Hammerhead DLC Impressions: Post your thoughts here! + Poll
#651
Posté 28 mars 2010 - 12:28
One positive note: the idea has potential. Zipping around at breakneck speeds and cruising through the air is always a blast. They just need to execute it in a way that works
First, the controls aren't really that great (I play on the 360). My main gripe is that I have to take my thumb off of the left thumbstick to hit A to jump. Thus, while jumping, say to get a good angle on my foes, I can't aim at them, thus nullifying the advantage of a good angle. Now, I'm a pretty seasoned console gamer, so I can somewhat functionally jump, then quickly aim, fire off a few bursts, jump a little more to stay aloft, quickly aim, etc., but why not just assign the jump action to one of the bumpers? They aren't being used for anything else. Why do I not have an optical zoom option, as with the Mako? Why can't I get out? There are plenty of unutilized buttons on the 360 controller to map these functions. Honestly, I feel there's little excuse for this much lack of effort or common sense in a control scheme.
Second, why no HUD? I'd like to know how much damage I'm taking, preferably before the vague alarms start sounding, telling me that I'll probably die after some undisclosed amount of further damage.
Third, speaking of damage--and someone already mentioned this--but I last longer on foot than in this hopelessly frail excuse for a combat vehicle.
Fourth, the weapon is almost cool, but not quite. I'm not sure why homing rockets are launched out of a cannon, for one. Also, I thought it was a hover-"tank," hence the cannon in the first place. Even if the weapon system made sense, it's not all that fun. For rockets, they're pitifully weak, and don't even one-shot infantry. Granted, I am playing on hardcore, but increasing enemy health is not the only solution to increasing difficulty, as one earlier poster noted. Circling a colossus for ten minutes is, indeed, boring.
Bioware should take some lessons from the vehicular combat of games like Halo. Give us a whopping, slow-firing power gun for the big enemies, able to slag them in a few shots (and wreak utter havoc upon infantry units), and a rapid fire anti-infantry weapon. Heck, you might even enable team members to operate various secondary weapons. That would open up all kinds of options. To balance this out of course, the enemies' heavy weapons would also do massive damage to our vehicle. If it needs to be harder, fill up the battlefield with more targets. This ups the challenge but also the intensity and feeling of badassery when you prevail. Another issue with the rockets is that they don't really care who I'm aiming at, even if the target has a little lock icon around them. They just vear off toward the most proximal target (is proximal a word?) I'm sorry, but I thought I was the player. I thought I selected the target. I guess it's just one more example of "assuming direct control."
Sixth, why does it shake around violently when I'm downloading data from the research sites? Why does this even take time at all? Why isn't it just automatic? This just felt like another misguided attempt to create some sort of interesting challenge, in the same vein as the mineral scanner.
Seventh, no save option? FTL is all I have to say to that.
Finally, I guess after the vacuous plot of ME2 (yes, yes, just my opinion, I know) I shouldn't be surprised that the DLC is just more of the same, but really, I do expect better from Bioware. I expect better and I do have faith that Bioware is fully capable of making something much better. I just don't know what has been wrong lately.
#652
Posté 28 mars 2010 - 01:38
Disappointed? Yes, very.
The Hammerhead is very fragile. I have coffee cups that could take more of a beating. Two or three hits, and it's in flames and broadcasting a very annoying alarm. And no shields? So, no running and gunning, no cool fights. I have to sit back far enough that I can hit enemies, but their AI doesn't trigger to attack me. Weak.
Hammerhead HUD? I have no precise visual indication as to how many (guessing what, 2 or 3?) hits I can take before I hear that horrible alarm. What it DOES have in this regard is a silly red/yellow flashing light on the back of it which shows up when mining. Wouldn't an audio cue be good enough for that? Maybe that should be the shield indicator instead, that is, it would be a good place for a shield indicator if the HH had any shields.
Weapon? Kinda crap. Shooting while moving forward results in all of my missles hitting the dirt right in front of me. Shooting while stationary results in maybe 1/3 of my missles going where I want them to, the rest either veering of towards another enemy (and maybe hitting it), or again, hitting the dirt. Shooting while strafing... well, slightly better, but still horribly unacceptable, and usually results in me getting hit once or twice, requiring me to run away. and as stated above, I have to sit back far enough that I can hit them, but their AI doesn't
trigger to attack me. WEAK.
Missions? Short, and for the most part, fairly drab, much like most of the N7 missions in ME2. The very last one, where you acquire the prothean orb, had potential, but was ultimately stymied by the other problems listed above.
Exploration? Extremely limited, as you were on a linear path for the most part, in fairly small levels. Ooh, a few piles of minerals to vacuum, only a short distance off my linear path, what luck!
Resource scanning/Artifact mining/excavation/research data? Really, there's a vacuum on the bottom of the ship, and I suck up research data? Into the same hole I suck up minerals? Why can't I just GET OUT of the HH and pick the research up off the ground? Or were the good doctors carving their research into rocks, Flintstones style? And why does my ship quiver back and forth while doing it? Does it have
machine-epilepsy? If the HH is strong enough to boost up to the SR2 in cutscenes, it should be strong enough to maintain position while the Hoover function is activated.
What was somewhat fun (well, compared to the rest of it), was speed-boosts, and jumping. But jumping I could have done in the Mako, even higher with an upgrade, and I'm sure some kind of nitro system could have been added to it for speed boosts. A mineral and 'data' vacuum could have been added too.
Many of the problems with the HH levels were the same problems that the Mako levels had - they were boring. But at least the Mako levels had the Mako which was fun to drive around in, and not made out of cheap third world ceramic.
Modifié par trickfred, 28 mars 2010 - 01:41 .
#653
Posté 28 mars 2010 - 01:58
trickfred wrote...
Exploration? Extremely limited, as you were on a linear path for the most part, in fairly small levels. Ooh, a few piles of minerals to vacuum, only a short distance off my linear path, what luck!
Resource scanning/Artifact mining/excavation/research data? Really, there's a vacuum on the bottom of the ship, and I suck up research data? Into the same hole I suck up minerals? Why can't I just GET OUT of the HH and pick the research up off the ground? Or were the good doctors carving their research into rocks, Flintstones style? And why does my ship quiver back and forth while doing it? Does it have machine-epilepsy? If the HH is strong enough to boost up to the SR2 in cutscenes, it should be strong enough to maintain position while the Hoover function is activated.
.
Excellence. Two thumbs up.
#654
Posté 28 mars 2010 - 02:21
#655
Posté 28 mars 2010 - 02:26
Starscream723 wrote...
What kind of "integration with the rest of the game" were people wanting, just out of interest?
Something other than a pop-up saying "You got free stuff for no apparent reason!".
It feels like using cheat codes and/or badly-made Mods.
#656
Posté 28 mars 2010 - 10:12
#657
Posté 28 mars 2010 - 11:04
My only hope is, since these missions were "Firewalker", that means that there will be better missions in the future.
#658
Posté 28 mars 2010 - 11:07
#659
Posté 28 mars 2010 - 11:41
#660
Posté 28 mars 2010 - 12:43
The problem with armor and regular troopers tearing your Hammerhead in half was already mentioned. Furthermore I think it's a shame, that you can't do more exploration.
This add-on still has the tunnel-like levels, the sense of an infite galaxy is still missing. In ME1 it was there, despite all control issues with the mako it was awesome just to drive through different planes.
If you had a Rover and a Hovercraft in ME3 you can choose from, plus tons of exploration - that would be great.
Modifié par Sique Foque, 28 mars 2010 - 12:50 .
#661
Posté 28 mars 2010 - 03:24
Fluffeh Kitteh wrote...
I guess at least on the bright side, we got to collect a giant reflective alien ball.
Confirmed: The protheans were the first species to invent bowling leagues.
#662
Guest_cjasko94_*
Posté 28 mars 2010 - 03:54
Guest_cjasko94_*
#663
Posté 28 mars 2010 - 04:52
cjasko94 wrote...
Meh, pretty boring if you ask me. But hey it's free so I guess I really can't complain.
That is very true if nothing else maybe this was a test run for them with this new tank concept, and they will take our critisms and impliment something worthy in ME3.
#664
Posté 28 mars 2010 - 07:21
#665
Posté 28 mars 2010 - 08:41
The only reason I played all the missions was to get rid of the damn text on the mapscreen.
#666
Posté 28 mars 2010 - 10:03
Disappointed to the point where I'd be totally P.O'd about the non refundable policy of M$P, if it wasn't free already. Between the weak missions and the weak rocket targeting (the very same reason I've left the rocket launcher unresearched beyond my first playthrough, btw), I don't think I'll take on any future paid Hammerhead expansions.
#667
Posté 28 mars 2010 - 10:29
Modifié par crossover.attack, 28 mars 2010 - 10:31 .
#668
Posté 28 mars 2010 - 10:42
Hype Backlash: Bioware games can be considered the most popular CRPGs. Thus, bashing them in your reviews to gain some popularity is a very good and unusual thing. Games are bashed for everything. Using the same tropes. Using not the same tropes as Baldur's Gate. Using tropes. Not being able to play for Darkspawn and kill everything. Having a final boss. Dirty textures!
Unpleasable Fanbase: oh, so very much. The single thing they apparently like is Baldur's Gate.
Not like I care: I, for one, enjoyed the Hammerhead. I found it rather hard to die, though, and I was playing on insanity.
#669
Posté 28 mars 2010 - 11:43
#670
Posté 29 mars 2010 - 12:34
Kaiser Shepard wrote...
Not like I care: I, for one, enjoyed the Hammerhead. I found it rather hard to die, though, and I was playing on insanity.
It's hard to die if you circle around outside of "aggro range," if you will, but if you find such a tactic to actually be fun...well, that's great for you, but you must be pretty easy to please my friend.
#671
Posté 29 mars 2010 - 12:36
#672
Posté 29 mars 2010 - 01:08
Big Boss88 wrote...
Do you have to be logged in to XBL to play the DLC even after downloadin? Don't have internet at the moment.
I believe you got to be logged for it
#673
Posté 29 mars 2010 - 02:30
For such a story driven game, the one thing you'd think is a no brainer for DLC is that it must have a strong story element. The theme was there, a prothean artifact, but it wasn't developed, we just found it for the sake of finding it, we should have learnt something significant about the protheans, and every mission should have contributed to the story, not 3 collection missions, 1 mission to tell you where to go and 1 final mission. Someone else on the first page mentioned the bring down the sky DLC for ME1, keep making DLC like that.
Anyway, if you're using this to test the idea of making vehicles integral in ME3, please don't
#674
Guest_----9-----_*
Posté 29 mars 2010 - 02:51
Guest_----9-----_*
#675
Posté 29 mars 2010 - 02:56
llinsane1ll wrote...
Here's a poll
social.bioware.com/914433/polls/
And here's something you might want to keep in mind if you want to put together a helpful opinion poll.
http://en.wikipedia....ki/Likert_scale





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