Hammerhead DLC Impressions: Post your thoughts here! + Poll
#576
Posté 24 mars 2010 - 08:50
First off the shooting/aiming is pretty terrible. It's arguably worse than the Mako's, and that's saying a lot.
Secondly, more "get out of the vehicle" segments. Also obviously add enemies to these parts.
Lastly, and this is a minor complaint, but when the Hammerhead crashes into objects there should be some sort of effect....sparks, or rocks falling, etc. It's kinda silly to have these great graphics, huge landscapes, great models on everything but when your 2 ton vehicle crashes into a cliff there is zero effects surrounding it. Also the obvious absence of voice work kinda hurts the cohesiveness of these missions. They feel slightly tacked on.
Over all I'd say this is really nice ground work though. With a little more polish this could be awesome.
#577
Posté 24 mars 2010 - 08:54
xillimies wrote...
Ilkholdens wrote...
The combat was not all that hot for me. It basically boiled down to jumping up and down behind cover for up to a minute per fight and autofire the rockets at enemies on the horizon till they're gone. Charging in and having some fun up close was a no-no, since the cardboard floater dies really fast under fire and the auto aim that always seems to target the biggest threat, regardless of what you're aiming at, sabotages any finesse in your approach.
Personally, I think that roamable maps like in ME1, but with the Hammerhead instead of the Mako would have been more entertaining. Let me have some fun gliding and hovering up those mountains that made me curse the Mako in ME1, but can now conquer with relative ease in the HH.
this guy just hit the nail on the head.
I think that guy just doesn't know how to dodge rockets at close range. I found ramming into troopers and colossi quite fun, just too easy. I didn't have to load once, and hence I got no idea of how much punishment the thing can take
#578
Posté 24 mars 2010 - 08:56
First off, I like the controls of the Hammerhead. It moves smoothly (playing on PC), and it was very responsive. However, the defualt bindings are wrong from what the small tutorial says. It says left shift is jump I believe, when it is set to E, and to mine it said it was right mouse, when it's V. No problem though, I changed up the keybindings anyway to something I liked better.
The missions were short and sweet, and I think they could have been better. The enemies are not really a challenge at all for one. Overall, the missions weren't very challenging, but the flow of them was good.
The missles it shoots can be a little off at times as well. You aim at one enemy, and it will shoot at another...I think it locks to whatever you target first, and fires at that no matter what until dead...I will have to try it again to see.
Overall, I thought it was good for free DLC. It introduced us to the Hammerhead, and hopefully in a future DLC, they will expand on it and make something really awesome.
#579
Posté 24 mars 2010 - 09:04
Axeface wrote...
I'm sorry, but this DLC is a ****ing joke.
Bioware what is happening to you?
Think I'm going to cry. I love Bioware but you can see the change, its there for all to see.
Make us pay for the DLC ffs, and make it better. We want quality AND quantity.
Oh, and ditch EA. You can do it without them.
To me the reason for this change is obvious. Biowares strings are being pulled and they are designing this game for people on consoles. The same crap is happening with pretty much every game and loved PC franchise in the last 2 years.
Of course they're designing "ME2" for consoles....it's a console franchise. It was designed to be console games before EA ever supposedly "ruined" Bioware and "Mass Effect".
Lastly, they can't "ditch" EA. They are owned by EA.
Modifié par hex23, 24 mars 2010 - 09:05 .
#580
Posté 24 mars 2010 - 09:14
Complete the Lattesh (ice) planet mission scans in reverse order! Getting to the very last beacon without reheating can be pretty tough.
#581
Posté 24 mars 2010 - 09:18
cruc1al wrote...
xillimies wrote...
Ilkholdens wrote...
The combat was not all that hot for me. It basically boiled down to jumping up and down behind cover for up to a minute per fight and autofire the rockets at enemies on the horizon till they're gone. Charging in and having some fun up close was a no-no, since the cardboard floater dies really fast under fire and the auto aim that always seems to target the biggest threat, regardless of what you're aiming at, sabotages any finesse in your approach.
Personally, I think that roamable maps like in ME1, but with the Hammerhead instead of the Mako would have been more entertaining. Let me have some fun gliding and hovering up those mountains that made me curse the Mako in ME1, but can now conquer with relative ease in the HH.
this guy just hit the nail on the head.
I think that guy just doesn't know how to dodge rockets at close range. I found ramming into troopers and colossi quite fun, just too easy. I didn't have to load once, and hence I got no idea of how much punishment the thing can take
The rockets were not my problem. The minor stuff that was shooting at me with assault rifles was. And when I try to take out those pesky rapidfiring non-colossi, I get sabotaged by my own firing system going for "the big guy" instead of firing where I want it to. And when I ran an enemy over, I apparently took enough damage that those funny alarm bells started signaling my impending doom. And without a health bar there was not really much telling whether I can keep going or will die if another bullet hits my exhaust pipe. Sorry, fun combat this ain't, at least for me.
Granted, I could have searched for alternative tactics that facilitate close combat, but after dying two times somewhere near the end of a mission for "going in" and then having to do it all over again, thanks to the lack of the ability to save on those missions, my enthusiasm to experiment was quelled rather quickly.
#582
Posté 24 mars 2010 - 09:20
The HH is fun as hell to control, feels like those pods in Star Wars mixed with the Mako. Overall very smooth and easy to contol ,and is a blast in combat. I haven't had this much fun owning Geth or enemies since ME 1. I used to love to tackle the giant Geth and wrestle with them in ME 1, and ram into enemies and watch them fly. Now I can do this x10 more with the Hammerhead. Esp when you charge the HH as you ride, and hit an enemey, the sucker just goes flying for days. Also its satisfying as hell to shoot missles while your launched in mid air, just awesome.
And did I mention the attention to detail for the hammerhead mission planets is awesome? Esp both of the lava ones, esp the lava one that reminded me of Mustafar, where you could get out of the Mako, and had to escape the rising lava, just sick. That missionwas on par with the N7 missions hands down.
And just to think, this was just a free testing run using the HH, imagine what they could do with it even more in other DLC or ME 3? I hope it makes it into ME 3 depise those that are mad because they thought the missions were short which they weren't that short.
#583
Posté 25 mars 2010 - 12:01
Darth Drago wrote...
Did anyone else notice how we get some weak hover tank that cant even hover over the liquid we see in the levels. Not much of a hover mode is it?
I'm more amused that it can freakin fly it's way up into the Normandy but when you control it, it can only jump a bit.
btw something funny on the geth-filled mission: I saw water and was like omg
let's do water hovering! So I drove over it, alarms started blaring,
the Hammy VI said "hull integrity compromised, please move vehicle away from the-"[/i] <BOOM> <CRITICAL FAILURE> [/b]"...acid"[/i]
Rather than this funny car I say we should've gotten a mission to go steal one of them Gunships from the Blue Suns, and then fly around doing air combat
#584
Posté 25 mars 2010 - 12:39
#585
Posté 25 mars 2010 - 12:48
#586
Posté 25 mars 2010 - 01:11
Wrong. Oh so very wrong. The Hammerhead itself is fine, but as people have noted is far too vulnerable to small arms fire. The homing rockets are alright, I guess, but their long range – combined with the paper-thin armor and the lack of a save function – doesn't encourage me to get close enough for combat to be... Present.
Also, as already noted, you're not getting a vote of confidence from me when you spend so long working on the DLC and the tutorial "hold A to charge your laser!" bits give me incorrect key binding information.
#587
Posté 25 mars 2010 - 01:22
In short i would not say i am disappointed though more would have been nice (and im sure its on the way)
EDIT: Some are saying that this serves as an introfor the HH and i agree. also i was amused by the VI's voice a male alternative to EDI in the realm of synthetic voices in ME
Modifié par Mutantcadet14, 25 mars 2010 - 01:29 .
#588
Posté 25 mars 2010 - 01:38
#589
Posté 25 mars 2010 - 01:47
Lovin gthe game so far
Modifié par hicser03, 25 mars 2010 - 01:48 .
#590
Posté 25 mars 2010 - 02:11
You'd think Cerberus would've spent more money armoring the thing, or maybe making it fly given how it can fly into the Normandy's carrier spaces... or for that matter, that we could use it instead of the shuttle to land on certain targets. Imagine dropping onto Haestrom with it... but nope.
#591
Posté 25 mars 2010 - 02:35
Fluffeh Kitteh wrote...
*snip*
Rather than this funny car I say we should've gotten a mission to go steal one of them Gunships from the Blue Suns, and then fly around doing air combat
Yes. Yes. A million times, yes. I would much rather have had a gunship, even with an arbitrary altitude cap, than a half-assed hover tank. Imagine flying through some alien canyon picking off anti-air turrets and fighter craft, then setting down on the landing pad of some isolated research base built into the cliff face and heading inside on foot.
It gives me the shivers.
#592
Posté 25 mars 2010 - 02:53
Modifié par Jcaper, 25 mars 2010 - 03:03 .
#593
Posté 25 mars 2010 - 03:35
I think the vertical jumping is an improvement though. It gives more depth to a level. From what I've seen it's not too bad...but I can't say I'm really satisfied with the vehicle in general as it replaces the mako and it has no use in the actual plot. The vehicle was advertised way back before the game was released and it was over-hyped a bit.
I'm hoping bioware will make a few DLC with the hammerhead. I don't plan on buying any, but I think they need to do it to figure out what features to keep for a vehicle and combine that with what was good with the mako. I guess that sentiment expresses my feelings on bioware's approach to ME2. They ripped out alot of the good with the bad with new gameplay. Let's hope they get it out as much of the bad and keep the good for ME3.
Modifié par kinsha22, 25 mars 2010 - 03:54 .
#594
Posté 25 mars 2010 - 03:43
Glad you enjoyed it man, and good to see those who enjoy the HH and take it for what its worth and what it could be in the future.hicser03 wrote...
This DLC was way above my exspectations, missions could of been longer, a minigun for the HH would of been nice and a health bar but this add-on is top notch imo when you factor in that it was free, a nice little break before i go fetch the reaper IFF.
Lovin gthe game so far.
And before I downloaded it I thought it was going to suck so bad and last a few minutes like some had been saying it would, but boy was I wrong! It def exceeded my expectations as well and the missions were just as fun if not almost more fun than the N7 Missions themselves.
#595
Posté 25 mars 2010 - 09:10
KotOREffecT wrote...
Glad you enjoyed it man, and good to see those who enjoy the HH and take it for what its worth and what it could be in the future.
To be honest, it worries me for what it could mean for the future more than anything else. Normally I wouldn't complain about DLC that is free, and I've expressed my disdain for those that have in the past (with the exception of the one-piece armour set stuff) but while I technically won't complain as such I feel like I must express my concerns to BioWare about how I feel about the direction and style they've chosen to go with with regards to this vehicle. To me the concept itself is fairly solid, but its been so poorly executed that I feel they need to know so we don't end up with ME3 having this as a standard mechanic. It seems like the best aspects of the Mako have been thrown aside in favour of a silly little action game that doesn't really even seem to fit that well with its surroundings and just further cements how far ME2 has strayed from its RPG roots.
#596
Posté 25 mars 2010 - 09:22
The thing handles really badly, and seems really fragile. I'm gonna go with "seems", just because there is no shield/"health" bar for it, so I can't know for sure. I guess I could be colossus-pulsed repeatedly and not know it until I get hit by that one blow that seems to wreck me pretty much straight away. Fragility not as big a problem as the handling, which somehow seems counterintuitive...
The mission design also seems pretty uninspired to me - I know this is more subjective, but in addition to general level layout and "acid pools", also the replacement of concrete objective... objects with these yellow circles you need to float over (and the massive blue arrows pointing at them - apparently necessary because there are no maps of the Hammerhead levels)
Being locked inside the hammerhead (I did get a few AI barks from Miranda within the HH in the first mission, nothing since, though) is another definite regression from ME1.
It's as if the design objective for this package was "And they thought the Mako bits in ME1 were tedious?! We'll show them tedious!" :/
Modifié par Funker Shepard, 25 mars 2010 - 09:22 .
#597
Posté 25 mars 2010 - 09:35
#598
Posté 25 mars 2010 - 09:38
77boy84 wrote...
incinerator950 wrote...
77boy84 wrote...
These forums are never happy.
Ever.
Fanboism at its finest, and I thought 40k was the most antagonizing fanbase around.
Not fanboyism, well, at least not really.
I'll acknowledge that Bioware has it's problems, but the constant complaining of free content is really aggrivating.
Fact! who complains when they get stuff for free...really?
#599
Posté 25 mars 2010 - 09:56
#600
Posté 25 mars 2010 - 10:06
It's mapped to "V". iirc.Hulluliini wrote...
so...how do you collect research? It says 'right click + stay close'...but nothing happens?
Also, this thing is fragile as hell. And running geth over doesn't seem to hurt them much. Also, the missiles suck.





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