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Hammerhead DLC Impressions: Post your thoughts here! + Poll


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#526
cityhunter357

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javierabegazo wrote...

PilotJoe wrote...

javierabegazo wrote...

Nah, this can stay, but try to keep things in control, 


My appologies, but you're right, our tone is treading a little close to innapropriate.

What the OP and myself are getting at is that for what this DLC was described to be, it doesn't quite live up to that.  Is it a fun little free diversion? Sure I guess, but I'd rather pay the devs more money to get a good, long experience that actually integrates in some meaningful way with the game proper, or at least fits in a bit more snugly with it.  I'm also not really digging the 'gamy-ness' of the hammerhead, it feels out-of-place in the universe, and pales in comparison to the functionality of the mako.

A good example of good DLC is the 'bring down the sky ' from ME1, that one was so inter-connected with ME2 and had such a well-developed story that it stands head and shoulders above anything that's been released for ME1 or 2 since.  More of that, less of this, please and thank you.


I fully and entirely agree and I assure you, I am just as disappointed in this DLC as you are. To the point of "I am Outraged!"
Having a vehicle in a game to me, means that it must incorporate all the other existing forms of gameplay as well as being RELEVANT to the existing story.
Driving around in a moving "Loading Bar" and playing Courier for Cerberus to me is well, unacceptable. When they said they would take longer on making the Hammerhead and release it late, I thought, oh good, they're going to make it really good, and have lots of story. Then I heard that you couldn't exit the vehicle but then my optimism kicked in and said, ...."Alright, well it'll atleast incorporate into the missions well"  But the "missions" involve very little other than waiting on a spot for a pickup, and destroying generators. This is the kind of mindless gameplay that existed back in 1992. I would've hoped for more involved gameplay especially coming from BioWare, Especially coming with the Mass Effect franchise.

I feel they really botched this one. Back in ME1, the vehicle really felt like a vehicle, a means to transport you across hazardous surfaces to where you, your team needed to go, which was properly and Realistically armed. Then all of a sudden, you have rapid fire rockets, and no machine gun to take care of infantry, this to me is just...out of place and feels very obtuse in an otherwise fluid universe.  I'm very very disappointed with this DLC.


I definitively agree with you.

It's strange to see a moderator on an official  forum making a constructive criticism istead of just  promoting the game.
Kudos to you.


For me the issues of firewalker pack are

-Hammerhead is not incorporated well in ME2, unlike the Mako in ME1 that was perfect
-3 minutes mission, and the objectives of mission are ridiculous, making it more a racing game than a successor of the mako.
-NO EXPLORATION :( area too much small
-No way to exit the hammerhead
-NO Cargo Bay LEVEL  5 available in the normandy 

The good things are

-Good design of vehicle
-the controls aren't bad (BTW I still prefer the controls for Mako)

Hoper we'll see a return of a real MAKO for ME3 (and maybe finally the introduction of the drivable Normandy), and this time with all things that Bioware promised us for side quest, and failed to deliver in ME2.

#527
Raniall

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Alright, for -free- DLC I'll take it, im simply glad I didn't have to pay for it.



I liked having an objective and being told "go get this." I think the missions were a little to short and didn't really add anything to the game, but it wasn't just coasting all over a planet trying to find stuff and running up and down empty terrain. That's not content or exploration, thats empty space.



Increase the story element, add some shields to the damn thing (I feel like Im gonna break it some times), and let me get out of it and shoot things during the transitioned parts and I'll be happy.



Otherwise not bad. It was so much smoother then the Mako, and I wasn't beating my head against a wall trying to get anywhere over uneven terrain that amounted to "I just have to make it over one more *explative* mountain range"

#528
Joe1962

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I really like the Hammerhead. I hope they add more missions for it in the near future.

#529
ohmygodsy

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Can't really complain about a free DLC. They need to stick a health bar of some sort in there, though. "Sweet, this is pretty aw-- oh crap, I'm on fire!" is not a very good indicator.

Modifié par ohmygodsy, 24 mars 2010 - 03:20 .


#530
willace_DGO

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As long as I got free DLC, I don't care if it only add a small gun or what.



PS: I have not yet play this new DLC.

#531
Par_Vollen

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cityhunter357 wrote...

javierabegazo wrote...

PilotJoe wrote...

javierabegazo wrote...

Nah, this can stay, but try to keep things in control, 


My appologies, but you're right, our tone is treading a little close to innapropriate.

What the OP and myself are getting at is that for what this DLC was described to be, it doesn't quite live up to that.  Is it a fun little free diversion? Sure I guess, but I'd rather pay the devs more money to get a good, long experience that actually integrates in some meaningful way with the game proper, or at least fits in a bit more snugly with it.  I'm also not really digging the 'gamy-ness' of the hammerhead, it feels out-of-place in the universe, and pales in comparison to the functionality of the mako.

A good example of good DLC is the 'bring down the sky ' from ME1, that one was so inter-connected with ME2 and had such a well-developed story that it stands head and shoulders above anything that's been released for ME1 or 2 since.  More of that, less of this, please and thank you.


I fully and entirely agree and I assure you, I am just as disappointed in this DLC as you are. To the point of "I am Outraged!"
Having a vehicle in a game to me, means that it must incorporate all the other existing forms of gameplay as well as being RELEVANT to the existing story.
Driving around in a moving "Loading Bar" and playing Courier for Cerberus to me is well, unacceptable. When they said they would take longer on making the Hammerhead and release it late, I thought, oh good, they're going to make it really good, and have lots of story. Then I heard that you couldn't exit the vehicle but then my optimism kicked in and said, ...."Alright, well it'll atleast incorporate into the missions well"  But the "missions" involve very little other than waiting on a spot for a pickup, and destroying generators. This is the kind of mindless gameplay that existed back in 1992. I would've hoped for more involved gameplay especially coming from BioWare, Especially coming with the Mass Effect franchise.

I feel they really botched this one. Back in ME1, the vehicle really felt like a vehicle, a means to transport you across hazardous surfaces to where you, your team needed to go, which was properly and Realistically armed. Then all of a sudden, you have rapid fire rockets, and no machine gun to take care of infantry, this to me is just...out of place and feels very obtuse in an otherwise fluid universe.  I'm very very disappointed with this DLC.


I definitively agree with you.

It's strange to see a moderator on an official  forum making a constructive criticism istead of just  promoting the game.
Kudos to you.


For me the issues of firewalker pack are

-Hammerhead is not incorporated well in ME2, unlike the Mako in ME1 that was perfect
-3 minutes mission, and the objectives of mission are ridiculous, making it more a racing game than a successor of the mako.
-NO EXPLORATION :( area too much small
-No way to exit the hammerhead
-NO Cargo Bay LEVEL  5 available in the normandy 

The good things are

-Good design of vehicle
-the controls aren't bad (BTW I still prefer the controls for Mako)

Hoper we'll see a return of a real MAKO for ME3 (and maybe finally the introduction of the drivable Normandy), and this time with all things that Bioware promised us for side quest, and failed to deliver in ME2.



The only thin wrong with this DLC is that the missions are too short. The Hammerhead controls are far better than the Mako's IMO, the level design cannot be compared, because in ME1, there was almost no level design in the Mako missions. The whole "thing" was a sandbox sadness, there was nothing interesting to explore, the anomalies and the missions were marked on the map and the radar, only the minerals and the Thresher Maws were the things, that you could really discover. Besides, the minerals were good for nothing, maybe only for the little XP they gave. I don't even have to say, that the textures and the terrain were so horrible, that the only game I can compare it with, is the old hungarian game Terep2. The only differences between the two are that Terep2 came out in the late 90's, there are no visual traces of crash on the Mako, and the ME1 uncharted worlds had great sky textures (and this is also the only positive thing I can recall about the "Makoing").
I finished ME1 two days ago, and the game was really epicly great, but the Mako-part pissed me off very much, it was frustrating, took much of my time and was good for nothing. So I really didn't enjoyed the Mako, the uncharted worlds and the copy-paste bases. Mass Effect 2 was so better in this aspect IMO.

So if there were Hammerhead mission packs coming in form of DLCs (paid or free), that would be great!

Modifié par Par_Vollen, 24 mars 2010 - 03:27 .


#532
Daeion

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I was very dissapointed and find this in no way to be a proper replacement for the MAKO.  There's no exploration, everything is linear as heck, I can just sit out of range of the targets, and the Hammerhead can't take any hits, what a joke.  That being said it was free, so I guess I can't be too upset.

#533
Spyndel

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It was free, so I can't exactly call foul.

It is also garbage, pure and simple.

No save ability + the fact that you burst into flames after 3 bullets from a geth pistol,forces you to play extremely conservatively, hanging back from extreme distance, and firing unlimited auto homing rockets before the enemy can even see you, so you dont even get any shooting satisfaction.

Who thought this was fun during any kind of internal testing process?

Maybe if it were more practical to take the tank with it's "unique" controls into the heart of fast paced combat, where you were flying around in the thick of battle, it could have been fun. The extreme fragility and the fact that if you make a single mistake you have to do the whole mission over again screws this though.

I am at least thankful that these missions were *not* included in the regular mission arc of the game, so at least they can be avoided like the plague. I will at least credit Bioware with recognizing this content was not up to the same standard as the rest of the mostly excellent game, and that it was only fit to be given away for free.

Modifié par Spyndel, 24 mars 2010 - 03:26 .


#534
Axeface

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I'm sorry, but this DLC is a ****ing joke.

Bioware what is happening to you?
Think I'm going to cry. I love Bioware but you can see the change, its there for all to see.
Make us pay for the DLC ffs, and make it better. We want quality AND quantity.
Oh, and ditch EA. You can do it without them.

To me the reason for this change is obvious. Biowares strings are being pulled and they are designing this game for people on consoles. The same crap is happening with pretty much every game and loved PC franchise in the last 2 years.

Modifié par Axeface, 24 mars 2010 - 03:30 .


#535
Raniall

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Axeface wrote...
Oh, and ditch EA. You can do it without them.


Someone correct me if I'm wrong, but didn't EA -buy- BioWare. BioWare has no choice if that is true.

#536
Axeface

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Raniall wrote...

Axeface wrote...
Oh, and ditch EA. You can do it without them.


Someone correct me if I'm wrong, but didn't EA -buy- BioWare. BioWare has no choice if that is true.


Well I dont know but it wouldnt surprise me. They buy everything.
Oh well, thats that then.

#537
LoweGear

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Axeface wrote...
 and they are designing this game for people on consoles. The same crap is happening with pretty much every game and loved PC franchise in the last 2 years.


You do know that Mass Effect was designed first and foremost as an XBox 360 game back when it was released in 2008 right? As much as I only own the PC version, I know that Mass Effect has been and always will be a console-first game.

#538
Darth Drago

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Llinsane1ll, just posting to say I added your poll to my topic: Disappointment With Mass Effect 2? An Open Discussion.



Will be interesting to see the results after a week after the release.


#539
Axeface

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LoweGear wrote...

Axeface wrote...
 and they are designing this game for people on consoles. The same crap is happening with pretty much every game and loved PC franchise in the last 2 years.


You do know that Mass Effect was designed first and foremost as an XBox 360 game back when it was released in 2008 right? As much as I only own the PC version, I know that Mass Effect has been and always will be a console-first game.


I disagree. ME1 felt, and still does feel like a PC game, with console interface. I really feel it has the pc 'vibe'.
My opinion.

#540
Daeion

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Axeface wrote...

LoweGear wrote...

Axeface wrote...
 and they are designing this game for people on consoles. The same crap is happening with pretty much every game and loved PC franchise in the last 2 years.


You do know that Mass Effect was designed first and foremost as an XBox 360 game back when it was released in 2008 right? As much as I only own the PC version, I know that Mass Effect has been and always will be a console-first game.


I disagree. ME1 felt, and still does feel like a PC game, with console interface. I really feel it has the pc 'vibe'.
My opinion.


It may have the PC Vibe, and both ME and ME2 play better on the PC, however ME was first and foremost a console game, it didn't even come to PC until about 6 months later if I remember correctly.

#541
spacehamsterZH

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Just played through all this stuff today, and the verdict is... meh.



It was reasonably fun, I guess, the environments look cool and the Hammerhead doesn't handle as tediously as the Mako did.



But really, and I'm sure this has been raised five times per page here already, the problem is that it all seems completely pointless. The missions being short is one thing, but they're also stupid and uninteresting, and none of this seemed like it had anything at all to do with the rest of the game except that some of the text talked about the Protheans and the distant black blots I fired missiles at had the word "Geth" over their health bars.



I think the Hammerhead has a certain amount of potential (although it really, really needs a health/shield integrity display of some sort), I like the way it handles and it has a nice sense of weight to it despite being a flying sci-fi vehicle, so maybe if they put together some more interesting missions for this thing, designing it won't have been a waste of time.



But the bottom line is, I'm just glad I didn't pay money for this.

#542
Dellling

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Well, the Hammerhead itself is ok, I can take the fixed gun and the homing missiles. (But I loved the Mako.) But the missions.... Honestly, it felt as deep as an old arcadish platform-jumping game, back when the pixels were few... No exploration element, no real connection to the game story. There are countless loose ends around the galaxy from stuff we did and places we visited in ME, they could've picked just one, would have made it more interesting, even if the missions were as simple.



Silly was the word that jumped to mind when I played through these... 'Silly'. Silly can be fun at times, in reasonable amounts. That said, if I don't play the missions right after one another, but spread out during a career I guess I'll just look at them as an arcade break from the rest of the game.



Did it live up to the market-speech. -Nowhere near it (imho).

Am I upset about it. -No.

Does it change my opinion on ME & ME2 as great games. -No.



On another note - were we not told early in ME2 that Normandy SR-2 is too big to go close to planet surfaces, and that is the reason for the shuttle?

#543
LoweGear

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Axeface wrote...
I disagree. ME1 felt, and still does feel like a PC game, with console interface. I really feel it has the pc 'vibe'.
My opinion.


Unfortunately, our opinions on the matter fails in the face of the facts: 

Mass Effect was released on XBox 360 in November 2007, while the PC version was released in May 2008. It was just our luck that Mass Effect 2 was released on both consoles and PC simultaneously, but the fact is Mass Effect was a console-first franchise from the very beginning.

Mundilfare wrote...

On another note - were we not told early in ME2 that Normandy SR-2 is too big to go close to planet surfaces, and that is the reason for the shuttle?


As I already noted earlier in this same thread, the Normandy SR-2 has never been said to be too big to go close into planetary surfaces, just that it's more difficult to land in high-gravity worlds, as mentioned by EDI. After all, the Normandy SR-2 has been shown to dock on Illium just fine. It doesn't have the SR-1's ability of actually touching down on the surface of a planet though, like how the SR-1 can be seen sitting in firm ground on Virmire.

Modifié par LoweGear, 24 mars 2010 - 03:42 .


#544
digby69

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Here's my 2p.



First its free, so can't complain too much.



BUT



I think it was well over hyped by BW etc. so hence all the disappointment.



Hopefully there will be future HH missions that are more intune with ME and not just an arcade shooter from 1992. Need a patch so you can get out and go for a walk, otherwise whats the point of choose a crew to go with you. If this is done then I don't mind paying for it.


#545
Axeface

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Daeion wrote...

Axeface wrote...

LoweGear wrote...

Axeface wrote...
 and they are designing this game for people on consoles. The same crap is happening with pretty much every game and loved PC franchise in the last 2 years.


You do know that Mass Effect was designed first and foremost as an XBox 360 game back when it was released in 2008 right? As much as I only own the PC version, I know that Mass Effect has been and always will be a console-first game.


I disagree. ME1 felt, and still does feel like a PC game, with console interface. I really feel it has the pc 'vibe'.
My opinion.


It may have the PC Vibe, and both ME and ME2 play better on the PC, however ME was first and foremost a console game, it didn't even come to PC until about 6 months later if I remember correctly.


Yes I know, but thats not my point. It's a general move in gaming that started around 5 years ago, to simplify games. Now, I just want to add that I like ME2, I like 90% of the changes. But the changes remove a certain undefinable thing from them, i'de call it 'brains'. its the same crap that happened to cinema. More explosions, less storytelling. It's a gradual change but I see it coming, with the behemoth of EA looming over it.

Anyway, getting off topic. I'm shutting up and now and going to play Terra Nova SFC.

#546
Tikonov

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Would have rather walked through those enviro's with shep+team instead of bouncing around in the hammerhead :/

#547
DocKahn

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While I agree that this *DLC* was a let down, in itself, the Hammerhead is far better then the Mako. The controls are far tighter accessible, and where in the Mako traversing difficult terrain or lava fields were simply tedious, maneuvering in the Hammerhead is a piece of cake. The problem is the lack of content. As has already been said, the missions feel vestigial, and worse than that pointless. As it stands, this DLC is simply a distraction, which, while enjoyable, is just as forgettable. Having one or two fully developed loyalty length mission which could be obtained from a smuggler on Omega or council Spectre as a mini arch would have made this DLC much more complete I think.



On the point of sandboxyness, I do feel something was missed out by not having a sandbox environment, but to be honest, I think some posters' memories of the Mako free roaming sections are absolutely drenched in nostalgia. There was nothing to explore, except two or three useless mineral deposits that gave you nothing. whoopdy do. Whenever I landed on an uncharted world, I went straight to an objective related to a quest that I was on or had discovered, and then I left, because there was absolutely nothing worth exploring. The only time I stuck around otherwise was just to get experience, that's all.



What I'm hoping is that this dlc was released as-is so that BW can focus on a bigger DLC projects, perhaps what the timer on the Mass Effect page is alluding to. Since the Hammerhead is free, BW can make it an integral part of further DLC because it can be acquired at no expense. For example, our ME2s first big DLC could add a hub that you navigate and quest in using the hammerhead, like a mining colony. That would be a good use of the Hammerhead; having a *handful* of large, free roaming areas full of small quests that incorporate ALL of ME2s gameplay features, and provide legitimately interesting things to search for like lewt, not just random mineral deposits that serve no purpose.

#548
Nolenthar

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LoweGear wrote...

Axeface wrote...
I disagree. ME1 felt, and still does feel like a PC game, with console interface. I really feel it has the pc 'vibe'.
My opinion.


Unfortunately, our opinions on the matter fails in the face of the facts: 

Mass Effect was released on XBox 360 in November 2007, while the PC version was released in May 2008. It was just our luck that Mass Effect 2 was released on both consoles and PC simultaneously, but the fact is Mass Effect was a console-first franchise from the very beginning.

Mundilfare wrote...

On another note - were we not told early in ME2 that Normandy SR-2 is too big to go close to planet surfaces, and that is the reason for the shuttle?


As I already noted earlier in this same thread, the Normandy SR-2 has never been said to be too big to go close into planetary surfaces, just that it's more difficult to land in high-gravity worlds, as mentioned by EDI. After all, the Normandy SR-2 has been shown to dock on Illium just fine. It doesn't have the SR-1's ability of actually touching down on the surface of a planet though, like how the SR-1 can be seen sitting in firm ground on Virmire.


Humm, actually, ME1 was first designed for the PC, then Microsoft bought the exclusivity for the XBOX 360.
So, it's a PC game ported to console then ported to PC. Kinda strange.
But please, let's not start a console/PC war, it's pointless.

Modifié par Nolenthar, 24 mars 2010 - 03:54 .


#549
Darth Drago

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Hopefully if they continue this Hammerhead thing:
-We will get an armor upgrade to increase its armor so it can take a few hits.
-Also add some sort of health/armor bar so we know just how many Geth spitballs (or other enemy fire) we can take before blowing up.
-Give us a save feature!
-Add some actual vehicle vs. vehicle combat on larger open terrain maps.

Modifié par Darth Drago, 24 mars 2010 - 03:53 .


#550
Xangcris

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Plus

It was free
Gave you more point to explore other systems
Another biotic upgrade
Made use of the previously throw away encounter with the giant silver sphere in ME1
More user friendly than the Mako
A decent introduction if they intend to expand on it with future DLC

Minus

Really short
No character interaction on any of the missions just the chatter of the VI
Lack of HUD display
No mid mission saves
If its not expanded on its easily ignored on future playthroughs

Modifié par Xangcris, 24 mars 2010 - 04:05 .