While this wasn't terrible, it wasn't particularly good, either.
The mission design was...meh. Platforming was okay (though I'm not really a big fan of platforming) but there were some issues. The codex says it can hover over calm water, but somehow the relatively calm "acid" means instant death? Real life hovercrafts would have been fine on that liquid, no reason that futuristic ones shouldn't be. The way the thing moves all over the place whenever you're scanning something is ridiculous. The Hammerhead can be sitting perfectly still, and as soon as you hit "V" it's like there was a massive earthquake or something.
As a combat vehicle, the Hammerhead is far and away the worst I've ever encountered. Not only is there no useful feedback as to the state of the vehicle (health bar, please?) but the armor is paper thin. Two hits and dead isn't exactly fun, particularly with homing plasma bolts (which make pretty much no sense.) The weapon
s homes in at seeming random, can't be aimed worth a darn (zoom please) and likes to shoot into the ground unless your jumping or aim upwards.
The story of the DLC had some potential to be interesting. I wanted to see what would happen, but the ending was just terrible. Instead of an interesting artifact that gives me some sort of information or anything of value, I get a metal ball. Yay. The ending simply couldn't have been less interesting.
Anyway, I think the Hammerhead definitely has potential. I think it needs to be rebalanced in combat, needs a better weapon system, and needs more fleshed out missions. I did have fun driving it, however, so I certainly wouldn't mind seeing more content that included it (though I'm not likely to pay for anything involving it without extensive reading of player reviews, however.)
Edit: Yeah, I forgot to mention, the inability to save is ridiculous. I had to play through one of the longer missions twice because I got slaughtered trying to get the last artifact. I basically cheesed it out, spawned the enemies, jumped back to safety, and shot them all from out of their range in order to beat it, because there's no way to withstand the damage from those geth on insanity.
Modifié par Vaeliorin, 24 mars 2010 - 09:46 .