I am happy with the driving mechanics of the vehicle. It is fun to play around with and adds some interesting gameplay elements. This said, the missiles are unreliable and I was one of the folks here who wasn't upset with the Mako as a vehicle rather with the twitchy controls and the repetitive missions.
I was rather disappointed with the DLC for a few reasons. Most disappointing was the mission design. The gigantic "over here" glowing arrows felt condescending and distracting. The missions were so straight forward, I didn't need gigantic glowing arrows. This simplicity was also obnoxious. I was expecting something more considering Bioware was unwilling to include the vehicle with the original game. As a piece of bonus content it rates rather poorly. This should have been given further development. While I respect that it is free, that is not an excuse for poor development, only limited development. I would have preferred one, solid mission to five dredge missions. While I had a similar problem with many of the N7 missions, they all felt polished enough that the gameplay was enjoyable even if they were short and less fun than I expected going into the mission. These did not feel that polished.
From an in-character perspective, things only get worse. The Hamerhead is less resistant to temperature than the Mako, cannot hover over liquids (in this respect, inferior to helicopters and personal hovercraft devices that use a giant fan mechanism already available [to rich people] today). This is both perplexing and annoying. The idea of this little thing having mining equipment is rather odd, and the weird dance I must perform to extract anything is also rather odd, though not as odd as the yellow glowing circles placed above everything from artifacts to iridium deposits. I also just came out of my loyalty mission for legion when I played this, feeling all friendly towards the Geth now that the Heretics were in hibernation soon to awake--though not as explicit allies, as only non-direct and non-immediate threats. Then I'm asked to shoot a bunch of them. It seemed to me that they were gathering some Prothean artifacts and I was stealing their research armed with a Cerberus badge and some rockets. It felt false, out of context, and illogical. Out of character it fared slightly better.
I am excited about the future of the vehicle, but I miss the Mako more and these missions are hardly an improvement on the Mako missions. At least in the Mako missions I was surveying actual rocks (conveniently exposed, but I guess I had crappy scanners and only nabbed the outcrops) and I could do backflips off of mountains while watching the sunset if I hit the jets just right. (My record was a 720 on the vertical axis, which busted two of my wheels on landing.

) Sure it was often boring driving across nothingness to find a mound of Uranium so the Alliance could pick it up next time they were in the neighborhood, assuming no one else snagged the conveniently marked minerals before they reached the edge of the galaxy ... and yes the battles were repetitive. But they were more interesting than these by a long shot, and the fact that they were usually the same wasn't as annoying as the fact that these handful of missions were always terrible.
Sidenote: It's rather strange to scan an inhabited planet with some mining-corporation action in its description and find it has a) minerals ripe for the taking by me with my inferior mining equipment (or equally odd, me with high-tech mining equipment in the place of combat ordinance ... ) and

find myself not under arrest or gunfire for stealing pre-claimed minerals .... I can't see wandering around with a metal detector and shovel in someone else's ore-mine going over well. This is sort of the same thing ...
Modifié par Firndeloth, 26 mars 2010 - 05:59 .