Just finished playing the DLC. I like the Hammerhead vehicle and its handling. The missions, not so much, except for the Ice Planet mission, which I loved for the atmosphere.
The combat was not all that hot for me. It basically boiled down to jumping up and down behind cover for up to a minute per fight and autofire the rockets at enemies on the horizon till they're gone. Charging in and having some fun up close was a no-no, since the cardboard floater dies really fast under fire and the auto aim that always seems to target the biggest threat, regardless of what you're aiming at, sabotages any finesse in your approach.
Personally, I think that roamable maps like in ME1, but with the Hammerhead instead of the Mako would have been more entertaining. Let me have some fun gliding and hovering up those mountains that made me curse the Mako in ME1, but can now conquer with relative ease in the HH. Give me a just-for-fun achievement for longest jump from a cliff or highest drop. Have the targets be spread over the (roamable) map so I have to search for them, maybe by receiving voiced directions from the Normandy. Throw in a Thrasher Maw battle for old times' sake. Also, don't make boost and jump exclude each other. Let me have fun with my vehicle. As mentioned above, the combat also needs a bit of tweaking. Increase the sturdiness of the vehicle and let the rockets attack the target pointed out by my targeting hud at the time of launch. I want to be the one to decide what blows up and in which order. Also, the "story" could have been a bit more engaging. Surely there's something more interesting to learn about the Protheans and for us to find than another floating ball of wisdom? Heh, storywise I found the little text about the planet that got mysteriously destroyed in the new system in the Krogan DMZ more enthralling than the "main plot" of the Firewalker DLC.
On a related note, since this complaint isn't limited to the HH DLC, please let the game hints take notice of reassigned controls. I think ME1 did this correctly, back in the day, but ME2 surprisingly doesn't. I don't think it would be that difficult to have the game change the text for the tutorial hints on the fly, depending on which keys you assigned to an action.
Overall, from my POV, it's an "ok enough" offer for a free DLC, but it could be so much more with some different design choices and tweaking. I hope there will be more future (DLC) missions, involving the Hammerhead and that those will take some of the suggestions in this thread into account. It would be a shame to abandon the HH after it was conceived, but it sure needs some more work to make it a part of the game I'd actually look forward to.
Modifié par Ilkholdens, 24 mars 2010 - 06:16 .