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Hammerhead DLC Impressions: Post your thoughts here! + Poll


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#376
ToJKa1

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cruc1al wrote...

ToJKa1 wrote...


Had i paid that price i would be whining about it, loudly. However the fact she had both a recruitment and loyalty mission, and had dialogue in some of the cutscenes ("Somebody PLEASE kill somebody!") made her a much better addition to the game than Zaeed.


Why compare them? Zaeed was free


So was Shale. Unless you bought the game used. In which case Zaeed costs too.

#377
eternalnightmare13

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Gaddmeister wrote...

javierabegazo wrote...

eternalnightmare13 wrote...


- Poor ending. Lack of reward for doing them all.


The amount of credits and resources was so neglible, that the next time I play through ME2, I just simply won't bother with them.

The only possible reward is the Biotic Damage upgrade, which as an Adept, I love the chance to get early, it'll help on Insanity NG+ run throughs :P




Too bad the Hammerhead missions are crazy hard on insanity. I had to resort to taking cover, then jump up and spam missiles, take cover again etc.. If I tried to fly around shooting enemies I lasted about 3 seconds. I could easily get wiped out by a single trooper. <_<

You clearly misunderstand what I meant.  By reward I mean something
unique.  Everything you mentioned can be found elsewhere in the game. 
Cred, and resources are all over the game.  It doesn't take much effort
to get them. I will take the example of Bring Down The Sky.  In that dlc
you get a reward - one unique item at the end.  All the things you
obtain in HH aren't an reward.  A unique item whether it be armor, or
armor, or etc.  At the end of HH I'm told that ''oh this is gonna take a
long time to research.'' 

Modifié par eternalnightmare13, 23 mars 2010 - 11:45 .


#378
cruc1al

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ToJKa1 wrote...

cruc1al wrote...

ToJKa1
wrote...


Had i paid that price i would be whining about it,
loudly. However the fact she had both a recruitment and loyalty mission,
and had dialogue in some of the cutscenes ("Somebody PLEASE kill
somebody!") made her a much better addition to the game than Zaeed.


Why
compare them? Zaeed was free


So was Shale.
Unless you bought the game used. In which case Zaeed costs too.



Oh ok didn't know that, didn't buy DA

Modifié par cruc1al, 23 mars 2010 - 11:42 .


#379
Gaddmeister

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cruc1al wrote...

Gaddmeister wrote...

cruc1al wrote...

Crazy hard? You must be kidding me. Insanity felt like baby casual.


No, I'm not. Well, it wasn't all that hard when I was in cover all the time spamming missiles, but then it was incredibly boring instead. Perhaps I should go to the strategy forum to learn something useful. =]


Huh. I was crashing to geth colossi and running over rocket troops. Didn't bother to shoot because it was more fun that way.


So you could just ram them? Gotta try that, thanks. But there won't be time for mistakes I'm guessing. On the first combat mission I went to I was killed in about 3-5 seconds from when I encountered the first enemy,

Well, either way I didn't really care for these missions. Sure, it's wasn't the worst thing I've ever played, but I'd rather Bioware focus on either exploration with the Hammerhead or develop more story related missions on foot. If they release more missions like these, I will probably download them if they're free, but won't buy them if they are paid dlc.

#380
Helicaon2

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....and not only being unable to quicksave, but having to go back all the way to the squad selection screen is a big incentive not to take risks..... I mean, they're different from every other mission/assignment, when at least you do get an autosave on landing - it's not a huge deal, but at least it saves having to do the selection and watch the cutscene EVERY time you die....

sorry - quick replied instead of quoting, this was in reply to whoever sneered at hopping up and firing rather than mixing it up close - which I did enjoy with the mako, but it could take a bit more damage, and dying wasn't as frustrating....

Modifié par Helicaon2, 23 mars 2010 - 11:48 .


#381
Litos456

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I can't seem to be able to exit the mission... Holding F doesn't work. I also had to ask a friend about collecting research, you have to hold V instead of right click. I'm confused, how do I end the mission? I'm playing on PC.

Edit: nevermind, its N.

Modifié par Litos456, 23 mars 2010 - 11:50 .


#382
Weiser_Cain

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cruc1al wrote...

Weiser_Cain wrote...

I think it's giving me wrong control instructions. Right click to gather data just plays with the camera?


Did you not notice the whole game gives you wrong instructions? It's not an issue with this DLC specifically, it's an issue with the lack of porting the game properly to PC.

Just go to options and check your vehicle controls.

Never noticed, I know how to play the main game and there was only a few changes from ME1 that got to me, mainly swapping the pause.

#383
bjdbwea

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I wouldn't call NOT rushing right into the middle of enemies "cheap" tactics. But it's true, if you just stay far enough away from enemies, you can just blow them away with no challenge whatsoever. That's lazy gameplay design and AI programming. The main problem probably being the fire-and-forget missiles. If you had to actually aim - like, with the Mako - and if the enemies would engage you from greater distances - like, with the Mako - then it could be more challenging.

#384
Sierra Oscar

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Sounds like Mass Effect's very own variant of WipEout, outstanding...






#385
eternalnightmare13

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Litos456 wrote...

I can't seem to be able to exit the mission... Holding F doesn't work. I also had to ask a friend about collecting research, you have to hold V instead of right click. I'm confused, how do I end the mission? I'm playing on PC.


Not all the missions end with 'f'.  I don't recall which one it was but it was a volcano world and I drove up some ridge while everything was rumbling etc.  When I got further down this tunnel it went into a cut scene and I got picked up by the Normandy.

#386
Weiser_Cain

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Sierra Oscar wrote...

Sounds like Mass Effect's very own variant of WipEout, outstanding...


You mean the sliding out of control all over the place thing?

#387
Doctor_Jackstraw

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Oh man seriously like this is so badass when you play aggressively. Plus it's cool looking arround for all the alternate routes and hidden mining nodes strewn around.





I don't know if it's possible yet but by the time the dlc comes out it might be possible to fully upgrade your ship and crew without even having to do any probing. (outside of anomalies, which is the funner thing to do while probing imo)

#388
cruc1al

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Weiser_Cain wrote...

cruc1al wrote...

Weiser_Cain wrote...

I think it's giving me wrong control instructions. Right click to gather data just plays with the camera?


Did you not notice the whole game gives you wrong instructions? It's not an issue with this DLC specifically, it's an issue with the lack of porting the game properly to PC.

Just go to options and check your vehicle controls.

Never noticed, I know how to play the main game and there was only a few changes from ME1 that got to me, mainly swapping the pause.


I changed the pause back to space and sprint to shift like it used to be, and the game gave wrong instructions because I'd changed the buttons. That's how i noticed it

#389
javierabegazo

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Doctor_Jackstraw wrote...


I don't know if it's possible yet but by the time the dlc comes out it might be possible to fully upgrade your ship and crew without even having to do any probing. (outside of anomalies, which is the funner thing to do while probing imo)


Lol @ this, this was also my first thoughts, noticing all those systems the missions opened :)

I haven't done any serious calculation, but I think that with the system that'll open up with Kasumi's DLC,  I think together with the Long Service Achievement resource bonuses, it's possible to mine for all the resources you'll need with the starting planets which is def. something I'd do, just get all the tedium out of the way :P

#390
Doctor_Jackstraw

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Honestly this was a pretty fun initial mission pack so far (2 out of 5 missions completed) and I can't wait to see what other hammerhead missions we get down the line. It'd be cool if bioware integrates customizable weapons and upgrades to suit individual playstyles though. (If that empty spot in the hanger bay IS for a new mako though, then any gripes about weapons will probably be absolved then and there. An upgraded Mako in custom built non bumpy terrain deformation levels would be the BEEZ KNEES)

#391
eternalnightmare13

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javierabegazo wrote...

but I think that with the system that'll open up with Kasumi's DLC,


I think her dlc will just be on the Citadel.

#392
sipaufade

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 just hopping on after playing the new hammerhead and wanted to give a few people a heads up who havent downloaded and played it yet. 

i may just be stupid but i wasn't seeing an autosave or option to save at all during the mission like in the prologue. well i had my game ratcheted up to hardcore but i had to bring it down to normal and was able to enjoy myself. so thats how i delt with it. it was still really fun.

#393
Doctor_Jackstraw

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llinsane1ll wrote...

Doctor_Jackstraw wrote...

Maybe it's because I'm not intentionally using cheap tactics and am actually maneuvering and jumping and running over geth as I fight. I'd rather have fun being a badass than just secure a surefire victory from bait and shoot tactics. Dodging and ramming is alot more fun than sniping in this case. If you're CHOOSING to be a sniper then you are CHOOSING to use less interesting tactics that cheapen the experience. (Missiles seem to be just as effective if not moreso at close range since you can aim before the arc takes over)


Then it's BioWare's responsibilty to ensure that you don't use cheap tactics and actually play the game/DLC the way it was intended?


Like any RPG it's about choice.  You can choose to grind out the ultimate gear in mass effect 1 and have no challenge or you can just play it straight and ignore the collectable missions.  It's all about how much YOU want to be challenged while you play.  You can play casual or you can play insanity.  The hammerhead combat is interesting when you blast in there, ram down troops, boost and jump to avoid homing missiles, pull back and avoid enemy fire until your sheilds refill...My two favorite things are knocking geth into lava (sometimes if you knock one over and then hover ontop of him as he tries to get up he'll just be FLUNG WAY THE **** OUT OF THE MAP) and my second favorite is RAMMING a geth collossus style dude and just laying some morter into his gutt while he tries to unhinge himself from my hovertank.  It looks badass as HELL.  (If you're really good you can "carry" one of them into a lava pit and chuck them in)  There's alot of fun to be had in this thing and you're missing out if you elict to only take the "safe route through" 

Hell you don't HAVE to kill every geth, there's no exp you get from fighting.  Sometimes it's cooler to blast in, knock dudes away from the artifact, and then mine it while trying to dodge the collossus fire and blast any smallfry that are firing on you.  IN and OUT is a pretty fun tactic.  This vehicle really rewards creativity and i think that's why i am enjoying it so much.


DaBigDragon wrote...

aaroxmi wrote...

I
thought it was alright, I wasn't expecting them to sort of magically let
people use the hammerhead on random planets like the mako, only thing
that annoyed me was the lack of any auto save on there, I get to the
last item and BAM! my crappy armor gets destroyed by a normal geth
shooting his rifle and I have to start over again


Agreed!
Lack of any saving is my only gripe with this.


Interesting
thing there is that its sort of making me want to, on my next
playthrough, avoid quicksaves during missions and trying to make it
through the entire game while only relying on autosave respawn points
instead for a more "retro" challenge.  Knowing that I have more riding
on this the further I get into the stage really gives me that oldschool
nes style FEAR OF DEATH that I totally don't get that often these days.  (After finishing the
mission on the acid world I was dicking
arround and fell in the lava and TOTALLY PANICKED to find the normandy pickup button and hit it JUST as I was about to explode.  Freaked me right the
**** out right there.


Seriously Bioware thank you this hammerhead is THE ****IN' **** DAWG!!  MORE VEHICLES PLEASE AND INTEGRATE THIS THING INTO MORE ELABORATE MISSIONS TOO!!!  <3<3<3

Modifié par Doctor_Jackstraw, 24 mars 2010 - 12:04 .


#394
Captain Crash

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Ok the concept and idea was great for it. The outcome is horrible!



The great thing about the Mako was at least you could free roam. Get out and take your time and actually explore. The exploration part was one the reasons I liked ME as much as I did. The Citadel and each individual planet to roam and discover. The Hammerhead is quite simply A to B as I imagined it would but even more closed off then I expected with not a lot of fun in between. Boost here and jump there. Which at times was cool especially when you picked up height but that was about it.



Second, turn slightly and hold the trigger to shoot. There is almost no human involvement with shooting as you can press the trigger and it constantly fires and homes in on the target. Point at your group of targets from a distance hold the trigger and jump up and down now and again. At least with the Mako you could zoom in and target your enemy manually at least giving some sort of a challenge and involvement. Yes I appreciate the speed the hammerhead goes at so targeting is a lot more difficult. But really this was really dull. Also why only missiles? At least we had two options of shooting with the Mako with the machine gun.



Also why cant I save the game during it? It was really frustrating to get to the last artefact and then get shot down for the first time. Having to restart that all over again was simply annoying.



Also whats with the scanner. Why does it vibrate so much? That was just random and silly. Was there a decision that scanning was too boring and added that for novelty? The loading bar on the back of the Hammerhead was strange also in an aesthetic way it looked completely out of place.








#395
BanditGR

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It's quite funny and ironic in a way, when people claim than an annoying part of the Firewalker missions are actually...the missions themselves. It's the exact same argument that has been extensively used (and rightfully so imo) in the case of the Mako. Perhaps it's time for Bioware to realize that the vehicles themselves, were never actually the main culprit (though the Hammerhead requires a LOT of work UI and feature wise to even approach the Mako).

Modifié par BanditGR, 24 mars 2010 - 12:11 .


#396
llinsane1ll

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Doctor_Jackstraw wrote...

llinsane1ll wrote...

Doctor_Jackstraw wrote...

Maybe it's because I'm not intentionally using cheap tactics and am actually maneuvering and jumping and running over geth as I fight. I'd rather have fun being a badass than just secure a surefire victory from bait and shoot tactics. Dodging and ramming is alot more fun than sniping in this case. If you're CHOOSING to be a sniper then you are CHOOSING to use less interesting tactics that cheapen the experience. (Missiles seem to be just as effective if not moreso at close range since you can aim before the arc takes over)


Then it's BioWare's responsibilty to ensure that you don't use cheap tactics and actually play the game/DLC the way it was intended?


Like any RPG it's about choice.  You can choose to grind out the ultimate gear in mass effect 1 and have no challenge or you can just play it straight and ignore the collectable missions.


Lol that didn't make any sense. Because it's a RPG, I have the choice to use cheap tactics and the unbalanced system? No, I make choices that affect the story, not how the combat goes...

#397
Barnaby

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Just finished the DLC, and I thought it was a pretty decent and worthwhile thing to play, and it's nice to see Bioware bring back a vehicle to play with. My main gripes are the tedious mineral pickups, and the pitiful armour. I'm supposed to be a battle tank, not a styrofoam cup. The tank really rewards an aggressive playstyle, rushing in, knocking over the geth (especially the Colossi, haha I loved doing that in ME1), but it's armour really restricts what you can do. Also no autosave was annoying as I died a few times near the end or one of the missions (with the 5 artifacts and the acid), although I suspect they did this to increase the playtime of the DLC. If this was intergrated into more missions (it would be epic in some "trench-run" style situations) that played to it's strengths, and made the armour tougher, then this could be a great addition to Mass Effect 2. Also, the enemy's had a pitiful range which made sniping all too easy. In ME1, they noticed you from much further away. And if they didn't see you, they certainly did when you shot them.



Still, I really loved how fast and nimble the tank was, and it was funner to use than the Mako which I also liked. If only they had planet exploration instead of mining. I loved exploring planets in ME1, although it did get a bit boring with the repetition - they should focus on making unique planets to drive around in, but making less of them. I hope in future DLC they have missions that are based on foot, with vehicle sections - would be cool if they made some DLC about Liara and the Shadow Broker, and had you storming a fortified base of his with the tank. It's really suited to explosive action, something that would get your adrenaline really pumping.



Still, it was free, and it's probably the best addition to the Cerberus Network yet. I just hope after Kasumi, they let their DLC develop a bit more before release.

#398
Doctor_Jackstraw

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llinsane1ll wrote...

Lol that didn't make any sense.
Because it's a RPG, I have the choice to use cheap tactics and the
unbalanced system? No, I make choices that affect the story, not how the
combat goes...



It's not that it's imbalanced. The combat has a kind of balance. Sure you can sit back and snipe enemies but while it's safe it is a very slow and ineffective strategy. You're just as safe while using the boost close range, the only difference being if you're close range you can land more missile shots and deal more damage. The sniper tactic is an option but it's not a superior option for anything but "recovering shields".

It's all about how you approach it. It's like not using powers in regular combat because it's easier to just rely entirely on squaddies while you hide behind cover a mile away. Sure it's easier but it also is less effective and TAKES FOREVER.

You're bored because you're using slow ineffective tactics. The missile's lockon is less reliable from long range due to the size of the enemies and the way it handles targeting. You can whipe out a group of geth MUCH FASTER by just BEING ALL UP IN THEIR GRILL and BEING A BADASS ABOUT IT.

Modifié par Doctor_Jackstraw, 24 mars 2010 - 12:17 .


#399
yoomazir

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After playing a little bit this dlc I can only say this : A LOT OF WASTED POTENTIAL.

And this is only my opinion but the whole gameplay feels realy realy arcadish, wtf with those super jumps.... Mario would be ashamed if he saw it!

I'll pick Mako over 1 coin arcade game ANYDAY.

Modifié par yoomazir, 24 mars 2010 - 12:24 .


#400
treesnogger

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I agree with the "Wasted Potential". Could have been so good, but turned out in being fairly mediocre.

Also - why the hell I have to fight against geth when I've "overwritten" all of those heretics a few missions ago?