Hammerhead DLC Impressions: Post your thoughts here! + Poll
#26
Posté 23 mars 2010 - 03:48
#27
Posté 23 mars 2010 - 03:50
scyphozoa wrote...
i think people are most disappointed because they thought hammerhead was going to replace the mako for substantial planety exploration. hammerhead has nothing to do with the mako and is more akin to swoop racing than planety exploration.
This is precisely what I thought and then after seeing the Hammerhead preview a few weeks back, I was a bit startled with the way they presented it. It seems like they just thought we would enjoy "racing through levels and seeing lots of "splosions" "
#28
Posté 23 mars 2010 - 03:50
javierabegazo wrote...
PilotJoe wrote...
javierabegazo wrote...
Nah, this can stay, but try to keep things in control,
My appologies, but you're right, our tone is treading a little close to innapropriate.
What the OP and myself are getting at is that for what this DLC was described to be, it doesn't quite live up to that. Is it a fun little free diversion? Sure I guess, but I'd rather pay the devs more money to get a good, long experience that actually integrates in some meaningful way with the game proper, or at least fits in a bit more snugly with it. I'm also not really digging the 'gamy-ness' of the hammerhead, it feels out-of-place in the universe, and pales in comparison to the functionality of the mako.
A good example of good DLC is the 'bring down the sky ' from ME1, that one was so inter-connected with ME2 and had such a well-developed story that it stands head and shoulders above anything that's been released for ME1 or 2 since. More of that, less of this, please and thank you.
I fully and entirely agree and I assure you, I am just as disappointed in this DLC as you are. To the point of "I am Outraged!"
Having a vehicle in a game to me, means that it must incorporate all the other existing forms of gameplay as well as being RELEVANT to the existing story.
Driving around in a moving "Loading Bar" and playing Courier for Cerberus to me is well, unacceptable. When they said they would take longer on making the Hammerhead and release it late, I thought, oh good, they're going to make it really good, and have lots of story. Then I heard that you couldn't exit the vehicle but then my optimism kicked in and said, ...."Alright, well it'll atleast incorporate into the missions well" But the "missions" involve very little other than waiting on a spot for a pickup, and destroying generators. This is the kind of mindless gameplay that existed back in 1992. I would've hoped for more involved gameplay especially coming from BioWare, Especially coming with the Mass Effect franchise.
I feel they really botched this one. Back in ME1, the vehicle really felt like a vehicle, a means to transport you across hazardous surfaces to where you, your team needed to go, which was properly and Realistically armed. Then all of a sudden, you have rapid fire rockets, and no machine gun to take care of infantry, this to me is just...out of place and feels very obtuse in an otherwise fluid universe. I'm very very disappointed with this DLC.
#29
Posté 23 mars 2010 - 03:51
Anyways, I like the Hammerhead, just not the free missions it came with. I can only hope Bioware makes use of the vehicle in more substantial DLC. Uncharted worlds in ME, for example, would be great with the Hammerhead.
Modifié par IrishSpectre257, 23 mars 2010 - 03:53 .
#30
Posté 23 mars 2010 - 03:51
sirandar wrote...
Sorry, Bioware needs to know what we think ...... but is it better to give constructive opinions rather than just non-specifically bashing it.
The OP pretty much sums it up.
#31
Posté 23 mars 2010 - 03:52
Warlock Angel22 wrote...
The point is that people are going to complain no matter what comes out. It's to the point now where it doesn't even resonate. People should be allowed to critcize and people should be allowed to praise. But it seems that if you praise something then you are considered a fanboy.
And if you criticize it, you're ungrateful, stupid, and whiny.
The only way to win is not to post.
On note - I haven't got it downloaded yet, but people should still be allowed to note their own thoughts on the matter. It may be free, but if its accepted as 'good', then later content, including premium, will be of the same vein. I'd rather pay a fair price for great content in the end. Rather then pay nothing for 'eh, its Ok' content. How the people react to the DLC they put out will affecct what kinds of DLC shall be placed out in the future - or it should work like that, imo.
#32
Posté 23 mars 2010 - 03:55
Warlock Angel22 wrote...
TolaGarf wrote...
Someone is bound to come in here and complain over the price of this particular DLC
LOL. So true.
Yes. This DLC is MUCH too expensive.
Besides of that, it´s not for Dragon Age. Sorta sux.......
#33
Posté 23 mars 2010 - 03:56
Took one look and thought it looked like a parody of wipeout. Kind of sums up the ME2 experience for me, in that Bioware thinks "fast spolsions and visceral combat" will cut it, when it just doesnt.
Modifié par Dinkamus_Littlelog, 23 mars 2010 - 04:00 .
#34
Posté 23 mars 2010 - 03:56
That is just my thought anyways.
#35
Posté 23 mars 2010 - 03:56
#36
Posté 23 mars 2010 - 03:56
#37
Posté 23 mars 2010 - 03:58
Mulluns wrote...
I have not tried this DLC yet, since it's not up, but I'll assume the author of this thread and the following poster have. Judging from what I've seen here, the Firewalker pack is the first of several Hammerhead mission packs. Maybe this is just them releasing it to see what people think and to get a feel of it, and judging from how people respond, they will release more Hammerhead missions in the future, possibly really good ones with story driven missions and worth while rewards.
That is just my thought anyways.
let's hope so
#38
Posté 23 mars 2010 - 04:01
So do people think it's time for Bioware to drop the vehicle play? They don't seem to do vehicles that well. Maybe they can spend that time making larger, more indepth worlds. I'd rather take a shuttle down to a well designed planet than drive around or swoop race around a barren planet.
#39
Posté 23 mars 2010 - 04:01
EA_BiowareAccount wrote...
Mulluns wrote...
I have not tried this DLC yet, since it's not up, but I'll assume the author of this thread and the following poster have. Judging from what I've seen here, the Firewalker pack is the first of several Hammerhead mission packs. Maybe this is just them releasing it to see what people think and to get a feel of it, and judging from how people respond, they will release more Hammerhead missions in the future, possibly really good ones with story driven missions and worth while rewards.
That is just my thought anyways.
let's hope so
In a way, I hope they do not charge for HH missions, because the DLC itself is free... But rather if they make DLC where it's like in Mass Effect 1 where you got to travel in Noveria or Feros than yea I understand paying if the HH has a reason of being in there, but not missions ONLY for the HH
#40
Guest_Guest12345_*
Posté 23 mars 2010 - 04:05
Guest_Guest12345_*
Warlock Angel22 wrote...
Haha. Someone brought up swoop racing from Kotor. Thanks for reminding me, that was one of the horrible things about a great game that I forgot.
So do people think it's time for Bioware to drop the vehicle play? They don't seem to do vehicles that well. Maybe they can spend that time making larger, more indepth worlds. I'd rather take a shuttle down to a well designed planet than drive around or swoop race around a barren planet.
i liked swoop racing and thought it was a very fun mini-game. but the standard i hold a mini-game to and the standard i hold an epic space opera to are very different. planetary space exploration was integral to ME1 feeling like an epic odyssey.
i do not think bioware needs to give up on the vehicle section, i think they need to do better research about what their fanbase want. i love bioware but entirely removing vehicle planetary exploration is a big mistake. i hope they figure that out for ME3.
#41
Posté 23 mars 2010 - 04:05
#42
Posté 23 mars 2010 - 04:06
Reminds me of the Mako. Oh, wait...llinsane1ll wrote...
Me!
3 min missions of pointless hovering over yellow marks to get money or minerals (lol) and mindless run and gun whatever little enemies are there.
I'm disappointed, too. In the error code that is, when I try to download it! Oh well. If it's really nothing more than what is described by the OP, then I'm in no hurry. Don't get me wrong, I'm still curious about it. It's just not what I expected it to be. And let's be honest, that's partly my own fault, too. I'm playing videogames for so many years now... I should've known better than to believe the hype.
And hey, these five missions may be stupid. But the Hammerhead itself still looks pretty cool to me and it can be part of much larger (better?) missions in the future. So maybe that's what this Firewalker DLC is, then. Just a way of introducing the vehicle to the public.
#43
Posté 23 mars 2010 - 04:07
javierabegazo wrote...
scyphozoa wrote...
i think people are most disappointed because they thought hammerhead was going to replace the mako for substantial planety exploration. hammerhead has nothing to do with the mako and is more akin to swoop racing than planety exploration.
This is precisely what I thought and then after seeing the Hammerhead preview a few weeks back, I was a bit startled with the way they presented it. It seems like they just thought we would enjoy "racing through levels and seeing lots of "splosions" "
This is also what we were discussing for the week and a half prior to that announcement.
#44
Posté 23 mars 2010 - 04:08
I'm hoping they will actually do something other than silly hover over X number of yellow target missions in the future now that it's in game and we can look back at this as a public tech demo albeit one that took a while to produce. Here's hoping anyway.
#45
Posté 23 mars 2010 - 04:09
javierabegazo wrote...
I fully and entirely agree and I assure you, I am just as disappointed in this DLC as you are. To the point of "I am Outraged!"
Having a vehicle in a game to me, means that it must incorporate all the other existing forms of gameplay as well as being RELEVANT to the existing story.
Driving around in a moving "Loading Bar" and playing Courier for Cerberus to me is well, unacceptable. When they said they would take longer on making the Hammerhead and release it late, I thought, oh good, they're going to make it really good, and have lots of story. Then I heard that you couldn't exit the vehicle but then my optimism kicked in and said, ...."Alright, well it'll atleast incorporate into the missions well" But the "missions" involve very little other than waiting on a spot for a pickup, and destroying generators. This is the kind of mindless gameplay that existed back in 1992. I would've hoped for more involved gameplay especially coming from BioWare, Especially coming with the Mass Effect franchise.
I feel they really botched this one. Back in ME1, the vehicle really felt like a vehicle, a means to transport you across hazardous surfaces to where you, your team needed to go, which was properly and Realistically armed. Then all of a sudden, you have rapid fire rockets, and no machine gun to take care of infantry, this to me is just...out of place and feels very obtuse in an otherwise fluid universe. I'm very very disappointed with this DLC.
This.
But i have to give bioware credit for great level design!
But thats it, i will probably delete this, i dout i'll play it again.
#46
Posté 23 mars 2010 - 04:10
llinsane1ll wrote...
EA_BiowareAccount wrote...
Mulluns wrote...
I have not tried this DLC yet, since it's not up, but I'll assume the author of this thread and the following poster have. Judging from what I've seen here, the Firewalker pack is the first of several Hammerhead mission packs. Maybe this is just them releasing it to see what people think and to get a feel of it, and judging from how people respond, they will release more Hammerhead missions in the future, possibly really good ones with story driven missions and worth while rewards.
That is just my thought anyways.
let's hope so
In a way, I hope they do not charge for HH missions, because the DLC itself is free... But rather if they make DLC where it's like in Mass Effect 1 where you got to travel in Noveria or Feros than yea I understand paying if the HH has a reason of being in there, but not missions ONLY for the HH
Well, I can't imagine that this DLC would be the only one to feature the HH, would seem kind of a waste IMO. What you describe though sounds like it would be worthwhile. If it had a point, was a good length, and maybe had a nice reward(Paticuarly new armor pieces or something besides money or resources), then I would pay several dollars for it. We're getting quite a few goodies in the Kasumi pack for only $7, so I woulden't have a problem paying that much or less for a good mission that was not basically doing The Illusive Man's beer runs.
#47
Posté 23 mars 2010 - 04:13
That's ok. They can see we're all at the pool and we're like.... MORE WATER, PLZ! :-D
So, disappointment, yes. Expectations of more? Yes. There will be a price next time, but I'm fine with that.
TANSTAAFL, baby.
#48
Posté 23 mars 2010 - 04:15
scyphozoa wrote...
Warlock Angel22 wrote...
Haha. Someone brought up swoop racing from Kotor. Thanks for reminding me, that was one of the horrible things about a great game that I forgot.
So do people think it's time for Bioware to drop the vehicle play? They don't seem to do vehicles that well. Maybe they can spend that time making larger, more indepth worlds. I'd rather take a shuttle down to a well designed planet than drive around or swoop race around a barren planet.
i liked swoop racing and thought it was a very fun mini-game. but the standard i hold a mini-game to and the standard i hold an epic space opera to are very different. planetary space exploration was integral to ME1 feeling like an epic odyssey.
i do not think bioware needs to give up on the vehicle section, i think they need to do better research about what their fanbase want. i love bioware but entirely removing vehicle planetary exploration is a big mistake. i hope they figure that out for ME3.
Kotor was an epic adventure but the swoop racing was not that fun for me. To be honest all of the kotor mini games were kind of shabby. Seems like Bioware has a problem developing great mini games and vehicle play.
In all honesty the Mako vehicle in ME1 wasn't epic because it didn't make sense to me. Beyond the horrible controls it just didn't make sense that joker would drop me miles and miles away from my target even on a non hostile world. Visiting reskined planets and reused bases didn't feel epic. I would rather have five well imagined worlds that are Oblivion big than 20 barren worlds.
Personally I think Bioware needs to drop the vehicle all together and focus on longer indepth missions and locations. If I want to drive around I'll buy Forza or Dirt.
#49
Posté 23 mars 2010 - 04:16
#50
Posté 23 mars 2010 - 04:17





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