Hammerhead DLC Impressions: Post your thoughts here! + Poll
#701
Posté 31 mars 2010 - 10:36
#702
Posté 31 mars 2010 - 10:55
while the missions are short it was a free DLC and you couldnt have expected much, consider it like a free sample you get at the supermarket, though its only really small, its a taste of good things to come
and a damn good taste indeed if you ask me
#703
Posté 31 mars 2010 - 11:12
uberdowzen wrote...
Wait, what was wrong with Zaeed?
You must have misunderstood the metaphor, I'll ditch it:
Zaeed- good, except that you can't have a conversation with him on your ship, he just tells boring stories when you look at his stuff. I really hope they don't do this with kasumi too : /
Arc projector- good, it's different enough from other heavy weapons to justify it's inclusion, although i don't use heavy weapons myself, maybe I'll try arc projector on the husks in the derelict reaper mission.
Cerberus Armour- good if you can live with wearing a helmet everytime you're off the Normandy, otherwise bad until they patch in a helmet toggle option, i really hope they do that =.=
Normandy crash site- Bad, very boring exp/eezo collection
Firewalker- Bad, vehicle itself is alright, missions are a snoozefest
#704
Posté 31 mars 2010 - 12:25
They LIE!
Hit Left Shift to Jump. LIE.
Hit Right Mouse Button to Scan/Mine for Research. LIE.
Its misleading and irritating. I had to go into the key bindings screen to find out what the REAL keys for controlling the Hammerhead because the tutorial level LIES!
#705
Posté 31 mars 2010 - 07:42
exxxed wrote...
uberdowzen wrote...
But my point is if it's free, isn't it worth the price (e.g. nothing) by default?
Ok, now take a second and think about what you said..., good, now compare this DLC (free) with another one based on a vehicle named Mako, i'll give you a hint , Asteroid X57, yeah i'm talking about Bring Down The Sky (also free), one takes about 10 minutes to complete and the other takes about 1.5 - 2 hours.
You can't justify the quality of a product based on the price (or lack of it), plus the vehicle sections were an integral part of the Mass Effect franchise (or so i was lead to believe ), the sequel lacked of it all together only to tease us with this tiny mini-pack so Bio/EA can sell us more missions later, while the Mako had tons of missions before Bring Down The Sky, and they still made that DLC awesome while it was free...
Take care!
Yes, us PC gamers got Bring Down the Sky for free, but it was paid for DLC on the Xbox. Then compare the Hammerhead to the $10 Pinnacle Station. I think I know which is a better deal... (hint it's the Hammerhead
#706
Posté 31 mars 2010 - 07:59
though.
#707
Posté 31 mars 2010 - 08:35
-If what we got content wise was the same then hell yea. In fact you’d probably be seeing more dislike Hammerhead topics. The as is Hammerhead and its missions ore weak at best. Barely not even worth playing a second time. Since its not included in the main game or for that matter even used in the main quest, what little there is of a main quest with the Collectors it still is junk.uberdowzen wrote...
So if the Hammerhead DLC had come in it's current form with the original game you would have had no problem with it?
-Well said. The Mako had its problems with the UNC world missions and apparently peoples lack of map reading to get to only a small handful of minerals, and other non essential collection quest items. At least it was part of ME1 and used in the story to give you a bit of immersion “your on another planet” feel. I have yet to see any real alien world skies in ME2.exxxed wrote...
uberdowzen wrote...
But my point is if it's free, isn't it worth the price (e.g. nothing) by default?
Ok, now take a second and think about what you said..., good, now compare this DLC (free) with another one based on a vehicle named Mako, i'll give you a hint , Asteroid X57, yeah i'm talking about Bring Down The Sky (also free), one takes about 10 minutes to complete and the other takes about 1.5 - 2 hours.
You can't justify the quality of a product based on the price (or lack of it), plus the vehicle sections were an integral part of the Mass Effect franchise (or so i was lead to believe ), the sequel lacked of it all together only to tease us with this tiny mini-pack so Bio/EA can sell us more missions later, while the Mako had tons of missions before Bring Down The Sky, and they still made that DLC awesome while it was free...
Take care!
The Mako gave us some control over where we went as well. Instead now we got a shuttle that drops us off right on top of the enemies locations in most missions and on Tuchanka we are given a Tomkah to drive but never actually get to drive it. Its bad enough that on a few missions the shuttle use is a joke. N7 Quarian Crash Site, we get dropped off so we can walk a short ways to be picked up by the shuttle there?
-When I can be on foot and do/take more damage than something that is supposed to be a heavy assault vehicle there is something wrong.
-When this hover vehicle can not even hover over the liquid (like acid) on some of these missions its not a hover vehicle is it? I doubt it can even hover over something safe like water.
-When you have a main gun (and only this one gun) that you can’t even use a zoom in to target feature so you can actually hit what your shooting, that’s just bad game design.
-When the Hammerhead levels are designed to be platformer levels with more jumping from location to location than actual driving that’s just bad level design. If I wanted a platformer I’d play a good platformer game.
-When a vehicle that’s engine gets colder while in full use and warms up while in a hover over a “gathering” spot on the Geth Incursion mission that’s just BioWare’ using thermal clip logic at work. (That’s where something that is supposed to be advanced it actually is less advanced than what it replaced.)
#708
Posté 31 mars 2010 - 10:41
Darth Drago wrote...
-Well said. The Mako had its problems with the UNC world missions and apparently peoples lack of map reading to get to only a small handful of minerals, and other non essential collection quest items. At least it was part of ME1 and used in the story to give you a bit of immersion “your on another planet” feel. I have yet to see any real alien world skies in ME2.
A good point, although ME2 did have some moments like this.
Darth Drago wrote...
The Mako gave us some control over where we went as well. Instead now we got a shuttle that drops us off right on top of the enemies locations in most missions and on Tuchanka we are given a Tomkah to drive but never actually get to drive it. Its bad enough that on a few missions the shuttle use is a joke. N7 Quarian Crash Site, we get dropped off so we can walk a short ways to be picked up by the shuttle there?
You're right. After having the Mako, the shuttle was a bit of a dissapointment. It does however make the missions more to the point.
Darth Drago wrote...
-When I can be on foot and do/take more damage than something that is supposed to be a heavy assault vehicle there is something wrong.
-When this hover vehicle can not even hover over the liquid (like acid) on some of these missions its not a hover vehicle is it? I doubt it can even hover over something safe like water.
I am of the opinion that if you have to have something that doesn't quite make sense to have better gameplay, I can roll with that. This was done to recreate the taking cover gameplay of the onfoot parts, I'd guess.
Darth Drago wrote...
-When you have a main gun (and only this one gun) that you can’t even use a zoom in to target feature so you can actually hit what your shooting, that’s just bad game design.
Why do you need a zoom? The rockets you fire are guided. Also, the main cannon on the Mako was next to useless.
Darth Drago wrote...
-When the Hammerhead levels are designed to be platformer levels with more jumping from location to location than actual driving that’s just bad level design. If I wanted a platformer I’d play a good platformer game.
I actually liked how they had two different kinds of gameplay. It was a nice rest from the combat. Although more combat missions wouldn't go amiss.
Darth Drago wrote...
-When a vehicle that’s engine gets colder while in full use and warms up while in a hover over a “gathering” spot on the Geth Incursion mission that’s just BioWare’ using thermal clip logic at work. (That’s where something that is supposed to be advanced it actually is less advanced than what it replaced.)
I'd argue that the thermal clips give soldiers in the field less downtime. Having to wait 5 seconds for a weapon to cool down is not something you want to happen in the heat of battle, whereas ejecting a thermal clip in a second gets you back into the fight more quickly. Gameplay wise, does anyone actually think the old system was better? Having enemies closing in on you from all sides while you wait for your Assualt Rifle to cool down.
But going back to the HH, it's just a gameplay thing. That mission would have sucked if it hadn't had that mechanic.
#709
Posté 31 mars 2010 - 11:10
Sgt Lindog wrote...
while the missions are short it was a free DLC and you couldnt have expected much
Um... I've seen a lot of people saying this and... well... it isn't true.
The Hammerhead is not free. It's part of the Cerberus Network package, which Bioware is charging $15 for.
#710
Posté 31 mars 2010 - 11:25
#711
Posté 31 mars 2010 - 11:31
Offkorn wrote...
Sgt Lindog wrote...
while the missions are short it was a free DLC and you couldnt have expected much
Um... I've seen a lot of people saying this and... well... it isn't true.
The Hammerhead is not free. It's part of the Cerberus Network package, which Bioware is charging $15 for.
Yes that's true, but for the majority of people who bought the game new, it's essentially free.
#712
Posté 01 avril 2010 - 12:00
uberdowzen wrote...
Yes that's true, but for the majority of people who bought the game new, it's essentially free.
Or you realize the price of the cerebus package was already built into the new game price. There is no such thing as a free lunch.
Now before any console users here start talking about the price of used games being high, well thats because you console users take it. Retailers such as gamestop make a killing in the used game sales.
#713
Posté 01 avril 2010 - 12:07
Mavkiel wrote...
uberdowzen wrote...
Yes that's true, but for the majority of people who bought the game new, it's essentially free.
Or you realize the price of the cerebus package was already built into the new game price. There is no such thing as a free lunch.
Now before any console users here start talking about the price of used games being high, well thats because you console users take it. Retailers such as gamestop make a killing in the used game sales.
He's quite right. I personally sold 30 Wii games to g@me$t0p over 2 years ago, and all I got was $20 in credit. They will turn right around and sell those for $20-40 a pop.
#714
Posté 01 avril 2010 - 01:10
jeffreykm wrote...
Mavkiel wrote...
uberdowzen wrote...
Yes that's true, but for the majority of people who bought the game new, it's essentially free.
Or you realize the price of the cerebus package was already built into the new game price. There is no such thing as a free lunch.
Now before any console users here start talking about the price of used games being high, well thats because you console users take it. Retailers such as gamestop make a killing in the used game sales.
He's quite right. I personally sold 30 Wii games to g@me$t0p over 2 years ago, and all I got was $20 in credit. They will turn right around and sell those for $20-40 a pop.
Well, admittedly that is how they make a profit. Still sucks though. Maybe you should ebay them.
Modifié par uberdowzen, 01 avril 2010 - 01:56 .
#715
Posté 01 avril 2010 - 08:52
#716
Posté 02 avril 2010 - 11:34
Steering:
driving the hammerhead is indeed quite a fun. it's definitively a good step forward from the mako (though i liked that one... if only it was better developed). also the resource acquisition via vehicle is a much better concept then in ME1.
Fighting:
awesome! this is no compare to the mako where fighting was very static and annoying. also the idea to incapacitate a colossus Mario style by jumping on it is brilliant and made me laugh hard. one thing that's still could be improved: all your opponents are more or less static... it'd good if there were some moving targets comparable to yourself... something like the collector praetorian. furthermore a info on vehicle health would be nice.
Missions:
now here comes the bad part: what's a cool vehicle good for if you have nowhere to use it? honestly the most missions needed less time then finding the missions location. the linear setup just doesn't work for the 'find something' missions. free explorable areas like in ME1 would be a lot better - but with many obstacles and not as barren as in ME1 so you need some driving skill to get through the landscape fast. anyway i think that was a core problem with the mako anyway: barren worlds where you just needed to press the forward key long enough to reach your destination and nothing else - it was like they'd make 'Need for Speed' with only straight tracks and no competitive opposition... it would be just as boring. thus: many obstacles to jump instead of any mountains to climb.
Other:
the hammerhead just has no connection to the campaign. your squad mates don't even loose a single word about it. it just feels like out of the game. it's obvious that the vehicle cannot be included into story missions afterwards - but it's not too late for ME3. although the missions on tuchanka... it would be very cool to be able drive that krogan mako through the city ruins personally. thinking about it this would be the perfect environment for the mako! as for possible missions for the hammerhead: i'd suggest a small campaign based on the main story: finding new weapons to defeat the collector threat and/or defend other colonies which would actually make some minor impact on the main story if completed early enough (maybe just a new weapon).
another thing that i was missing: the option to leave the vehicle. it makes sense sometimes if you want to sneak on an enemy to take him out with the sniper.
closing i wanted to say that the hammerhead is a good dlc considering that it's obviously just a testing module for future vehicle missions and it's free. yet i hope BioWare takes the comments here to heart.
Modifié par Killtech, 02 avril 2010 - 11:53 .
#717
Posté 03 avril 2010 - 12:00
#718
Posté 03 avril 2010 - 01:30
#719
Posté 03 avril 2010 - 03:53
#720
Posté 03 avril 2010 - 04:06
EDIT: Forgot to mention that the hints for key use are wrong. It tells me to hit F to mine or whatever but it was really space or something... ended up sitting around hitting every button on the keyboard till it worked... after that though it was easy peesy.
Modifié par Izhalezan, 03 avril 2010 - 04:09 .
#721
Posté 03 avril 2010 - 04:19
What probably dissapointed me the most was the fact that the Firewalker's (or m-44/whatever-the-heck-it-was-called) controls were impossible and unpridictable. I also was not too fond of the fact that it took me half an hour to even find the routes to follow, let alone get past them.
All in all, it was a good try, but it has lots of room to be improved.





Retour en haut





