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Hammerhead DLC Impressions: Post your thoughts here! + Poll


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#426
Guest_gmartin40_*

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Okay, when I first downloaded the Hammerhead I was excited because
I have something new to do. Little did I know that after 10 minutes of
playing with it I would be turining off my system. Okay, here we go. The
first problem is the lack of mevement. The levels are so linear it's
not even funny. Second, when I'm aiming at one target, my missles head
to another. I could be aiming at a sky scraper buy my missles will hit
some plane in the sky. Thirdly, BW took away the secondary weapon, the
machine gun. Now I can only use one weapon and it's getting boring.
Also, it's hard to kill things because when I shoot my missles keep
missing their target. I was ainming right at a Geth Collosus but I
wasn't hitting it. Took me forever to take it down (used the ol' ramming
method). So, what did you guys think?

#427
Doctor_Jackstraw

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Also whats with the scanner. Why does it vibrate so much? That was just random and silly. Was there a decision that scanning was too boring and added that for novelty? The loading bar on the back of the Hammerhead was strange also in an aesthetic way it looked completely out of place.





I think the integrated hud is kind of novel and is something i like seeing games do.  The vibration I think is to add a level of focus to mining.  If you approach it like I do and I'm fighting a colossus while I'm mining i have to fire on the guy while trying to keep my ship from veering outside of the mining point AND avoiding his shots.  It's just a dynamic that can make CERTAIN SITUATIONS feel more visceral.  I think it's a neat little feature that makes mining feel more like "mining" and less like "go here do a thing"

#428
shnellegaming

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Opinion  --  Mehhhh....

Nice little storyline for a side mission.  Wish there had been some dialogue.

Fighting the geth was a joke.  All you had to do was stay out of range and pew pew pew.  I enjoyed the drones jumping out at you.

I miss having a machine gun.  Would be nice to have a machine gun, cannon and missle launcher.

The hotkeys were wrong in the help tips when you were learning the controls.  That was bad.

I wish there had been more ground combat to go along with these missions.  Really the ground vehicle was always a nice little joyride between ground missions.

#429
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I put it down after about twenty minutes. Kinda wish Bioware would do the same with their vehicular pipe dream.

#430
Terror_K

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PilotJoe wrote...

So I thought that perhaps I was being a little too harsh on this thing earlier in this thread, so I went back and replayed the missions, start to finish. It's not that it bad per se, but...

The thing that bugs me so much about this whole Hammerhead thing is this: It appears that Bioware has absolutely no clue what was so great about exploring in the Mako. The Hammerhead missions are reminiscent of racing games, and sub-par mini games all rolled into one. No on-foot exploration, no meaningful exposition whatsoever, the whole package seems like a complete afterthought, even more so than the iphone game 'mass effect galaxy'

If ME2 was a random action game, this whole thing would be no big deal, it just isn't up to Bioware's incredibly high standards.


^ QFT. This is very much the problem with this in a nutshell: it feels too much like a DLC suited for a simple action game rather than an RPG. Then again, ME2 isn't much of an RPG and has been presented more like an action game as it is, so it's hardly a surprise.

shnellegaming wrote...

The hotkeys were wrong in the help tips when you were learning the controls.  That was bad.


That's not just a Hammerhead problem, that's a problem that's been with the vanilla game from day 1, and a silly unprofessional one that shouldn't have even happened. Seems whoever did the programming was too lazy or something to simply program the instructions to display whichever key you had bound and instead only displays the default controls. For a professional company like BioWare it flabbergasts me that such obviously sloppy coding was in this game. That said, much of the game feels rather... unpolished. Like it could have done with another month or so. Oh well.

#431
stelluhreyesthis

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before i said something about how i loved the hammerhead design but after thinking about it, the other day i thought about it coming out today and felt a bit excited, thinking they have already gotten feedback from us, so this should be an excellent go. i think a lot of people felt that way, the whole cerberus network idea really got everyone psyched and set our expectations pretty high, im just really hoping that bioware continues with the free content in an exciting way, and im still convinced, the future dlc will give more than it takes, one can only hope its on a consistent basis and makes sure that the ones that do cost money are more worth it, and the ones that are free, are in large quantity, little things to keep the gameplay evolving(a steady replay value)
if they treat us right, and don't abuse us with "character outfits" for 160 ms points,( after the promises of what the cerberus network would be) we'll be more inclined to check out  other games from them, im pretty much just sick of XBL charging things with an odd number of points forcing me to invest in future purchases, not sure how the deals work between bioware and xbox but i mean, seriously.

Modifié par stelluhreyesthis, 24 mars 2010 - 03:20 .


#432
RicAlmighty

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I never ever thought I would miss the Mako.



This thing is complete and total crap. From the design of it, to the maneuverability (or lack thereof) to the fragility, to the total fail of control. Just a disaster. If this wasn't free I'd be really pissed.



Do us all a favor BioWare... stop putting out crap like this; it cheapens the game (which is truly great). Take your time, wait, and do it right. Put out DLC that compliments the game and is actually fun and exciting. Crappy hovercrafts and leather clothes to cover up Jack's ****** & tats aren't fun OR exciting. On the contrary, they're annoying and useless.

#433
M.AlphaShadow

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It's funny that it has occurred to no one that maybe firewalker pack was just them testing vehicle combat and getting fans reaction to how it actually works (I mean it's free, they could've easily charged for this) so that when they roll out a true expansion it'll be that much more good. So far all I've read on this forum is how the pack is so bad since it has no story but no one has talked about whether or not the vehicle combat is any good



That said...the Hammerhead is pretty slick, it handles great for a hovering vehicle, they're no zoom though but other than that it's pretty good.

#434
stelluhreyesthis

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M.AlphaShadow wrote...

It's funny that it has occurred to no one that maybe firewalker pack was just them testing vehicle combat and getting fans reaction to how it actually works (I mean it's free, they could've easily charged for this) so that when they roll out a true expansion it'll be that much more good. So far all I've read on this forum is how the pack is so bad since it has no story but no one has talked about whether or not the vehicle combat is any good

That said...the Hammerhead is pretty slick, it handles great for a hovering vehicle, they're no zoom though but other than that it's pretty good.



thats almost exactly what i said this morning! im not sure though, it does seem like thats there attitude towards the game this time, especially with the online feedback in the options menu. i hope we're right though, because i really enjoyed flying around in the HH, just to see it integrated more with the world of ME2 would be brilliant

#435
Halo Quea

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Honestly Bioware................just give us a gunship in ME3 and call it quits on anymore surface vehicles.




#436
badkenbad

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M.AlphaShadow wrote...

It's funny that it has occurred to no one that maybe firewalker pack was just them testing vehicle combat and getting fans reaction to how it actually works (I mean it's free, they could've easily charged for this) so that when they roll out a true expansion it'll be that much more good. So far all I've read on this forum is how the pack is so bad since it has no story but no one has talked about whether or not the vehicle combat is any good.


Okay, how about this: the vehicle combat is bad. Really bad. All you have to do is hold down the fire button and circle strafe. You have infinite ammo and no cooldowns. I would say this vehicle's combat is designed for a three year old, but the thing is so hard to control that a three year old would find it far too frustrating.

#437
RicAlmighty

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This DLC actually makes the combat simulator for ME1 look like a work of art.



I can't express how completely God-Awful this is. Easily the single worst DLC that BioWare has ever released. Ever.

#438
hex23

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The Hammerhead/Firewalker missions are exactly how I expected them to be. Short, kinda fun, but nothing OMG amazing. If I'd paid....I dunno $5 or even $2.50 I might muster up the willpower to complain....but as is, it's exactly what I expected and it was free. Also it seems pretty obvious to me that this free DLC was meant to lay the ground work for future more "in-depth" content involving the Hammerhead.



As far as some people thinking this was supposed to be "the new Mako", I never thought that. The Mako, it's jerky controls, and exploring 5,000 random planets that look exactly the same doesn't need a "new" angle, it needed to be removed completely. Honestly I'd rather do 1000 Hammerhead missions than drive around in the Mako.

#439
frangible-02

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The PC version of Firewalker doesn't even seem to work. I can't do a research scan at all. I thought maybe the key bindings were conflicted, so I moved the vehicle keys around. Didn't help. Gotta say, if the first level is emblematic of the rest of the mission, it's very easy. There were greater movement challenges in GTA, and that's an old game.

#440
questioneer

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I think that the tank had perfect handling and is a joy to drive. The jumps/ramps are great. Ramming stuff is great. The glitch on the 'find the artifacts' mission where there are two geth troopers on a cliff, and if I, on casual, get right next to one, and then tap it, it goes flying off at faster-than-light speed is super great.



Fighting colossi was easy and prolonged on insanity+, especially if you stayed out of their range. Throwing some geth in the environments where Shepard is on foot would have been fun, but perhaps the goal was to be cinematic with the environments (i.e., to not have random cover) or something.



My brother brought up that the shuttle should have been used on the 'cold' mission, since it can survive space and there was no combat. Perhaps combat was expected.



It'd be cool if we could know what the prothean/reaper allspark mercury sphere thing is in this game, but if not that's cool.



I don't have an opinion on whether or not the tank should have more guns or not.



Nice DLC all-in-all, I say. Thanks for it.

#441
Guest_slimgrin_*

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M.AlphaShadow wrote...

It's funny that it has occurred to no one that maybe firewalker pack was just them testing vehicle combat and getting fans reaction to how it actually works (I mean it's free, they could've easily charged for this) so that when they roll out a true expansion it'll be that much more good. So far all I've read on this forum is how the pack is so bad since it has no story but no one has talked about whether or not the vehicle combat is any good

That said...the Hammerhead is pretty slick, it handles great for a hovering vehicle, they're no zoom though but other than that it's pretty good.


Agreed. The Hammerhead handles very well. Lightyears ahead of the Mako. But the combat and level design, and the "I'm about to explode!" alarm?

There is a video game device that has been used for years. It is called the power/vitality meter. It lets the player know exactly how much more damage they can take before death. Works pretty good.

Someone call Bioware and tell them about this revolutionary Idea.

#442
M.AlphaShadow

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badkenbad wrote...

Okay, how about this: the vehicle combat is bad. Really bad. All you have to do is hold down the fire button and circle strafe. You have infinite ammo and no cooldowns. I would say this vehicle's combat is designed for a three year old, but the thing is so hard to control that a three year old would find it far too frustrating.


The controls were not that bad, I mean it's a hover vehicle, they're supposed to be kind floaty. I do agree about the infinite ammo thing with no cooldown or anything to keep you from just holding the fire button

#443
Doctor_Jackstraw

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The volcano level was pretty cool. I'm surprised bioware went and created such an elaborate interior location JUST for those data logs and the lab collapsing. It was a neat way to give the area a sense of "place". That these two scientists had spent a while hallowed out inside this volcano exploring prothean ruins. It was kinda neat.





I noticed a shot of a desert location with the hammerhead in it...i think in the GTTV feed that wasn't in this pack. Wonder if we'll get a few more hammerhead missions. maybe a few missions where we get to get out and shoot up some geth would be swanky.

#444
Chuvvy

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When I finished the prothean ruin mission I was hoping that relic  would pop up in my room. I went up there half exspecting to be disappointed when I saw it on that table **** was so cash. (pic related my face)
But then I played a mission that I had to kill things in it was the ML77 all over again,but worse, which is impressive I see why it took them two months. I did like messing around in it,it reminded me of that pod racer game way back when. The mission with the prothean ruin is my favorite by far if they had more like that (a mix of driving and walking) would be awesome.
I think BW listened to the fans talking about wanting more trophy sort of things from missions so hat's off for listening. But in the future no homing missiles just let me hit what I'm aiming for. Also I was hoping to get that last bit of money I need for the last upgrade I was 1000 credits away felt bad man.

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Modifié par Slidell505, 24 mars 2010 - 05:05 .


#445
Northflame

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Hi Folks!



My two cents' worth - I'm not impressed. I can't seem to scan the 'research data' - holding the right mouse button doesn't do anything. And after 30 minutes of pointless hopping around the canyon, I deliberately parked in the lava just to see what happened. =P



Won't be bothering with these missions - pointless and not related to the main game, IMO. I love ME2 (played it through 3 times already, trying a fourth), but this...this was just a total disappointment.



B.V.V.

#446
Noodlesoupninja

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I really think there are some good possiblities for the HH. Maybe the next dlc they have with it could add some upgrades for the thing, maybe upgraded tissue armor, weapon upgrades. I think there is potential.

#447
Doctor_Jackstraw

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Oh man I didn't know that i got to KEEP the relic up in my room that is SO CHOICE man between kelly, my ships, my old helmet, picture of liara, my fish, and my hamster I'm getting a pretty swanky pad up in here. I'm just wondering if they're eventually going to run out of trophies (this is probably the coolest type of "trophy" you can have in a game)

#448
DaKroganKillla

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I'm kinda on both sides of the fence. On the one hand, you have the geth level, which was the most fun I had in vehicle based combat since the Scorpion in Halo 1. Sadly, the mineral collecting (really Bioware?) missions were more numerous and dull. There was the Prothean ruins mission, but blowing up rocket drones was much less satisfying than decimating Colossi. I liked the cannon on the HH, but it did, as I'm sure has been mentioned, have aiming issues despite having an auto targeting system. Here's hoping there are more missions in the future. I'd pay for more combat heavy missions without hesitation.

#449
LovetheVO

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Mentioned this elsewhere - would much rather have vehicles worked into interesting, cinematic sequences than any more exploration/combat stuff like this and in ME1. An Illium car chase, fast, simple, and exhilarating - maybe ending with an Interrupt that involves some epic stunt.

#450
phordicus

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i'm a hater and a ranter, but i'm having a blast just bouncing all over the place. i'd like to fly this thing through the insides of a live Reaper.