Hammerhead DLC Impressions: Post your thoughts here! + Poll
#301
Posté 23 mars 2010 - 10:28
I can't believe the sheer lack of any dialogue during the "missions"
#302
Posté 23 mars 2010 - 10:30
Other than that, the only problem is that it seems to have zero shields or armor. Come on, Shepard can take more bullets than this thing can.
#303
Posté 23 mars 2010 - 10:30
I rather use something like "difference of opinion". It sounds less negative. At least it keeps the door open for discussion.EternalWolfe wrote...
AngryFrozenWater wrote...
Complaining is an interesting word. If I have an opnion that you don't agree with then you call that complaining. If I agree with you then we are sharing the same opinion - even if we agree that the DLC has problems. I don't get that. You?EternalWolfe wrote...
DrunkenGoon wrote...
This is ridiculous.. BioWare gives you something for free and you people still complain? Damn.. I mean its fine to not like it but some of you people are taking this a bit too far..
Rule 1: Everyone complains - you can't stop it. Someone will complain no matter what.
Rule 2: Not everyone complaining is doing so without reason - some are complaining in hopes that their feedback will effect future DLC, as well as future games, to be more of their liking. Some even suggest alternates or specifics that would have made the content as a whole to be more desireable for them.
Complaining:
1. Express unhappiness: to express discontent or unhappiness about a situation.
2. Describe symptoms that are being experienced.
3. Protest: to formally make an accusation of wrongdoing or a crime, or register a protest.
I think what we have been doing falls under those descriptions quite nicely. So, he isn't quite wrong in using the word complain. I just don't see why he bothers complaining about other complaining.
#304
Posté 23 mars 2010 - 10:30
#305
Posté 23 mars 2010 - 10:31
I was just under the impression that Bio's finally got it when i first played Bring Down The Sky,i was like Oo THIS IS SO AWESOME! ... now what the HELL HAPPENED!?
I liked the Hammerhead, but i didn't quite like the controls the canon doesn't turn anymore, auto-aiming for crying out loud ON THE PC
Anyway these points were already mentioned, i just hope someone's taking notes and doesn't punish us with bull' payed DLC's.
Take care guys!
#306
Posté 23 mars 2010 - 10:32
CmdrFenix83 wrote...
Other than that, the only problem is that it seems to have zero shields or armor. Come on, Shepard can take more bullets than this thing can.
Lmao yup. Why use a vehicle that will get you killed from a few shots when Shepard is a walking tank himself.
#307
Posté 23 mars 2010 - 10:33
#308
Posté 23 mars 2010 - 10:34
#309
Posté 23 mars 2010 - 10:35
Modifié par Mr.BlazenGlazen, 23 mars 2010 - 10:35 .
#310
Posté 23 mars 2010 - 10:35
llinsane1ll wrote...
CmdrFenix83 wrote...
Other than that, the only problem is that it seems to have zero shields or armor. Come on, Shepard can take more bullets than this thing can.
Lmao yup. Why use a vehicle that will get you killed from a few shots when Shepard is a walking tank himself.
Hehe so true, i freaked out when my HH caught on fire, literally was spinning like a mad man until it went BOOM because of the lack of any HUD i didn't know what was happening... it just went too fast xD and then the "punch in dah' face" when i realized there are no checkpoints xD.
#311
Posté 23 mars 2010 - 10:37
Lol, so I noticed, almost 10 pages in an hour. I played the Firewalker DLC just an hour ago and completely forgot about having played it 3 missions later. While the levels LOOK nice, that's really all they do for me, just a bit of nice eye candy so I can fantasize what story might have existed there. On Insanity, it's really quite silly how fast a single Geth Trooper can bring down the Hammerhead, it almost makes no sense at all. And I despise the Auto aiming infinite spamming rockets. A terrible idea, it's almost as if they threw it in there to compensate for the horrible Rocket accuracy, when in the first place, if there wasn't an auto aim, I'd being able to hit things no problem. And to devote an entire button to "mining" in the missions really cemented to me, their vision for the vehicle.llinsane1ll wrote...
Javier... This forum has grown since you last were here =D Hopefully BioWare looks at this and replies. They always do for irrelevant threads.
It seems the level of disapproval of this DLC is hovering about 80-85% on the forums at the moment, I hope this tells them something
#312
Posté 23 mars 2010 - 10:37
#313
Posté 23 mars 2010 - 10:38
exxxed wrote...
llinsane1ll wrote...
CmdrFenix83 wrote...
Other than that, the only problem is that it seems to have zero shields or armor. Come on, Shepard can take more bullets than this thing can.
Lmao yup. Why use a vehicle that will get you killed from a few shots when Shepard is a walking tank himself.
Hehe so true, i freaked out when my HH caught on fire, literally was spinning like a mad man until it went BOOM because of the lack of any HUD i didn't know what was happening... it just went too fast xD and then the "punch in dah' face" when i realized there are no checkpoints xD.
Lol yea, the last mission where you exited and got to run out, I was on load screen, I turn around for 5 sec, I see my HH on fire the KABOOM! I was sad
#314
Posté 23 mars 2010 - 10:38
Chief Savage Man wrote...
It was nifty and the Hammerhead has a lot of potential. More missions for the Hammerhead (more combat and more racing-type stuff would be great) should be released on the Cerebus Network in the future.
Nifty, indeed.
I am all for more combat.
But for the sake of all the unborn Krogan babies...let's not bring up the word "racing" in combination with ME2s new hover vehicle. Bioware might take note, misunderstand and give us Swoop racing again.
Think of the babies.
#315
Posté 23 mars 2010 - 10:38
Thanks.
#316
Posté 23 mars 2010 - 10:39
javierabegazo wrote...
Lol, so I noticed, almost 10 pages in an hour. I played the Firewalker DLC just an hour ago and completely forgot about having played it 3 missions later. While the levels LOOK nice, that's really all they do for me, just a bit of nice eye candy so I can fantasize what story might have existed there. On Insanity, it's really quite silly how fast a single Geth Trooper can bring down the Hammerhead, it almost makes no sense at all. And I despise the Auto aiming infinite spamming rockets. A terrible idea, it's almost as if they threw it in there to compensate for the horrible Rocket accuracy, when in the first place, if there wasn't an auto aim, I'd being able to hit things no problem. And to devote an entire button to "mining" in the missions really cemented to me, their vision for the vehicle.llinsane1ll wrote...
Javier... This forum has grown since you last were here =D Hopefully BioWare looks at this and replies. They always do for irrelevant threads.
It seems the level of disapproval of this DLC is hovering about 80-85% on the forums at the moment, I hope this tells them something
Lol yea. Well off topic, you have under your name Moderator? How you get that?
#317
Posté 23 mars 2010 - 10:40
Mr. MannlyMan wrote...
This probably doesn't belong here, but can anyone tell me how I access the Firewalker missions after I've downloaded it and installed it (on Xbox 360)?
Thanks.
Just go to the Galaxy Map and you'll see them.
#318
Posté 23 mars 2010 - 10:41
TJSolo wrote...
Chief Savage Man wrote...
It was nifty and the Hammerhead has a lot of potential. More missions for the Hammerhead (more combat and more racing-type stuff would be great) should be released on the Cerebus Network in the future.
Nifty, indeed.
I am all for more combat.
But for the sake of all the unborn Krogan babies...let's not bring up the word "racing" in combination with ME2s new hover vehicle. Bioware might take note, misunderstand and give us Swoop racing again.
Think of the babies.
Lmao unborn krogan babies... wow... that really made me laugh.
#319
Posté 23 mars 2010 - 10:42
Chris Priestly asked me to be a volunteer forum moderator and so a bit of paperwork later and I've got a whole swarm of new buttons on the website.llinsane1ll wrote...
Lol yea. Well off topic, you have under your name Moderator? How you get that?
#320
Posté 23 mars 2010 - 10:43
javierabegazo wrote...
Chris Priestly asked me to be a volunteer forum moderator and so a bit of paperwork later and I've got a whole swarm of new buttons on the website.llinsane1ll wrote...
Lol yea. Well off topic, you have under your name Moderator? How you get that?
Lol nice.
#321
Posté 23 mars 2010 - 10:43
brzozowski4 wrote...
Like others have said i loved the experience of the uncharted world exploration, I also like the control of the Hammerhead way more than the Mako. Hint Hint let me drive Hammerhead around uncharted worlds and actually do a mission
To be honest, the Hammerhead would actually work beautifully on the ME1 uncharted worlds. Fast enough to cross the planet surface quickly, the jump function to clear those annoying mountains, and then you can still get out and fight indoors when you get there. This tank would be interesting against Thresher Maws too, since you could use the jump when it goes underground and never get hit from the popup.
#322
Posté 23 mars 2010 - 10:45
TJSolo wrote...
Chief Savage Man wrote...
It was nifty and the Hammerhead has a lot of potential. More missions for the Hammerhead (more combat and more racing-type stuff would be great) should be released on the Cerebus Network in the future.
Nifty, indeed.
I am all for more combat.
But for the sake of all the unborn Krogan babies...let's not bring up the word "racing" in combination with ME2s new hover vehicle. Bioware might take note, misunderstand and give us Swoop racing again.
Think of the babies.
Swoop racing... Man, that brings back memories. And yes, more Hammerhead combat would be good. Personally, I wouldn't mind shooting down Mantis Gunships in the Hammerhead...
#323
Posté 23 mars 2010 - 10:45
#324
Posté 23 mars 2010 - 10:46
lower right corner; you'll also have unread email about it.
Modifié par foolish replica, 23 mars 2010 - 10:47 .
#325
Posté 23 mars 2010 - 10:46
CmdrFenix83 wrote...
brzozowski4 wrote...
Like others have said i loved the experience of the uncharted world exploration, I also like the control of the Hammerhead way more than the Mako. Hint Hint let me drive Hammerhead around uncharted worlds and actually do a mission
To be honest, the Hammerhead would actually work beautifully on the ME1 uncharted worlds. Fast enough to cross the planet surface quickly, the jump function to clear those annoying mountains, and then you can still get out and fight indoors when you get there. This tank would be interesting against Thresher Maws too, since you could use the jump when it goes underground and never get hit from the popup.
I actually very much agree with you. Just hope not if they do this, not to make the buildings the same o' copy and paste.





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