javierabegazo wrote...
PilotJoe wrote...
javierabegazo wrote...
Nah, this can stay, but try to keep things in control,
My appologies, but you're right, our tone is treading a little close to innapropriate.
What the OP and myself are getting at is that for what this DLC was described to be, it doesn't quite live up to that. Is it a fun little free diversion? Sure I guess, but I'd rather pay the devs more money to get a good, long experience that actually integrates in some meaningful way with the game proper, or at least fits in a bit more snugly with it. I'm also not really digging the 'gamy-ness' of the hammerhead, it feels out-of-place in the universe, and pales in comparison to the functionality of the mako.
A good example of good DLC is the 'bring down the sky ' from ME1, that one was so inter-connected with ME2 and had such a well-developed story that it stands head and shoulders above anything that's been released for ME1 or 2 since. More of that, less of this, please and thank you.
I fully and entirely agree and I assure you, I am just as disappointed in this DLC as you are. To the point of "I am Outraged!"
Having a vehicle in a game to me, means that it must incorporate all the other existing forms of gameplay as well as being RELEVANT to the existing story.
Driving around in a moving "Loading Bar" and playing Courier for Cerberus to me is well, unacceptable. When they said they would take longer on making the Hammerhead and release it late, I thought, oh good, they're going to make it really good, and have lots of story. Then I heard that you couldn't exit the vehicle but then my optimism kicked in and said, ...."Alright, well it'll atleast incorporate into the missions well" But the "missions" involve very little other than waiting on a spot for a pickup, and destroying generators. This is the kind of mindless gameplay that existed back in 1992. I would've hoped for more involved gameplay especially coming from BioWare, Especially coming with the Mass Effect franchise.
I feel they really botched this one. Back in ME1, the vehicle really felt like a vehicle, a means to transport you across hazardous surfaces to where you, your team needed to go, which was properly and Realistically armed. Then all of a sudden, you have rapid fire rockets, and no machine gun to take care of infantry, this to me is just...out of place and feels very obtuse in an otherwise fluid universe. I'm very very disappointed with this DLC.
I definitively agree with you.
It's strange to see a moderator on an official forum making a constructive criticism istead of just promoting the game.
Kudos to you.
For me the issues of firewalker pack are
-Hammerhead is not incorporated well in ME2, unlike the Mako in ME1 that was perfect
-3 minutes mission, and the objectives of mission are ridiculous, making it more a racing game than a successor of the mako.
-NO EXPLORATION
-No way to exit the hammerhead
-NO Cargo Bay LEVEL 5 available in the normandy
The good things are
-Good design of vehicle
-the controls aren't bad (BTW I still prefer the controls for Mako)
Hoper we'll see a return of a real MAKO for ME3 (and maybe finally the introduction of the drivable Normandy), and this time with all things that Bioware promised us for side quest, and failed to deliver in ME2.





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