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Hammerhead DLC Impressions: Post your thoughts here! + Poll


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#626
Spiwerk

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Started playing the DLC with low expectations....



Man! I should have went in with LOWER expectations. True its free so "meh".



I just wish they could have done something better for the fans who love the game.



Cerberus put a "jumping hovercraft" into service? Why? Is this the best design they could come up with? There are gunships and VTOLs which would be more fun and effective than your Hammerhead.



Oh and nice one Bioware with the wrong prompts on the controls. Show so much how you play tested and made sure that this DLC was up to snuff :P


#627
Klimy

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I find it ok. Interesting thing to try out. Would be very nice to see it integrated in quests in the future. So it will not be just DLC that we played and forgot about. But rather something like in ME1 where we used it in almost every mission.
I understand that this is most probably impossible, due to some people will be unable to play future DLC without buying this one first. But maybe BW can experiment with this idea anyway.

So im glad to have it. If we will see more missions with it in the future then its deffinetly a good DLC.

Modifié par Klimy, 26 mars 2010 - 09:20 .


#628
mattahraw

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First the positive. The vehicle itself controls fantastic. It's movement is fun, jumping and boosting is great. The homing missles are needed due to the vehicles speed, but it'd be kinda cool to have a few other weapons you can switch between. Perhaps a Hammerhead radial menu with Homing Missles, mako style tank shells, a particle beam and a regular machine gun.



the missions are a little lacking. Story is very light, and picking up yellow dots is not that fun.



That said my main gripe is having to circle around each colossus for 10 minutes on harder difficulties. It ruins the intensity and the flow of the mission when you have to sit in the same spot wearing down enemies over and over. I'd like to see more enemies rather than heavier armoured enemies. On harder difficulties i'd love to be swamped rather than having to fire over and over and over at the same target.



I reckon bioware need to check out Star Fox 64 and the Rouge Squadron series so they can get the feel of arcade vehicle shooters down, just as they had to check out other shooters to get the combat in ME2 to feel right. It's far more satisfying in those games (and hell, nearly all games) to see your shots count when one hit kills enemies than to have to wear them down and down.



Bioware are one of the only companies out there who do shooters/vehicles where enemies take SO much work to get them down.

#629
xDarkicex

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Spiwerk wrote...

Started playing the DLC with low expectations....

Man! I should have went in with LOWER expectations. True its free so "meh".

I just wish they could have done something better for the fans who love the game.

Cerberus put a "jumping hovercraft" into service? Why? Is this the best design they could come up with? There are gunships and VTOLs which would be more fun and effective than your Hammerhead.

Oh and nice one Bioware with the wrong prompts on the controls. Show so much how you play tested and made sure that this DLC was up to snuff :P


LOL I was clicking left shift over and over and it never told how to mine LOL figure that all out when I went to fix jump button, got thing to I was thinking it was broken or something, I really wish the hammerhead replaced the stupid craft you fly down to missions in would have almost made it worth the 2 hour DL

oh yeah and I thought this added a new area to the normandy guess I am either blind or was wrong.

Modifié par xDarkicex, 26 mars 2010 - 10:02 .


#630
Tennyochan

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i think i suck at vehicles! it moved okay but i found myself dying against some geth. Suddenly -aw **** I'm on fireeee!!! perhaps a health bar would be nice.

Also the controls should automatically change according to the keys i assign. i change my controls normally on pc (switching HUD/pause/space and Storm/shift) which the hammerhead doesn't recognize.

right-click mining the HH does is okay but it would sometimes move/hover out of the circle. so i had to tap the directional keys to complete it. probably should make the HH hover within the circle...



almost probably my fault, takes some getting use to... but i would overestimate the hammerheads ability to 'leap' across platforms. looking at the design, it looks like it can fly or make the jump.(volcano stage) so i would aim for the platform, jump-speed. then awwww- im just short! and falling into the abyss or if I'm lucky, another lower-platform.



It was okay, although i'm not sure if your looking to integrate it in 'cannon'-me3...

#631
MerrickShep

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Well I had been really down lately i was definitely not feeling like playing ME2 I was actually bored with it because my first play through was perfect I felt no need to start a NG+ so I was done.



I Downloaded Firewalker and The new Appearances[Really sexy/funny BTW that looked hilarious with the glasses] And Firewalker was a lot of fun the Hammerhead moves so smoothly it was awesome thank you Bioware for brightening my rainy day.

#632
X2-Elijah

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I kinda liked the Hammerhead.

The vehicle itself was fun, agile, handling was superb (and the resource scavenging system worked well too, imo), however the weapons felt a bit uncontrollable - a sniper would be preferred - and it was way too fragile.



The missions were short, but fun most of the time. I'd love to take this out on the ME1's open terrains (minus the extreme jaggies, of course).



If BioWare wants the H/H to be the vehicle of ME3, I'd say go for it.

#633
LordNige

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 I'll start with the positives: The hammerhead certainly handles very well and the controls are very easy to pick up and go.

The "platform" and checkpoint "racing" style gameplay were new and refreshing.

Now the negatives: The homing rocket launcher was less than accurate when dealing with infantry, maybe a secondary fire machine gun would solve this problem.

The geth presence may have required expansion regarding the story or some exposition from Tali regarding their study of climactic change

The overarching story of the firewalker missions lacked polish, maybe actually having one of the scientists alive and a conversation tree may have helped.

Resolution of the story again lacked any serious content, A brief vision from the sphere akin to ME1 (Protheans monitoring humans) or the N7 mission in ME2 may have given the player a nice window in to the protheans existence rather than the email talking about data being released etc.

General experience requires fleshing out. The general experience was seriously lacking in any depth and even the shortest N7 missions felt more engaging by comparison.

Data Collection/Mineral mining was a bit odd. A bit of dialogue from co-pilots to explain why the hammerhead shifts around so much may have helped. An inclusion of a mining/mineral collection mini game would have been fun.

Now its ungrateful to criticise something so completely given that it was a free add on, it did keep me entertained for at least an hour. The core work on the Hammerhead is spot on, it's just the missions that deflated the experience. Hopefully Bioware have many more Hammerhead fleshed out missions planned as paid DLC. 

Combat heavy missions with a deep plot would be awesome, a ground "invasion" on some geth planets (think a more action packed Virmire) would be excellent. Oh and a gunfight between the Hammerhead and Gunship(s) would be cool (akin to MW2 or BC2's vehicle sequences), even a ground versus air checkpoint "race" would be another possibility.

#634
llinsane1ll

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PseudoEthnic wrote...

...but stay away from driving!


I can imaging all the people @ BioWare take the bus... Lol

#635
Firndeloth

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I am happy with the driving mechanics of the vehicle. It is fun to play around with and adds some interesting gameplay elements. This said, the missiles are unreliable and I was one of the folks here who wasn't upset with the Mako as a vehicle rather with the twitchy controls and the repetitive missions.

I was rather disappointed with the DLC for a few reasons. Most disappointing was the mission design. The gigantic "over here" glowing arrows felt condescending and distracting. The missions were so straight forward, I didn't need gigantic glowing arrows. This simplicity was also obnoxious. I was expecting something more considering Bioware was unwilling to include the vehicle with the original game. As a piece of bonus content it rates rather poorly. This should have been given further development. While I respect that it is free, that is not an excuse for poor development, only limited development. I would have preferred one, solid mission to five dredge missions. While I had a similar problem with many of the N7 missions, they all felt polished enough that the gameplay was enjoyable even if they were short and less fun than I expected going into the mission. These did not feel that polished.

From an in-character perspective, things only get worse. The Hamerhead is less resistant to temperature than the Mako, cannot hover over liquids (in this respect, inferior to helicopters and personal hovercraft devices that use a giant fan mechanism already available [to rich people] today). This is both perplexing and annoying. The idea of this little thing having mining equipment is rather odd, and the weird dance I must perform to extract anything is also rather odd, though not as odd as the yellow glowing circles placed above everything from artifacts to iridium deposits. I also just came out of my loyalty mission for legion when I played this, feeling all friendly towards the Geth now that the Heretics were in hibernation soon to awake--though not as explicit allies, as only non-direct and non-immediate threats. Then I'm asked to shoot a bunch of them. It seemed to me that they were gathering some Prothean artifacts and I was stealing their research armed with a Cerberus badge and some rockets. It felt false, out of context, and illogical. Out of character it fared slightly better.

I am excited about the future of the vehicle, but I miss the Mako more and these missions are hardly an improvement on the Mako missions. At least in the Mako missions I was surveying actual rocks (conveniently exposed, but I guess I had crappy scanners and only nabbed the outcrops)  and I could do backflips off of mountains while watching the sunset if I hit the jets just right. (My record was a 720 on the vertical axis, which busted two of my wheels on landing. :P) Sure it was often boring driving across nothingness to find a mound of Uranium so the Alliance could pick it up next time they were in the neighborhood, assuming no one else snagged the conveniently marked minerals before they reached the edge of the galaxy ... and yes the battles were repetitive. But they were more interesting than these by a long shot, and the fact that they were usually the same wasn't as annoying as the fact that these handful of missions were always terrible.

Sidenote: It's rather strange to scan an inhabited planet with some mining-corporation action in its description and find it has a) minerals ripe for the taking by me with my inferior mining equipment (or equally odd, me with high-tech mining equipment in the place of combat ordinance ... ) and B) find myself not under arrest or gunfire for stealing pre-claimed minerals .... I can't see wandering around with a metal detector and shovel in someone else's ore-mine going over well. This is sort of the same thing ...

Modifié par Firndeloth, 26 mars 2010 - 05:59 .


#636
Jassicd

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WilliamShatner wrote...

I'll just repeat what I said in the "official" thread:

BioWare: You are better than this.

Why do people play BioWare games: Story, characters, choices, dialog. There is about 1% of story in this DLC. That's it. Nearly everything we love about BioWare games is not in this DLC.

When Mass Effect was released you guys talked about the universe being a constantly expanding one with DLC. When I heard that lame linear levels with Wipeout racing was perhaps the furthest thing from my mind. What happen to exploring new worlds, seeking out new life and new civilisations, boldly going where no woman (in Shepard's case) has gone before?

Come on. Bring back ME1 exploration but make it better. That was one of the things I was excited about how ME2 would improve - you didn't. You cut it out. Such wasted potential. There should be uncharted worlds with aliens to talk to, missions to do and things to discover.


I agree wholeheartedly with you on this I miss the exploration in ME1 I like this new hammerhead vehicle if they would bring back the ME1 planets enviroments with buildings and quests in an outside environment like the quest where you help people survive monsters attacking you. This Hammerhead DLC was ok but there was absolutely nobody to fight outside of the veh how lame! I finished it so fast the only thing that slowed me down was scanning new planets for minerals.  Hey I will pay for DLC's that have real content in them they don't have to be free but they need to make real content and not something that I can finish in 30 mins! I think this new hammerhead veh is good if they bring back the old ME1 style exploration and make it better if they want they can have both the orbital scanning if a person don't want to go onto the planet but then if they choose to land they will get more things to do and have more stuff to get like quests and things the way I see it if your going to do something don't do it half arsed but do it good or don't do it at all! This is what happens when corporate big wigs push gaming companies right out of their creativity it becomes all about money and sales figures instead of continuing to make an awesome something that people will never forget and will want more and more of but if you continue to make bad choices and give us garbage you will bite the hand that feeds you and after awhile we will move on from your crap and goto the next big thing I just don't want to see Bioware go down the trash tube like they are quickly moving to.

#637
xDarkicex

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Let me restate my opinion N64 Mario cart has Better controls ><

#638
Firndeloth

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Hmm. In retrospect I was being a bit too kind to the controls. I suppose they are rather sad. The thing bumps along the ground ... which is something of a problem in a hover craft that assault rifles can tear to shreds in seconds. I really liked having the gun and the propulsion systems independently facing in the Mako. Or did you mean the Mako? Because the controls were rather twitchy in the Mako too, but they were at least fundamentally intuitive. A fixed-mount cannon is a bad plan, especially when your vehicle survives by dodging and evading enemies as opposed to banging right into them. That said, strafing is rather nice. Oh well. Point is, controls aren't too great on either vehicle.

#639
TuringPoint

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My suggestion would be to add another weapon, which is better against shields, and maybe more accurate, for taking care of the little guys. Really hard to hit those little guys with the dumbfire missiles.

Or some sort of automated anti-infantry system to deploy at close range, which would also defend against incoming missiles. A flak cannon (shotgun), if you will. That might fight in with the fast+furious idea a lot better, in not requiring you to stop and aim. Perhaps a choice of weapons that you make at the start of the mission, like you do with your regular squad?

Whatever the additional weapon would be, making the fights with the larger enemies more dynamic would be good. Adding a weapon that fights shields, and making the missiles better against armor might help, but also if the colossus starts acting more frantic when it gets down to armor, or regenerating shields if you take too long to kill it, would help.



Also, while the firewalker regenerates quickly, it would be nice if it also had shields. Catching on fire and then returning to 100 percent health - on a vehicle, automatically - is a little odd, anyway.



Finally, natural planetary vistas were nice in Mass Effect 1, and with the jumping mechanic it seems like such rugged terrain would be less of an issue.



Other than that, great controls and I liked the jumping around.

#640
Hellfurian

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F##K Bioware...everything that they put out is bugged, glitched or just outright short/boring! My high end PC always has problems with their crap. Another case in point...the firewalker dlc kept saying ERROR after it completed the dl and then stated that the Downloader was corrupt...well guess where I got the DOWNLOADER...from your site Bioware. I hope you all wipe your ass with my money because thats all youre after.

#641
VettoRyouzou

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I was ok with it, ya wasn't the world "Deepest" story but then again what n7 mission has been? It was free and was fun.

#642
Undead Hunter 27

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The firewalker missions were ok but it would have been better to explore other planets just for the fun of it as well

#643
yuncas

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(copied from another thread)

My take:

Contols-9/10
Easily controllable, very responsive, like it alot.

Weapons-6/10
It feels to me as if my hand is being held it's so easy to kill enemies and at the same time it is very frustrating to use the weapon effectively with the vehicles "light on it's feet" movement". crosshairs are large enough that I frequently shoot the ground in front of me instead of my intended target. also the lack of a zoom/enhance function takes alot away. I would much prefer a cannon and a coaxial gun to deal with groups of infantry. Also unlimited missile reserves don't make ANY sense.

Missions-7/10
The only great one was the prothean ruin mission. the other mission s feel like a rehash of ME1 with endless mountain ranges replaced with platform jumping. Also mineral/artifact collection is not good. what's the deal with that terrible gyration? I don't know.


Also needs hud/radar and an indicator besides beeping that informs you of the vehicles current state.(life/shield bars?) In truth I'd rather play the mako in ME2 than the hammerhead, but not by THAT much. In the mako you landed on a world and poked around for stuff. In the hammerhead you play an slightly expanded N7 mission(short & streamlined). 

(added)Definitely needs some sort of shields.

#644
llinsane1ll

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Hellfurian wrote...

F##K Bioware...everything that they put out is bugged, glitched or just outright short/boring! My high end PC always has problems with their crap. Another case in point...the firewalker dlc kept saying ERROR after it completed the dl and then stated that the Downloader was corrupt...well guess where I got the DOWNLOADER...from your site Bioware. I hope you all wipe your ass with my money because thats all youre after.


Well if you're hoping they wipe their asses with your money, then they must be pretty smart, or you're pretty stupid, to keep giving it to them... :pinched:

#645
Maestro Vivaldi

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During the landing sequence there is a little graphical bug at the front of the hammerhead. Is this the same for you ?

#646
llinsane1ll

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Maestro Vivaldi wrote...

During the landing sequence there is a little graphical bug at the front of the hammerhead. Is this the same for you ?


What bug?

#647
Maestro Vivaldi

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One "spike" at the front of the Hammerhead blends with the other one. The one that should be hidden by the other one is seen above it.
It's a bug during the 3 similar landing sequences (xbox 360 version).

Modifié par Maestro Vivaldi, 27 mars 2010 - 09:15 .


#648
Anticitizen1

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This DLC is utterly terrible. I can't even force myself to finish it. And I've forced myself to sit and finish some pretty awful things.

#649
Domyk

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controls took a bit getting used to but that's what remapping keys are for. That said, never have, never will take issue with free content.

#650
Firndeloth

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Upon further use of the vehicle, I've started having trouble aiming the rockets. Aiming the automatic-lock-on rockets. They seem to like bending away from whatever is dead-center in my cross-hair at the last minute to attack nearby bushes and rocks. If they flew straight and didn't lock on to ... whatever it is they lock on to, I'd have a much easier time.

Modifié par Firndeloth, 27 mars 2010 - 11:15 .