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Hammerhead DLC Impressions: Post your thoughts here! + Poll


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#551
Pinnatus

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Nolenthar wrote...

Dante Lucef wrote...

Pinnatus wrote...
Back to EVE

and you call these missions boring...


MMORPGs don't need to be as complex as solo RPGs are, because, you're not alone and other players bring a lot to the game.


EVE's a lot more complex than ME is (although if you only ran missions you'd be bored out of your skull), but that's beside the point- all I meant was that the Hammerhead wasn't much fun, so I was going back to what I *was* having fun at. Don't need anyone's permission for that, nor to justify my reactions to the DLC.

In short, the Firewalker Pack feels more like a player mod than part of the game. Without the exploration aspects of the Mako, the Hammerhead's just a way of adding a run and gun vehicle shooter element. That's not *bad*, just not very interesting.

Loved ME1 and ME2, and while I can't really say the price for the Firewalker Pack wasn't worth it, it just fell flat in trying to replace the Mako, simply because ME2 has no non-linear exploration environments and therefore no real purpose to a vehicle.

#552
llinsane1ll

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Axeface wrote...

I'm sorry, but this DLC is a ****ing joke.

Bioware what is happening to you?
Think I'm going to cry. I love Bioware but you can see the change, its there for all to see.
Make us pay for the DLC ffs, and make it better. We want quality AND quantity.
Oh, and ditch EA. You can do it without them.

To me the reason for this change is obvious. Biowares strings are being pulled and they are designing this game for people on consoles. The same crap is happening with pretty much every game and loved PC franchise in the last 2 years.


BioWare won't admit EA is a big screw up because if they DO say anything, that takes a huge toll on EA which, I'm sure will lead to lawsuits because it's will diminish EA's image as a business partner with anyone and to consumers.

#553
Spyndel

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llinsane1ll wrote...



BioWare won't admit EA is a big screw up because if they DO say anything, that takes a huge toll on EA which, I'm sure will lead to lawsuits because it's will diminish EA's image as a business partner with anyone and to consumers.


How do people not understand that EA *Owns* Bioware?  Its not a matter of lawsuits...Bioware simply doesn't exist as a separate entity anymore.

EA will be happy to milk Bioware's name and leave them somewhat intact, until the first big flop. Then they will be dissolved and reorganized, just like they did to Mythic entertainment. Mythic was intact and "in charge" of things until Warhammer Online didn't perform up to expectations. Now mythic is history, it's leadership purged, and staff remnants assimilated into general EA production and under *Bioware's* supervision.

The same thing will happen to Bioware when they stop coming through. Bioware sold away their ability to control their own destiny, or control their own products.

#554
Par_Vollen

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DocKahn wrote...

While I agree that this *DLC* was a let down, in itself, the Hammerhead is far better then the Mako. The controls are far tighter accessible, and where in the Mako traversing difficult terrain or lava fields were simply tedious, maneuvering in the Hammerhead is a piece of cake. The problem is the lack of content. As has already been said, the missions feel vestigial, and worse than that pointless. As it stands, this DLC is simply a distraction, which, while enjoyable, is just as forgettable. Having one or two fully developed loyalty length mission which could be obtained from a smuggler on Omega or council Spectre as a mini arch would have made this DLC much more complete I think.

On the point of sandboxyness, I do feel something was missed out by not having a sandbox environment, but to be honest, I think some posters' memories of the Mako free roaming sections are absolutely drenched in nostalgia. There was nothing to explore, except two or three useless mineral deposits that gave you nothing. whoopdy do. Whenever I landed on an uncharted world, I went straight to an objective related to a quest that I was on or had discovered, and then I left, because there was absolutely nothing worth exploring. The only time I stuck around otherwise was just to get experience, that's all.

What I'm hoping is that this dlc was released as-is so that BW can focus on a bigger DLC projects, perhaps what the timer on the Mass Effect page is alluding to. Since the Hammerhead is free, BW can make it an integral part of further DLC because it can be acquired at no expense. For example, our ME2s first big DLC could add a hub that you navigate and quest in using the hammerhead, like a mining colony. That would be a good use of the Hammerhead; having a *handful* of large, free roaming areas full of small quests that incorporate ALL of ME2s gameplay features, and provide legitimately interesting things to search for like lewt, not just random mineral deposits that serve no purpose.


I totally agree with you! I wrote my opinion 15 posts before yours, and I pinpointed the same things in my post. Good to see that there are people, that can look at the Mako without wearing pink sunglasses, and see, what was it in the reality.

#555
llinsane1ll

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Spyndel wrote...

llinsane1ll wrote...



BioWare won't admit EA is a big screw up because if they DO say anything, that takes a huge toll on EA which, I'm sure will lead to lawsuits because it's will diminish EA's image as a business partner with anyone and to consumers.


How do people not understand that EA *Owns* Bioware?  Its not a matter of lawsuits...Bioware simply doesn't exist as a separate entity anymore.

EA will be happy to milk Bioware's name and leave them somewhat intact, until the first big flop. Then they will be dissolved and reorganized, just like they did to Mythic entertainment. Mythic was intact and "in charge" of things until Warhammer Online didn't perform up to expectations. Now mythic is history, it's leadership purged, and staff remnants assimilated into general EA production and under *Bioware's* supervision.

The same thing will happen to Bioware when they stop coming through. Bioware sold away their ability to control their own destiny, or control their own products.


I think everyone knows EA owns BioWare. But there can still be lawsuits regardless if EA owns BioWare. BioWare is still it's 'own' company that does make it's own decisions. But if EA burns BioWare to the ground, I will bring them down too :devil: I live 2 miles from them and used to always hangout with a friend in the complex 20 feet away from them :D

#556
Nuclear_Xmas

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you mean the DLC didn't live up to it's over-inflated expectations....*gasp*





now someone find me a picture of a slowpoke.

#557
Axx Bytehoven

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 Thanks for the ME2 DLC BioWare. It got me away from playing Bad Company 2 for a few hours.

I appreciated getting the 6/6 Biotic Damage upgrade. I wonder if the upgrade offered was the same for everyone else?

I view the DLC as a test drive of the Hammerhead rather than a well designed vehicle mission. In this regard, it would have been nice to be able to replay the Firewalker missions to continue the test drive.  I also assume we will be able to exit the Hammerhead and fight on foot in future Hammerhead missions.

Thanks again and I'm looking forward to the next DLC release.

Modifié par Axx Bytehoven, 24 mars 2010 - 05:06 .


#558
Nuclear_Xmas

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Axx Bytehoven wrote...

 Thanks for the ME2 DLC BioWare. It got me away from playing Bad Company 2 for a few hours.

I appreciated getting the 6/6 Biotic Damage upgrade. I wonder if the upgrade offered was the same for everyone else?

I view the DLC as a test drive of the Hammerhead rather than a well designed vehicle mission. In this regard, it would have been nice to be able to replay the Firewalker missions to continue the test drive.  I also assume we will be able to exit the Hammerhead and fight on foot in future Hammerhead missions.

Thanks again and I'm looking forward to the next DLC release.


i doubt the hammerhead will be used in any other DLC missions.

#559
Tazzmission

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id rather have the mako... and i think alot of the members agree. but for real though we need at least 7 more sqaudmates with at least 2 hour missions

#560
Warlokki

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Couldn't make myself play through it.
Boring. Pipe maps. When we're talking about FPSes and TPSes i don't care about pipe levels. But when it comes to driving around a vehicle, it does matter.
Oh and while i didn't have any real problems controlling Mako (very easy, same as Halo2/3 tank but the terrain was problematic), Hammerhead feels a bit unresponsive. The gun's boring... and how do the guided missiles work?
There's no tutorial for it.
Of course it was free DLC, so i don't have real issues the Firewalker Pack... Can we get a real mission pack for it?
As in 5-10 missions, no pipes, a lot of combat and also some dialogue.

#561
bbslayer_07

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Honestly I actually love everything about the Hammerhead itself except for 2 things.



1) Its as fragile as a piece of paper, on Insanity 3 secs of gunfire from 1 geth trooper will destroy the HH



2) The missiles don't lock on to the target your aiming at, instead they veer off to attack something else, but even worse they don't even hit the target they veer off to hit.



If those things would be fixed and a health bar added the HH would be a fine vehicle. The missions that came with the HH however are just terrible minigames basically, with almost no story. I've vomited better stories (literally) than the one that the HH is involved in.

#562
Ilkholdens

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Just finished playing the DLC. I like the Hammerhead vehicle and its handling. The missions, not so much, except for the Ice Planet mission, which I loved for the atmosphere.

The combat was not all that hot for me. It basically boiled down to jumping up and down behind cover for up to a minute per fight and autofire the rockets at enemies on the horizon till they're gone. Charging in and having some fun up close was a no-no, since the cardboard floater dies really fast under fire and the auto aim that always seems to target the biggest threat, regardless of what you're aiming at, sabotages any finesse in your approach.

Personally, I think that roamable maps like in ME1, but with the Hammerhead instead of the Mako would have been more entertaining. Let me have some fun gliding and hovering up those mountains that made me curse the Mako in ME1, but can now conquer with relative ease in the HH. Give me a just-for-fun achievement for longest jump from a cliff or highest drop. Have the targets be spread over the (roamable) map so I have to search for them, maybe by receiving voiced directions from the Normandy. Throw in a Thrasher Maw battle for old times' sake. Also, don't make boost and jump exclude each other. Let me have fun with my vehicle. As mentioned above, the combat also needs a bit of tweaking. Increase the sturdiness of the vehicle and let the rockets attack the target pointed out by my targeting hud at the time of launch. I want to be the one to decide what blows up and in which order. Also, the "story" could have been a bit more engaging. Surely there's something more interesting to learn about the Protheans and for us to find than another floating ball of wisdom? Heh, storywise I found the little text about the planet that got mysteriously destroyed in the new system in the Krogan DMZ more enthralling than the "main plot" of the Firewalker DLC.

On a related note, since this complaint isn't limited to the HH DLC, please let the game hints take notice of reassigned controls. I think ME1 did this correctly, back in the day, but ME2 surprisingly doesn't. I don't think it would be that difficult to have the game change the text for the tutorial hints on the fly, depending on which keys you assigned to an action.

Overall, from my POV, it's an "ok enough" offer for a free DLC, but it could be so much more with some different design choices and tweaking. I hope there will be more future (DLC) missions, involving the Hammerhead and that those will take some of the suggestions in this thread into account. It would be a shame to abandon the HH after it was conceived, but it sure needs some more work to make it a part of the game I'd actually look forward to.

Modifié par Ilkholdens, 24 mars 2010 - 06:16 .


#563
Darth Drago

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Did anyone else notice how we get some weak hover tank that cant even hover over the liquid we see in the levels. Not much of a hover mode is it?

#564
Deltateam Elcor

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Uhh, I dont know considering this thread is 23 pages long.



But has the fact been mentioned that the missions tie into the main story, after the third mission i did...I got the "Change of plans shepherd, Illusive man wants to see you"?

#565
RyuGuitarFreak

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Ilkholdens wrote...

Just finished playing the DLC. I like the Hammerhead vehicle and its handling. The missions, not so much, except for the Ice Planet mission, which I loved for the atmosphere.

The combat was not all that hot for me. It basically boiled down to jumping up and down behind cover for up to a minute per fight and autofire the rockets at enemies on the horizon till they're gone. Charging in and having some fun up close was a no-no, since the cardboard floater dies really fast under fire and the auto aim that always seems to target the biggest threat, regardless of what you're aiming at, sabotages any finesse in your approach.

Personally, I think that roamable maps like in ME1, but with the Hammerhead instead of the Mako would have been more entertaining. Let me have some fun gliding and hovering up those mountains that made me curse the Mako in ME1, but can now conquer with relative ease in the HH. Give me a just-for-fun achievement for longest jump from a cliff or highest drop. Have the targets be spread over the (roamable) map so I have to search for them, maybe by receiving voiced directions from the Normandy. Throw in a Thrasher Maw battle for old times' sake. Also, don't make boost and jump exclude each other. Let me have fun with my vehicle. As mentioned above, the combat also needs a bit of tweaking. Increase the sturdiness of the vehicle and let the rockets attack the target pointed out by my targeting hud at the time of launch. I want to be the one to decide what blows up and in which order. Also, the "story" could have been a bit more engaging. Surely there's something more interesting to learn about the Protheans and for us to find than another floating ball of wisdom? Heh, storywise I found the little text about the planet that got mysteriously destroyed in the new system in the Krogan DMZ more enthralling than the "main plot" of the Firewalker DLC.

On a related note, since this complaint isn't limited to the HH DLC, please let the game hints take notice of reassigned controls. I think ME1 did this correctly, back in the day, but ME2 surprisingly doesn't. I don't think it would be that difficult to have the game change the text for the tutorial hints on the fly, depending on which keys you assigned to an action.

Overall, from my POV, it's an "ok enough" offer for a free DLC, but it could be so much more with some different design choices and tweaking. I hope there will be more future (DLC) missions, involving the Hammerhead and that those will take some of the suggestions in this thread into account. It would be a shame to abandon the HH after it was conceived, but it sure needs some more work to make it a part of the game I'd actually look forward to.


My thoughts exactly. The controls were surprisingly good and the Hammerhead is fun to drive, but they could have had a little bit more care with the missions.

#566
xillimies

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Ilkholdens wrote...

Just finished playing the DLC. I like the Hammerhead vehicle and its handling. The missions, not so much, except for the Ice Planet mission, which I loved for the atmosphere.

this, and sort of enjoyed the lava thing up to a point.

The combat was not all that hot for me. It basically boiled down to jumping up and down behind cover for up to a minute per fight and autofire the rockets at enemies on the horizon till they're gone. Charging in and having some fun up close was a no-no, since the cardboard floater dies really fast under fire and the auto aim that always seems to target the biggest threat, regardless of what you're aiming at, sabotages any finesse in your approach.

Personally, I think that roamable maps like in ME1, but with the Hammerhead instead of the Mako would have been more entertaining. Let me have some fun gliding and hovering up those mountains that made me curse the Mako in ME1, but can now conquer with relative ease in the HH.


this guy just hit the nail on the head.

Also, the "story" could have been a bit more engaging. Surely there's something more interesting to learn about the Protheans and for us to find than another floating ball of wisdom? Heh, storywise I found the little text about the planet that got mysteriously destroyed in the new system in the Krogan DMZ more enthralling than the "main plot" of the Firewalker DLC.

yea... bit sad. hopefully kasumi one up's this dlc, then again I shouldn't complain it was sorta fun. and it killed an hour of my evening.

ps. add some squad combat to pace the thing out if you plan to make more.

#567
Kondorr

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Well... you get to leave that thing... it is fast... am two missions into it... for now I think it is great... it is free... when they incorporate this into a larger Awekening-like expansion... I think this tank will be great... still 3 missions to go...




#568
EightDeer

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Personally, I liked the Hammerhead itself - I just think the missions were too few and too short. In my opinion, it'd be a complete waste if Bioware didn't do more DLCs (or even a full expansion) involving the Hammerhead.

#569
questioneer

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Deltateam Elcor wrote...

Uhh, I dont know considering this thread is 23 pages long.

But has the fact been mentioned that the missions tie into the main story, after the third mission i did...I got the "Change of plans shepherd, Illusive man wants to see you"?


That part of the game is decided by however many missions you do; it doesn't matter if it is a mainquest, a sidequest, or a firewalker one.

#570
DarknessBear

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Just for fun. Let's take a look at what I said, WAY back when the hammerhead pictures were just released.



Here is what I said:

hex23 wrote...



DarknessBear wrote...



Ahw this is SO lame. I'm super bummed... what is the point of this DLC? It is the Mass Effect 1 Mako scenes that don't let you explore; Noveria, Virmire, Feros ect (minus the ability to leave the craft at any time). I was really hoping for explorable planets. It's obviously (from the screens) just you riding a tank down a corridor. Bioware really lost the sense of scale in ME2. Way back then when I was playing the Bring Down the Sky DLC for ME1, I was thinking how amazingly epic in size Mass Effect 2 is going to be and how enriched with detail it's huge landscapes will be. I was wrong.



Disappointing to say the least. Why is everyone saying "Awesome"?



Yes, I realize it is free. And I will play it. But, I'm still disappointed.




You can't tell anything from the screen shots. Stop being stupid.




And that was my response. Plus a huge amount of people berating me.

#571
TJSolo

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DarknessBear wrote...

Just for fun. Let's take a look at what I said, WAY back when the hammerhead pictures were just released.

Here is what I said:

hex23 wrote...

DarknessBear wrote...

Ahw this is SO lame. I'm super bummed... what is the point of this DLC? It is the Mass Effect 1 Mako scenes that don't let you explore; Noveria, Virmire, Feros ect (minus the ability to leave the craft at any time). I was really hoping for explorable planets. It's obviously (from the screens) just you riding a tank down a corridor. Bioware really lost the sense of scale in ME2. Way back then when I was playing the Bring Down the Sky DLC for ME1, I was thinking how amazingly epic in size Mass Effect 2 is going to be and how enriched with detail it's huge landscapes will be. I was wrong.

Disappointing to say the least. Why is everyone saying "Awesome"?

Yes, I realize it is free. And I will play it. But, I'm still disappointed.


You can't tell anything from the screen shots. Stop being stupid.


And that was my response. Plus a huge amount of people berating me.


It is not a huge amount of people berating you, just that one person.
Once a person like that calls someone stupid for their opinion it is really easy to ingnore all the comments and it is obivous that are just trolling and trying to start a flame war.

#572
rastakore

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This pack was a good appetizer for more hammerhead missions, i enjoyed it. They could have extended it a bit by having some combat on the on foot areas and I was hoping to get a short story at the end from the sphere like Mass Effect 1.

For the next hammerhead missions they should add more armor to the vehicle and add the ability to save and I wouldn't mind to pay for some missions with interesting story and dialogue that last longer.

Kudos Bioware!

#573
Cij

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Hammerhead DLC ending
than that recalled the film Event Horizon.:?
Fly on
Hammerhead like, waiting for the new DLC with Hammerhead!

#574
Crazy_Cat_Lady

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Cij wrote...

Hammerhead DLC ending
than that recalled the film Event Horizon.:?
Fly on
Hammerhead like, waiting for the new DLC with Hammerhead!


The ending was right out of the movie Sphere....it's the same friggin sphere!

#575
stdepriest

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Darth Drago wrote...

Did anyone else notice how we get some weak hover tank that cant even hover over the liquid we see in the levels. Not much of a hover mode is it?


McFly, Hovertanks don't work over water.  You got to have power!