what the Mako was.
#249
Posté 23 mars 2010 - 09:01
People have been asking about a Shep helm toggle since launch. If they patched in a new Garrus skin (fanfare), then they clearly read this stuff. How hard is a helmet toggle to put in? Why did an alt appearance pack come before this? Why did they make the HH feel like it was on rails and confined to a small space?
and most importantly, WHY do developers ignore feedback threads where people often (at least at first) offer CONSTRUCTIVE criticism, yet reply to irrelevant ones.
For a game "made by fans" this is pretty lame
#250
Posté 23 mars 2010 - 09:02
Lets hope Kasumi will be more interesting.





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