Firewalker- Just want I always wanted, a platformer game added into a third person shooter. Now I get to jump around from spot to spot to collect crap and shoot things I cant even target.
The Bad:
-No save option in a mission so if you get killed you have to restart completely from you squad select screen. Just more platformer game mechanics here.
-I found it interesting on how some of the best strategies to fight the Geth were traditional platformer actions, jump and shoot.
-Your vehicle hovers around the item you want to extract so its likely to glide off the target so you end up doing it all over again.
-Even the siren that warns you that your taking damage sounds like its from a PlayStation 1 or earlier “arcade like” game. The thing is I know this siren sound from a game I played so its really bugging me now.
-It even has the same repair system you do, just stay out of combat for a few moments and just like magic it fixes itself.
-If it’s a hover vehicle then why cant I hover over the liquid areas in the levels?
-You cant leave the vehicle unless your in designated areas.
-You have no weapon zoom feature at all making shooting the missiles a joke at long range. You just shoot and hope you hit something.
-On one mission you even see a grid (similar to the one when you scan a planet) that apparently is supposed to tell you “Don’t go this way”. This shows up on the snow world as well around the extraction spots.
-Just love the ramps, they give it such a well defined racer quality that we just needed to go hand in hand with the platformer game aspects.
-Even the AI doesn’t seem to believe that your taking damage from hovering over things like acid.
-For vehicle mounted missiles they don’t seem to pack anymore punch than a hand held heavy weapon.
-On the snow world you engine temperature falls when using it but when your in hover mode to extract something it warms up?
-The little cut scene showing you and your team walking up to the Hovercraft before the mission. Why didn’t we get one of these for the shuttle when we used that?
-Most of the levels were way to short and none of them really gave a sense of accomplishment after doing any of them.
-Mention of the Reapers in a journal seems questionable since apparently only a handful of people believe in the Reapers.
-Still cant get into the hanger deck.
-Less than 200 experience gained per level.
On the good side:
-Seeing the Prothean orb again was cool.
-It does show some promise if its done correctly.
-The little cut scene showing you and your team walking up to the Hovercraft before the mission. Some afterthought for not including something like this for when we used the shuttle?
-The chance that we will run into this Dr. Cayce in the future.
Questionable at best:
- I have to wonder how I’m stuck in a vehicle with hover mode yet I can somehow manage to fly up some serious distance to enter the Normandy in two cases I noticed.
Free or not, I am not really impressed at all with this. To many short missions with no substance at all. Even if it added some more systems with some planets to explore, oh wait to scan and probe.
This thing isn’t really worth the time it took to download let alone to replay a second time. So yea, its going to be a vote for “dislike it”
Modifié par Darth Drago, 23 mars 2010 - 11:26 .





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